fix: spaced armor layering

This commit is contained in:
TrèsAbhi committed 2024-01-16 09:24:12 -06:00
1 parent 578f6f4d0f
commit a11975adec
5 files changed
+11 -8

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+2 -2
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@@ -20,8 +20,6 @@ export async function buildTankArmors() {
await Promise.all(
nations.map(async (nation) => {
if (nation !== 'european') return;
const tanks = await readXMLDVPL<{ root: VehicleDefinitionList }>(
`${DATA}/${DOI.vehicleDefinitions}/${nation}/list.xml.dvpl`,
);
@@ -30,6 +28,8 @@ export async function buildTankArmors() {
Object.entries(tanks.root).map(async ([tankKey, tank]) => {
const id = toUniqueId(nation, tank.id);
if (id !== 9489) return;
console.log(`Building armor ${id} @ ${nation}/${tankKey}`);
const model = await extractArmor(DATA, `${nation}-${tankKey}`);
+2 -2
View File
@@ -27,8 +27,6 @@ export async function buildTankModels() {
await Promise.all(
nations.map(async (nation) => {
if (nation !== 'european') return;
const tanks = await readXMLDVPL<{ root: VehicleDefinitionList }>(
`${DATA}/${DOI.vehicleDefinitions}/${nation}/list.xml.dvpl`,
);
@@ -45,6 +43,8 @@ export async function buildTankModels() {
Object.entries(tanks.root).map(async ([tankKey, tank]) => {
const id = toUniqueId(nation, tank.id);
if (id !== 9489) return;
console.log(`Building model ${id} @ ${nation}/${tankKey}`);
const parameters = await readYAMLDVPL<TankParameters>(
@@ -132,6 +132,7 @@ export function TankDisplay({ duel }: TankDisplayProps) {
>
<TankModel duel={duel} />
<TankArmor duel={duel} />
{/* <SpacedArmorDepth duel={duel} /> */}
</Suspense>
</Canvas>
</div>
@@ -50,9 +50,11 @@ export function ArmorMesh({
return (
<>
<mesh {...props} renderOrder={0}>
<meshBasicMaterial colorWrite={false} />
</mesh>
{!isSpaced && (
<mesh {...props} renderOrder={0}>
<meshBasicMaterial colorWrite={false} />
</mesh>
)}
<mesh {...props} renderOrder={1}>
<ThreeCustomShaderMaterial
@@ -13,7 +13,7 @@ export function ArmorMeshSpacedArmorDepth({
}: ArmorMeshSpacedArmorDepthProps) {
return (
<mesh {...props}>
<meshBasicMaterial />
<meshBasicMaterial colorWrite={false} />
</mesh>
);
}