feat: ea and cs

This commit is contained in:
TrèsAbhi committed 2024-01-21 22:11:01 -06:00
1 parent a0c9895122
commit 9488602f5b
17 files changed
+134 -43

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+2 -2
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@@ -10,8 +10,8 @@ import { commitAssets } from '../../src/core/blitzkrieg/commitAssets';
import { ConsumableDefinitions } from '../../src/core/blitzkrieg/consumablesDefinitions';
import {
EquipmentDefinitions,
EquipmentPreset,
EquipmentRow,
EquipmentRows,
} from '../../src/core/blitzkrieg/equipmentDefinitions';
import {
ModelArmor,
@@ -618,7 +618,7 @@ export async function buildDefinitions(production: boolean) {
optionalDevices.root[options.device1].id,
];
}) as EquipmentRow,
) as EquipmentRows;
) as EquipmentPreset;
},
);
@@ -1,12 +1,12 @@
import { OrbitControls } from '@react-three/drei';
import { useThree } from '@react-three/fiber';
import { useEffect, useRef } from 'react';
import usePromise from 'react-promise-suspense';
import { Vector3 } from 'three';
import { OrbitControls as OrbitControlsClass } from 'three-stdlib';
import { applyPitchYawLimits } from '../../../../../core/blitz/applyPitchYawLimits';
import { modelDefinitions } from '../../../../../core/blitzkrieg/modelDefinitions';
import { Pose, poseEvent } from '../../../../../core/blitzkrieg/pose';
import { useAwait } from '../../../../../hooks/useAwait';
import { useTankopediaTemporary } from '../../../../../stores/tankopedia';
import { Duel } from '../page';
@@ -23,10 +23,7 @@ interface ControlsProps {
export function Controls({ duel }: ControlsProps) {
const camera = useThree((state) => state.camera);
const orbitControls = useRef<OrbitControlsClass>(null);
const awaitedModelDefinitions = usePromise(
async () => await modelDefinitions,
[],
);
const awaitedModelDefinitions = useAwait(modelDefinitions);
const protagonistModelDefinition =
awaitedModelDefinitions[duel.protagonist.tank.id];
const antagonistModelDefinition =
@@ -16,6 +16,7 @@ import { Loader } from '../../../../components/Loader';
import { Duel } from '../../page';
import { Controls } from '../Control';
import { Lighting } from '../Lighting';
import { QuickEquipments } from '../QuickEquipments';
import { RotationInputs } from '../RotationInputs';
import { SceneProps } from '../SceneProps';
import { Options } from './components/Options';
@@ -69,8 +70,8 @@ export function TankSandbox({ duel }: TankSandboxProps) {
);
modelTransformEvent.emit({ pitch, yaw });
draft.model.physical.pitch = pitch;
draft.model.physical.yaw = yaw;
draft.model.pose.pitch = pitch;
draft.model.pose.yaw = yaw;
});
break;
@@ -86,8 +87,8 @@ export function TankSandbox({ duel }: TankSandboxProps) {
);
modelTransformEvent.emit({ pitch, yaw });
draft.model.physical.pitch = pitch;
draft.model.physical.yaw = yaw;
draft.model.pose.pitch = pitch;
draft.model.pose.yaw = yaw;
});
break;
@@ -111,13 +112,12 @@ export function TankSandbox({ duel }: TankSandboxProps) {
if (!duel.protagonist) return void 0;
mutateTankopediaTemporary((draft) => {
[draft.model.physical.pitch, draft.model.physical.yaw] =
applyPitchYawLimits(
draft.model.physical.pitch,
draft.model.physical.yaw,
gunModelDefinition.pitch,
turretModelDefinition.yaw,
);
[draft.model.pose.pitch, draft.model.pose.yaw] = applyPitchYawLimits(
draft.model.pose.pitch,
draft.model.pose.yaw,
gunModelDefinition.pitch,
turretModelDefinition.yaw,
);
});
}, [duel.protagonist.gun, duel.protagonist.turret]);
@@ -183,6 +183,7 @@ export function TankSandbox({ duel }: TankSandboxProps) {
<Options canvas={canvasWrapper} isFullScreen={isFullScreen} />
<RotationInputs duel={duel} />
<QuickEquipments />
</Flex>
</Theme>
</Card>
@@ -86,7 +86,7 @@ export function ArmorHighlighting({ duel }: ArmorHighlightingProps) {
turretContainer.current?.rotation.copy(turretRotation);
}
handleModelTransform(useTankopediaTemporary.getState().model.physical);
handleModelTransform(useTankopediaTemporary.getState().model.pose);
modelTransformEvent.on(handleModelTransform);
return () => {
@@ -94,7 +94,7 @@ export const ExternalModuleMask = memo<ExternalModuleMaskProps>(({ duel }) => {
turretContainer.current?.rotation.copy(turretRotation);
}
handleModelTransform(useTankopediaTemporary.getState().model.physical);
handleModelTransform(useTankopediaTemporary.getState().model.pose);
modelTransformEvent.on(handleModelTransform);
return () => {
@@ -100,7 +100,7 @@ export const SpacedArmorDepth = memo<SpacedArmorDepthProps>(({ duel }) => {
turretContainer.current?.rotation.copy(turretRotation);
}
handleModelTransform(useTankopediaTemporary.getState().model.physical);
handleModelTransform(useTankopediaTemporary.getState().model.pose);
modelTransformEvent.on(handleModelTransform);
return () => {
@@ -38,7 +38,7 @@ export const TankModel = memo(({ duel: { protagonist } }: TankModelProps) => {
>(undefined);
const canvas = useThree((state) => state.gl.domElement);
const physical = useTankopediaTemporary((state) => state.model.physical);
const physical = useTankopediaTemporary((state) => state.model.pose);
const hullContainer = useRef<Group>(null);
const turretContainer = useRef<Group>(null);
const gunContainer = useRef<Group>(null);
@@ -220,8 +220,8 @@ export const TankModel = memo(({ duel: { protagonist } }: TankModelProps) => {
function handlePointerUp() {
mutateTankopediaTemporary((state) => {
state.model.visual.controlsEnabled = true;
state.model.physical.pitch = normalizeAnglePI(pitch);
state.model.physical.yaw = normalizeAnglePI(yaw);
state.model.pose.pitch = normalizeAnglePI(pitch);
state.model.pose.yaw = normalizeAnglePI(yaw);
});
window.removeEventListener('pointermove', handlePointerMove);
window.removeEventListener('pointerup', handlePointerUp);
@@ -283,8 +283,8 @@ export const TankModel = memo(({ duel: { protagonist } }: TankModelProps) => {
function handlePointerUp() {
mutateTankopediaTemporary((state) => {
state.model.visual.controlsEnabled = true;
state.model.physical.pitch = normalizeAnglePI(pitch);
state.model.physical.yaw = normalizeAnglePI(yaw);
state.model.pose.pitch = normalizeAnglePI(pitch);
state.model.pose.yaw = normalizeAnglePI(yaw);
});
window.removeEventListener('pointermove', handlePointerMove);
window.removeEventListener('pointerup', handlePointerUp);
@@ -0,0 +1,50 @@
import { Flex } from '@radix-ui/themes';
import { ModuleButton } from '../../../../../components/ModuleButton';
import {
mutateTankopediaTemporary,
useTankopediaTemporary,
} from '../../../../../stores/tankopedia';
export function QuickEquipments() {
const equipment = useTankopediaTemporary((state) => state.model.equipment);
return (
<Flex
justify="end"
align="center"
style={{
width: '100%',
position: 'absolute',
right: 12,
top: 62,
}}
>
<ModuleButton
selected={equipment.calibratedShells}
first
type="equipment"
rowChild
equipment={103}
onClick={() => {
mutateTankopediaTemporary((draft) => {
draft.model.equipment.calibratedShells =
!draft.model.equipment.calibratedShells;
});
}}
/>
<ModuleButton
selected={equipment.enhancedArmor}
last
type="equipment"
rowChild
equipment={110}
onClick={() => {
mutateTankopediaTemporary((draft) => {
draft.model.equipment.enhancedArmor =
!draft.model.equipment.enhancedArmor;
});
}}
/>
</Flex>
);
}
@@ -14,7 +14,7 @@ interface RotationInputsProps {
}
export function RotationInputs({ duel: { protagonist } }: RotationInputsProps) {
const physical = useTankopediaTemporary((state) => state.model.physical);
const physical = useTankopediaTemporary((state) => state.model.pose);
const awaitedModelDefinitions = use(modelDefinitions);
const turretYawInput = useRef<HTMLInputElement>(null);
const gunPitchInput = useRef<HTMLInputElement>(null);
@@ -69,8 +69,8 @@ export function RotationInputs({ duel: { protagonist } }: RotationInputsProps) {
);
modelTransformEvent.emit({ pitch, yaw });
mutateTankopediaTemporary((state) => {
state.model.physical.pitch = pitch;
state.model.physical.yaw = yaw;
state.model.pose.pitch = pitch;
state.model.pose.yaw = yaw;
});
turretYawInput.current!.value = `${Math.round(
yaw * (180 / Math.PI),
@@ -105,8 +105,8 @@ export function RotationInputs({ duel: { protagonist } }: RotationInputsProps) {
);
modelTransformEvent.emit({ pitch, yaw });
mutateTankopediaTemporary((state) => {
state.model.physical.pitch = pitch;
state.model.physical.yaw = yaw;
state.model.pose.pitch = pitch;
state.model.pose.yaw = yaw;
});
gunPitchInput.current!.value = `${Math.round(
pitch * (180 / Math.PI),
+2 -2
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@@ -39,8 +39,8 @@ export default function Page({ params }: { params: { id: string } }) {
useEffect(() => {
mutateTankopediaTemporary((draft) => {
draft.model.physical.yaw = 0;
draft.model.physical.pitch = 0;
draft.model.pose.yaw = 0;
draft.model.pose.pitch = 0;
draft.mode = 'model';
});
@@ -25,6 +25,7 @@ export function ArmorMesh({
duel,
...props
}: ArmorMeshProps) {
const equipment = useTankopediaTemporary((draft) => draft.model.equipment);
const camera = useThree((state) => state.camera);
const { shell } = duel.antagonist;
const greenPenetration = useTankopediaTemporary(
@@ -32,6 +33,12 @@ export function ArmorMesh({
);
const material = useRef<ShaderMaterial>(null);
const resolution = new Vector2();
const explosionCapable = isExplosive(shell.type);
let mutatedThickness = thickness;
let penetration = resolveNearPenetration(shell.penetration);
if (equipment.calibratedShells) penetration *= explosionCapable ? 1.1 : 1.05;
if (equipment.enhancedArmor) mutatedThickness *= 1.04;
useFrame(({ gl, camera }) => {
if (material.current) {
@@ -75,11 +82,11 @@ export function ArmorMesh({
zFar: { value: camera.far },
greenPenetration: { value: greenPenetration },
maxThickness: { value: maxThickness },
isExplosive: { value: isExplosive(shell.type) },
isExplosive: { value: explosionCapable },
canSplash: { value: canSplash(shell.type) },
thickness: { value: thickness },
thickness: { value: mutatedThickness },
penetration: {
value: resolveNearPenetration(shell.penetration),
value: penetration,
},
caliber: { value: shell.caliber },
ricochetAngle: { value: degToRad(shell.ricochet ?? 90) },
+2 -2
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@@ -8,11 +8,11 @@ export type EquipmentRow = [
EquipmentOptions,
];
export type EquipmentRows = [EquipmentRow, EquipmentRow, EquipmentRow];
export type EquipmentPreset = [EquipmentRow, EquipmentRow, EquipmentRow];
export interface EquipmentDefinitions {
presets: {
[key: string]: EquipmentRows;
[key: string]: EquipmentPreset;
};
equipments: {
[key: number]: {
+10
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@@ -0,0 +1,10 @@
import { EquipmentPreset } from '../core/blitzkrieg/equipmentDefinitions';
import { EquipmentMatrix } from '../stores/tankopedia';
export function useAppliedEquipments(
matrix: EquipmentMatrix,
preset: EquipmentPreset,
) {
const flatMatrix = matrix.flat();
return preset.flat().map((options, index) => options[flatMatrix[index]]);
}
+8
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@@ -0,0 +1,8 @@
import usePromise from 'react-promise-suspense';
/**
* A more stable alternative to `use` using `usePromise`.
*/
export function useAwait<Type>(promise: Promise<Type>) {
return usePromise(async () => await promise, []);
}
+8
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@@ -0,0 +1,8 @@
import { equipmentDefinitions } from '../core/blitzkrieg/equipmentDefinitions';
import { useAwait } from './useAwait';
export function useEquipmentPreset(preset: string) {
const awaitedEquipmentDefinitions = useAwait(equipmentDefinitions);
console.log(awaitedEquipmentDefinitions);
return awaitedEquipmentDefinitions.presets[preset];
}
+2 -2
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@@ -1,6 +1,6 @@
import usePromise from 'react-promise-suspense';
import { modelDefinitions } from '../core/blitzkrieg/modelDefinitions';
import { useAwait } from './useAwait';
export function useModelDefinitions() {
return usePromise(async () => await modelDefinitions, []);
return useAwait(modelDefinitions);
}
+13 -3
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@@ -35,19 +35,25 @@ interface TankopediaPersistent {
};
}
export type EquipmentMatrix = (0 | 1)[][];
interface TankopediaTemporary {
model: {
physical: {
pose: {
yaw: number;
pitch: number;
};
equipment: {
enhancedArmor: boolean;
calibratedShells: boolean;
};
visual: {
controlsEnabled: boolean;
showGrid: boolean;
greenPenetration: boolean;
};
};
equipmentMatrix: (0 | 1)[][];
equipmentMatrix: EquipmentMatrix;
mode: TankopediaMode;
}
@@ -74,10 +80,14 @@ export const useTankopediaPersistent = create<TankopediaPersistent>()(
export const useTankopediaTemporary = create<TankopediaTemporary>()(
subscribeWithSelector<TankopediaTemporary>(() => ({
model: {
physical: {
pose: {
yaw: 0,
pitch: 0,
},
equipment: {
enhancedArmor: false,
calibratedShells: false,
},
visual: {
controlsEnabled: true,
showGrid: true,