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https://github.com/blitzkit/blitzkit.git
synced 2026-10-21 18:57:03 +02:00
feat: burst compatiblity
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339663adaf
commit
8033e8f7cc
8 files changed
+78
-50
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@@ -136,7 +136,6 @@ message GunDefinitionAutoLoader {
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required float clip_reload = 1;
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required float intra_clip = 2;
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required float shell_count = 3;
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optional Burst burst = 4;
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}
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message Burst {
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@@ -408,7 +408,6 @@ export interface GunDefinitionAutoLoader {
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clip_reload: number;
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intra_clip: number;
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shell_count: number;
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burst?: Burst;
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}
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export interface Burst {
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@@ -3023,7 +3022,7 @@ export const GunDefinitionRegular: MessageFns<GunDefinitionRegular> = {
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};
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function createBaseGunDefinitionAutoLoader(): GunDefinitionAutoLoader {
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return { clip_reload: 0, intra_clip: 0, shell_count: 0, burst: undefined };
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return { clip_reload: 0, intra_clip: 0, shell_count: 0 };
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}
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export const GunDefinitionAutoLoader: MessageFns<GunDefinitionAutoLoader> = {
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@@ -3040,9 +3039,6 @@ export const GunDefinitionAutoLoader: MessageFns<GunDefinitionAutoLoader> = {
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if (message.shell_count !== 0) {
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writer.uint32(29).float(message.shell_count);
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}
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if (message.burst !== undefined) {
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Burst.encode(message.burst, writer.uint32(34).fork()).join();
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}
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return writer;
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},
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@@ -3081,14 +3077,6 @@ export const GunDefinitionAutoLoader: MessageFns<GunDefinitionAutoLoader> = {
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message.shell_count = reader.float();
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continue;
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}
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case 4: {
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if (tag !== 34) {
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break;
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}
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message.burst = Burst.decode(reader, reader.uint32());
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continue;
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}
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}
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if ((tag & 7) === 4 || tag === 0) {
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break;
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@@ -3109,7 +3097,6 @@ export const GunDefinitionAutoLoader: MessageFns<GunDefinitionAutoLoader> = {
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shell_count: isSet(object.shell_count)
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? globalThis.Number(object.shell_count)
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: 0,
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burst: isSet(object.burst) ? Burst.fromJSON(object.burst) : undefined,
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};
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},
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@@ -3124,9 +3111,6 @@ export const GunDefinitionAutoLoader: MessageFns<GunDefinitionAutoLoader> = {
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if (message.shell_count !== 0) {
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obj.shell_count = message.shell_count;
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}
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if (message.burst !== undefined) {
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obj.burst = Burst.toJSON(message.burst);
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}
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return obj;
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},
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@@ -3142,10 +3126,6 @@ export const GunDefinitionAutoLoader: MessageFns<GunDefinitionAutoLoader> = {
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message.clip_reload = object.clip_reload ?? 0;
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message.intra_clip = object.intra_clip ?? 0;
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message.shell_count = object.shell_count ?? 0;
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message.burst =
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object.burst !== undefined && object.burst !== null
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? Burst.fromPartial(object.burst)
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: undefined;
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return message;
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},
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};
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@@ -1155,7 +1155,9 @@
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"shellRange": "Shell range",
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"shellCapacity": "Shell capacity",
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"gunType": "Gun type",
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"penetrationAt250m": "Penetration at 250m"
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"penetrationAt250m": "Penetration at 250m",
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"burstShells": "Burst shell count",
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"burstInterShell": "Burst inter-shell"
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}
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},
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@@ -1324,7 +1324,13 @@ export async function definitions() {
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unlocks: resolveUnlocks(gun.unlocks),
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shell_capacity: gun.maxAmmo ?? gunListEntry.maxAmmo,
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assault_ranges,
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burst:
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gun.burst && gun.burst.count > 1
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? {
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count: gun.burst.count,
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interval: 60 / gun.burst.rate,
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}
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: undefined,
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gun_type:
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gunType === 'regular'
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? {
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@@ -1350,13 +1356,6 @@ export async function definitions() {
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intra_clip: 60 / gun.clip!.rate,
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clip_reload: gun.reloadTime,
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shell_count: gunClipCount,
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burst:
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gun.burst && gun.burst.count > 1
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? {
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count: gun.burst.count,
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interval: 60 / gun.burst.rate,
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}
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: undefined,
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},
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},
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} satisfies GunDefinition);
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+3
-1
@@ -41,7 +41,9 @@ export function Firepower({
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const setPenetrationDistanceDebounced = debounce((value: number) => {
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setPenetrationDistance(value);
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}, 500);
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const { gun, shell, turret } = Duel.use((state) => state.protagonist);
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const turret = Duel.use((state) => state.protagonist.turret);
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const gun = Duel.use((state) => state.protagonist.gun);
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const shell = Duel.use((state) => state.protagonist.shell);
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const penetrationDistanceInput = useRef<HTMLInputElement>(null);
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const hasSupercharger = useEquipment(107);
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const hasCalibratedShells = useEquipment(103);
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+58
-18
@@ -1,5 +1,4 @@
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import { type Datum, type Serie } from '@nivo/line';
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import { Box } from '@radix-ui/themes';
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import { Box, Code } from '@radix-ui/themes';
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import { times } from 'lodash-es';
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import { Quicklime, type QuicklimeCallback } from 'quicklime';
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import { useEffect, useRef } from 'react';
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@@ -9,6 +8,8 @@ import { VisualizerCard } from '../VisualizerCard';
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import { Shell } from './components/Shell';
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import { Target } from './components/Target';
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const PRECISION = 2;
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export interface ReloadUpdateData {
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reload: number;
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shells: number[];
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@@ -16,12 +17,12 @@ export interface ReloadUpdateData {
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export const reloadUpdate = new Quicklime<ReloadUpdateData>();
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const T = 60;
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export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
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const reloadCircle = useRef<HTMLDivElement>(null);
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const reloadCore = useRef<HTMLDivElement>(null);
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const reloadGlow = useRef<HTMLDivElement>(null);
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const totalTime = useRef<HTMLSpanElement>(null);
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const progressTime = useRef<HTMLSpanElement>(null);
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/**
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* 3-shell gun example:
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@@ -38,7 +39,6 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
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const state = useRef(0);
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const dpm = useRef(0);
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const shotPool = useRef(new Set<number>());
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const data = useRef<Serie[]>([{ id: 'value', data: [] }]);
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useEffect(() => {
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let cancel = false;
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@@ -52,6 +52,8 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
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}
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function frame() {
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if (!totalTime.current || !progressTime.current) return;
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const now = Date.now() / 1000;
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const dt = now - lastT;
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let reload;
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@@ -68,15 +70,30 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
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reload = state.current;
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shells = shellArray.fill(reload);
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totalTime.current.innerHTML = stats.shellReload!.toFixed(PRECISION);
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progressTime.current.innerHTML = (
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(1 - reload) *
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stats.shellReload!
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).toFixed(PRECISION);
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if (state.current >= 1) shoot();
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} else if (state.current < stats.shells) {
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state.current = Math.min(
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stats.shells,
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state.current + dt / stats.intraClip!,
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);
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const interval =
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stats.burstShells === 1
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? stats.intraClip!
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: Math.floor(state.current) % stats.burstShells === 0
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? stats.intraClip!
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: stats.burstInterShell!;
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state.current = Math.min(stats.shells, state.current + dt / interval);
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shells = times(stats.shells, (index) => index > state.current - 1);
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reload = state.current % 1;
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totalTime.current.innerHTML = interval.toFixed(PRECISION);
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progressTime.current.innerHTML = ((1 - reload) * interval).toFixed(
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PRECISION,
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);
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if (lastState % 1 > state.current % 1) shoot();
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} else {
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state.current = 0;
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@@ -90,15 +107,6 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
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lastT = now;
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lastState = state.current;
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(data.current[0].data as Datum[]).push({
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x: now,
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y: dpm.current / (stats.dpm + stats.damage),
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});
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(data.current[0].data as Datum[]).splice(
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0,
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data.current[0].data.findIndex((d) => now - (d.x as number) < T),
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);
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}
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frame();
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@@ -216,6 +224,38 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
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}}
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/>
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<Code
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ref={progressTime}
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size="1"
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variant="ghost"
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weight="bold"
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color="gray"
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highContrast
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style={{
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position: 'absolute',
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top: '50%',
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right: 'calc(50% + var(--space-8))',
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transform: 'translateX(50%)',
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}}
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>
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6.9s
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</Code>
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<Code
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ref={totalTime}
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size="1"
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variant="ghost"
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weight="bold"
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color="gray"
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style={{
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position: 'absolute',
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top: '50%',
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left: 'calc(50% + var(--space-8))',
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transform: 'translateX(-50%)',
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}}
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>
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10.0s
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</Code>
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{stats.shells > 1 &&
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times(stats.shells, (index) => (
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<Shell stats={stats} index={index} key={index} />
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+2
@@ -87,6 +87,8 @@ export function Characteristics({ skeleton }: MaybeSkeletonComponentProps) {
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modelTransformEvent.dispatch({ pitch, yaw });
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}, [hasImprovedVerticalStabilizer, hasDownImprovedVerticalStabilizer]);
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console.log(tank.slug, gun.burst, stats.burstShells);
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return (
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<Flex
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gap="8"
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@@ -151,6 +151,8 @@ export function tankCharacteristics(
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commanderMastery *
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(tank.crew.some(({ type }) => type === CrewType.DRIVER) ? 1.1 : 1.05);
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const intraClipCoefficient = coefficient([hasShellReloadBoost, -0.3]);
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const burstShells = gun.burst?.count ?? 1;
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const burstInterShell = gun.burst?.interval;
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const armorDamageCoefficient =
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coefficient([hasTungsten, 0.15]) *
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coefficient(
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@@ -581,6 +583,8 @@ export function tankCharacteristics(
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shellCapacity,
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gunType,
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penetrationAt250m,
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burstShells,
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burstInterShell,
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};
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}
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