mirror of
https://github.com/blitzkit/blitzkit.git
synced 2026-11-02 15:30:37 +01:00
Merge branch 'main' into data-driven
This commit is contained in:
commit
a15e331681
18 files changed
+552
-130
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@@ -110,7 +110,7 @@ jobs:
|
||||
# the PR's ref, or the manual input, or production (selected when cron)
|
||||
ref: ${{ github.event.pull_request.head.sha || inputs.branch || 'production' }}
|
||||
submodules: recursive
|
||||
token: ${{ secrets.GH_TOKEN }}
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||||
token: ${{ secrets.GH_TOKEN || github.token }}
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||||
|
||||
- name: Setup bun
|
||||
uses: oven-sh/setup-bun@v2
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||||
|
||||
@@ -87,14 +87,19 @@ export abstract class ServerBlitzKitAPI2 extends ServerBlitzKitAPI1 {
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),
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);
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const [nation, tankKey] = vehicle.split(":");
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// some unique camos only set the preset for their one tank
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const preset =
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yamlEntry.preset ??
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yamlEntry.override?.[nation]?.override?.[tankKey]?.preset;
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let hasPreset = false;
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||||
|
||||
if (camo.group === "legendary" && yamlEntry.preset !== undefined) {
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if (preset !== undefined) {
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if (!skinPresets.has(vehicle)) {
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skinPresets.set(vehicle, this.skinPresets(vehicle));
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}
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hasPreset = (await skinPresets.get(vehicle)!).has(yamlEntry.preset);
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hasPreset = (await skinPresets.get(vehicle)!).has(preset);
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}
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||||
|
||||
if (resolvedParts.some(Boolean) || hasPreset) {
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@@ -110,6 +115,7 @@ export abstract class ServerBlitzKitAPI2 extends ServerBlitzKitAPI1 {
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tank_name: resolvedTankName,
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tank_name_full: resolvedTankNameFull,
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tank_id: tankId,
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attachment: camo.kind === "customization",
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};
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}
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@@ -40,6 +40,8 @@ export interface ConfigArchive {
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interface EnabledPresets {
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AlphaTest: boolean;
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AlphaBlend?: boolean;
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AlphaBlendAdditive?: boolean;
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}
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interface Flags {
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@@ -5,5 +5,10 @@ export type CamouflagesYaml = Record<
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shortUserString?: string;
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preset?: string;
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customEntities?: Record<string, { item: string }>;
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// nation -> tank
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override?: Record<
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string,
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{ override?: Record<string, { preset?: string }> }
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>;
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}
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>;
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@@ -14,4 +14,5 @@ message Camouflage {
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optional I18nString tank_name = 3;
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optional I18nString tank_name_full = 4;
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optional uint32 tank_id = 5;
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optional bool attachment = 6;
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}
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@@ -48,7 +48,9 @@ export function Lighting({ hasPbr }: Props) {
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const requestedDisplay = Tankopedia.use((state) => state.requestedDisplay);
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const revealed = Tankopedia.use((state) => state.revealed);
|
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const skinPending = Tankopedia.use(
|
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(state) => state.loadedSkin !== state.skin,
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(state) =>
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state.loaders.skin.requested !== state.loaders.skin.loaded ||
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state.loaders.attachment.requested !== state.loaders.attachment.loaded,
|
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);
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|
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const animationTime = useRef(REVEAL_ANIMATION_TIME);
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@@ -63,6 +65,7 @@ export function Lighting({ hasPbr }: Props) {
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useEffect(() => {
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Tankopedia.mutate((draft) => {
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draft.revealed = true;
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draft.loaders.model.loaded = true;
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||||
});
|
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}, []);
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||||
|
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@@ -162,6 +165,7 @@ export function Lighting({ hasPbr }: Props) {
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key={index}
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position={position}
|
||||
intensity={intensity}
|
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userData={{ intensity }}
|
||||
penumbra={1}
|
||||
castShadow={highGraphics}
|
||||
decay={1}
|
||||
@@ -212,6 +216,11 @@ function Animator({
|
||||
for (const child of wrapper.current.children) {
|
||||
if (child instanceof SpotLight) {
|
||||
child.angle = ANGLE * t * factor;
|
||||
child.intensity = child.userData.intensity;
|
||||
|
||||
if (child.angle === 0) {
|
||||
child.intensity = 0;
|
||||
}
|
||||
} else if (child instanceof HemisphereLight) {
|
||||
child.intensity = HEMISPHERE_INTENSITY * t * factor;
|
||||
}
|
||||
@@ -244,12 +253,6 @@ function Animator({
|
||||
draft.display = requestedDisplay;
|
||||
});
|
||||
}
|
||||
|
||||
if (x >= 1 && Tankopedia.state.skin !== Tankopedia.state.loadedSkin) {
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.skin = draft.loadedSkin;
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
return null;
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||||
|
||||
@@ -1,5 +1,6 @@
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import { invalidate, useThree, type ThreeEvent } from "@react-three/fiber";
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||||
import { useRef } from "react";
|
||||
import type { QuicklimeEvent } from "quicklime";
|
||||
import { useEffect, useRef } from "react";
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||||
import { Group, Mesh, MeshStandardMaterial, Vector2 } from "three";
|
||||
import { applyPitchYawLimits } from "../core/blitz/applyPitchYawLimits";
|
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import { modelTransformEvent } from "../core/blitzkit/modelTransform";
|
||||
@@ -13,6 +14,7 @@ import { useSkin } from "../hooks/useSkin";
|
||||
import { useTankTransform } from "../hooks/useTankTransform";
|
||||
import { Tankopedia } from "../stores/tankopedia";
|
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import { TankopediaDisplay } from "../stores/tankopediaPersistent/constants";
|
||||
import { transitionEvent } from "./Lighting";
|
||||
|
||||
export function TankModel() {
|
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const protagonist = Tankopedia.use((state) => state.protagonist);
|
||||
@@ -28,9 +30,45 @@ export function TankModel() {
|
||||
const { gltf } = useModel(protagonist.tank);
|
||||
const nodes = Object.values(gltf.nodes);
|
||||
const skinGltf = useSkin(protagonist.tank);
|
||||
const attachmentGltf = useSkin(protagonist.tank, "attachment");
|
||||
const skins = [skinGltf, attachmentGltf].filter((skin) => skin !== undefined);
|
||||
|
||||
useTankTransform(track, turret, turretContainer, gunContainer);
|
||||
|
||||
useEffect(() => {
|
||||
const emissiveMaterials = new Set<MeshStandardMaterial>();
|
||||
|
||||
for (const scene of [gltf.scene, ...skins.map((skin) => skin.scene)]) {
|
||||
scene.traverse((object) => {
|
||||
if (
|
||||
object instanceof Mesh &&
|
||||
object.material instanceof MeshStandardMaterial &&
|
||||
object.material.emissiveMap
|
||||
) {
|
||||
emissiveMaterials.add(object.material);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// emissive parts fade with the lights instead of glowing in the dark
|
||||
function applyIntensity(intensity: number) {
|
||||
for (const material of emissiveMaterials) {
|
||||
material.emissiveIntensity = intensity;
|
||||
}
|
||||
}
|
||||
|
||||
function handleTransitionEvent(event: QuicklimeEvent<number>) {
|
||||
applyIntensity(event.data);
|
||||
}
|
||||
|
||||
applyIntensity(transitionEvent.last!);
|
||||
transitionEvent.on(handleTransitionEvent);
|
||||
|
||||
return () => {
|
||||
transitionEvent.off(handleTransitionEvent);
|
||||
};
|
||||
}, [gltf, skinGltf, attachmentGltf]);
|
||||
|
||||
return (
|
||||
<>
|
||||
{nodes.map((node) => {
|
||||
@@ -92,7 +130,7 @@ export function TankModel() {
|
||||
window.removeEventListener("pointerup", handlePointerUp);
|
||||
}
|
||||
|
||||
return skinTree(node, skinGltf, {
|
||||
return skinTree(node, skins, {
|
||||
mesh(_, props, key) {
|
||||
return (
|
||||
<mesh
|
||||
@@ -171,7 +209,7 @@ export function TankModel() {
|
||||
window.removeEventListener("pointerup", handlePointerUp);
|
||||
}
|
||||
|
||||
return skinTree(node, skinGltf, {
|
||||
return skinTree(node, skins, {
|
||||
mesh(_, props, key) {
|
||||
return (
|
||||
<mesh
|
||||
@@ -254,7 +292,7 @@ export function TankModel() {
|
||||
window.removeEventListener("pointerup", handlePointerUp);
|
||||
}
|
||||
|
||||
return skinTree(node, skinGltf, {
|
||||
return skinTree(node, skins, {
|
||||
mesh(_, props, key) {
|
||||
return (
|
||||
<mesh
|
||||
|
||||
+3
-1
@@ -44,7 +44,9 @@ export function GunFlexibilityVisualizer({
|
||||
const tank = Duel.use((state) => state.protagonist.tank);
|
||||
const turret = Duel.use((state) => state.protagonist.turret);
|
||||
const gun = Duel.use((state) => state.protagonist.gun);
|
||||
const modelRequested = Tankopedia.use((state) => state.modelRequested);
|
||||
const modelRequested = Tankopedia.use(
|
||||
(state) => state.loaders.model.requested,
|
||||
);
|
||||
|
||||
const tankModel = modelDefinition.models[tank.id];
|
||||
const turretModel = tankModel.turrets[turret.id];
|
||||
|
||||
+13
-6
@@ -13,18 +13,25 @@ const camouflageDefinitions = await api.camouflageDefinitions();
|
||||
|
||||
export function Title({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
const { unwrap, strings } = useLocale();
|
||||
const modelRequested = Tankopedia.use((state) => state.modelRequested);
|
||||
const modelRequested = Tankopedia.use(
|
||||
(state) => state.loaders.model.requested,
|
||||
);
|
||||
const protagonist = Duel.use((state) => state.protagonist.tank);
|
||||
const revealed = Tankopedia.use((state) => state.revealed);
|
||||
const disturbed = Tankopedia.use((state) => state.disturbed);
|
||||
const hasRevealed = useRef(false);
|
||||
const skin = Tankopedia.use((state) => state.requestedSkin);
|
||||
const skin = Tankopedia.use((state) => state.loaders.skin.requested);
|
||||
const camouflage =
|
||||
skin === undefined ? undefined : camouflageDefinitions.camouflages[skin];
|
||||
const tankName = unwrap(protagonist.name!);
|
||||
const name = camouflage
|
||||
? `${tankName} ${unwrap(camouflage.name!).replace("%(camo_num)", SKIN_NUMBER)}`
|
||||
: tankName;
|
||||
// legendary camos carry the tank's in-battle name
|
||||
const name = (
|
||||
camouflage
|
||||
? camouflage.tank_name
|
||||
? unwrap(camouflage.tank_name)
|
||||
: `${tankName} ${unwrap(camouflage.name!)}`
|
||||
: tankName
|
||||
).replace("%(camo_num)", SKIN_NUMBER);
|
||||
const fontSize = revealed
|
||||
? disturbed
|
||||
? "1.5rem"
|
||||
@@ -102,7 +109,7 @@ export function Title({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
onPointerDown={(event) => event.stopPropagation()}
|
||||
onClick={() => {
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.modelRequested = true;
|
||||
draft.loaders.model.requested = true;
|
||||
});
|
||||
}}
|
||||
>
|
||||
|
||||
@@ -20,7 +20,9 @@ export function HeroSection({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
const canvas = useRef<HTMLCanvasElement>(null!);
|
||||
const isFullScreen = useFullScreen();
|
||||
const protagonist = Duel.use((state) => state.protagonist.tank);
|
||||
const modelRequested = Tankopedia.use((state) => state.modelRequested);
|
||||
const modelRequested = Tankopedia.use(
|
||||
(state) => state.loaders.model.requested,
|
||||
);
|
||||
const thicknessRange = useMemo(() => {
|
||||
const entries = Object.values(tankDefinitions.tanks);
|
||||
const filtered = entries.filter(
|
||||
|
||||
@@ -17,8 +17,10 @@ export function TankopediaSkinSwitcher() {
|
||||
|
||||
const tank = useDuel("protagonist", DuelModule.Tank);
|
||||
|
||||
const skin = Tankopedia.use((state) => state.requestedSkin);
|
||||
const requestedDisplay = Tankopedia.use((state) => state.requestedDisplay);
|
||||
const skin = Tankopedia.use((state) => state.loaders.skin.requested);
|
||||
const requestedDisplay = Tankopedia.use(
|
||||
(state) => state.loaders.display.requested,
|
||||
);
|
||||
const revealed = Tankopedia.use((state) => state.revealed);
|
||||
|
||||
const skins = uniqBy(
|
||||
@@ -53,8 +55,8 @@ export function TankopediaSkinSwitcher() {
|
||||
size="major"
|
||||
onClick={() => {
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.requestedSkin =
|
||||
draft.requestedSkin === camouflage.id
|
||||
draft.loaders.skin.requested =
|
||||
draft.loaders.skin.requested === camouflage.id
|
||||
? undefined
|
||||
: camouflage.id;
|
||||
});
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import type { ComponentProps, ReactNode } from "react";
|
||||
import { Mesh, MeshStandardMaterial, Object3D } from "three";
|
||||
import { AdditiveBlending, Mesh, MeshStandardMaterial, Object3D } from "three";
|
||||
|
||||
export function jsxTree(
|
||||
node: Object3D,
|
||||
@@ -27,6 +27,10 @@ export function jsxTree(
|
||||
|
||||
if (props.material instanceof MeshStandardMaterial) {
|
||||
props.material.depthWrite = true;
|
||||
|
||||
if (props.material.userData.blending === "additive") {
|
||||
props.material.blending = AdditiveBlending;
|
||||
}
|
||||
}
|
||||
|
||||
return mergers?.mesh ? (
|
||||
|
||||
@@ -4,17 +4,56 @@ import { jsxTree } from "./jsxTree";
|
||||
|
||||
type Mergers = Parameters<typeof jsxTree>[1];
|
||||
|
||||
export function skinTree(
|
||||
node: Object3D,
|
||||
skin: Skin | undefined,
|
||||
mergers: Mergers,
|
||||
) {
|
||||
const skinNodes = new Map(
|
||||
skin?.scene.children.map((node) => [node.name, node]),
|
||||
);
|
||||
// names get sanitized and made unique on load
|
||||
function nameOf(object3d: Object3D): string {
|
||||
return object3d.userData.name ?? object3d.name;
|
||||
}
|
||||
|
||||
/**
|
||||
* skins are layered in order, so an attachment's states win over the
|
||||
* camouflage's
|
||||
*/
|
||||
export function skinTree(node: Object3D, skins: Skin[], mergers: Mergers) {
|
||||
const skinNodes = new Map<string, Object3D[]>();
|
||||
const materials = new Map<string, Material>();
|
||||
const states: Record<string, string | null> = {};
|
||||
|
||||
for (const skin of skins) {
|
||||
for (const node of skin.scene.children) {
|
||||
skinNodes.set(node.name, [...(skinNodes.get(node.name) ?? []), node]);
|
||||
}
|
||||
|
||||
for (const [name, material] of skin.materials) {
|
||||
materials.set(name, material);
|
||||
}
|
||||
|
||||
Object.assign(states, skin.scene.userData.states);
|
||||
}
|
||||
|
||||
function switchChildren(object3d: Object3D, childMergers: Mergers) {
|
||||
if (object3d.userData.state === undefined) return;
|
||||
|
||||
const name = nameOf(object3d);
|
||||
const state = name in states ? states[name] : object3d.userData.state;
|
||||
|
||||
return object3d.children
|
||||
.filter((child) => nameOf(child) === state)
|
||||
.map((child) => jsxTree(child, childMergers));
|
||||
}
|
||||
|
||||
const partMergers: Mergers = {
|
||||
...mergers,
|
||||
group(object3d, props, key) {
|
||||
return (
|
||||
<group key={key} {...props}>
|
||||
{switchChildren(object3d, partMergers) ?? props.children}
|
||||
</group>
|
||||
);
|
||||
},
|
||||
};
|
||||
const skinMergers: Mergers = {
|
||||
mesh(mesh, props, key) {
|
||||
const material = skin?.materials.get((mesh.material as Material).name);
|
||||
const material = materials.get((mesh.material as Material).name);
|
||||
|
||||
return mergers!.mesh!(
|
||||
mesh,
|
||||
@@ -23,20 +62,14 @@ export function skinTree(
|
||||
);
|
||||
},
|
||||
group(object3d, props, key) {
|
||||
const skinNode = skinNodes.get(object3d.name);
|
||||
const isSwitch = object3d.userData.state !== undefined;
|
||||
const state = skin
|
||||
? skin.scene.userData.states[object3d.name]
|
||||
: object3d.userData.state;
|
||||
const parts = skinNodes.get(object3d.name) ?? [];
|
||||
|
||||
return (
|
||||
<group key={key} {...props}>
|
||||
{isSwitch
|
||||
? object3d.children
|
||||
.filter((child) => child.name === state)
|
||||
.map((child) => jsxTree(child, skinMergers))
|
||||
: props.children}
|
||||
{skinNode?.children.map((child) => jsxTree(child, mergers))}
|
||||
{switchChildren(object3d, skinMergers) ?? props.children}
|
||||
{parts.flatMap((part) =>
|
||||
part.children.map((child) => jsxTree(child, partMergers)),
|
||||
)}
|
||||
</group>
|
||||
);
|
||||
},
|
||||
|
||||
@@ -0,0 +1,255 @@
|
||||
import { parseHierarchies, type Sc2ReadStream } from "@blitzkit/core";
|
||||
import { times } from "lodash-es";
|
||||
|
||||
interface Value {
|
||||
"any.type": string;
|
||||
"any.value": unknown;
|
||||
}
|
||||
|
||||
interface ScriptNode {
|
||||
type: string;
|
||||
node: Record<string, unknown> & { defaults?: Record<string, Value> };
|
||||
connections?: Record<
|
||||
string,
|
||||
{ pinIn: string; pinOut: string; target: string }
|
||||
>;
|
||||
}
|
||||
|
||||
interface Script {
|
||||
nodes: Record<string, ScriptNode>;
|
||||
}
|
||||
|
||||
interface Action {
|
||||
"act.delay": number;
|
||||
"act.entityName": string;
|
||||
"act.event": number;
|
||||
"act.switchIndex": number;
|
||||
"act.type": number;
|
||||
"act.userEventId": string;
|
||||
}
|
||||
|
||||
interface Entity {
|
||||
name: string;
|
||||
parent?: Entity;
|
||||
children: Entity[];
|
||||
}
|
||||
|
||||
const SELF_ENTITY = "*** Self ***";
|
||||
const SCENE_LOADED_EVENT = 1;
|
||||
const USER_EVENT = 2;
|
||||
const SWITCH_ACTIONS = [8, 9];
|
||||
// what the game fires as a tank is shown in the garage, in order
|
||||
const LOAD_EVENTS = ["Added", "TankAliveInHangar", "TankIsShownInNewScreen"];
|
||||
const MAX_DEPTH = 64;
|
||||
|
||||
function findChild(entity: Entity, name: string): Entity | undefined {
|
||||
for (const child of entity.children) {
|
||||
if (child.name === name) return child;
|
||||
|
||||
const found = findChild(child, name);
|
||||
|
||||
if (found) return found;
|
||||
}
|
||||
}
|
||||
|
||||
function resolveTarget(owner: Entity, entityName: string) {
|
||||
if (entityName === SELF_ENTITY) return owner;
|
||||
|
||||
const [first, ...rest] = entityName.split("->");
|
||||
let target: Entity | undefined;
|
||||
|
||||
for (
|
||||
let ancestor: Entity | undefined = owner;
|
||||
ancestor && !target;
|
||||
ancestor = ancestor.parent
|
||||
) {
|
||||
target = ancestor.name === first ? ancestor : findChild(ancestor, first);
|
||||
}
|
||||
|
||||
for (const name of rest) target = target && findChild(target, name);
|
||||
|
||||
return target;
|
||||
}
|
||||
|
||||
/**
|
||||
* replays what picks each state switcher's state as a tank is shown in the
|
||||
* garage, with the camo's preset applied and its items attached; delayed
|
||||
* actions are skipped so states stay as they are when the tank appears
|
||||
*/
|
||||
export function switcherStates(
|
||||
sc2: ReturnType<Sc2ReadStream["sc2"]>,
|
||||
preset: string | undefined,
|
||||
attachments: Map<string, string[]>,
|
||||
) {
|
||||
const scripts: Record<string, Script> = {};
|
||||
const stateNames = new Map<Entity, string[]>();
|
||||
const scenarios: { owner: Entity; script: Script }[] = [];
|
||||
const actions: { owner: Entity; action: Action }[] = [];
|
||||
const states: Record<string, string | null> = {};
|
||||
|
||||
function activateState(entity: Entity | undefined, state: number) {
|
||||
const names = entity && stateNames.get(entity);
|
||||
|
||||
if (names) states[entity.name] = names[state] ?? null;
|
||||
}
|
||||
|
||||
for (const component of Object.values(
|
||||
sc2["#sceneComponents"] as unknown as Record<string, unknown>,
|
||||
) as { "comp.typename"?: string; "ssc.scripts"?: Record<string, Script> }[]) {
|
||||
if (component?.["comp.typename"] !== "ScenarioSingletonComponent") continue;
|
||||
|
||||
Object.assign(scripts, component["ssc.scripts"]);
|
||||
}
|
||||
|
||||
parseHierarchies<Entity>(
|
||||
sc2["#hierarchy"],
|
||||
{ name: "", children: [] },
|
||||
(hierarchy, components, parent) => {
|
||||
const entity: Entity = { name: hierarchy.name, parent, children: [] };
|
||||
|
||||
parent.children.push(entity);
|
||||
|
||||
for (const item of attachments.get(hierarchy.name) ?? []) {
|
||||
entity.children.push({ name: item, parent: entity, children: [] });
|
||||
}
|
||||
|
||||
for (const component of components) {
|
||||
switch (component["comp.typename"]) {
|
||||
case "StateSwitcherComponent": {
|
||||
const names = times(
|
||||
component["ssc.statesCount"],
|
||||
(index) => component[`ssc.state${index}`],
|
||||
);
|
||||
|
||||
stateNames.set(entity, names);
|
||||
states[entity.name] = names[component["ssc.activeState"]] ?? null;
|
||||
break;
|
||||
}
|
||||
|
||||
case "ScenarioComponent": {
|
||||
const script = scripts[component["scenario.scriptId"]];
|
||||
|
||||
if (script) scenarios.push({ owner: entity, script });
|
||||
break;
|
||||
}
|
||||
|
||||
case "ActionComponent":
|
||||
times(component["ac.actionCount"], (index) => {
|
||||
actions.push({
|
||||
owner: entity,
|
||||
action: component[index.toString().padStart(4, "0")] as Action,
|
||||
});
|
||||
});
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return entity;
|
||||
},
|
||||
);
|
||||
|
||||
function runScenario(
|
||||
{ owner, script }: (typeof scenarios)[number],
|
||||
event: string,
|
||||
) {
|
||||
const { nodes } = script;
|
||||
const links = (id: string) => Object.values(nodes[id].connections ?? {});
|
||||
|
||||
function input(id: string, pin: string): unknown {
|
||||
const link = links(id).find((link) => link.pinIn === pin);
|
||||
|
||||
return link
|
||||
? output(link.target, link.pinOut)
|
||||
: nodes[id].node.defaults?.[pin]?.["any.value"];
|
||||
}
|
||||
|
||||
function output(id: string, pin: string): unknown {
|
||||
const { type, node } = nodes[id];
|
||||
|
||||
switch (type) {
|
||||
case "ScenarioSceneInfoNode":
|
||||
return node["scenarioSceneInfoNode.infoKind"] === "GetCurrentEntity"
|
||||
? owner
|
||||
: undefined;
|
||||
|
||||
case "ScenarioGetMemberNode":
|
||||
return node["scenarioGetMemberNode.fieldName"] === "parent" &&
|
||||
pin === "parent"
|
||||
? (input(id, "object") as Entity | undefined)?.parent
|
||||
: undefined;
|
||||
|
||||
case "ScenarioFunctionNode":
|
||||
switch (
|
||||
`${node["scenarioFunctionNode.className"]}.${node["scenarioFunctionNode.functionName"]}`
|
||||
) {
|
||||
case "Entity.FindChildByName": {
|
||||
const entity = input(id, "entity") as Entity | undefined;
|
||||
return entity && findChild(entity, input(id, "name") as string);
|
||||
}
|
||||
|
||||
case "TankComponent.GetAppliedSkinMaterialConfigName":
|
||||
return preset;
|
||||
|
||||
case "String.Compare":
|
||||
return input(id, "1") === input(id, "2");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function execute(id: string, depth: number) {
|
||||
if (depth > MAX_DEPTH) return;
|
||||
|
||||
const { type, node } = nodes[id];
|
||||
let pin = "exit";
|
||||
|
||||
if (type === "ScenarioEventNode") {
|
||||
pin = "event";
|
||||
} else if (type === "ScenarioBranchNode") {
|
||||
pin = input(id, "condition") ? "true" : "false";
|
||||
} else if (
|
||||
node["scenarioFunctionNode.functionName"] === "ActivateState"
|
||||
) {
|
||||
activateState(
|
||||
input(id, "entity") as Entity | undefined,
|
||||
Number(input(id, "state")),
|
||||
);
|
||||
}
|
||||
|
||||
for (const link of links(id)) {
|
||||
if (link.pinIn === pin) execute(link.target, depth + 1);
|
||||
}
|
||||
}
|
||||
|
||||
for (const id in nodes) {
|
||||
const { type, node } = nodes[id];
|
||||
const name =
|
||||
node["ScenarioEventNode.eventName"] === "Custom"
|
||||
? node.defaults?.["Event Name"]?.["any.value"]
|
||||
: node["ScenarioEventNode.eventName"];
|
||||
|
||||
if (type === "ScenarioEventNode" && name === event) execute(id, 0);
|
||||
}
|
||||
}
|
||||
|
||||
for (const event of LOAD_EVENTS) {
|
||||
for (const { owner, action } of actions) {
|
||||
if (
|
||||
action["act.delay"] === 0 &&
|
||||
SWITCH_ACTIONS.includes(action["act.type"]) &&
|
||||
(event === LOAD_EVENTS[0]
|
||||
? action["act.event"] === SCENE_LOADED_EVENT
|
||||
: action["act.event"] === USER_EVENT &&
|
||||
action["act.userEventId"] === event)
|
||||
) {
|
||||
activateState(
|
||||
resolveTarget(owner, action["act.entityName"]),
|
||||
action["act.switchIndex"],
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
for (const scenario of scenarios) runScenario(scenario, event);
|
||||
}
|
||||
|
||||
return states;
|
||||
}
|
||||
@@ -18,7 +18,11 @@ async function loadSkin(path: string) {
|
||||
const materials: Material[] = await gltf.parser.getDependencies("material");
|
||||
const skin = {
|
||||
scene: gltf.scene,
|
||||
materials: new Map(materials.map((material) => [material.name, material])),
|
||||
materials: new Map(
|
||||
materials
|
||||
.filter((material) => material.userData.camouflage)
|
||||
.map((material) => [material.name, material]),
|
||||
),
|
||||
};
|
||||
|
||||
loadedSkins.set(path, skin);
|
||||
@@ -30,26 +34,29 @@ function skinPath(id: number, skin: number) {
|
||||
return alias("models_legendary", `/${id}/skins/${skin}.glb`);
|
||||
}
|
||||
|
||||
export function useSkin(id: number) {
|
||||
const requestedSkin = Tankopedia.use((state) => state.requestedSkin);
|
||||
const skin = Tankopedia.use((state) => state.skin);
|
||||
// attachments load the same way as camouflages and can be shown with one
|
||||
export function useSkin(id: number, loader: "skin" | "attachment" = "skin") {
|
||||
const requested = Tankopedia.use((state) => state.loaders[loader].requested);
|
||||
const loaded = Tankopedia.use((state) => state.loaders[loader].loaded);
|
||||
|
||||
useEffect(() => {
|
||||
const path =
|
||||
requestedSkin === undefined ? undefined : skinPath(id, requestedSkin);
|
||||
if (requested === Tankopedia.state.loaders[loader].loaded) return;
|
||||
|
||||
const path = requested === undefined ? undefined : skinPath(id, requested);
|
||||
const cached = path === undefined || loadedSkins.has(path);
|
||||
let settled = false;
|
||||
|
||||
if (path === undefined || loadedSkins.has(path)) {
|
||||
if (!cached) {
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.loadedSkin = requestedSkin;
|
||||
draft.revealed = false;
|
||||
});
|
||||
return;
|
||||
|
||||
if (!skins.has(path)) skins.set(path, loadSkin(path));
|
||||
}
|
||||
|
||||
if (!skins.has(path)) skins.set(path, loadSkin(path));
|
||||
|
||||
// swaps halfway through the lighting transition
|
||||
Promise.all([
|
||||
skins.get(path),
|
||||
path && skins.get(path),
|
||||
new Promise((resolve) =>
|
||||
setTimeout(resolve, TRANSITION_ANIMATION_TIME * 1e3),
|
||||
),
|
||||
@@ -58,9 +65,8 @@ export function useSkin(id: number) {
|
||||
|
||||
settled = true;
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.loadedSkin = requestedSkin;
|
||||
draft.skin = requestedSkin;
|
||||
draft.revealed = true;
|
||||
draft.loaders[loader].loaded = requested;
|
||||
if (!cached) draft.revealed = true;
|
||||
});
|
||||
});
|
||||
|
||||
@@ -68,11 +74,16 @@ export function useSkin(id: number) {
|
||||
if (settled) return;
|
||||
|
||||
settled = true;
|
||||
|
||||
if (cached) return;
|
||||
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.revealed = true;
|
||||
});
|
||||
};
|
||||
}, [id, requestedSkin]);
|
||||
}, [id, loader, requested]);
|
||||
|
||||
return skin === undefined ? undefined : loadedSkins.get(skinPath(id, skin));
|
||||
return loaded === undefined
|
||||
? undefined
|
||||
: loadedSkins.get(skinPath(id, loaded));
|
||||
}
|
||||
@@ -7,6 +7,7 @@ import {
|
||||
} from "@blitzkit/core";
|
||||
import {
|
||||
Document,
|
||||
Material,
|
||||
Node,
|
||||
NodeIO,
|
||||
PropertyType,
|
||||
@@ -19,6 +20,7 @@ import type { Vector3Tuple, Vector4Tuple } from "three";
|
||||
import { api } from "../../../../api/dynamic";
|
||||
import { mixStaticPaths } from "../../../../astro/mixStaticPaths";
|
||||
import { SKIN_NUMBER } from "../../../../constants/skinNumber";
|
||||
import { switcherStates } from "../../../../core/blitzkit/switcherStates";
|
||||
import { vfs } from "../../../../core/blitzkit/vfs";
|
||||
import {
|
||||
extractMaterials,
|
||||
@@ -67,8 +69,10 @@ export async function GET({ props }: APIContext<{ skin: number }>) {
|
||||
const [nation, tankKey] = (
|
||||
include as { vehicle: { name: string } }
|
||||
).vehicle.name.split(":");
|
||||
const { preset, customEntities } = camouflagesYaml[key];
|
||||
const skinNumber = Number(preset?.match(/(\d+)$/)?.[1] ?? 1);
|
||||
const { customEntities } = camouflagesYaml[key];
|
||||
const preset =
|
||||
camouflagesYaml[key].preset ??
|
||||
camouflagesYaml[key].override?.[nation]?.override?.[tankKey]?.preset;
|
||||
const parameters = await vfs.yaml<TankParameters>(
|
||||
`Data/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
|
||||
);
|
||||
@@ -88,7 +92,6 @@ export async function GET({ props }: APIContext<{ skin: number }>) {
|
||||
scale: Vector3Tuple;
|
||||
}
|
||||
> = {};
|
||||
const states: Record<string, string | null> = {};
|
||||
|
||||
parseHierarchies(sc2["#hierarchy"], null, (hierarchy, components) => {
|
||||
for (const component of components) {
|
||||
@@ -111,43 +114,50 @@ export async function GET({ props }: APIContext<{ skin: number }>) {
|
||||
scale: component["sc.attachmentScale"] as Vector3Tuple,
|
||||
};
|
||||
}
|
||||
|
||||
if (component["comp.typename"] !== "StateSwitcherComponent") continue;
|
||||
|
||||
const active = component[`ssc.state${component["ssc.activeState"]}`];
|
||||
// camos without their own variant keep the default piece, but groups
|
||||
// of elements to hide stay hidden
|
||||
let state: string | null =
|
||||
active && !/skin\d*/.test(active) && !active.includes("hide")
|
||||
? active
|
||||
: null;
|
||||
|
||||
for (let index = 0; index < component["ssc.statesCount"]; index++) {
|
||||
const name = component[`ssc.state${index}`];
|
||||
const match = name.match(/skin(\d*)/);
|
||||
|
||||
if (
|
||||
match &&
|
||||
!name.includes("hide") &&
|
||||
Number(match[1] || 1) === skinNumber
|
||||
) {
|
||||
state = name;
|
||||
}
|
||||
}
|
||||
|
||||
states[hierarchy.name] = state;
|
||||
}
|
||||
|
||||
return null;
|
||||
});
|
||||
|
||||
const attachments = new Map<string, string[]>();
|
||||
|
||||
for (const name in customEntities) {
|
||||
const slot = slots[name];
|
||||
|
||||
if (!slot) continue;
|
||||
|
||||
attachments.set(slot.target, [
|
||||
...(attachments.get(slot.target) ?? []),
|
||||
customEntities[name].item,
|
||||
]);
|
||||
}
|
||||
|
||||
const states = switcherStates(sc2, preset, attachments);
|
||||
|
||||
// attachments are layered over camouflages, so they only keep what they change
|
||||
if (camouflagesXml.root.camouflages[key].kind === "customization") {
|
||||
const baseline = switcherStates(sc2, preset, new Map());
|
||||
|
||||
for (const name in states) {
|
||||
if (states[name] === baseline[name]) delete states[name];
|
||||
}
|
||||
}
|
||||
const document = new Document();
|
||||
const scene = document.createScene().setExtras({ states });
|
||||
const scene = document.createScene();
|
||||
const targets = new Map<string, Node>();
|
||||
|
||||
document.createBuffer();
|
||||
|
||||
if (preset) await extractMaterials(document, sc2, basePath, preset);
|
||||
if (preset) {
|
||||
const materials = await extractMaterials(document, sc2, basePath, preset);
|
||||
|
||||
// parts may share these names, so mark the ones that replace the tank's
|
||||
for (const material of materials.values()) {
|
||||
if (!(material instanceof Material)) continue;
|
||||
|
||||
material.setExtras({ ...material.getExtras(), camouflage: true });
|
||||
}
|
||||
}
|
||||
|
||||
for (const name in customEntities) {
|
||||
const slot = slots[name];
|
||||
@@ -163,6 +173,12 @@ export async function GET({ props }: APIContext<{ skin: number }>) {
|
||||
}
|
||||
|
||||
const part = await extractModel(vfs, path, true);
|
||||
const partSc2 = new Sc2ReadStream(
|
||||
(await vfs.file(`Data/3d/${path}.sc2`)).buffer as ArrayBuffer,
|
||||
).sc2();
|
||||
|
||||
Object.assign(states, switcherStates(partSc2, preset, new Map()));
|
||||
|
||||
const map = mergeDocuments(document, part);
|
||||
const partScene = map.get(part.getRoot().listScenes()[0]) as Scene;
|
||||
const node = document
|
||||
@@ -186,6 +202,8 @@ export async function GET({ props }: APIContext<{ skin: number }>) {
|
||||
target.addChild(node);
|
||||
}
|
||||
|
||||
scene.setExtras({ states });
|
||||
|
||||
applySkinNumber(document, SKIN_NUMBER);
|
||||
|
||||
await document.transform(
|
||||
|
||||
@@ -65,7 +65,13 @@ export async function GET({ props }: APIContext<{ id: number }>) {
|
||||
const ERROR_ON_UNKNOWN_COMPONENT = false;
|
||||
|
||||
const omitMeshNames = {
|
||||
start: ["chassis_chassis_", "chassis_track_crash_", "HP_"],
|
||||
start: [
|
||||
"chassis_chassis_",
|
||||
"chassis_track_crash_",
|
||||
"HP_",
|
||||
// mastery marks a new tank doesn't have yet
|
||||
"custom_gun_marks_",
|
||||
],
|
||||
end: ["_POINT"],
|
||||
};
|
||||
|
||||
@@ -129,7 +135,8 @@ export async function extractModel(
|
||||
times(renderObject["ro.batchCount"], (batchIndex): void => {
|
||||
const lodIndex = renderObject[`rb${batchIndex}.lodIndex`];
|
||||
|
||||
if (lodIndex !== 0) return;
|
||||
// -1 means the batch has no lods and is always drawn
|
||||
if (lodIndex !== 0 && !(isPart && lodIndex === -1)) return;
|
||||
|
||||
const batchKey = batchIndex.toString().padStart(4, "0");
|
||||
const batch = renderObject["ro.batches"][batchKey];
|
||||
@@ -359,6 +366,27 @@ export async function extractMaterials(
|
||||
}
|
||||
}
|
||||
|
||||
const enabledPresets =
|
||||
node.enabledPresets ?? defaultConfigArchive?.enabledPresets;
|
||||
const fxName = node.fxName ?? defaultConfigArchive?.fxName;
|
||||
|
||||
if (enabledPresets?.AlphaBlend || enabledPresets?.AlphaBlendAdditive) {
|
||||
material.setAlphaMode("BLEND");
|
||||
}
|
||||
|
||||
if (enabledPresets?.AlphaBlendAdditive) {
|
||||
// gltf has no additive blending so the viewer applies it
|
||||
material.setExtras({ blending: "additive" });
|
||||
}
|
||||
|
||||
if (fxName?.endsWith("/Textured.material")) {
|
||||
// unlit in game, emissive so the viewer can fade it with the lights
|
||||
material
|
||||
.setEmissiveTexture(material.getBaseColorTexture())
|
||||
.setEmissiveFactor([1, 1, 1])
|
||||
.setBaseColorFactor([0, 0, 0, 1]);
|
||||
}
|
||||
|
||||
if (textures.miscMap) {
|
||||
material.setOcclusionTexture(
|
||||
document
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
import { createDefaultEnvironment, type TankEnvironment } from "@blitzkit/core";
|
||||
import type { ShellDefinition, TankDefinition } from "@blitzkit/protos";
|
||||
import type { TankDefinition } from "@blitzkit/protos";
|
||||
import { Soapstone } from "soapstone";
|
||||
import type { Vector3 } from "three";
|
||||
import { api } from "../api/dynamic";
|
||||
import type { ArmorType } from "../components/SpacedArmorScene";
|
||||
import type { ExternalModuleVariant } from "../components/SpacedArmorSceneComponent";
|
||||
import type { XP_MULTIPLIERS } from "../components/Tankopedia/TechTreeSection";
|
||||
import { createTankState } from "../tankopedia/createTankState";
|
||||
import type { TankState } from "../tankopedia/tankState";
|
||||
import { TankopediaDisplay } from "./tankopediaPersistent/constants";
|
||||
import { App } from "./app";
|
||||
import type { TankopediaDisplay } from "./tankopediaPersistent/constants";
|
||||
|
||||
export interface ShotLayerBase {
|
||||
index: number;
|
||||
@@ -76,6 +76,11 @@ export enum TankopediaRelativeAgainst {
|
||||
All,
|
||||
}
|
||||
|
||||
interface LoaderState<Type> {
|
||||
requested: Type;
|
||||
loaded: Type;
|
||||
}
|
||||
|
||||
interface Tankopedia {
|
||||
disturbed: boolean;
|
||||
revealed: boolean;
|
||||
@@ -86,35 +91,35 @@ interface Tankopedia {
|
||||
|
||||
relative_against: TankopediaRelativeAgainst;
|
||||
|
||||
modelRequested: boolean;
|
||||
shot?: Shot;
|
||||
editStatic: boolean;
|
||||
highlightArmor?: {
|
||||
editingPlate: boolean;
|
||||
name: string;
|
||||
point: Vector3;
|
||||
thickness: number;
|
||||
color: string;
|
||||
} & (
|
||||
| {
|
||||
type: ArmorType.Primary | ArmorType.Spaced;
|
||||
thicknessAngled: number;
|
||||
angle: number;
|
||||
}
|
||||
| { type: ArmorType.External }
|
||||
);
|
||||
xpMultiplier: (typeof XP_MULTIPLIERS)[number];
|
||||
customShell?: ShellDefinition;
|
||||
requestedSkin?: number;
|
||||
loadedSkin?: number;
|
||||
skin?: number;
|
||||
requestedDisplay: TankopediaDisplay;
|
||||
display: TankopediaDisplay;
|
||||
statSearch?: string;
|
||||
loaders: {
|
||||
display: LoaderState<TankopediaDisplay>;
|
||||
model: LoaderState<boolean>;
|
||||
skin: LoaderState<number | undefined>;
|
||||
attachment: LoaderState<number | undefined>;
|
||||
};
|
||||
|
||||
// shot?: Shot;
|
||||
// editStatic: boolean;
|
||||
// highlightArmor?: {
|
||||
// editingPlate: boolean;
|
||||
// name: string;
|
||||
// point: Vector3;
|
||||
// thickness: number;
|
||||
// color: string;
|
||||
// } & (
|
||||
// | {
|
||||
// type: ArmorType.Primary | ArmorType.Spaced;
|
||||
// thicknessAngled: number;
|
||||
// angle: number;
|
||||
// }
|
||||
// | { type: ArmorType.External }
|
||||
// );
|
||||
// xpMultiplier: (typeof XP_MULTIPLIERS)[number];
|
||||
// customShell?: ShellDefinition;
|
||||
// statSearch?: string;
|
||||
}
|
||||
|
||||
const skills = await api.skills();
|
||||
const models = await api.models();
|
||||
|
||||
export const Tankopedia = new Soapstone<Tankopedia, [TankDefinition]>(
|
||||
(tank) => ({
|
||||
@@ -123,17 +128,17 @@ export const Tankopedia = new Soapstone<Tankopedia, [TankDefinition]>(
|
||||
|
||||
protagonist: createTankState(tank),
|
||||
antagonist: createTankState(tank),
|
||||
model: models.models[tank.id],
|
||||
|
||||
environment: createDefaultEnvironment(skills),
|
||||
|
||||
relative_against: TankopediaRelativeAgainst.ClassAndTier,
|
||||
|
||||
modelRequested: false,
|
||||
loaders: {
|
||||
model: { requested: App.state.autoLoadModels, loaded: false },
|
||||
skin: { requested: undefined, loaded: undefined },
|
||||
attachment: { requested: undefined, loaded: undefined },
|
||||
},
|
||||
|
||||
editStatic: false,
|
||||
xpMultiplier: 1,
|
||||
requestedDisplay: TankopediaDisplay.Model,
|
||||
display: TankopediaDisplay.Model,
|
||||
}),
|
||||
);
|
||||
Reference in new issue
Block a user