mirror of
https://github.com/blitzkit/blitzkit.git
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Feature: Legendary camouflages in the Tankopedia viewer
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17 files changed
+915
-172
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@@ -1,11 +1,52 @@
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import { CamouflageDefinitions } from "@blitzkit/core";
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import {
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CamouflageDefinitions,
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Sc2ReadStream,
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type TankParameters,
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} from "@blitzkit/core";
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import { isEqual, times } from "lodash-es";
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import { Cache } from "./0_base";
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import { ServerBlitzKitAPI1 } from "./1_tankDefinitions";
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export abstract class ServerBlitzKitAPI2 extends ServerBlitzKitAPI1 {
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private async skinPresets(vehicle: string) {
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const [nation, tankKey] = vehicle.split(":");
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const parameters = await this.vfs.yaml<TankParameters>(
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`Data/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
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);
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const sc2 = new Sc2ReadStream(
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(
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await this.vfs.file(`Data/3d/${parameters.resourcesPath.blitzModelPath}`)
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).buffer as ArrayBuffer,
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).sc2();
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const presets = new Set<string>();
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for (const node of sc2["#dataNodes"]) {
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if (typeof node.configCount !== "number") continue;
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times(node.configCount, (index) => node[`configArchive_${index}`])
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.filter(
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(archive) =>
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!isEqual(archive.textures, node.configArchive_0.textures),
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)
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.forEach((archive) => presets.add(archive.configName));
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}
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return presets;
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}
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@Cache()
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async camouflageDefinitions() {
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const camouflageDefinitions = CamouflageDefinitions.create();
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const customization = await this.vfs.yaml<
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Record<string, { Name: string; Path: string }>
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>("Data/3d/Customization.yaml");
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const items = new Map(
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Object.values(customization).map(({ Name, Path }) => [
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Name,
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Path.replace("~res:/", "Data/").replace(/\.sc2$/, ""),
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]),
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);
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const skinPresets = new Map<string, Promise<Set<string>>>();
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for (const camoKey in this.camouflagesXml!.root.camouflages) {
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const camo = this.camouflagesXml!.root.camouflages[camoKey];
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@@ -22,12 +63,49 @@ export abstract class ServerBlitzKitAPI2 extends ServerBlitzKitAPI1 {
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const resolvedTankName = shortName ?? fullName;
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const resolvedTankNameFull =
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resolvedTankName === fullName ? undefined : fullName;
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const include = camo.vehicleFilter.include;
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const vehicle =
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include && !Array.isArray(include) && "vehicle" in include
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? include.vehicle?.name
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: undefined;
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let tankId: number | undefined = undefined;
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if (vehicle && vehicle in this.tankStringIdMap) {
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const resolvedParts = await Promise.all(
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Object.values(yamlEntry.customEntities ?? {}).map(
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async ({ item }) => {
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const path = items.get(item);
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return (
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path !== undefined &&
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(await this.vfs.resolve(`${path}.sc2`)) &&
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(await this.vfs.resolve(`${path}.scg`))
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);
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},
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),
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);
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let hasPreset = false;
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if (camo.group === "legendary" && yamlEntry.preset !== undefined) {
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if (!skinPresets.has(vehicle)) {
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skinPresets.set(vehicle, this.skinPresets(vehicle));
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}
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hasPreset = (await skinPresets.get(vehicle)!).has(yamlEntry.preset);
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}
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if (resolvedParts.some(Boolean) || hasPreset) {
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tankId = this.tankStringIdMap[vehicle];
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}
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}
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camouflageDefinitions.camouflages[camo.id] = {
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id: camo.id,
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name: this.getString(camo.userString),
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tank_name: resolvedTankName,
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tank_name_full: resolvedTankNameFull,
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tank_id: tankId,
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};
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}
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@@ -13,4 +13,5 @@ message Camouflage {
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required I18nString name = 2;
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optional I18nString tank_name = 3;
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optional I18nString tank_name_full = 4;
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optional uint32 tank_id = 5;
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}
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@@ -24,6 +24,7 @@ export interface Camouflage {
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name: I18nString | undefined;
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tank_name?: I18nString | undefined;
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tank_name_full?: I18nString | undefined;
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tank_id?: number | undefined;
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}
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function createBaseCamouflageDefinitions(): CamouflageDefinitions {
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@@ -191,7 +192,7 @@ export const CamouflageDefinitions_CamouflagesEntry: MessageFns<CamouflageDefini
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};
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function createBaseCamouflage(): Camouflage {
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return { id: 0, name: undefined, tank_name: undefined, tank_name_full: undefined };
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return { id: 0, name: undefined, tank_name: undefined, tank_name_full: undefined, tank_id: 0 };
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}
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export const Camouflage: MessageFns<Camouflage> = {
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@@ -208,6 +209,9 @@ export const Camouflage: MessageFns<Camouflage> = {
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if (message.tank_name_full !== undefined) {
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I18nString.encode(message.tank_name_full, writer.uint32(34).fork()).join();
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}
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if (message.tank_id !== undefined && message.tank_id !== 0) {
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writer.uint32(40).uint32(message.tank_id);
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}
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return writer;
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},
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@@ -250,6 +254,14 @@ export const Camouflage: MessageFns<Camouflage> = {
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message.tank_name_full = I18nString.decode(reader, reader.uint32());
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continue;
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}
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case 5: {
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if (tag !== 40) {
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break;
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}
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message.tank_id = reader.uint32();
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continue;
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}
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}
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if ((tag & 7) === 4 || tag === 0) {
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break;
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@@ -265,6 +277,7 @@ export const Camouflage: MessageFns<Camouflage> = {
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name: isSet(object.name) ? I18nString.fromJSON(object.name) : undefined,
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tank_name: isSet(object.tank_name) ? I18nString.fromJSON(object.tank_name) : undefined,
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tank_name_full: isSet(object.tank_name_full) ? I18nString.fromJSON(object.tank_name_full) : undefined,
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tank_id: isSet(object.tank_id) ? globalThis.Number(object.tank_id) : 0,
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};
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},
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@@ -282,6 +295,9 @@ export const Camouflage: MessageFns<Camouflage> = {
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if (message.tank_name_full !== undefined) {
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obj.tank_name_full = I18nString.toJSON(message.tank_name_full);
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}
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if (message.tank_id !== undefined && message.tank_id !== 0) {
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obj.tank_id = Math.round(message.tank_id);
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}
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return obj;
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},
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@@ -300,6 +316,7 @@ export const Camouflage: MessageFns<Camouflage> = {
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message.tank_name_full = (object.tank_name_full !== undefined && object.tank_name_full !== null)
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? I18nString.fromPartial(object.tank_name_full)
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: undefined;
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message.tank_id = object.tank_id ?? 0;
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return message;
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},
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};
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@@ -3,5 +3,7 @@ export type CamouflagesYaml = Record<
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{
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userString?: string;
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shortUserString?: string;
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preset?: string;
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customEntities?: Record<string, { item: string }>;
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}
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>;
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+44
@@ -0,0 +1,44 @@
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import { Flex, IconButton, type FlexProps } from "@radix-ui/themes";
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import type { ComponentProps, CSSProperties } from "react";
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type SidebarIconButtonProps = ComponentProps<typeof IconButton> & {
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selected: boolean;
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src: string;
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alt: string;
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imageStyle?: CSSProperties;
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};
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export function SidebarIconGroup({ style, ...props }: FlexProps) {
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return (
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<Flex
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direction="column"
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overflow="hidden"
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style={{ borderRadius: "var(--radius-full)", ...style }}
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{...props}
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/>
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);
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}
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export function SidebarIconButton({
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selected,
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src,
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alt,
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imageStyle,
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...props
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}: SidebarIconButtonProps) {
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return (
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<IconButton
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color={selected ? undefined : "gray"}
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variant="soft"
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size={{ initial: "2", sm: "3" }}
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radius="none"
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{...props}
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>
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<img
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alt={alt}
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src={src}
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style={{ width: "50%", height: "50%", ...imageStyle }}
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/>
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</IconButton>
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);
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}
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+83
@@ -0,0 +1,83 @@
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import { alias } from "@blitzkit/core";
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import { Flex, Tooltip } from "@radix-ui/themes";
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import { uniqBy } from "lodash-es";
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import { SKIN_NUMBER } from "../../../../../../constants/skinNumber";
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import { api } from "../../../../../../core/blitzkit/api";
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import { useLocale } from "../../../../../../hooks/useLocale";
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import { Duel } from "../../../../../../stores/duel";
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import { Tankopedia } from "../../../../../../stores/tankopedia";
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import { TankopediaDisplay } from "../../../../../../stores/tankopediaPersistent/constants";
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import { SidebarIconButton } from "./SidebarIconButton";
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const camouflageDefinitions = await api.camouflageDefinitions();
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export function SkinSwitcher() {
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const tank = Duel.use((state) => state.protagonist.tank);
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const skin = Tankopedia.use((state) => state.requestedSkin);
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const requestedDisplay = Tankopedia.use((state) => state.requestedDisplay);
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const disturbed = Tankopedia.use((state) => state.disturbed);
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const { unwrap } = useLocale();
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const skins = uniqBy(
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Object.values(camouflageDefinitions.camouflages).filter(
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(camouflage) => camouflage.tank_id === tank.id,
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),
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(camouflage) => unwrap(camouflage.name!),
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);
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if (skins.length === 0) return null;
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return (
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<Flex
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direction="column"
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top="50%"
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right={
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disturbed && requestedDisplay === TankopediaDisplay.Model
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? "3"
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: "-4rem"
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}
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style={{
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position: "absolute",
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transform: "translateY(-50%)",
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transitionDuration: "200ms",
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pointerEvents: "auto",
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}}
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>
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{skins.map((camouflage, index) => {
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const name = unwrap(camouflage.name!).replace(
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"%(camo_num)",
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SKIN_NUMBER,
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);
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const top = index === 0 ? "var(--radius-full)" : "0";
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const bottom = index === skins.length - 1 ? "var(--radius-full)" : "0";
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return (
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<Tooltip key={camouflage.id} content={name} side="left">
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<SidebarIconButton
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selected={skin === camouflage.id}
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alt={name}
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src={alias("api", `/icons/camouflages/${camouflage.id}.webp`)}
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size={{ initial: "3", sm: "4" }}
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radius="full"
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style={{
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borderRadius: `${top} ${top} ${bottom} ${bottom}`,
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}}
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imageStyle={{
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width: "70%",
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height: "70%",
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borderRadius: "50%",
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}}
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onClick={() => {
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Tankopedia.mutate((draft) => {
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draft.requestedSkin =
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draft.requestedSkin === camouflage.id
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? undefined
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: camouflage.id;
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});
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}}
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/>
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</Tooltip>
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);
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})}
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</Flex>
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);
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}
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+14
-27
@@ -46,6 +46,11 @@ import { TankSearch } from "../../../../TankSearch";
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import { CustomShellButton } from "./components/CustomShellButton";
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import { DynamicArmorSwitcher } from "./components/DynamicArmorSwitcher";
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import { QuickInputs } from "./components/QuickInputs";
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import {
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SidebarIconButton,
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SidebarIconGroup,
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} from "./components/SidebarIconButton";
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import { SkinSwitcher } from "./components/SkinSwitcher";
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import { SpallLinerSwitcher } from "./components/SpallLinerSwitcher";
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import { Thicknesses } from "./components/Thicknesses";
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@@ -87,6 +92,8 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
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<Thicknesses skeleton={skeleton} thicknessRange={thicknessRange} />
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<SkinSwitcher />
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<Flex
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gap="2"
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direction="column"
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@@ -181,24 +188,13 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
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</Popover.Root>
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)}
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<Flex
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direction="column"
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style={{
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borderRadius: "var(--radius-full)",
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}}
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overflow="hidden"
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>
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<SidebarIconGroup>
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{antagonistGun.shells.map((thisShell) => (
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<IconButton
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color={
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thisShell.id === antagonistShell.id && !hasCustomShell
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? undefined
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: "gray"
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}
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variant="soft"
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<SidebarIconButton
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key={thisShell.id}
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size={{ initial: "2", sm: "3" }}
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radius="none"
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selected={thisShell.id === antagonistShell.id && !hasCustomShell}
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alt={unwrap(thisShell.name!)}
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src={alias("api", `/icons/shells/${thisShell.icon}.webp`)}
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onClick={() => {
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Duel.mutate((draft) => {
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draft.antagonist.shell = thisShell;
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@@ -208,19 +204,10 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
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draft.customShell = undefined;
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});
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}}
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>
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<img
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alt={unwrap(thisShell.name!)}
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src={alias("api", `/icons/shells/${thisShell.icon}.webp`)}
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style={{
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width: "50%",
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height: "50%",
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}}
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/>
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</IconButton>
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/>
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))}
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<CustomShellButton />
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</Flex>
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</SidebarIconGroup>
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<Flex
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direction="column"
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+18
-2
@@ -1,30 +1,46 @@
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import { UpdateIcon } from "@radix-ui/react-icons";
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import { Button, Flex, Heading } from "@radix-ui/themes";
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import { useEffect, useRef } from "react";
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import { SKIN_NUMBER } from "../../../../../../constants/skinNumber";
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import { api } from "../../../../../../core/blitzkit/api";
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import { useLocale } from "../../../../../../hooks/useLocale";
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import { Duel } from "../../../../../../stores/duel";
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import { Tankopedia } from "../../../../../../stores/tankopedia";
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import type { MaybeSkeletonComponentProps } from "../../../../../../types/maybeSkeletonComponentProps";
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import { Tracker } from "./components/Tracker";
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const camouflageDefinitions = await api.camouflageDefinitions();
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export function Title({ skeleton }: MaybeSkeletonComponentProps) {
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const { unwrap, strings } = useLocale();
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const modelRequested = Tankopedia.use((state) => state.modelRequested);
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const protagonist = Duel.use((state) => state.protagonist.tank);
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const revealed = Tankopedia.use((state) => state.revealed);
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const disturbed = Tankopedia.use((state) => state.disturbed);
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const name = unwrap(protagonist.name!);
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const hasRevealed = useRef(false);
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const skin = Tankopedia.use((state) => state.requestedSkin);
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const camouflage =
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skin === undefined ? undefined : camouflageDefinitions.camouflages[skin];
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const tankName = unwrap(protagonist.name!);
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const name = camouflage
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? `${tankName} ${unwrap(camouflage.name!).replace("%(camo_num)", SKIN_NUMBER)}`
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: tankName;
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const fontSize = revealed
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? disturbed
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? "1.5rem"
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: "2rem"
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: `min(12vh, ${75 / name.length}vw)`;
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useEffect(() => {
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if (revealed) hasRevealed.current = true;
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}, [revealed]);
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return (
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<Flex
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onPointerDown={(event) => {
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event.preventDefault();
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|
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if (!modelRequested) return;
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if (!modelRequested || hasRevealed.current) return;
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Tankopedia.mutate((draft) => {
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draft.revealed = true;
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+58
-3
@@ -18,7 +18,7 @@ import { TankopediaDisplay } from "../../../../../../stores/tankopediaPersistent
|
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const ANGLE = degToRad(15);
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const REVEAL_ANIMATION_TIME = 3;
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const TRANSITION_ANIMATION_TIME = 0.5;
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export const TRANSITION_ANIMATION_TIME = 0.5;
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const LIGHTS_COUNT = 3;
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const THETA_OFFSET = degToRad(180 - 45);
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@@ -46,11 +46,17 @@ export function Lighting({ hasPbr }: Props) {
|
||||
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const highGraphics = TankopediaPersistent.use((state) => state.highGraphics);
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const requestedDisplay = Tankopedia.use((state) => state.requestedDisplay);
|
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const revealed = Tankopedia.use((state) => state.revealed);
|
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const skinPending = Tankopedia.use(
|
||||
(state) => state.loadedSkin !== state.skin,
|
||||
);
|
||||
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const animationTime = useRef(REVEAL_ANIMATION_TIME);
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||||
const t0 = useRef(performance.now() / 1e3 - animationTime.current);
|
||||
const holding = useRef(false);
|
||||
|
||||
const isRevealing = useRef(true);
|
||||
const isFirstReveal = useRef(true);
|
||||
|
||||
const [animate, setAnimate] = useState(true);
|
||||
|
||||
@@ -71,6 +77,37 @@ export function Lighting({ hasPbr }: Props) {
|
||||
setAnimate(true);
|
||||
}, [requestedDisplay]);
|
||||
|
||||
useEffect(() => {
|
||||
if (isFirstReveal.current) {
|
||||
isFirstReveal.current = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!revealed) {
|
||||
animationTime.current = TRANSITION_ANIMATION_TIME;
|
||||
t0.current = performance.now() / 1e3;
|
||||
holding.current = true;
|
||||
} else if (holding.current) {
|
||||
animationTime.current = REVEAL_ANIMATION_TIME;
|
||||
t0.current = performance.now() / 1e3 - animationTime.current;
|
||||
holding.current = false;
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
|
||||
setAnimate(true);
|
||||
invalidate();
|
||||
}, [revealed]);
|
||||
|
||||
useEffect(() => {
|
||||
if (!skinPending) return;
|
||||
|
||||
animationTime.current = TRANSITION_ANIMATION_TIME;
|
||||
t0.current = performance.now() / 1e3;
|
||||
|
||||
setAnimate(true);
|
||||
}, [skinPending]);
|
||||
|
||||
return (
|
||||
<>
|
||||
<ContactShadows
|
||||
@@ -90,6 +127,7 @@ export function Lighting({ hasPbr }: Props) {
|
||||
hasPbr={hasPbr}
|
||||
t0={t0}
|
||||
animationTime={animationTime}
|
||||
holding={holding}
|
||||
wrapper={wrapper}
|
||||
stop={() => {
|
||||
setAnimate(false);
|
||||
@@ -145,11 +183,19 @@ interface AnimatorProps {
|
||||
|
||||
t0: RefObject<number>;
|
||||
animationTime: RefObject<number>;
|
||||
holding: RefObject<boolean>;
|
||||
wrapper: RefObject<Group | null>;
|
||||
hasPbr: boolean;
|
||||
}
|
||||
|
||||
function Animator({ stop, t0, animationTime, wrapper, hasPbr }: AnimatorProps) {
|
||||
function Animator({
|
||||
stop,
|
||||
t0,
|
||||
animationTime,
|
||||
holding,
|
||||
wrapper,
|
||||
hasPbr,
|
||||
}: AnimatorProps) {
|
||||
const requestedDisplay = Tankopedia.use((state) => state.requestedDisplay);
|
||||
const display = Tankopedia.use((state) => state.display);
|
||||
|
||||
@@ -176,7 +222,7 @@ function Animator({ stop, t0, animationTime, wrapper, hasPbr }: AnimatorProps) {
|
||||
|
||||
useFrame(({ invalidate }) => {
|
||||
const dt = performance.now() / 1e3 - t0.current;
|
||||
const x = clamp(dt / animationTime.current, 0, 2);
|
||||
const x = clamp(dt / animationTime.current, 0, holding.current ? 1 : 2);
|
||||
|
||||
if (x === 2) {
|
||||
apply(1);
|
||||
@@ -188,6 +234,9 @@ function Animator({ stop, t0, animationTime, wrapper, hasPbr }: AnimatorProps) {
|
||||
const t = (0.5 * Math.sin(Math.PI * (x + 0.5)) + 0.5) ** 2;
|
||||
|
||||
apply(t);
|
||||
|
||||
if (holding.current && x === 1) return;
|
||||
|
||||
invalidate();
|
||||
|
||||
if (x >= 1 && Tankopedia.state.display !== requestedDisplay) {
|
||||
@@ -195,6 +244,12 @@ function Animator({ stop, t0, animationTime, wrapper, hasPbr }: AnimatorProps) {
|
||||
draft.display = requestedDisplay;
|
||||
});
|
||||
}
|
||||
|
||||
if (x >= 1 && Tankopedia.state.skin !== Tankopedia.state.loadedSkin) {
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.skin = draft.loadedSkin;
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
return null;
|
||||
|
||||
+6
-4
@@ -3,10 +3,11 @@ import { useRef } from "react";
|
||||
import { Group, Mesh, MeshStandardMaterial, Vector2 } from "three";
|
||||
import { applyPitchYawLimits } from "../../../../../../core/blitz/applyPitchYawLimits";
|
||||
import { hasEquipment } from "../../../../../../core/blitzkit/hasEquipment";
|
||||
import { jsxTree } from "../../../../../../core/blitzkit/jsxTree";
|
||||
import { modelTransformEvent } from "../../../../../../core/blitzkit/modelTransform";
|
||||
import { skinTree } from "../../../../../../core/blitzkit/skinTree";
|
||||
import { controlsEnabledEvent } from "../../../../../../core/controlsEnabled";
|
||||
import { useModel } from "../../../../../../hooks/useModel";
|
||||
import { useSkin } from "../../../../../../hooks/useSkin";
|
||||
import { useTankModelDefinition } from "../../../../../../hooks/useTankModelDefinition";
|
||||
import { useTankTransform } from "../../../../../../hooks/useTankTransform";
|
||||
import { Duel } from "../../../../../../stores/duel";
|
||||
@@ -28,6 +29,7 @@ export function TankModel() {
|
||||
const gunModelDefinition = turretModelDefinition.guns[protagonist.gun.id];
|
||||
const { gltf } = useModel(protagonist.tank.id);
|
||||
const nodes = Object.values(gltf.nodes);
|
||||
const skinGltf = useSkin(protagonist.tank.id);
|
||||
|
||||
useTankTransform(track, turret, turretContainer, gunContainer);
|
||||
|
||||
@@ -92,7 +94,7 @@ export function TankModel() {
|
||||
window.removeEventListener("pointerup", handlePointerUp);
|
||||
}
|
||||
|
||||
return jsxTree(node, {
|
||||
return skinTree(node, skinGltf, {
|
||||
mesh(_, props, key) {
|
||||
return (
|
||||
<mesh
|
||||
@@ -169,7 +171,7 @@ export function TankModel() {
|
||||
window.removeEventListener("pointerup", handlePointerUp);
|
||||
}
|
||||
|
||||
return jsxTree(node, {
|
||||
return skinTree(node, skinGltf, {
|
||||
mesh(_, props, key) {
|
||||
return (
|
||||
<mesh
|
||||
@@ -250,7 +252,7 @@ export function TankModel() {
|
||||
window.removeEventListener("pointerup", handlePointerUp);
|
||||
}
|
||||
|
||||
return jsxTree(node, {
|
||||
return skinTree(node, skinGltf, {
|
||||
mesh(_, props, key) {
|
||||
return (
|
||||
<mesh
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
export const SKIN_NUMBER = "0417";
|
||||
@@ -0,0 +1,46 @@
|
||||
import type { Material, Object3D } from "three";
|
||||
import type { Skin } from "../../hooks/useSkin";
|
||||
import { jsxTree } from "./jsxTree";
|
||||
|
||||
type Mergers = Parameters<typeof jsxTree>[1];
|
||||
|
||||
export function skinTree(
|
||||
node: Object3D,
|
||||
skin: Skin | undefined,
|
||||
mergers: Mergers,
|
||||
) {
|
||||
const skinNodes = new Map(
|
||||
skin?.scene.children.map((node) => [node.name, node]),
|
||||
);
|
||||
const skinMergers: Mergers = {
|
||||
mesh(mesh, props, key) {
|
||||
const material = skin?.materials.get((mesh.material as Material).name);
|
||||
|
||||
return mergers!.mesh!(
|
||||
mesh,
|
||||
material ? { ...props, material } : props,
|
||||
key,
|
||||
);
|
||||
},
|
||||
group(object3d, props, key) {
|
||||
const skinNode = skinNodes.get(object3d.name);
|
||||
const isSwitch = object3d.userData.state !== undefined;
|
||||
const state = skin
|
||||
? skin.scene.userData.states[object3d.name]
|
||||
: object3d.userData.state;
|
||||
|
||||
return (
|
||||
<group key={key} {...props}>
|
||||
{isSwitch
|
||||
? object3d.children
|
||||
.filter((child) => child.name === state)
|
||||
.map((child) => jsxTree(child, skinMergers))
|
||||
: props.children}
|
||||
{skinNode?.children.map((child) => jsxTree(child, mergers))}
|
||||
</group>
|
||||
);
|
||||
},
|
||||
};
|
||||
|
||||
return jsxTree(node, skinMergers);
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
import { alias } from "@blitzkit/core";
|
||||
import { useEffect } from "react";
|
||||
import type { Group, Material } from "three";
|
||||
import { GLTFLoader } from "three-stdlib";
|
||||
import { TRANSITION_ANIMATION_TIME } from "../components/Tankopedia/HeroSection/components/TankSandbox/components/Lighting";
|
||||
import { Tankopedia } from "../stores/tankopedia";
|
||||
|
||||
export interface Skin {
|
||||
scene: Group;
|
||||
materials: Map<string, Material>;
|
||||
}
|
||||
|
||||
const skins = new Map<string, Promise<Skin>>();
|
||||
const loadedSkins = new Map<string, Skin>();
|
||||
|
||||
async function loadSkin(path: string) {
|
||||
const gltf = await new GLTFLoader().loadAsync(path);
|
||||
const materials: Material[] = await gltf.parser.getDependencies("material");
|
||||
const skin = {
|
||||
scene: gltf.scene,
|
||||
materials: new Map(materials.map((material) => [material.name, material])),
|
||||
};
|
||||
|
||||
loadedSkins.set(path, skin);
|
||||
|
||||
return skin;
|
||||
}
|
||||
|
||||
function skinPath(id: number, skin: number) {
|
||||
return alias("api", `/tanks/${id}/skins/${skin}.glb`);
|
||||
}
|
||||
|
||||
export function useSkin(id: number) {
|
||||
const requestedSkin = Tankopedia.use((state) => state.requestedSkin);
|
||||
const skin = Tankopedia.use((state) => state.skin);
|
||||
|
||||
useEffect(() => {
|
||||
const path =
|
||||
requestedSkin === undefined ? undefined : skinPath(id, requestedSkin);
|
||||
let settled = false;
|
||||
|
||||
if (path === undefined || loadedSkins.has(path)) {
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.loadedSkin = requestedSkin;
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.revealed = false;
|
||||
});
|
||||
|
||||
if (!skins.has(path)) skins.set(path, loadSkin(path));
|
||||
|
||||
Promise.all([
|
||||
skins.get(path),
|
||||
new Promise((resolve) =>
|
||||
setTimeout(resolve, TRANSITION_ANIMATION_TIME * 1e3),
|
||||
),
|
||||
]).then(() => {
|
||||
if (settled) return;
|
||||
|
||||
settled = true;
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.loadedSkin = requestedSkin;
|
||||
draft.skin = requestedSkin;
|
||||
draft.revealed = true;
|
||||
});
|
||||
});
|
||||
|
||||
return () => {
|
||||
if (settled) return;
|
||||
|
||||
settled = true;
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.revealed = true;
|
||||
});
|
||||
};
|
||||
}, [id, requestedSkin]);
|
||||
|
||||
return skin === undefined ? undefined : loadedSkins.get(skinPath(id, skin));
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
import type { CamouflagesXml } from "@blitzkit/core";
|
||||
import type { APIContext, GetStaticPathsItem } from "astro";
|
||||
import sharp from "sharp";
|
||||
import { extractPackedIcon } from "../../../../core/blitz/extractPackedIcon";
|
||||
import { parsePackedSpriteRect } from "../../../../core/blitz/parsePackedSpriteRect";
|
||||
import { api } from "../../../../core/blitzkit/api";
|
||||
import { mixStaticPaths } from "../../../../core/blitzkit/mixStaticPaths";
|
||||
import { vfs } from "../../../../core/blitzkit/vfs";
|
||||
import { getStaticPaths as _getStaticPaths } from "../../_index";
|
||||
|
||||
export const getStaticPaths = mixStaticPaths(_getStaticPaths, async () => {
|
||||
const camouflageDefinitions = await api.camouflageDefinitions();
|
||||
const camouflagesXml = await vfs.xml<{ root: CamouflagesXml }>(
|
||||
"Data/XML/item_defs/vehicles/common/camouflages.xml",
|
||||
);
|
||||
const icons = new Map(
|
||||
Object.values(camouflagesXml.root.camouflages).map((camouflage) => [
|
||||
camouflage.id,
|
||||
camouflage.icon,
|
||||
]),
|
||||
);
|
||||
const paths: GetStaticPathsItem[] = [];
|
||||
|
||||
for (const camouflage of Object.values(camouflageDefinitions.camouflages)) {
|
||||
const icon = icons.get(camouflage.id);
|
||||
|
||||
if (camouflage.tank_id === undefined || !icon) continue;
|
||||
|
||||
paths.push({
|
||||
params: { id: camouflage.id },
|
||||
props: {
|
||||
path: icon.replace("~res:/", "Data/").replace(/\.txt$/, ""),
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
return paths;
|
||||
});
|
||||
|
||||
export async function GET({ props }: APIContext<{ path: string }>) {
|
||||
const path = (await vfs.resolve(`${props.path}@2x.packed.webp`))
|
||||
? `${props.path}@2x.packed.webp`
|
||||
: `${props.path}.packed.webp`;
|
||||
const packed = await vfs.file(path);
|
||||
const texture = sharp(packed);
|
||||
const sizes = parsePackedSpriteRect(packed);
|
||||
const image = sizes
|
||||
? sharp(await extractPackedIcon(texture, sizes))
|
||||
: texture;
|
||||
const bytes = await image.webp().toBuffer();
|
||||
|
||||
return new Response(new Uint8Array(bytes));
|
||||
}
|
||||
@@ -17,7 +17,7 @@ import { Document, Material, Node, NodeIO, Scene } from "@gltf-transform/core";
|
||||
import { ALL_EXTENSIONS } from "@gltf-transform/extensions";
|
||||
import { dedup, prune } from "@gltf-transform/functions";
|
||||
import type { APIContext } from "astro";
|
||||
import { times } from "lodash-es";
|
||||
import { isEqual, times } from "lodash-es";
|
||||
import { dirname } from "path";
|
||||
import sharp from "sharp";
|
||||
import { vfs } from "../../../../core/blitzkit/vfs";
|
||||
@@ -69,7 +69,11 @@ const omitMeshNames = {
|
||||
end: ["_POINT"],
|
||||
};
|
||||
|
||||
async function extractModel(vfs: AbstractVFS, path: string) {
|
||||
export async function extractModel(
|
||||
vfs: AbstractVFS,
|
||||
path: string,
|
||||
isPart = false,
|
||||
) {
|
||||
const sc2Path = `Data/3d/${path}.sc2`;
|
||||
const scgPath = `Data/3d/${path}.scg`;
|
||||
const sc2 = new Sc2ReadStream(
|
||||
@@ -81,6 +85,153 @@ async function extractModel(vfs: AbstractVFS, path: string) {
|
||||
const document = new Document();
|
||||
const scene = document.createScene();
|
||||
const buffer = document.createBuffer();
|
||||
const materials = await extractMaterials(document, sc2, path);
|
||||
|
||||
parseHierarchies<Scene | Node>(
|
||||
sc2["#hierarchy"],
|
||||
scene,
|
||||
(hierarchy, components, parent) => {
|
||||
if (
|
||||
omitMeshNames.start.some((omit) => hierarchy.name.startsWith(omit)) ||
|
||||
omitMeshNames.end.some((omit) => hierarchy.name.endsWith(omit))
|
||||
)
|
||||
return;
|
||||
|
||||
const node = document.createNode(hierarchy.name);
|
||||
|
||||
components.forEach((component) => {
|
||||
switch (component["comp.typename"]) {
|
||||
case "LodComponent":
|
||||
// found and used later by transform component
|
||||
// TODO: lod component always shows up before transform component; cache it before parsing transform
|
||||
break;
|
||||
|
||||
case "TransformComponent": {
|
||||
const localTranslation = component["tc.localTranslation"];
|
||||
// The game resets top-level node translation to [0, 0, 0] on load.
|
||||
// Child nodes and customization parts must keep their authored
|
||||
// local offsets.
|
||||
node.setTranslation(
|
||||
parent instanceof Scene && !isPart ? [0, 0, 0] : localTranslation,
|
||||
);
|
||||
node.setRotation(component["tc.localRotation"]);
|
||||
node.setScale(component["tc.localScale"]);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case "StateSwitcherComponent":
|
||||
node.setExtras({
|
||||
state: component[`ssc.state${component["ssc.activeState"]}`],
|
||||
});
|
||||
break;
|
||||
|
||||
case "RenderComponent": {
|
||||
const renderObject = component["rc.renderObj"];
|
||||
|
||||
times(renderObject["ro.batchCount"], (batchIndex): void => {
|
||||
const lodIndex = renderObject[`rb${batchIndex}.lodIndex`];
|
||||
|
||||
if (lodIndex !== 0) return;
|
||||
|
||||
const batchKey = batchIndex.toString().padStart(4, "0");
|
||||
const batch = renderObject["ro.batches"][batchKey];
|
||||
const material = materials.get(batch["rb.nmatname"]);
|
||||
const polygonGroup = scg.get(batch["rb.datasource"]);
|
||||
|
||||
if (!(material instanceof Material)) {
|
||||
// probably shadow material
|
||||
return;
|
||||
}
|
||||
if (polygonGroup === undefined) {
|
||||
throw new Error(
|
||||
`Missing polygon group ${batch["rb.datasource"]}`,
|
||||
);
|
||||
}
|
||||
|
||||
const lodNode = document.createNode(batchKey);
|
||||
const indicesAccessor = document
|
||||
.createAccessor()
|
||||
.setType("SCALAR")
|
||||
.setArray(new Uint16Array(polygonGroup.indices))
|
||||
.setBuffer(buffer);
|
||||
const primitive = document
|
||||
.createPrimitive()
|
||||
.setIndices(indicesAccessor)
|
||||
.setMaterial(material)
|
||||
.setName(batchKey);
|
||||
|
||||
const attributes = new Map<VertexAttribute, number[][]>();
|
||||
|
||||
polygonGroup.vertices.forEach((vertex) => {
|
||||
vertex.forEach(({ attribute, value }) => {
|
||||
if (!attributes.has(attribute)) {
|
||||
attributes.set(attribute, []);
|
||||
}
|
||||
|
||||
attributes.get(attribute)!.push(value);
|
||||
});
|
||||
});
|
||||
|
||||
attributes.forEach((value, attribute) => {
|
||||
const name = vertexAttributeGLTFName[attribute];
|
||||
|
||||
if (
|
||||
name === undefined ||
|
||||
primitive.getAttribute(name) !== null
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
const vertexSize = vertexAttributeGltfVectorSizes[attribute];
|
||||
const attributeAccessor = document
|
||||
.createAccessor(name)
|
||||
.setType(vertexSize === 1 ? "SCALAR" : `VEC${vertexSize}`)
|
||||
.setArray(new Float32Array(value.flat()))
|
||||
.setBuffer(buffer);
|
||||
|
||||
primitive.setAttribute(name, attributeAccessor);
|
||||
});
|
||||
|
||||
const mesh = document
|
||||
.createMesh(batch["##name"])
|
||||
.addPrimitive(primitive);
|
||||
lodNode.setMesh(mesh);
|
||||
node.addChild(lodNode);
|
||||
});
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
default: {
|
||||
if (ERROR_ON_UNKNOWN_COMPONENT) {
|
||||
throw new Error(
|
||||
`Unhandled component type: ${component["comp.typename"]}`,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
parent.addChild(node);
|
||||
|
||||
return node;
|
||||
},
|
||||
);
|
||||
|
||||
scene.addChild(document.createNode("test"));
|
||||
|
||||
await document.transform(prune({ keepAttributes: true }), dedup());
|
||||
|
||||
return document;
|
||||
}
|
||||
|
||||
export async function extractMaterials(
|
||||
document: Document,
|
||||
sc2: ReturnType<Sc2ReadStream["sc2"]>,
|
||||
path: string,
|
||||
config?: string,
|
||||
) {
|
||||
const materials = new Map<bigint, Material | bigint | undefined>();
|
||||
|
||||
for (const node of sc2["#dataNodes"]) {
|
||||
@@ -95,15 +246,32 @@ async function extractModel(vfs: AbstractVFS, path: string) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const material = document.createMaterial(node.materialName);
|
||||
let textures: Textures | undefined = undefined;
|
||||
|
||||
if (node.textures) {
|
||||
if (config !== undefined) {
|
||||
if (typeof node.configCount !== "number") continue;
|
||||
|
||||
const archive = times(
|
||||
node.configCount,
|
||||
(index) => node[`configArchive_${index}`],
|
||||
).find((archive) => archive.configName === config);
|
||||
|
||||
if (
|
||||
!archive ||
|
||||
isEqual(archive.textures, node.configArchive_0.textures)
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
|
||||
textures = archive.textures;
|
||||
} else if (node.textures) {
|
||||
textures = node.textures;
|
||||
} else if (typeof node.configCount === "number") {
|
||||
textures = node.configArchive_0.textures;
|
||||
}
|
||||
|
||||
const material = document.createMaterial(node.materialName);
|
||||
|
||||
if (textures) {
|
||||
const baseColor = await readBaseColor(
|
||||
`Data/3d/${dirname(path)}/${textures.baseColorMap ?? textures.albedo}`,
|
||||
@@ -240,136 +408,7 @@ async function extractModel(vfs: AbstractVFS, path: string) {
|
||||
materials.set(id, resolvedMaterial);
|
||||
});
|
||||
|
||||
parseHierarchies<Scene | Node>(
|
||||
sc2["#hierarchy"],
|
||||
scene,
|
||||
(hierarchy, components, parent) => {
|
||||
if (
|
||||
omitMeshNames.start.some((omit) => hierarchy.name.startsWith(omit)) ||
|
||||
omitMeshNames.end.some((omit) => hierarchy.name.endsWith(omit))
|
||||
)
|
||||
return;
|
||||
|
||||
const node = document.createNode(hierarchy.name);
|
||||
|
||||
components.forEach((component) => {
|
||||
switch (component["comp.typename"]) {
|
||||
case "LodComponent":
|
||||
// found and used later by transform component
|
||||
// TODO: lod component always shows up before transform component; cache it before parsing transform
|
||||
break;
|
||||
|
||||
case "TransformComponent": {
|
||||
const localTranslation = component["tc.localTranslation"];
|
||||
// The game resets top-level node translation to [0, 0, 0] on load.
|
||||
// Child nodes must keep their authored local offsets.
|
||||
node.setTranslation(
|
||||
parent instanceof Scene ? [0, 0, 0] : localTranslation,
|
||||
);
|
||||
node.setRotation(component["tc.localRotation"]);
|
||||
node.setScale(component["tc.localScale"]);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case "RenderComponent": {
|
||||
const renderObject = component["rc.renderObj"];
|
||||
|
||||
times(renderObject["ro.batchCount"], (batchIndex): void => {
|
||||
const lodIndex = renderObject[`rb${batchIndex}.lodIndex`];
|
||||
|
||||
if (lodIndex !== 0) return;
|
||||
|
||||
const batchKey = batchIndex.toString().padStart(4, "0");
|
||||
const batch = renderObject["ro.batches"][batchKey];
|
||||
const material = materials.get(batch["rb.nmatname"]);
|
||||
const polygonGroup = scg.get(batch["rb.datasource"]);
|
||||
|
||||
if (!(material instanceof Material)) {
|
||||
// probably shadow material
|
||||
return;
|
||||
}
|
||||
if (polygonGroup === undefined) {
|
||||
throw new Error(
|
||||
`Missing polygon group ${batch["rb.datasource"]}`,
|
||||
);
|
||||
}
|
||||
|
||||
const lodNode = document.createNode(batchKey);
|
||||
const indicesAccessor = document
|
||||
.createAccessor()
|
||||
.setType("SCALAR")
|
||||
.setArray(new Uint16Array(polygonGroup.indices))
|
||||
.setBuffer(buffer);
|
||||
const primitive = document
|
||||
.createPrimitive()
|
||||
.setIndices(indicesAccessor)
|
||||
.setMaterial(material)
|
||||
.setName(batchKey);
|
||||
|
||||
const attributes = new Map<VertexAttribute, number[][]>();
|
||||
|
||||
polygonGroup.vertices.forEach((vertex) => {
|
||||
vertex.forEach(({ attribute, value }) => {
|
||||
if (!attributes.has(attribute)) {
|
||||
attributes.set(attribute, []);
|
||||
}
|
||||
|
||||
attributes.get(attribute)!.push(value);
|
||||
});
|
||||
});
|
||||
|
||||
attributes.forEach((value, attribute) => {
|
||||
const name = vertexAttributeGLTFName[attribute];
|
||||
|
||||
if (
|
||||
name === undefined ||
|
||||
primitive.getAttribute(name) !== null
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
const vertexSize = vertexAttributeGltfVectorSizes[attribute];
|
||||
const attributeAccessor = document
|
||||
.createAccessor(name)
|
||||
.setType(vertexSize === 1 ? "SCALAR" : `VEC${vertexSize}`)
|
||||
.setArray(new Float32Array(value.flat()))
|
||||
.setBuffer(buffer);
|
||||
|
||||
primitive.setAttribute(name, attributeAccessor);
|
||||
});
|
||||
|
||||
const mesh = document
|
||||
.createMesh(batch["##name"])
|
||||
.addPrimitive(primitive);
|
||||
lodNode.setMesh(mesh);
|
||||
node.addChild(lodNode);
|
||||
});
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
default: {
|
||||
if (ERROR_ON_UNKNOWN_COMPONENT) {
|
||||
throw new Error(
|
||||
`Unhandled component type: ${component["comp.typename"]}`,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
parent.addChild(node);
|
||||
|
||||
return node;
|
||||
},
|
||||
);
|
||||
|
||||
scene.addChild(document.createNode("test"));
|
||||
|
||||
await document.transform(prune({ keepAttributes: true }), dedup());
|
||||
|
||||
return document;
|
||||
return materials;
|
||||
}
|
||||
|
||||
async function readBaseColor(path: string) {
|
||||
|
||||
@@ -0,0 +1,234 @@
|
||||
import {
|
||||
parseHierarchies,
|
||||
Sc2ReadStream,
|
||||
type CamouflagesXml,
|
||||
type CamouflagesYaml,
|
||||
type TankParameters,
|
||||
} from "@blitzkit/core";
|
||||
import {
|
||||
Document,
|
||||
Node,
|
||||
NodeIO,
|
||||
PropertyType,
|
||||
Scene,
|
||||
} from "@gltf-transform/core";
|
||||
import { ALL_EXTENSIONS } from "@gltf-transform/extensions";
|
||||
import { dedup, mergeDocuments, unpartition } from "@gltf-transform/functions";
|
||||
import type { APIContext } from "astro";
|
||||
import type { Vector3Tuple, Vector4Tuple } from "three";
|
||||
import { SKIN_NUMBER } from "../../../../../constants/skinNumber";
|
||||
import { api } from "../../../../../core/blitzkit/api";
|
||||
import { mixStaticPaths } from "../../../../../core/blitzkit/mixStaticPaths";
|
||||
import { vfs } from "../../../../../core/blitzkit/vfs";
|
||||
import { getStaticPaths as _getStaticPaths } from "../../../_index";
|
||||
import { extractMaterials, extractModel } from "../model.glb";
|
||||
|
||||
const SKIN_NUMBER_SLOTS = 5;
|
||||
const DIGIT_COLUMNS = 5;
|
||||
const DIGIT_ROWS = 2;
|
||||
|
||||
export const getStaticPaths = mixStaticPaths(_getStaticPaths, async () => {
|
||||
const camouflages = await api.camouflageDefinitions();
|
||||
|
||||
return Object.values(camouflages.camouflages)
|
||||
.filter((camouflage) => camouflage.tank_id)
|
||||
.map((camouflage) => ({
|
||||
params: { id: camouflage.tank_id!, skin: camouflage.id },
|
||||
props: { skin: camouflage.id },
|
||||
}));
|
||||
});
|
||||
|
||||
const camouflagesXml = await vfs.xml<{ root: CamouflagesXml }>(
|
||||
"Data/XML/item_defs/vehicles/common/camouflages.xml",
|
||||
);
|
||||
const camouflagesYaml = await vfs.yaml<CamouflagesYaml>(
|
||||
"Data/camouflages.yaml",
|
||||
);
|
||||
const customization = await vfs.yaml<
|
||||
Record<string, { Name: string; Path: string }>
|
||||
>("Data/3d/Customization.yaml");
|
||||
|
||||
export async function GET({ props }: APIContext<{ skin: number }>) {
|
||||
const nodeIO = new NodeIO().registerExtensions(ALL_EXTENSIONS);
|
||||
|
||||
const items = new Map(
|
||||
Object.values(customization).map(({ Name, Path }) => [
|
||||
Name,
|
||||
Path.replace("~res:/3d/", "").replace(/\.sc2$/, ""),
|
||||
]),
|
||||
);
|
||||
const key = Object.keys(camouflagesXml.root.camouflages).find(
|
||||
(key) => camouflagesXml.root.camouflages[key].id === props.skin,
|
||||
)!;
|
||||
const include = camouflagesXml.root.camouflages[key].vehicleFilter.include;
|
||||
const [nation, tankKey] = (
|
||||
include as { vehicle: { name: string } }
|
||||
).vehicle.name.split(":");
|
||||
const { preset, customEntities } = camouflagesYaml[key];
|
||||
const skinNumber = Number(preset?.match(/(\d+)$/)?.[1] ?? 1);
|
||||
const parameters = await vfs.yaml<TankParameters>(
|
||||
`Data/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
|
||||
);
|
||||
const basePath = parameters.resourcesPath.blitzModelPath.replace(
|
||||
/\.sc2$/,
|
||||
"",
|
||||
);
|
||||
const sc2 = new Sc2ReadStream(
|
||||
(await vfs.file(`Data/3d/${basePath}.sc2`)).buffer as ArrayBuffer,
|
||||
).sc2();
|
||||
const slots: Record<
|
||||
string,
|
||||
{
|
||||
target: string;
|
||||
position: Vector3Tuple;
|
||||
rotation: Vector4Tuple;
|
||||
scale: Vector3Tuple;
|
||||
}
|
||||
> = {};
|
||||
const states: Record<string, string | null> = {};
|
||||
|
||||
parseHierarchies(sc2["#hierarchy"], null, (hierarchy, components) => {
|
||||
for (const component of components) {
|
||||
if (component["comp.typename"] === "NewSlotComponent") {
|
||||
for (const slot of Object.values(component.slots)) {
|
||||
slots[slot.name] = {
|
||||
target: hierarchy.name,
|
||||
position: slot.transform.position,
|
||||
rotation: slot.transform.rotation,
|
||||
scale: slot.transform.scale,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
if (component["comp.typename"] === "SlotComponent") {
|
||||
slots[component["sc.slotName"]] = {
|
||||
target: hierarchy.name,
|
||||
position: component["sc.attachmentTranslation"] as Vector3Tuple,
|
||||
rotation: component["sc.attachmentRotation"] as Vector4Tuple,
|
||||
scale: component["sc.attachmentScale"] as Vector3Tuple,
|
||||
};
|
||||
}
|
||||
|
||||
if (component["comp.typename"] !== "StateSwitcherComponent") continue;
|
||||
|
||||
const active = component[`ssc.state${component["ssc.activeState"]}`];
|
||||
// camos without their own variant keep the default piece, but groups
|
||||
// of elements to hide stay hidden
|
||||
let state: string | null =
|
||||
active && !/skin\d*/.test(active) && !active.includes("hide")
|
||||
? active
|
||||
: null;
|
||||
|
||||
for (let index = 0; index < component["ssc.statesCount"]; index++) {
|
||||
const name = component[`ssc.state${index}`];
|
||||
const match = name.match(/skin(\d*)/);
|
||||
|
||||
if (
|
||||
match &&
|
||||
!name.includes("hide") &&
|
||||
Number(match[1] || 1) === skinNumber
|
||||
) {
|
||||
state = name;
|
||||
}
|
||||
}
|
||||
|
||||
states[hierarchy.name] = state;
|
||||
}
|
||||
|
||||
return null;
|
||||
});
|
||||
|
||||
const document = new Document();
|
||||
const scene = document.createScene().setExtras({ states });
|
||||
const targets = new Map<string, Node>();
|
||||
|
||||
document.createBuffer();
|
||||
|
||||
if (preset) await extractMaterials(document, sc2, basePath, preset);
|
||||
|
||||
for (const name in customEntities) {
|
||||
const slot = slots[name];
|
||||
const path = items.get(customEntities[name].item);
|
||||
|
||||
if (
|
||||
!slot ||
|
||||
!path ||
|
||||
!(await vfs.resolve(`Data/3d/${path}.sc2`)) ||
|
||||
!(await vfs.resolve(`Data/3d/${path}.scg`))
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const part = await extractModel(vfs, path, true);
|
||||
const map = mergeDocuments(document, part);
|
||||
const partScene = map.get(part.getRoot().listScenes()[0]) as Scene;
|
||||
const node = document
|
||||
.createNode(name)
|
||||
.setTranslation(slot.position)
|
||||
.setRotation(slot.rotation)
|
||||
.setScale(slot.scale);
|
||||
let target = targets.get(slot.target);
|
||||
|
||||
if (!target) {
|
||||
target = document.createNode(slot.target);
|
||||
targets.set(slot.target, target);
|
||||
scene.addChild(target);
|
||||
}
|
||||
|
||||
for (const child of partScene.listChildren()) {
|
||||
node.addChild(child as Node);
|
||||
}
|
||||
|
||||
partScene.dispose();
|
||||
target.addChild(node);
|
||||
}
|
||||
|
||||
applySkinNumber(document, SKIN_NUMBER);
|
||||
|
||||
await document.transform(
|
||||
dedup({ propertyTypes: [PropertyType.ACCESSOR, PropertyType.TEXTURE] }),
|
||||
unpartition(),
|
||||
);
|
||||
|
||||
return new Response(await nodeIO.writeBinary(document));
|
||||
}
|
||||
|
||||
function applySkinNumber(document: Document, number: string) {
|
||||
const start = Math.ceil((SKIN_NUMBER_SLOTS - number.length) / 2) + 1;
|
||||
|
||||
for (const node of document.getRoot().listNodes()) {
|
||||
const match = node.getName().match(/_number_\d+_(\d+)$/);
|
||||
|
||||
if (!match) continue;
|
||||
|
||||
const digit = number[Number(match[1]) - start];
|
||||
|
||||
if (digit === undefined) {
|
||||
node.dispose();
|
||||
continue;
|
||||
}
|
||||
|
||||
const cell = (Number(digit) + 9) % 10;
|
||||
const column = cell % DIGIT_COLUMNS;
|
||||
const row = Math.floor(cell / DIGIT_COLUMNS);
|
||||
|
||||
node.traverse((child) => {
|
||||
for (const primitive of child.getMesh()?.listPrimitives() ?? []) {
|
||||
const uvs = primitive.getAttribute("TEXCOORD_0")?.clone();
|
||||
|
||||
if (!uvs) continue;
|
||||
|
||||
for (let index = 0; index < uvs.getCount(); index++) {
|
||||
const [u, v] = uvs.getElement(index, [0, 0]) as [number, number];
|
||||
|
||||
uvs.setElement(index, [
|
||||
(column + u) / DIGIT_COLUMNS,
|
||||
(row + v) / DIGIT_ROWS,
|
||||
]);
|
||||
}
|
||||
|
||||
primitive.setAttribute("TEXCOORD_0", uvs);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -103,6 +103,9 @@ interface Tankopedia {
|
||||
);
|
||||
xpMultiplier: (typeof XP_MULTIPLIERS)[number];
|
||||
customShell?: ShellDefinition;
|
||||
requestedSkin?: number;
|
||||
loadedSkin?: number;
|
||||
skin?: number;
|
||||
requestedDisplay: TankopediaDisplay;
|
||||
display: TankopediaDisplay;
|
||||
statSearch?: string;
|
||||
|
||||
Reference in new issue
Block a user