code split

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tresabhi committed 2026-10-18 00:10:24 -05:00
1 parent 5c3ab2e10d
commit 8cb15d488d
2 files changed
+94 -93

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+5 -93
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@@ -4,20 +4,14 @@ import {
type ObjectMap,
type ThreeEvent,
} from "@react-three/fiber";
import { useRef, type ComponentProps } from "react";
import { useRef } from "react";
import type { Texture } from "three";
import {
BatchedMesh,
Group,
Mesh,
MeshStandardMaterial,
Object3D,
Vector2,
} from "three";
import { Group, Mesh, MeshStandardMaterial, Vector2 } from "three";
import { applyPitchYawLimits } from "../core/blitz/applyPitchYawLimits";
import { hasEquipment } from "../core/blitzkit/hasEquipment";
import { modelTransformEvent } from "../core/blitzkit/modelTransform";
import { controlsEnabledEvent } from "../core/controlsEnabled";
import { useBatched } from "../hooks/useBatched";
import { useModel } from "../hooks/useModel";
import { useTankModelDefinition } from "../hooks/useTankModelDefinition";
import { useTankTransform } from "../hooks/useTankTransform";
@@ -26,86 +20,6 @@ import { Tankopedia } from "../stores/tankopedia";
import { TankopediaDisplay } from "../stores/tankopediaPersistent/constants";
import { ModelTankWrapper } from "./Armor/components/ModelTankWrapper";
interface BatchedProps extends ComponentProps<"group"> {
slicer: (node: Object3D) => boolean;
mutator?: (mesh: Mesh) => void;
}
function useBatched(map: ObjectMap, shadows = false) {
return function Batched({ slicer, mutator, ...props }: BatchedProps) {
const groups = new Map<
MeshStandardMaterial,
{ clonedMaterial: MeshStandardMaterial; meshes: Mesh[] }
>();
for (const node of Object.values(map.nodes)) {
if (!slicer(node)) continue;
node.traverse((object) => {
if (!(object instanceof Mesh)) return;
const originalMaterial = object.material;
if (!(originalMaterial instanceof MeshStandardMaterial)) return;
let group = groups.get(originalMaterial);
if (!group) {
group = {
clonedMaterial: originalMaterial.clone(),
meshes: [],
};
groups.set(originalMaterial, group);
}
group.meshes.push(object);
});
}
const wrapper = new Group();
for (const { clonedMaterial: material, meshes } of groups.values()) {
let vertices = 0;
let indices = 0;
for (const mesh of meshes) {
vertices += mesh.geometry.attributes.position.count;
indices += mesh.geometry.index!.count;
}
const batched = new BatchedMesh(
meshes.length,
vertices,
indices,
material,
);
for (const mesh of meshes) {
const geometryId = batched.addGeometry(mesh.geometry);
const instanceId = batched.addInstance(geometryId);
mesh.updateWorldMatrix(true, false);
batched.setMatrixAt(instanceId, mesh.matrixWorld);
if (shadows) {
batched.castShadow = true;
batched.receiveShadow = true;
}
mutator?.(mesh);
}
wrapper.add(batched);
}
return (
<group {...props}>
<primitive object={wrapper} />
</group>
);
};
}
interface SectionProps {
map: ObjectMap;
}
@@ -354,15 +268,13 @@ function Gun({ map }: SectionProps) {
export function TankModel() {
const protagonist = Duel.use((draft) => draft.protagonist);
const track = Duel.use((state) => state.protagonist.track);
const turret = Duel.use((state) => state.protagonist.turret);
const canvas = useThree((state) => state.gl.domElement);
const hullContainer = useRef<Group>(null);
const turretContainer = useRef<Group>(null!);
const gunContainer = useRef<Group>(null!);
const tankModelDefinition = useTankModelDefinition();
const turretModelDefinition =
tankModelDefinition.turrets[protagonist.turret.id];
const { gltf } = useModel(protagonist.tank.id);
+89
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@@ -0,0 +1,89 @@
import type { ObjectMap } from "@react-three/fiber";
import type { ComponentProps } from "react";
import {
BatchedMesh,
Group,
Mesh,
MeshStandardMaterial,
type Object3D,
} from "three";
interface BatchedProps extends ComponentProps<"group"> {
slicer: (node: Object3D) => boolean;
mutator?: (mesh: Mesh) => void;
}
export function useBatched(map: ObjectMap, shadows = false) {
return function Batched({ slicer, mutator, ...props }: BatchedProps) {
const groups = new Map<
MeshStandardMaterial,
{ clonedMaterial: MeshStandardMaterial; meshes: Mesh[] }
>();
for (const node of Object.values(map.nodes)) {
if (!slicer(node)) continue;
node.traverse((object) => {
if (!(object instanceof Mesh)) return;
const originalMaterial = object.material;
if (!(originalMaterial instanceof MeshStandardMaterial)) return;
let group = groups.get(originalMaterial);
if (!group) {
group = {
clonedMaterial: originalMaterial.clone(),
meshes: [],
};
groups.set(originalMaterial, group);
}
group.meshes.push(object);
});
}
const wrapper = new Group();
for (const { clonedMaterial: material, meshes } of groups.values()) {
let vertices = 0;
let indices = 0;
for (const mesh of meshes) {
vertices += mesh.geometry.attributes.position.count;
indices += mesh.geometry.index!.count;
}
const batched = new BatchedMesh(
meshes.length,
vertices,
indices,
material,
);
for (const mesh of meshes) {
const geometryId = batched.addGeometry(mesh.geometry);
const instanceId = batched.addInstance(geometryId);
mesh.updateWorldMatrix(true, false);
batched.setMatrixAt(instanceId, mesh.matrixWorld);
if (shadows) {
batched.castShadow = true;
batched.receiveShadow = true;
}
mutator?.(mesh);
}
wrapper.add(batched);
}
return (
<group {...props}>
<primitive object={wrapper} />
</group>
);
};
}