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code split
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@@ -4,20 +4,14 @@ import {
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type ObjectMap,
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type ThreeEvent,
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} from "@react-three/fiber";
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import { useRef, type ComponentProps } from "react";
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import { useRef } from "react";
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import type { Texture } from "three";
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import {
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BatchedMesh,
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Group,
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Mesh,
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MeshStandardMaterial,
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Object3D,
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Vector2,
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} from "three";
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import { Group, Mesh, MeshStandardMaterial, Vector2 } from "three";
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import { applyPitchYawLimits } from "../core/blitz/applyPitchYawLimits";
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import { hasEquipment } from "../core/blitzkit/hasEquipment";
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import { modelTransformEvent } from "../core/blitzkit/modelTransform";
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import { controlsEnabledEvent } from "../core/controlsEnabled";
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import { useBatched } from "../hooks/useBatched";
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import { useModel } from "../hooks/useModel";
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import { useTankModelDefinition } from "../hooks/useTankModelDefinition";
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import { useTankTransform } from "../hooks/useTankTransform";
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@@ -26,86 +20,6 @@ import { Tankopedia } from "../stores/tankopedia";
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import { TankopediaDisplay } from "../stores/tankopediaPersistent/constants";
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import { ModelTankWrapper } from "./Armor/components/ModelTankWrapper";
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interface BatchedProps extends ComponentProps<"group"> {
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slicer: (node: Object3D) => boolean;
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mutator?: (mesh: Mesh) => void;
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}
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function useBatched(map: ObjectMap, shadows = false) {
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return function Batched({ slicer, mutator, ...props }: BatchedProps) {
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const groups = new Map<
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MeshStandardMaterial,
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{ clonedMaterial: MeshStandardMaterial; meshes: Mesh[] }
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>();
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for (const node of Object.values(map.nodes)) {
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if (!slicer(node)) continue;
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node.traverse((object) => {
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if (!(object instanceof Mesh)) return;
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const originalMaterial = object.material;
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if (!(originalMaterial instanceof MeshStandardMaterial)) return;
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let group = groups.get(originalMaterial);
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if (!group) {
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group = {
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clonedMaterial: originalMaterial.clone(),
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meshes: [],
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};
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groups.set(originalMaterial, group);
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}
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group.meshes.push(object);
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});
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}
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const wrapper = new Group();
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for (const { clonedMaterial: material, meshes } of groups.values()) {
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let vertices = 0;
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let indices = 0;
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for (const mesh of meshes) {
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vertices += mesh.geometry.attributes.position.count;
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indices += mesh.geometry.index!.count;
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}
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const batched = new BatchedMesh(
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meshes.length,
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vertices,
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indices,
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material,
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);
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for (const mesh of meshes) {
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const geometryId = batched.addGeometry(mesh.geometry);
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const instanceId = batched.addInstance(geometryId);
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mesh.updateWorldMatrix(true, false);
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batched.setMatrixAt(instanceId, mesh.matrixWorld);
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if (shadows) {
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batched.castShadow = true;
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batched.receiveShadow = true;
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}
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mutator?.(mesh);
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}
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wrapper.add(batched);
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}
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return (
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<group {...props}>
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<primitive object={wrapper} />
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</group>
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);
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};
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}
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interface SectionProps {
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map: ObjectMap;
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}
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@@ -354,15 +268,13 @@ function Gun({ map }: SectionProps) {
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export function TankModel() {
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const protagonist = Duel.use((draft) => draft.protagonist);
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const track = Duel.use((state) => state.protagonist.track);
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const turret = Duel.use((state) => state.protagonist.turret);
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const canvas = useThree((state) => state.gl.domElement);
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const hullContainer = useRef<Group>(null);
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const turretContainer = useRef<Group>(null!);
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const gunContainer = useRef<Group>(null!);
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const tankModelDefinition = useTankModelDefinition();
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const turretModelDefinition =
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tankModelDefinition.turrets[protagonist.turret.id];
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const { gltf } = useModel(protagonist.tank.id);
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@@ -0,0 +1,89 @@
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import type { ObjectMap } from "@react-three/fiber";
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import type { ComponentProps } from "react";
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import {
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BatchedMesh,
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Group,
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Mesh,
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MeshStandardMaterial,
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type Object3D,
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} from "three";
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interface BatchedProps extends ComponentProps<"group"> {
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slicer: (node: Object3D) => boolean;
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mutator?: (mesh: Mesh) => void;
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}
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export function useBatched(map: ObjectMap, shadows = false) {
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return function Batched({ slicer, mutator, ...props }: BatchedProps) {
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const groups = new Map<
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MeshStandardMaterial,
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{ clonedMaterial: MeshStandardMaterial; meshes: Mesh[] }
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>();
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for (const node of Object.values(map.nodes)) {
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if (!slicer(node)) continue;
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node.traverse((object) => {
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if (!(object instanceof Mesh)) return;
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const originalMaterial = object.material;
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if (!(originalMaterial instanceof MeshStandardMaterial)) return;
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let group = groups.get(originalMaterial);
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if (!group) {
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group = {
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clonedMaterial: originalMaterial.clone(),
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meshes: [],
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};
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groups.set(originalMaterial, group);
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}
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group.meshes.push(object);
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});
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}
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const wrapper = new Group();
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for (const { clonedMaterial: material, meshes } of groups.values()) {
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let vertices = 0;
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let indices = 0;
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for (const mesh of meshes) {
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vertices += mesh.geometry.attributes.position.count;
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indices += mesh.geometry.index!.count;
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}
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const batched = new BatchedMesh(
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meshes.length,
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vertices,
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indices,
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material,
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);
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for (const mesh of meshes) {
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const geometryId = batched.addGeometry(mesh.geometry);
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const instanceId = batched.addInstance(geometryId);
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mesh.updateWorldMatrix(true, false);
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batched.setMatrixAt(instanceId, mesh.matrixWorld);
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if (shadows) {
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batched.castShadow = true;
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batched.receiveShadow = true;
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}
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mutator?.(mesh);
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}
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wrapper.add(batched);
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}
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return (
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<group {...props}>
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<primitive object={wrapper} />
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</group>
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);
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};
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}
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