fix: bug fixes

This commit is contained in:
TrèsAbhi committed 2023-11-13 12:27:06 -06:00
1 parent c026007937
commit cc193b99d6
1 file changed
+21 -13
+21 -13
View File
@@ -301,7 +301,7 @@ export default function Page() {
if (season === 0) {
const playerEntries = Object.entries(players[region][season]);
let closest: BlitzkriegRatingsLeaderboardEntry | null = null;
let closestPlayer: BlitzkriegRatingsLeaderboardEntry | null = null;
let closestPosition: number | null = null;
let closestPositionDistance = Infinity;
@@ -312,11 +312,11 @@ export default function Page() {
if (distance < closestPositionDistance) {
closestPositionDistance = distance;
closestPosition = position;
closest = player;
closestPlayer = player;
}
});
if (closest === null || closestPosition === null) return;
if (closestPlayer === null || closestPosition === null) return;
if (closestPositionDistance === 0) {
setHighlightedPlayer({ type: 'position', position: targetPosition });
@@ -327,7 +327,8 @@ export default function Page() {
// 1 going down and -1 going up
const loadingDirection = Math.sign(targetPosition - closestPosition);
let seedingPlayer = (closest as BlitzkriegRatingsLeaderboardEntry).id;
let seedingPlayer = (closestPlayer as BlitzkriegRatingsLeaderboardEntry)
.id;
let targetPositionAcquired = false;
let neighbors: RatingsPlayer[];
@@ -355,7 +356,7 @@ export default function Page() {
setLoadingProgress(null);
setPage(Math.floor(targetPosition / ROWS_PER_PAGE));
setHighlightedPlayer({ type: 'position', position: closestPosition });
setHighlightedPlayer({ type: 'position', position: targetPosition });
} else {
setPage(Math.floor(targetPosition / ROWS_PER_PAGE));
@@ -432,12 +433,19 @@ export default function Page() {
]);
}
console.log(neighbors.map((player) => player.score - targetScore));
if (targetScoreAcquired) {
targetPlayer = neighbors.find((player) =>
loadingDirection === 1
? player.score <= targetScore
: player.score >= targetScore,
);
neighbors.findLast;
if (loadingDirection === 1) {
targetPlayer = neighbors.find(
(neighbor) => neighbor.score <= targetScore,
);
} else {
targetPlayer = neighbors.findLast(
(neighbor) => neighbor.score >= targetScore,
);
}
}
}
@@ -954,9 +962,9 @@ export default function Page() {
<Flex direction="column">
<Text color="gray">Please be patient. Wargaming is slow.</Text>
<Text color="gray">
Assets are loaded in batches of {SEEDING_SIZE}.
</Text>
{loadingProgress[0] === 0 && (
<Text color="gray">First assets will be fetched shortly.</Text>
)}
</Flex>
</Flex>
)}