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fix: proper pitch limits
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23751fbdf3
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4 files changed
+48
-27
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@@ -1,5 +1,7 @@
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import type { TankCatalogComponent } from "@protos/blitz_static_tank_component";
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import {
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ShellUpgrageSingleChange_AttributeName,
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StageParameters,
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TankAttributeChange_AttributeName,
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} from "@protos/blitz_static_tank_upgrade_single_stage";
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import type { TankState } from "./tankState";
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@@ -13,6 +15,8 @@ type Characteristic = (helpers: {
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shell: (name: ShellUpgrageSingleChange_AttributeName) => number;
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shellSafe: (name: ShellUpgrageSingleChange_AttributeName) => number | null;
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state: TankState;
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tank: TankCatalogComponent;
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parameters: StageParameters;
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}) => CharacteristicOutput;
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export type CharacteristicName = keyof typeof characteristics;
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@@ -208,20 +212,24 @@ export const characteristics = {
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);
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},
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gun_depression({ attributeSafe }) {
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return (
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attributeSafe(
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TankAttributeChange_AttributeName.ATTRIBUTE_NAME_PITCH_LIMIT_DOWN
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) ?? -Infinity
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gun_depression({ parameters }) {
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const pitchLimit = parameters.pitch_limits_down.find(
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(pitchLimit) => pitchLimit.angle === 0
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);
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if (!pitchLimit) throw new Error("No angle 0 depression pitch limit found");
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return pitchLimit.limit;
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},
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gun_elevation({ attributeSafe }) {
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return (
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attributeSafe(
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TankAttributeChange_AttributeName.ATTRIBUTE_NAME_PITCH_LIMIT_UP
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) ?? -Infinity
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gun_elevation({ parameters }) {
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const pitchLimit = parameters.pitch_limits_up.find(
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(pitchLimit) => pitchLimit.angle === 0
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);
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if (!pitchLimit) throw new Error("No angle 0 elevation pitch limit found");
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return pitchLimit.limit;
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},
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engine_power({ attribute }) {
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@@ -1,8 +1,9 @@
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import type { TankCatalogComponent } from "@protos/blitz_static_tank_component";
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import {
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ShellUpgrageSingleChange_AttributeName,
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TankAttributeChange_AttributeName,
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type StageParameters,
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} from "@protos/blitz_static_tank_upgrade_single_stage";
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import { aggregateStageParameters } from "./aggregateStageParameters";
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import {
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characteristics,
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type CharacteristicName,
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@@ -11,9 +12,14 @@ import {
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import type { TankState } from "./tankState";
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export function computeCharacteristics(
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parameters: StageParameters,
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tank: TankCatalogComponent,
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state: TankState
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) {
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const parameters = aggregateStageParameters(
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tank.base_stats!,
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tank.upgrade_stages.slice(0, state.stage)
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);
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const computed: Partial<Record<CharacteristicName, CharacteristicOutput>> =
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{};
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@@ -81,9 +87,17 @@ export function computeCharacteristics(
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shell,
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shellSafe,
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state,
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tank,
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parameters,
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});
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computed[name] = value;
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}
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return computed as Record<CharacteristicName, CharacteristicOutput>;
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return {
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characteristics: computed as Record<
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CharacteristicName,
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CharacteristicOutput
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>,
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parameters,
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};
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}
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@@ -1,7 +1,6 @@
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import { times } from "lodash-es";
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import { Suspense, useMemo } from "react";
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import { api } from "../../../core/api/dynamic";
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import { aggregateStageParameters } from "../../../core/tankopedia/aggregateStageParameters";
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import { characteristicsOrder } from "../../../core/tankopedia/characteristicsOrder";
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import { computeCharacteristics } from "../../../core/tankopedia/computeCharacteristics";
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import { useAwait } from "../../../hooks/useAwait";
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@@ -21,16 +20,8 @@ function Content({ id }: { id: string }) {
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Tankopedia.useInitialization(tank.upgrade_stages.length);
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const protagonist = Tankopedia.use((state) => state.protagonist);
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const parameters = useMemo(
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() =>
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aggregateStageParameters(
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tank.base_stats!,
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tank.upgrade_stages.slice(0, protagonist.stage)
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),
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[protagonist]
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);
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const characteristics = useMemo(
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() => computeCharacteristics(parameters, protagonist),
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const { characteristics, parameters } = useMemo(
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() => computeCharacteristics(tank, protagonist),
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[protagonist]
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);
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@@ -77,7 +68,7 @@ function Content({ id }: { id: string }) {
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{order.map((entry) => {
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if ("toy" in entry) {
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return <p>toy: {entry.toy}</p>;
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return <p key={`toy-${entry.toy}`}>toy: {entry.toy}</p>;
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} else {
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const characteristic = characteristics[entry.name];
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@@ -96,7 +87,7 @@ function Content({ id }: { id: string }) {
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}
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return (
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<p key={entry.name}>
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<p key={`characteristic-${entry.name}`}>
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{entry.name}: {rendered} {entry.units && `${entry.units}`}
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</p>
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);
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@@ -6,5 +6,13 @@ interface Tankopedia {
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}
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export const Tankopedia = new Varuna<Tankopedia, number>((maxStage) => ({
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protagonist: { stage: maxStage, shell: 0 },
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protagonist: {
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stage: maxStage,
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shell: 0,
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isGunDamaged: false,
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isHullTraversing: false,
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isShooting: false,
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isTurretTraversing: false,
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speed: 0,
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},
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}));
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