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add zip vfs
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4 files changed
+24
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@@ -0,0 +1,18 @@
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import { assertSecret } from "@blitzkit/core";
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import { LocalVFS } from "./local";
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import { MixedVFS } from "./mixed";
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import { ZipVFS } from "./zip";
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// zip reads straight from the remote archive; CLIENT_DIR stays first so SmartDLC patches override it
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export function createClientVFS() {
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const local = new LocalVFS(assertSecret(import.meta.env.CLIENT_DIR));
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if (import.meta.env.CLIENT_PROVIDER === "zip") {
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return new MixedVFS([
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local,
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new ZipVFS(assertSecret(import.meta.env.CLIENT_SOURCE)),
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]);
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}
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return local;
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}
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@@ -3,7 +3,6 @@ import { mkdir, rm } from "node:fs/promises";
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import { downloadSteamClient } from "./steam";
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import { downloadWGCClient } from "./wgc";
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import { downloadWGPKGClient } from "./wgpkg";
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import { downloadZipClient } from "./zip";
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export const DEPOT_DOWNLOADER_RETRY_TIME = 30_000;
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@@ -20,9 +19,9 @@ switch (provider) {
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await downloadSteamClient();
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break;
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// from zip, usually has a root directory for opentest
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// from zip, read remotely by ZipVFS at build time; nothing to download
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case "zip":
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await downloadZipClient();
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console.log("Zip client provider; skipping download in favor of ZipVFS");
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break;
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// effectively the same as wgc, but direct for preview
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@@ -1,4 +1,3 @@
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import { assertSecret } from "@blitzkit/core";
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import { LocalVFS } from "@blitzkit/core/src/blitzkit/vfs/local";
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import { createClientVFS } from "@blitzkit/core/src/blitzkit/vfs/client";
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export const vfs = new LocalVFS(assertSecret(import.meta.env.CLIENT_DIR));
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export const vfs = createClientVFS();
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@@ -1,4 +1,3 @@
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import { assertSecret } from "@blitzkit/core";
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import { LocalVFS } from "@blitzkit/core/src/blitzkit/vfs/local";
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import { createClientVFS } from "@blitzkit/core/src/blitzkit/vfs/client";
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export const vfs = new LocalVFS(assertSecret(import.meta.env.CLIENT_DIR));
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export const vfs = createClientVFS();
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