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https://github.com/blitzkit/blitzkit.git
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feat: extract tank mangle logic
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1 parent
6829ff921d
commit
920ef6e5c4
1 file changed
+33
-34
@@ -2,7 +2,6 @@ using Blitzkit;
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using BlitzKit.CLI.Models;
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using BlitzKit.CLI.Utils;
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using CUE4Parse.FileProvider.Objects;
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using Google.Protobuf;
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using Google.Protobuf.Collections;
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using Newtonsoft.Json.Linq;
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@@ -24,10 +23,12 @@ namespace BlitzKit.CLI.Functions
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foreach (var tankDir in nationDir.Value.Directories)
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{
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if (tankDir.Key != "R90_IS_4")
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var id = tankDir.Key;
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if (id != "R90_IS_4")
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continue;
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var attributeFileName = $"DA_{tankDir.Key}_Attributes.uasset";
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var attributeFileName = $"DA_{id}_Attributes.uasset";
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var hasAttributesFile = tankDir.Value.HasFile(attributeFileName);
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GameFile? attributesFile = null;
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@@ -38,7 +39,7 @@ namespace BlitzKit.CLI.Functions
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else
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{
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PrettyLog.Warn(
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$"No attributes file found for {nationDir.Key}/{tankDir.Key}, it may be misspelled; finding any attributes file..."
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$"No attributes file found for {nationDir.Key}/{id}, it may be misspelled; finding any attributes file..."
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);
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foreach (var file in tankDir.Value.Files)
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@@ -53,7 +54,7 @@ namespace BlitzKit.CLI.Functions
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if (attributesFile == null)
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{
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PrettyLog.Error(
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$"No suffixed attributes file found for {nationDir.Key}/{tankDir.Key}; skipping..."
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$"No suffixed attributes file found for {nationDir.Key}/{id}; skipping..."
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);
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continue;
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}
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@@ -65,46 +66,44 @@ namespace BlitzKit.CLI.Functions
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exports.First((export) => export.ExportType == "TankAttributesDataAsset")
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?? throw new Exception("TankAttributesDataAsset not found");
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var attr = JObject.FromObject(tankAttributesDataAsset);
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var props = attr.GetValue("Properties");
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if (props == null || props["MaxHealth"] == null)
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if (attr["Properties"] is not JObject props || props["MaxHealth"] == null)
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{
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PrettyLog.Warn(
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$"{nationDir.Key}/{tankDir.Key} has not migrated to Reforged; skipping..."
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);
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PrettyLog.Warn($"{nationDir.Key}/{id} has not migrated to Reforged; skipping...");
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continue;
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}
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Tank tank = new()
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{
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Id = tankDir.Key,
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// TODO: Name
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// TODO: Set
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// TODO: Class
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// TODO: Faction
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TurretRotatorHealth = MangleModuleHealth((props["TurretRotatorHealth"] as JObject)!),
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SurveyingDeviceHealth = MangleModuleHealth(
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(props["SurveyingDeviceHealth"] as JObject)!
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),
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GunHealth = MangleModuleHealth((props["GunHealth"] as JObject)!),
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ChassisHealth = MangleModuleHealth((props["ChassisHealth"] as JObject)!),
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AmmoBayHealth = MangleModuleHealth((props["AmmoBayHealth"] as JObject)!),
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EngineHealth = MangleModuleHealth((props["EngineHealth"] as JObject)!),
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FuelTankHealth = MangleModuleHealth((props["FuelTankHealth"] as JObject)!),
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};
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MangleCrewHealth(tank.CrewHealth, (props["CrewHealth"] as JArray)!);
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var tank = MangleTank(id, props);
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tanks.Tanks_.Add(tank.Id);
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var tankBytes = tank.ToByteArray();
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Console.WriteLine($"Mangled {nationDir.Key}/{tankDir.Key}");
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Console.WriteLine($"Mangled {nationDir.Key}/{id}");
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}
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}
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}
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var tanksBytes = tanks.ToByteArray();
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public static Tank MangleTank(string id, JObject props)
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{
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Tank tank = new()
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{
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Id = id,
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// TODO: Name
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// TODO: Set
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// TODO: Class
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// TODO: Faction
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TurretRotatorHealth = MangleModuleHealth((props["TurretRotatorHealth"] as JObject)!),
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SurveyingDeviceHealth = MangleModuleHealth((props["SurveyingDeviceHealth"] as JObject)!),
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GunHealth = MangleModuleHealth((props["GunHealth"] as JObject)!),
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ChassisHealth = MangleModuleHealth((props["ChassisHealth"] as JObject)!),
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AmmoBayHealth = MangleModuleHealth((props["AmmoBayHealth"] as JObject)!),
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EngineHealth = MangleModuleHealth((props["EngineHealth"] as JObject)!),
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FuelTankHealth = MangleModuleHealth((props["FuelTankHealth"] as JObject)!),
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};
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MangleCrewHealth(tank.CrewHealth, (props["CrewHealth"] as JArray)!);
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return tank;
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}
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public static Dictionary<string, CrewType> CrewTypes = new()
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