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heat: enhanced heat
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647c9240a5
commit
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1 file changed
+7
-8
@@ -45,24 +45,23 @@ void main() {
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float alpha = (1.0 - penetrationChance) * 0.5;
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if (canSplash) {
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// he
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if (spaced) {
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if (isAffectedBySpaced) {
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csm_FragColor = vec4(1.0, 0.0, 0.0, 0.5);
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} else {
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csm_FragColor = vec4(1.0, 0.0, 0.0, alpha);
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}
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csm_FragColor = vec4(1.0, 0.0, 1.0, 0.5);
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} else {
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// color taken directly from the game
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csm_FragColor = vec4(1.0, 0.392, 0.0, alpha);
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}
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} else {
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if (spaced) {
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if (isAffectedBySpaced) {
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csm_FragColor = vec4(0.0, 0.0, 1.0, 0.5);
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// hc
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csm_FragColor = vec4(1.0, 0.0, 1.0, 0.5);
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} else {
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csm_FragColor = vec4(0.0, 0.0, 1.0, alpha);
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// ap, ap_cr
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csm_FragColor = vec4(1.0, 0.0, 1.0, alpha);
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}
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} else {
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// ap, ap_cr, hc
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csm_FragColor = vec4(1.0, 0.0, 0.0, alpha);
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}
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}
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