game mode banners

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tresabhi committed 2026-08-04 19:45:20 -05:00
1 parent 36dbb24572
commit 996c9c05df
4 files changed
+25 -18

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@@ -1,5 +1,6 @@
{ {
"words": [ "words": [
"gamemodes",
"Tankopedia" "Tankopedia"
] ]
} }
@@ -33,7 +33,7 @@ export function Equalizer() {
style={{ style={{
cursor: "pointer", cursor: "pointer",
borderRadius: "var(--radius-3)", borderRadius: "var(--radius-3)",
backgroundImage: "url(/api/icons/game_mode_banners/45.webp)", backgroundImage: "url(/api/gamemodes/45/banner.webp)",
backgroundSize: "cover", backgroundSize: "cover",
backgroundPosition: "center", backgroundPosition: "center",
overflow: "hidden", overflow: "hidden",
@@ -37,7 +37,7 @@ export function GameModeSection() {
direction="column" direction="column"
style={{ style={{
borderRadius: "var(--radius-3)", borderRadius: "var(--radius-3)",
background: `url(/api/icons/game_mode_banners/${id}.webp)`, background: `url(/api/gamemodes/${id}/banner.webp)`,
backgroundSize: "cover", backgroundSize: "cover",
backgroundPosition: "center", backgroundPosition: "center",
}} }}
@@ -45,7 +45,7 @@ export function GameModeSection() {
<Box <Box
flexGrow="1" flexGrow="1"
style={{ style={{
background: `url(/api/icons/game_mode_banners/${id}.webp)`, background: `url(/api/gamemodes/${id}/banner.webp)`,
backgroundSize: "cover", backgroundSize: "cover",
backgroundPosition: "center", backgroundPosition: "center",
}} }}
@@ -1,12 +1,13 @@
import type { SquadBattleTypeStylesYaml } from "@blitzkit/core";
import type { APIContext, GetStaticPathsItem } from "astro";
import sharp from "sharp"; import sharp from "sharp";
import { AssetUploader } from "../core/github/assetUploader"; import { mixStaticPaths } from "../../../../core/blitzkit/mixStaticPaths";
import { vfs } from "./constants"; import { vfs } from "../../../../core/blitzkit/vfs";
import { SquadBattleTypeStylesYaml } from "./definitions"; import { getStaticPaths as _getStaticPaths } from "../../_index";
export async function gameModeBanners() { export const getStaticPaths = mixStaticPaths(_getStaticPaths, async () => {
console.log("Building game mode banners..."); const paths: GetStaticPathsItem[] = [];
using uploader = new AssetUploader("game mode banners");
const gameTypeSelectorStyles = await vfs.yaml<SquadBattleTypeStylesYaml>( const gameTypeSelectorStyles = await vfs.yaml<SquadBattleTypeStylesYaml>(
`Data/UI/Screens/Lobby/Hangar/GameTypeSelector.yaml`, `Data/UI/Screens/Lobby/Hangar/GameTypeSelector.yaml`,
); );
@@ -34,15 +35,20 @@ export async function gameModeBanners() {
path = `/Gfx/UI/Hangar/GameTypes/battle-type_${name.toLowerCase()}`; path = `/Gfx/UI/Hangar/GameTypes/battle-type_${name.toLowerCase()}`;
} }
const content = await sharp(await vfs.file(`Data${path}.packed.webp`)) paths.push({
.trim({ background: { r: 0, g: 0, b: 0, alpha: 0 } }) params: { id },
.toBuffer(); props: { path: `Data${path}.packed.webp` },
await uploader.add({
path: `icons/game_mode_banners/${id}.webp`,
content,
}); });
} }
await uploader.flush(); return paths;
});
export async function GET({ props }: APIContext<{ path: string }>) {
const buffer = await sharp(await vfs.file(props.path))
.trim({ background: { r: 0, g: 0, b: 0, alpha: 0 } })
.toBuffer();
const bytes = new Uint8Array(buffer);
return new Response(bytes);
} }