mirror of
https://github.com/blitzkit/blitzkit.git
synced 2026-10-23 19:49:50 +02:00
feat: rewrote jump to score for current season
This commit is contained in:
1 parent
cc193b99d6
commit
86e385c548
1 file changed
+29
-49
@@ -375,86 +375,66 @@ export default function Page() {
|
||||
|
||||
if (season === 0) {
|
||||
const playerEntries = Object.entries(players[region][season]);
|
||||
let closest: BlitzkriegRatingsLeaderboardEntry | null = null;
|
||||
let closestPlayer: BlitzkriegRatingsLeaderboardEntry | null = null;
|
||||
let closestScore: number | null = null;
|
||||
let closestScoreDistance = Infinity;
|
||||
let closesIndex = -1;
|
||||
|
||||
playerEntries.forEach(([positionAsString, player]) => {
|
||||
playerEntries.forEach(([positionAsString, player], index) => {
|
||||
const position = parseInt(positionAsString);
|
||||
const distance = Math.abs(
|
||||
player.score - scoreInput.current!.valueAsNumber,
|
||||
);
|
||||
const distance = Math.abs(player.score - targetScore);
|
||||
|
||||
if (distance < closestScoreDistance) {
|
||||
closestScoreDistance = distance;
|
||||
closestScore = player.score;
|
||||
closest = player;
|
||||
closestPlayer = player;
|
||||
closesIndex = position;
|
||||
}
|
||||
});
|
||||
|
||||
if (closest === null || closestScore === null) return;
|
||||
if (closestPlayer === null || closestScore === null) return;
|
||||
|
||||
if (closestScoreDistance === 0) {
|
||||
setHighlightedPlayer({
|
||||
type: 'id',
|
||||
id: (closest as BlitzkriegRatingsLeaderboardEntry).id,
|
||||
});
|
||||
setPage(Math.floor(closesIndex / ROWS_PER_PAGE));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// 1 going down and -1 going up
|
||||
const loadingDirection = Math.sign(closesIndex - closestScore);
|
||||
let seedingPlayer = (closest as BlitzkriegRatingsLeaderboardEntry).id;
|
||||
let targetScoreAcquired = false;
|
||||
let neighbors: RatingsPlayer[];
|
||||
let targetPlayer: RatingsPlayer | undefined;
|
||||
const loadingDirection = Math.sign(closestScore - targetScore);
|
||||
let targetPlayer: RatingsPlayer;
|
||||
let scoreAcquired = false;
|
||||
let seedingPlayer = closestPlayer as BlitzkriegRatingsLeaderboardEntry;
|
||||
|
||||
setLoadingProgress([0, closestScoreDistance]);
|
||||
while (!scoreAcquired) {
|
||||
const neighbors = await cacheNeighbors(seedingPlayer.id, SEEDING_SIZE);
|
||||
const seedingNeighbor = neighbors.at(loadingDirection === 1 ? -1 : 0)!;
|
||||
seedingPlayer = {
|
||||
id: seedingNeighbor.spa_id,
|
||||
score: seedingNeighbor.score,
|
||||
};
|
||||
|
||||
while (!targetScoreAcquired) {
|
||||
neighbors = await cacheNeighbors(seedingPlayer, SEEDING_SIZE);
|
||||
seedingPlayer = neighbors.at(loadingDirection === -1 ? 0 : -1)!.spa_id;
|
||||
setLoadingProgress([
|
||||
closestScoreDistance - Math.abs(seedingNeighbor.score - targetScore),
|
||||
closestScoreDistance,
|
||||
]);
|
||||
|
||||
if (loadingDirection === 1) {
|
||||
targetScoreAcquired = targetScore >= neighbors.at(-1)!.score;
|
||||
setLoadingProgress([
|
||||
Math.abs(neighbors.at(-1)!.score - closestScore),
|
||||
closestScoreDistance,
|
||||
]);
|
||||
scoreAcquired = seedingPlayer.score <= targetScore;
|
||||
} else {
|
||||
targetScoreAcquired = targetScore <= neighbors[0].score;
|
||||
setLoadingProgress([
|
||||
Math.abs(neighbors[0].score - closestScore),
|
||||
closestScoreDistance,
|
||||
]);
|
||||
scoreAcquired = seedingPlayer.score >= targetScore;
|
||||
}
|
||||
|
||||
console.log(neighbors.map((player) => player.score - targetScore));
|
||||
|
||||
if (targetScoreAcquired) {
|
||||
neighbors.findLast;
|
||||
if (scoreAcquired) {
|
||||
if (loadingDirection === 1) {
|
||||
targetPlayer = neighbors.find(
|
||||
(neighbor) => neighbor.score <= targetScore,
|
||||
);
|
||||
(player) => player.score <= targetScore,
|
||||
)!;
|
||||
} else {
|
||||
targetPlayer = neighbors.findLast(
|
||||
(neighbor) => neighbor.score >= targetScore,
|
||||
);
|
||||
(player) => player.score >= targetScore,
|
||||
)!;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
setPage(Math.floor(targetPlayer!.number / ROWS_PER_PAGE));
|
||||
setHighlightedPlayer({ type: 'id', id: targetPlayer!.spa_id });
|
||||
setLoadingProgress(null);
|
||||
setPage(Math.floor((targetPlayer!.number - 1) / ROWS_PER_PAGE));
|
||||
setHighlightedPlayer({
|
||||
type: 'id',
|
||||
id: targetPlayer!.spa_id,
|
||||
});
|
||||
} else {
|
||||
let playerIndex = -1;
|
||||
|
||||
|
||||
Reference in new issue
Block a user