game mode banners

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tresabhi committed 2026-08-04 19:45:20 -05:00
1 parent 36dbb24572
commit 996c9c05df
4 files changed
+25 -18

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@@ -1,5 +1,6 @@
{
"words": [
"gamemodes",
"Tankopedia"
]
}
}
@@ -33,7 +33,7 @@ export function Equalizer() {
style={{
cursor: "pointer",
borderRadius: "var(--radius-3)",
backgroundImage: "url(/api/icons/game_mode_banners/45.webp)",
backgroundImage: "url(/api/gamemodes/45/banner.webp)",
backgroundSize: "cover",
backgroundPosition: "center",
overflow: "hidden",
@@ -37,7 +37,7 @@ export function GameModeSection() {
direction="column"
style={{
borderRadius: "var(--radius-3)",
background: `url(/api/icons/game_mode_banners/${id}.webp)`,
background: `url(/api/gamemodes/${id}/banner.webp)`,
backgroundSize: "cover",
backgroundPosition: "center",
}}
@@ -45,7 +45,7 @@ export function GameModeSection() {
<Box
flexGrow="1"
style={{
background: `url(/api/icons/game_mode_banners/${id}.webp)`,
background: `url(/api/gamemodes/${id}/banner.webp)`,
backgroundSize: "cover",
backgroundPosition: "center",
}}
@@ -1,12 +1,13 @@
import type { SquadBattleTypeStylesYaml } from "@blitzkit/core";
import type { APIContext, GetStaticPathsItem } from "astro";
import sharp from "sharp";
import { AssetUploader } from "../core/github/assetUploader";
import { vfs } from "./constants";
import { SquadBattleTypeStylesYaml } from "./definitions";
import { mixStaticPaths } from "../../../../core/blitzkit/mixStaticPaths";
import { vfs } from "../../../../core/blitzkit/vfs";
import { getStaticPaths as _getStaticPaths } from "../../_index";
export async function gameModeBanners() {
console.log("Building game mode banners...");
export const getStaticPaths = mixStaticPaths(_getStaticPaths, async () => {
const paths: GetStaticPathsItem[] = [];
using uploader = new AssetUploader("game mode banners");
const gameTypeSelectorStyles = await vfs.yaml<SquadBattleTypeStylesYaml>(
`Data/UI/Screens/Lobby/Hangar/GameTypeSelector.yaml`,
);
@@ -34,15 +35,20 @@ export async function gameModeBanners() {
path = `/Gfx/UI/Hangar/GameTypes/battle-type_${name.toLowerCase()}`;
}
const content = await sharp(await vfs.file(`Data${path}.packed.webp`))
.trim({ background: { r: 0, g: 0, b: 0, alpha: 0 } })
.toBuffer();
await uploader.add({
path: `icons/game_mode_banners/${id}.webp`,
content,
paths.push({
params: { id },
props: { path: `Data${path}.packed.webp` },
});
}
await uploader.flush();
return paths;
});
export async function GET({ props }: APIContext<{ path: string }>) {
const buffer = await sharp(await vfs.file(props.path))
.trim({ background: { r: 0, g: 0, b: 0, alpha: 0 } })
.toBuffer();
const bytes = new Uint8Array(buffer);
return new Response(bytes);
}