mirror of
https://github.com/blitzkit/blitzkit.git
synced 2026-10-23 19:49:50 +02:00
fix: v-stabs now give 12%
This commit is contained in:
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7b93b12fcb
commit
a2abfa7f85
1 file changed
+44
-44
@@ -76,7 +76,7 @@ export function tankCharacteristics(
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tankModelDefinition: ModelDefinition;
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tankModelDefinition: ModelDefinition;
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equipmentDefinitions: EquipmentDefinitions;
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equipmentDefinitions: EquipmentDefinitions;
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provisionDefinitions: ProvisionDefinitions;
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provisionDefinitions: ProvisionDefinitions;
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}
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},
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) {
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) {
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const preset = equipmentDefinitions.presets[tank.equipment_preset];
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const preset = equipmentDefinitions.presets[tank.equipment_preset];
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const turretModelDefinition = tankModelDefinition.turrets[turret.id];
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const turretModelDefinition = tankModelDefinition.turrets[turret.id];
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@@ -138,7 +138,7 @@ export function tankCharacteristics(
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provisionDefinitions.provisions[provision].crew
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provisionDefinitions.provisions[provision].crew
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? total + provisionDefinitions.provisions[provision].crew! / 100
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? total + provisionDefinitions.provisions[provision].crew! / 100
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: total,
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: total,
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0
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0,
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) + (hasImprovedVentilation ? 0.08 : 0);
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) + (hasImprovedVentilation ? 0.08 : 0);
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const commanderMastery = 1 + provisionCrewBonus;
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const commanderMastery = 1 + provisionCrewBonus;
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const loaderMastery =
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const loaderMastery =
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@@ -158,13 +158,13 @@ export function tankCharacteristics(
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coefficient(
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coefficient(
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[applyReactiveArmor && shell.type !== ShellType.HE, -0.27],
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[applyReactiveArmor && shell.type !== ShellType.HE, -0.27],
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[applyDynamicArmor, -0.1],
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[applyDynamicArmor, -0.1],
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[applySpallLiner && shell.type === ShellType.HE, -0.2]
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[applySpallLiner && shell.type === ShellType.HE, -0.2],
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);
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);
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const assaultDamageCoefficient =
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const assaultDamageCoefficient =
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gun.assault_ranges && gun.assault_ranges.types.includes(shell.type)
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gun.assault_ranges && gun.assault_ranges.types.includes(shell.type)
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? gun.assault_ranges.ranges.find(
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? (gun.assault_ranges.ranges.find(
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({ distance }) => distance >= assaultDistance
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({ distance }) => distance >= assaultDistance,
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)?.factor ?? 0
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)?.factor ?? 0)
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: 1;
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: 1;
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const moduleDamageCoefficient = coefficient([hasTungsten, 0.15]);
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const moduleDamageCoefficient = coefficient([hasTungsten, 0.15]);
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const reloadCoefficient =
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const reloadCoefficient =
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@@ -178,16 +178,16 @@ export function tankCharacteristics(
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const healthCoefficient = coefficient(
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const healthCoefficient = coefficient(
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[hasSandbagArmor, 0.03],
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[hasSandbagArmor, 0.03],
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[hasEnhancedSandbagArmor, 0.06],
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[hasEnhancedSandbagArmor, 0.06],
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[hasImprovedAssembly, 0.04]
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[hasImprovedAssembly, 0.04],
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);
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);
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const shellVelocityCoefficient = coefficient(
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const shellVelocityCoefficient = coefficient(
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[hasSupercharger, 0.35],
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[hasSupercharger, 0.35],
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[hasImprovedGunPowder, 0.3]
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[hasImprovedGunPowder, 0.3],
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);
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);
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const aimTimeCoefficient =
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const aimTimeCoefficient =
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coefficient(
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coefficient(
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[hasEnhancedGunLayingDrive, -0.15],
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[hasEnhancedGunLayingDrive, -0.15],
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[hasReticleCalibration, -0.3]
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[hasReticleCalibration, -0.3],
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) * coefficient([true, degressiveStat(gunnerMastery)]);
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) * coefficient([true, degressiveStat(gunnerMastery)]);
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const dispersionStillCoefficient =
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const dispersionStillCoefficient =
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coefficient([hasRefinedGun, -0.15], [hasReticleCalibration, -0.3]) *
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coefficient([hasRefinedGun, -0.15], [hasReticleCalibration, -0.3]) *
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@@ -197,20 +197,20 @@ export function tankCharacteristics(
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-0.12,
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-0.12,
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]);
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]);
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const dispersionHullTraverseCoefficient = coefficient(
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const dispersionHullTraverseCoefficient = coefficient(
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[hasVerticalStabilizer, -0.15],
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[hasVerticalStabilizer, -0.12],
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[true, -crewSkills.smooth_turn / 100]
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[true, -crewSkills.smooth_turn / 100],
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);
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);
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const dispersionAfterShotCoefficient = coefficient(
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const dispersionAfterShotCoefficient = coefficient(
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[hasVerticalStabilizer, -0.15],
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[hasVerticalStabilizer, -0.12],
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[true, -crewSkills.soft_recoil / 100]
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[true, -crewSkills.soft_recoil / 100],
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);
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);
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const dispersionMovingCoefficient = coefficient(
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const dispersionMovingCoefficient = coefficient(
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[hasVerticalStabilizer, -0.15],
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[hasVerticalStabilizer, -0.12],
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[true, -crewSkills.smooth_driving / 100]
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[true, -crewSkills.smooth_driving / 100],
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);
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);
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const dispersionTurretTraverseCoefficient = coefficient(
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const dispersionTurretTraverseCoefficient = coefficient(
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[hasVerticalStabilizer, -0.15],
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[hasVerticalStabilizer, -0.12],
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[true, -crewSkills.smooth_turret * (2 / 100)]
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[true, -crewSkills.smooth_turret * (2 / 100)],
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);
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);
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const enginePowerCoefficient = coefficient(
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const enginePowerCoefficient = coefficient(
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[
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[
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@@ -225,7 +225,7 @@ export function tankCharacteristics(
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[hasStandardFuel, 0.03],
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[hasStandardFuel, 0.03],
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[hasImprovedFuel, 0.1],
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[hasImprovedFuel, 0.1],
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[hasGearOil, 0.03],
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[hasGearOil, 0.03],
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[hasImprovedGearOil, 0.06]
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[hasImprovedGearOil, 0.06],
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);
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);
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const turretTraverseCoefficient =
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const turretTraverseCoefficient =
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coefficient([hasStandardFuel, 0.03], [hasImprovedFuel, 0.1]) *
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coefficient([hasStandardFuel, 0.03], [hasImprovedFuel, 0.1]) *
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@@ -234,7 +234,7 @@ export function tankCharacteristics(
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coefficient(
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coefficient(
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[hasImprovedControl, 0.11],
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[hasImprovedControl, 0.11],
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[hasImprovedEnginePowerBoost, 0.01],
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[hasImprovedEnginePowerBoost, 0.01],
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[true, crewSkills.virtuoso / 100]
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[true, crewSkills.virtuoso / 100],
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) * coefficient([true, progressiveStat(driverMastery)]);
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) * coefficient([true, progressiveStat(driverMastery)]);
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const resistanceHardCoefficient =
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const resistanceHardCoefficient =
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@@ -253,22 +253,22 @@ export function tankCharacteristics(
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tank.class === TankClass.HEAVY
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tank.class === TankClass.HEAVY
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? 0.06
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? 0.06
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: tank.class === TankClass.MEDIUM
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: tank.class === TankClass.MEDIUM
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? 0.08
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? 0.08
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: tank.class === TankClass.LIGHT
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: tank.class === TankClass.LIGHT
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? 0.11
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? 0.11
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: 0.04,
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: 0.04,
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]) * coefficient([true, progressiveStat(commanderMastery)]);
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]) * coefficient([true, progressiveStat(commanderMastery)]);
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const fireChanceCoefficient = coefficient([hasProtectiveKit, -0.2]);
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const fireChanceCoefficient = coefficient([hasProtectiveKit, -0.2]);
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const speedForwardsSum = sum(
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const speedForwardsSum = sum(
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[hasImprovedEnginePowerBoost, 4],
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[hasImprovedEnginePowerBoost, 4],
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[hasGearOil, 2],
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[hasGearOil, 2],
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[hasImprovedGearOil, 4]
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[hasImprovedGearOil, 4],
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);
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);
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const speedBackwardsSum = sum(
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const speedBackwardsSum = sum(
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[hasImprovedEnginePowerBoost, 8],
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[hasImprovedEnginePowerBoost, 8],
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[hasGearOil, 2],
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[hasGearOil, 2],
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[hasImprovedGearOil, 4]
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[hasImprovedGearOil, 4],
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);
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);
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const camouflageCoefficientMoving = sum(
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const camouflageCoefficientMoving = sum(
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[
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[
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@@ -278,8 +278,8 @@ export function tankCharacteristics(
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tank.class === TankClass.TANK_DESTROYER
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tank.class === TankClass.TANK_DESTROYER
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? 0.04
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? 0.04
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: tank.class === TankClass.HEAVY
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: tank.class === TankClass.HEAVY
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? 0.03
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? 0.03
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: 0.02,
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: 0.02,
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]),
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]),
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],
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],
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[
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[
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@@ -287,11 +287,11 @@ export function tankCharacteristics(
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tank.class === TankClass.HEAVY
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tank.class === TankClass.HEAVY
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? 0.02
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? 0.02
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: tank.class === TankClass.MEDIUM
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: tank.class === TankClass.MEDIUM
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? 0.04
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? 0.04
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: tank.class === TankClass.LIGHT
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: tank.class === TankClass.LIGHT
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? 0.07
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? 0.07
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: 0.1,
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: 0.1,
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]
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],
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);
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);
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const camouflageCoefficientStill = sum(
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const camouflageCoefficientStill = sum(
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[
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[
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@@ -302,10 +302,10 @@ export function tankCharacteristics(
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tank.class === TankClass.TANK_DESTROYER
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tank.class === TankClass.TANK_DESTROYER
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? 0.04
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? 0.04
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: tank.class === TankClass.HEAVY
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: tank.class === TankClass.HEAVY
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? 0.03
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? 0.03
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: 0.02,
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: 0.02,
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],
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],
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[true, crewSkills.camouflage * (3 / 100)]
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[true, crewSkills.camouflage * (3 / 100)],
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),
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),
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],
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],
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[
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[
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@@ -313,18 +313,18 @@ export function tankCharacteristics(
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tank.class === TankClass.HEAVY
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tank.class === TankClass.HEAVY
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? 0.04
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? 0.04
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: tank.class === TankClass.MEDIUM
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: tank.class === TankClass.MEDIUM
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? 0.08
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? 0.08
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: tank.class === TankClass.LIGHT
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: tank.class === TankClass.LIGHT
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? 0.14
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? 0.14
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: 0.2,
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: 0.2,
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]
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],
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);
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);
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const size = normalizeBoundingBox(
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const size = normalizeBoundingBox(
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unionBoundingBox(
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unionBoundingBox(
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tankModelDefinition.bounding_box,
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tankModelDefinition.bounding_box,
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turretModelDefinition.bounding_box
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turretModelDefinition.bounding_box,
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)
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),
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);
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);
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const weightKg =
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const weightKg =
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tank.weight + engine.weight + track.weight + turret.weight + gun.weight;
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tank.weight + engine.weight + track.weight + turret.weight + gun.weight;
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@@ -344,7 +344,7 @@ export function tankCharacteristics(
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shell,
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shell,
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damageCoefficient,
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damageCoefficient,
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reloadCoefficient,
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reloadCoefficient,
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intraClipCoefficient
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intraClipCoefficient,
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);
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);
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const intraClip =
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const intraClip =
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gun.gun_type?.$case === "regular"
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gun.gun_type?.$case === "regular"
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@@ -398,7 +398,7 @@ export function tankCharacteristics(
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const shellReloads =
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const shellReloads =
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gun.gun_type!.$case === "auto_reloader"
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gun.gun_type!.$case === "auto_reloader"
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? gun.gun_type!.value.shell_reloads.map(
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? gun.gun_type!.value.shell_reloads.map(
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(reload) => reload * reloadCoefficient
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(reload) => reload * reloadCoefficient,
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)
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)
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: undefined;
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: undefined;
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const shellReload =
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const shellReload =
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