haha characteristics render!

This commit is contained in:
tresabhi committed 2026-10-01 15:52:14 -05:00
1 parent bd42cb44e4
commit af85fb74cb
10 files changed
+114 -38

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@@ -23,7 +23,7 @@ export function TankopediaCharacteristics({
<div className={styles.characteristics}>
{characteristicsGroups.map((group) => {
const items = group.order.filter(
(item) => "name" in item && item.name in characteristics,
(item) => "name" in item && characteristics.has(item.name),
).length;
const shouldRender = items > 0;
@@ -51,7 +51,7 @@ function Group({ group, characteristics }: GroupProps) {
const strings = useStrings();
const toys = group.order.filter((item) => "toy" in item).length;
const items = group.order.filter(
(item) => "name" in item && characteristics[item.name] !== null,
(item) => "name" in item && characteristics.has(item.name),
).length;
const groupSpan = `calc(${toys} * var(--group-span) + ${items} + 2)`;
const contentSpan = `calc(${toys} * var(--group-span) + ${items})`;
@@ -88,8 +88,8 @@ function Group({ group, characteristics }: GroupProps) {
{group.order.map((item) => (
<>
{"toy" in item && <Toy {...item} />}
{"name" in item && characteristics[item.name] !== null && (
<Item config={item} value={characteristics[item.name]!} />
{"name" in item && characteristics.get(item.name) && (
<Item config={item} value={characteristics.get(item.name)!} />
)}
</>
))}
@@ -26,12 +26,12 @@ export const characteristics = {
damage: {
type: CharacteristicType.Number,
compute({ characteristic, gun, shell, equalizer, assault_distance }) {
compute({ characteristic, gun, shell, environment }) {
let coefficient = 1;
if (gun.assault_ranges && gun.assault_ranges.types.includes(shell.type)) {
const match = gun.assault_ranges.ranges.find(
({ distance }) => distance >= assault_distance,
({ distance }) => distance >= environment.assault_distance,
);
if (match !== undefined) {
@@ -39,7 +39,7 @@ export const characteristics = {
}
}
coefficient *= equalizer.damage;
// coefficient *= equalizer.damage;
return coefficient * shell.armor_damage;
},
@@ -0,0 +1,72 @@
import { api } from "../api/dynamic";
import { characteristics } from "../config/characteristics";
import { Tankopedia, type TankEnvironment } from "../stores/tankopedia";
import type { TankState } from "../tankopedia/tankState";
import type {
CharacteristicContext,
CharacteristicName,
ComputedCharacteristics,
} from "../types/characteristics";
import type { DuelSide } from "./useEquipment";
const tanks = await api.tanks();
export function useCharacteristics(side: DuelSide) {
const state = Tankopedia.use((state) => state[side]);
const environment = Tankopedia.use((state) => state.environment);
return computeCharacteristics(state, environment);
}
export function computeCharacteristics(
state: TankState,
environment: TankEnvironment,
) {
const computed: ComputedCharacteristics = new Map();
const tank = tanks.tanks[state.tank];
const engine = tank.engines.find((engine) => engine.id === state.engine)!;
const track = tank.tracks.find((track) => track.id === state.track)!;
const turret = tank.turrets.find((turret) => turret.id === state.turret)!;
const gun = turret.guns.find((gun) => gun.id === state.gun)!;
const shell = gun.shells.find((shell) => shell.id === state.shell)!;
function characteristic(name: CharacteristicName) {
if (!computed.has(name)) {
throw new Error(`Characteristic ${name} not computed yet`);
}
return computed.get(name)!;
}
const context = {
state,
environment,
tank,
engine,
track,
turret,
gun,
shell,
characteristic,
} satisfies CharacteristicContext;
for (const name in characteristics) {
const characteristic = characteristics[name as CharacteristicName];
let shouldRender = true;
if ("should_render" in characteristic) {
shouldRender = characteristic.should_render(context);
}
if (!shouldRender) continue;
const value = characteristic.compute(context);
computed.set(name as CharacteristicName, value);
}
return computed;
}
@@ -43,14 +43,14 @@ const { accent, locale } = Astro.props;
color: var(--gray-12);
font-family: var(--font-family-regular);
.app {
main {
display: flex;
flex: 1;
flex-direction: column;
background-color: var(--gray-1);
padding: var(--space-4);
/* padding: var(--space-4); */
gap: var(--space-6);
}
}
@@ -75,9 +75,9 @@ const { accent, locale } = Astro.props;
<body>
<slot name="pre-app" />
<div class="app">
<main>
<slot />
</div>
</main>
<!-- <Footer {locale} /> -->
</body>
@@ -8,8 +8,8 @@ import { defaultEqualizer } from "../../../../../config/equalizer";
import { withErrorWrapper } from "../../../../../hocs/withErrorWrapper";
import { withLocale } from "../../../../../hocs/withLocale";
import { useAwait } from "../../../../../hooks/useAwait";
import { useCharacteristics } from "../../../../../hooks/useCharacteristics";
import { Tankopedia } from "../../../../../stores/tankopedia";
import { computeCharacteristics } from "../../../../../tankopedia/computeCharacteristics";
import type { MaybeSkeletonComponentProps } from "../../../../../types/maybeSkeletonComponentProps";
import styles from "./_index.module.css";
@@ -26,14 +26,10 @@ export const Page = withErrorWrapper(
Tankopedia.useInitialization(protagonistTank);
const protagonist = Tankopedia.use((state) => state.protagonist);
// const protagonistEquipment = useEquipment("protagonist", protagonistTank.tank!);
const equalize = Tankopedia.use((state) => state.environment.equalize);
const characteristics = useMemo(
() => computeCharacteristics(),
[protagonist],
);
const characteristics = useCharacteristics("protagonist");
const equalize = Tankopedia.use((state) => state.equalize);
const thicknessRange = useMemo(() => {
const entries = Object.values(tanks.tanks);
const filtered = entries.filter(
+7 -3
View File
@@ -75,14 +75,18 @@ export enum TankopediaRelativeAgainst {
All,
}
export interface TankEnvironment {
equalize: boolean;
assault_distance: number;
}
interface Tankopedia {
disturbed: boolean;
revealed: boolean;
protagonist: TankState;
antagonist: TankState;
equalize: boolean;
environment: TankEnvironment;
shot?: Shot;
skills: Record<string, number>;
@@ -121,7 +125,7 @@ export const Tankopedia = new Soapstone<Tankopedia, [TankDefinition]>(
antagonist: createTankState(tank),
model: models.models[tank.id],
equalize: false,
environment: { equalize: false, assault_distance: 0 },
relativeAgainst: TankopediaRelativeAgainst.Class,
editStatic: false,
@@ -1,7 +0,0 @@
import type { ComputedCharacteristics } from "../types/characteristics";
export function computeCharacteristics() {
const characteristics: Partial<ComputedCharacteristics> = {};
return characteristics as ComputedCharacteristics;
}
@@ -27,7 +27,10 @@ export function createTankState(tank: TankDefinition) {
shell: gun.shells[0].id,
track: tank.tracks.at(-1)!.id,
assault_distance: (gun.assault_ranges?.ranges[0].distance ?? 0) / 2,
environment: {
assault_distance: (gun.assault_ranges?.ranges[0].distance ?? 0) / 2,
},
speed: 0,
equipment: {},
@@ -9,7 +9,6 @@ export interface TankState {
shell: number;
track: number;
assault_distance: number;
speed: number;
equipment: Record<number, number>;
+17 -8
View File
@@ -1,11 +1,16 @@
import type { Strings } from "@blitzkit/i18n";
import type {
Equalizer,
EngineDefinition,
GunDefinition,
ShellDefinition,
TankDefinition,
TrackDefinition,
TurretDefinition,
} from "@blitzkit/protos";
import type { ReactNode } from "react";
import { characteristics } from "../config/characteristics";
import type { TankEnvironment } from "../stores/tankopedia";
import type { TankState } from "../tankopedia/tankState";
export type Characteristic = {
should_render?(context: CharacteristicContext): boolean;
@@ -20,14 +25,17 @@ export type Characteristic = {
}
);
interface CharacteristicContext {
export interface CharacteristicContext {
state: TankState;
environment: TankEnvironment;
tank: TankDefinition;
engine: EngineDefinition;
track: TrackDefinition;
turret: TurretDefinition;
gun: GunDefinition;
shell: ShellDefinition;
equalizer: Equalizer;
assault_distance: number;
characteristic(
name: CharacteristicName,
): ReturnType<Characteristic["compute"]>;
@@ -41,8 +49,9 @@ export enum CharacteristicType {
export type CharacteristicName = keyof typeof characteristics;
export type CharacteristicReturnType = ReturnType<Characteristic["compute"]>;
export type ComputedCharacteristics = Partial<
Record<CharacteristicName, CharacteristicReturnType>
export type ComputedCharacteristics = Map<
CharacteristicName,
CharacteristicReturnType
>;
export interface CharacteristicRenderConfig {