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https://github.com/blitzkit/blitzkit.git
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Merge pull request #118 from tresabhi/dev-static-updates
This commit is contained in:
9 files changed
+118
-66
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@@ -98,7 +98,7 @@ export default function Page() {
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stockGun: thisMember.tank.turrets[0].guns[0],
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stockTrack: thisMember.tank.tracks[0],
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stockTurret: thisMember.tank.turrets[0],
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applyReactive: members.some(
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applyReactiveArmor: members.some(
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(member) =>
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member.key !== thisMember.key &&
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member.consumables.includes(33),
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@@ -49,7 +49,7 @@ export function Characteristics() {
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? total + awaitedProvisionDefinitions[provision].crew! / 100
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: total,
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0,
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) + (hasImprovedVentilation ? 0.05 : 0);
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) + (hasImprovedVentilation ? 0.08 : 0);
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const commanderMastery = crewMastery + provisionCrewBonus;
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const crewMemberMastery = commanderMastery * 1.1;
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const consumables = useDuel((state) => state.protagonist!.consumables);
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@@ -85,7 +85,7 @@ export function Characteristics() {
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stockGun,
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stockTrack,
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stockTurret,
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applyReactive: false,
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applyReactiveArmor: false,
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applyDynamicArmor: false,
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applySpallLiner: false,
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},
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@@ -101,11 +101,17 @@ export function Characteristics() {
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const hasImprovedVerticalStabilizer = useEquipment(122);
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const penetrationCoefficient = coefficient([
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hasCalibratedShells,
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isExplosive(shell.type) ? 0.1 : 0.05,
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shell.type === 'ap'
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? 0.08
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: shell.type === 'ap_cr'
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? 0.05
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: shell.type === 'hc'
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? 0.13
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: 0.8,
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]);
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const penetrationLossOverDistanceCoefficient = coefficient([
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hasSupercharger,
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-0.5,
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-0.6,
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]);
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useEffect(() => {
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@@ -91,7 +91,7 @@ export function CoreArmorSceneComponent({
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equipment,
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);
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material.uniforms.thickness.value = hasEnhancedArmor
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? thickness * 1.04
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? thickness * 1.03
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: thickness;
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}
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async function handleAntagonistEquipmentChange(equipment: EquipmentMatrix) {
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@@ -106,7 +106,14 @@ export function CoreArmorSceneComponent({
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);
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material.uniforms.penetration.value = hasCalibratedShells
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? penetration * (isExplosive(duel.antagonist!.shell.type) ? 1.1 : 1.05)
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? penetration *
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(duel.antagonist!.shell.type === 'ap'
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? 0.08
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: duel.antagonist!.shell.type === 'ap_cr'
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? 0.05
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: duel.antagonist!.shell.type === 'hc'
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? 0.13
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: 0.8)
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: penetration;
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}
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+9
-3
@@ -7,7 +7,6 @@ import {
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ShaderMaterial,
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} from 'three';
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import { ArmorUserData, ExternalModuleVariant } from '../..';
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import { isExplosive } from '../../../../../../core/blitz/isExplosive';
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import { resolveNearPenetration } from '../../../../../../core/blitz/resolveNearPenetration';
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import { hasEquipment } from '../../../../../../core/blitzkit/hasEquipment';
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import { jsxTree } from '../../../../../../core/blitzkit/jsxTree';
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@@ -62,7 +61,7 @@ export function SpacedArmorSubExternal({
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equipment,
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);
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material.uniforms.thickness.value = hasEnhancedArmor
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? thickness * 1.04
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? thickness * 1.03
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: thickness;
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}
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async function handleAntagonistEquipmentChange(equipment: EquipmentMatrix) {
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@@ -76,7 +75,14 @@ export function SpacedArmorSubExternal({
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equipment,
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);
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material.uniforms.penetration.value = hasCalibratedShells
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? penetration * (isExplosive(duel.antagonist!.shell.type) ? 1.1 : 1.05)
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? penetration *
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(duel.antagonist!.shell.type === 'ap'
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? 0.08
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: duel.antagonist!.shell.type === 'ap_cr'
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? 0.05
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: duel.antagonist!.shell.type === 'hc'
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? 0.13
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: 0.8)
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: penetration;
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}
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+9
-3
@@ -7,7 +7,6 @@ import {
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} from 'three';
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import { degToRad } from 'three/src/math/MathUtils';
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import { ArmorUserData } from '../..';
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import { isExplosive } from '../../../../../../core/blitz/isExplosive';
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import { resolveNearPenetration } from '../../../../../../core/blitz/resolveNearPenetration';
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import { hasEquipment } from '../../../../../../core/blitzkit/hasEquipment';
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import { jsxTree } from '../../../../../../core/blitzkit/jsxTree';
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@@ -69,7 +68,7 @@ export function SpacedArmorSubSpaced({
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equipment,
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);
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material.uniforms.thickness.value = hasEnhancedArmor
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? thickness * 1.04
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? thickness * 1.03
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: thickness;
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}
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async function handleAntagonistEquipmentChange(equipment: EquipmentMatrix) {
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@@ -82,7 +81,14 @@ export function SpacedArmorSubSpaced({
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equipment,
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);
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material.uniforms.penetration.value = hasCalibratedShells
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? penetration * (isExplosive(shell.type) ? 1.1 : 1.05)
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? penetration *
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(duel.antagonist!.shell.type === 'ap'
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? 0.08
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: duel.antagonist!.shell.type === 'ap_cr'
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? 0.05
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: duel.antagonist!.shell.type === 'hc'
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? 0.13
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: 0.8)
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: penetration;
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}
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@@ -105,16 +105,20 @@ export function SpacedArmorSceneComponent({
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duel.protagonist!.tank.equipment,
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duel.protagonist!.equipmentMatrix,
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);
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const thicknessCoefficient = hasEnhancedArmor ? 1.04 : 1;
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const thicknessCoefficient = hasEnhancedArmor ? 1.03 : 1;
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const shell = useDuel.getState().antagonist!.shell;
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const explosive = isExplosive(shell.type);
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const splashing = canSplash(shell.type);
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const penetration =
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resolveNearPenetration(shell.penetration) *
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(hasCalibratedShells
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? isExplosive(shell.type)
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? 1.1
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: 1.05
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? duel.antagonist!.shell.type === 'ap'
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? 0.08
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: duel.antagonist!.shell.type === 'ap_cr'
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? 0.05
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: duel.antagonist!.shell.type === 'hc'
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? 0.13
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: 0.8
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: 1);
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const shot: Shot = {
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layers: [],
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@@ -46,7 +46,7 @@ export function ConsumablesManager({
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cooldown={
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timers
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? consumable.cooldown *
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(hasConsumableDeliverySystem ? 0.85 : 1) *
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(hasConsumableDeliverySystem ? 0.88 : 1) *
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(1 - cooldownBooster! * 0.1)
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: undefined
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}
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@@ -19,9 +19,10 @@ export function applyPitchYawLimits(
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);
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}
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const pitchBuff = verticalStabilizer ? degToRad(3) : 0;
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let lowerPitch = -degToRad(pitchLimits.max) - pitchBuff;
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let upperPitch = -degToRad(pitchLimits.min) + pitchBuff;
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const depressionBuff = verticalStabilizer ? degToRad(4) : 0;
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const elevationBuff = verticalStabilizer ? degToRad(3) : 0;
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let lowerPitch = -degToRad(pitchLimits.max) - depressionBuff;
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let upperPitch = -degToRad(pitchLimits.min) + elevationBuff;
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const transition = degToRad(pitchLimits.transition ?? 10);
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if (pitchLimits.back) {
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@@ -1,5 +1,4 @@
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import { EquipmentMatrix } from '../../stores/duel';
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import { isExplosive } from '../blitz/isExplosive';
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import { resolveNearPenetration } from '../blitz/resolveNearPenetration';
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import { coefficient } from './coefficient';
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import { degressiveStat } from './degressiveStat';
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@@ -38,7 +37,7 @@ export function tankCharacteristics(
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stockTrack,
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stockTurret,
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stockGun,
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applyReactive,
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applyReactiveArmor,
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applyDynamicArmor,
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applySpallLiner,
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}: {
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@@ -58,7 +57,7 @@ export function tankCharacteristics(
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provisions: number[];
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crewSkills: Record<string, number>;
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camouflage: boolean;
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applyReactive: boolean;
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applyReactiveArmor: boolean;
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applyDynamicArmor: boolean;
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applySpallLiner: boolean;
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},
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@@ -94,7 +93,7 @@ export function tankCharacteristics(
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return provisions.includes(id);
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}
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const hasRammer = equipment(100);
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const hasGunRammer = equipment(100);
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const hasImprovedVentilation = equipment(102);
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const hasCalibratedShells = equipment(103);
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const hasEnhancedGunLayingDrive = equipment(104);
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@@ -115,6 +114,7 @@ export function tankCharacteristics(
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const hasEnginePowerBoost = consumable(14);
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const hasImprovedEnginePowerBoost = consumable(27);
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const hasReticleCalibration = consumable(28);
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const hasReducedEnginePowerBoost = consumable(80);
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const hasStandardFuel = provision(18);
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const hasImprovedFuel = provision(19);
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@@ -133,7 +133,7 @@ export function tankCharacteristics(
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? total + provisionDefinitions[provision].crew! / 100
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: total,
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0,
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) + (hasImprovedVentilation ? 0.05 : 0);
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) + (hasImprovedVentilation ? 0.08 : 0);
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const commanderMastery = crewMastery + provisionCrewBonus;
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const crewMemberMastery = commanderMastery * 1.1;
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@@ -141,42 +141,48 @@ export function tankCharacteristics(
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const damageCoefficient =
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coefficient([hasTungsten, 0.15]) *
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coefficient(
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[applyReactive, -0.2],
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[applyReactiveArmor, -0.27],
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[applyDynamicArmor, -0.1],
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[applySpallLiner && shell.type === 'he', -0.2],
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);
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const reloadCoefficient =
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(coefficient([hasRammer, -0.07]) *
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(coefficient([hasGunRammer, -0.05]) *
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coefficient([true, degressiveStat(crewMemberMastery)])) /
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coefficient([hasAdrenaline && gun.type === 'regular', 0.2]);
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coefficient([hasAdrenaline && gun.type === 'regular', 0.17]);
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const penetrationCoefficient = coefficient([
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hasCalibratedShells,
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isExplosive(shell.type) ? 0.1 : 0.05,
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shell.type === 'ap'
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? 0.08
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: shell.type === 'ap_cr'
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? 0.05
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: shell.type === 'hc'
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? 0.13
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: 0.8,
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]);
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const healthCoefficient = coefficient(
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[hasSandbagArmor, 0.03],
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[hasEnhancedSandbagArmor, 0.06],
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[hasImprovedAssembly, 0.06],
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[hasImprovedAssembly, 0.04],
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);
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const shellVelocityCoefficient = coefficient(
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[hasSupercharger, 0.3],
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[hasSupercharger, 0.35],
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[hasImprovedGunPowder, 0.3],
|
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);
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const penetrationLossOverDistanceCoefficient = coefficient([
|
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hasSupercharger,
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-0.5,
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-0.6,
|
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]);
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const aimTimeCoefficient =
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coefficient(
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[hasEnhancedGunLayingDrive, -0.1],
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[hasReticleCalibration, -0.4],
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[hasEnhancedGunLayingDrive, -0.15],
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[hasReticleCalibration, -0.3],
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) * coefficient([true, degressiveStat(crewMemberMastery)]);
|
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const dispersionStillCoefficient =
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coefficient([hasRefinedGun, -0.1], [hasReticleCalibration, -0.4]) *
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coefficient([hasRefinedGun, -0.15], [hasReticleCalibration, -0.3]) *
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coefficient([true, degressiveStat(crewMemberMastery)]);
|
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const dispersionDamagedCoefficient = coefficient([
|
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hasVerticalStabilizer,
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-0.15,
|
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-0.12,
|
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]);
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const dispersionHullTraverseCoefficient = coefficient(
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[hasVerticalStabilizer, -0.15],
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@@ -196,17 +202,12 @@ export function tankCharacteristics(
|
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);
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const enginePowerCoefficient = coefficient(
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[
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hasEngineAccelerator &&
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(tank.class === 'lightTank' || tank.class === 'mediumTank'),
|
||||
0.05,
|
||||
],
|
||||
[
|
||||
hasEngineAccelerator &&
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(tank.class === 'heavyTank' || tank.class === 'AT-SPG'),
|
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0.07,
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hasEngineAccelerator,
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tank.class === 'heavyTank' || tank.class === 'AT-SPG' ? 0.05 : 0.04,
|
||||
],
|
||||
[hasReducedEnginePowerBoost, 0.1],
|
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[hasEnginePowerBoost, 0.2],
|
||||
[hasImprovedEnginePowerBoost, 0.4],
|
||||
[hasImprovedEnginePowerBoost, 0.35],
|
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[hasStandardFuel, 0.03],
|
||||
[hasImprovedFuel, 0.1],
|
||||
[hasGearOil, 0.03],
|
||||
@@ -217,32 +218,50 @@ export function tankCharacteristics(
|
||||
coefficient([true, progressiveStat(crewMemberMastery)]);
|
||||
const hullTraverseCoefficient =
|
||||
coefficient(
|
||||
[hasImprovedControl, 0.1],
|
||||
[hasImprovedEnginePowerBoost, 0.05],
|
||||
[hasImprovedControl, 0.11],
|
||||
[hasImprovedEnginePowerBoost, 0.01],
|
||||
[true, crewSkills.virtuoso / 100],
|
||||
) * coefficient([true, progressiveStat(crewMemberMastery)]);
|
||||
const resistanceCoefficient = coefficient([hasImprovedSuspension, -0.25]);
|
||||
const resistanceHardCoefficient = coefficient([hasImprovedSuspension, -0.2]);
|
||||
const resistanceMediumCoefficient = coefficient([
|
||||
hasImprovedSuspension,
|
||||
-0.15,
|
||||
]);
|
||||
const resistanceSoftCoefficient = coefficient([hasImprovedSuspension, -0.3]);
|
||||
const viewRangeCoefficient =
|
||||
coefficient([
|
||||
hasImprovedOptics,
|
||||
tank.class === 'AT-SPG' ? 0.05 : tank.class === 'heavyTank' ? 0.07 : 0.1,
|
||||
tank.class === 'heavyTank'
|
||||
? 0.06
|
||||
: tank.class === 'mediumTank'
|
||||
? 0.08
|
||||
: tank.class === 'lightTank'
|
||||
? 0.11
|
||||
: 0.04,
|
||||
]) * coefficient([true, progressiveStat(commanderMastery)]);
|
||||
const fireChanceCoefficient = coefficient([hasProtectiveKit, -0.2]);
|
||||
|
||||
const speedForwardsSum = sum(
|
||||
[hasImprovedEnginePowerBoost, 5],
|
||||
[hasImprovedEnginePowerBoost, 4],
|
||||
[hasGearOil, 2],
|
||||
[hasImprovedGearOil, 4],
|
||||
);
|
||||
const speedBackwardsSum = sum(
|
||||
[hasImprovedEnginePowerBoost, 10],
|
||||
[hasImprovedEnginePowerBoost, 8],
|
||||
[hasGearOil, 2],
|
||||
[hasImprovedGearOil, 4],
|
||||
);
|
||||
const camouflageSumMoving = sum(
|
||||
[
|
||||
hasCamouflageNet,
|
||||
tank.class === 'heavyTank' ? 0.03 : tank.class === 'AT-SPG' ? 0.07 : 0.05,
|
||||
|
||||
tank.class === 'heavyTank'
|
||||
? 0.02
|
||||
: tank.class === 'mediumTank'
|
||||
? 0.04
|
||||
: tank.class === 'lightTank'
|
||||
? 0.07
|
||||
: 0.1,
|
||||
],
|
||||
[
|
||||
camouflage,
|
||||
@@ -252,12 +271,13 @@ export function tankCharacteristics(
|
||||
const camouflageSumStill = sum(
|
||||
[
|
||||
hasCamouflageNet,
|
||||
2 *
|
||||
(tank.class === 'heavyTank'
|
||||
? 0.03
|
||||
: tank.class === 'AT-SPG'
|
||||
? 0.07
|
||||
: 0.05),
|
||||
tank.class === 'heavyTank'
|
||||
? 0.04
|
||||
: tank.class === 'mediumTank'
|
||||
? 0.08
|
||||
: tank.class === 'lightTank'
|
||||
? 0.14
|
||||
: 0.2,
|
||||
],
|
||||
[
|
||||
camouflage,
|
||||
@@ -362,7 +382,7 @@ export function tankCharacteristics(
|
||||
const gunDepression =
|
||||
gunModelDefinition.pitch.max +
|
||||
gunDefaultPitch +
|
||||
(hasImprovedVerticalStabilizer ? 3 : 0);
|
||||
(hasImprovedVerticalStabilizer ? 4 : 0);
|
||||
const gunElevation =
|
||||
-gunModelDefinition.pitch.min -
|
||||
gunDefaultPitch +
|
||||
@@ -385,35 +405,37 @@ export function tankCharacteristics(
|
||||
const powerToWeightRatioHardTerrain =
|
||||
resolvedEnginePower /
|
||||
weightTons /
|
||||
(track.resistance.hard * resistanceCoefficient);
|
||||
(track.resistance.hard * resistanceHardCoefficient);
|
||||
const powerToWeightRatioMediumTerrain =
|
||||
resolvedEnginePower /
|
||||
weightTons /
|
||||
(track.resistance.medium * resistanceCoefficient);
|
||||
(track.resistance.medium * resistanceMediumCoefficient);
|
||||
const powerToWeightRatioSoftTerrain =
|
||||
resolvedEnginePower /
|
||||
weightTons /
|
||||
(track.resistance.soft * resistanceCoefficient);
|
||||
(track.resistance.soft * resistanceSoftCoefficient);
|
||||
const weight = weightTons;
|
||||
const turretTraverseSpeed = turret.traverseSpeed * turretTraverseCoefficient;
|
||||
const hullTraverseHardTerrain =
|
||||
(resolvedEnginePower / stockEngine.power) *
|
||||
track.traverseSpeed *
|
||||
hullTraverseCoefficient *
|
||||
(track.resistance.hard / (track.resistance.hard * resistanceCoefficient)) *
|
||||
(track.resistance.hard /
|
||||
(track.resistance.hard * resistanceHardCoefficient)) *
|
||||
(stockWeight / weightKg);
|
||||
const hullTraverseMediumTerrain =
|
||||
(resolvedEnginePower / stockEngine.power) *
|
||||
track.traverseSpeed *
|
||||
hullTraverseCoefficient *
|
||||
(track.resistance.hard /
|
||||
(track.resistance.medium * resistanceCoefficient)) *
|
||||
(track.resistance.medium * resistanceMediumCoefficient)) *
|
||||
(stockWeight / weightKg);
|
||||
const hullTraverseSoftTerrain =
|
||||
(resolvedEnginePower / stockEngine.power) *
|
||||
track.traverseSpeed *
|
||||
hullTraverseCoefficient *
|
||||
(track.resistance.hard / (track.resistance.soft * resistanceCoefficient)) *
|
||||
(track.resistance.hard /
|
||||
(track.resistance.soft * resistanceSoftCoefficient)) *
|
||||
(stockWeight / weightKg);
|
||||
const health = (tank.health + turret.health) * healthCoefficient;
|
||||
const fireChance = engine.fireChance * fireChanceCoefficient;
|
||||
|
||||
Reference in new issue
Block a user