discover servers

This commit is contained in:
tresabhi committed 2026-06-24 20:21:05 -05:00
1 parent c292ddcd6a
commit b285e9f1d0
7 files changed
+59 -348

No files matched your search

+20 -2
View File
@@ -1,4 +1,5 @@
using System.Text.Json;
using System.Text;
using System.Text.Json;
using System.Text.RegularExpressions;
using BlitzKit.Game.Models;
using CUE4Parse_Conversion;
@@ -40,7 +41,24 @@ public partial class GameInterface
}
readonly Dictionary<string, (int, string)> texturePaths = [];
readonly string textureCache = "../../temp/textures.json";
readonly string textureCache = $"{temp}textures.json";
[GeneratedRegex(@"\+ClientDiscoveryBindingSources\s*=\s*\(Type=\w+,URL=""(.+)""\)")]
private static partial Regex DiscoveryRegex();
public string[] DiscoveryUrls()
{
if (provider.TryGetGameFile("Blitz/Config/DefaultEngine.ini", out var file))
{
var bytes = file.Read();
var content = Encoding.UTF8.GetString(bytes);
var matches = DiscoveryRegex().Matches(content);
return [.. matches.Select(match => match.Groups[1].Value)];
}
throw new FileNotFoundException("Engine config not found");
}
public void DiscoverTextures(string[] tankTags)
{
+16 -9
View File
@@ -1,9 +1,6 @@
import { assertSecret } from "@blitzkit/core";
import { GameInterface } from "@blitzkit/game";
const urls = [
//
];
interface Bindings {
bindings: Binding[];
forbidden: string[];
@@ -52,12 +49,22 @@ interface Server {
addr_dsapp?: string;
}
const game = new GameInterface();
const game = new GameInterface(
assertSecret(import.meta.env.PUBLIC_WOTB_CLIENT),
assertSecret(import.meta.env.WOTB_USMAP),
assertSecret(import.meta.env.TEMP),
Number(assertSecret(import.meta.env.TEXTURE_CHUNKS)),
);
urls.forEach(async (url) => {
const bindings = await fetch(url).then(
(response) => response.json() as Promise<Bindings>,
);
game.discoveryUrls().forEach(async (url) => {
const response = await fetch(url);
if (!response.ok) {
console.log(`Failed to fetch ${url}: ${response.statusText}`);
return;
}
const bindings = (await response.json()) as Bindings;
bindings.bindings.forEach(async (binding) => {
const discovery = await fetch(binding.discovery).then(
-319
View File
@@ -1,319 +0,0 @@
import {
availableProvisions,
createDefaultProvisions,
createDefaultSkills,
fetchConsumableDefinitions,
fetchEquipmentDefinitions,
fetchModelDefinitions,
fetchProvisionDefinitions,
fetchSkillDefinitions,
fetchTankDefinitions,
TankDefinition,
tankIcon,
} from "@blitzkit/core";
import { checkConsumableProvisionInclusivity } from "@blitzkit/core/src/blitzkit/checkConsumableProvisionInclusivity";
import strings from "@blitzkit/i18n/strings/en.json";
import { writeFile } from "fs/promises";
import { isEqual } from "lodash-es";
import { tankCharacteristics } from "../../website/src/core/blitzkit/tankCharacteristics";
import { genericDefaultEquipmentMatrix } from "../../website/src/stores/duel/constants";
const domain = "https://opentest.blitzkit.app";
import.meta.env.PUBLIC_ASSET_BASE = "https://blitzkit.github.io/assets";
const currentTankDefinitions = await fetchTankDefinitions();
const currentConsumableDefinitions = await fetchConsumableDefinitions();
const currentProvisionDefinitions = await fetchProvisionDefinitions();
const currentEquipmentDefinitions = await fetchEquipmentDefinitions();
const currentSkillDefinitions = await fetchSkillDefinitions();
const currentModelDefinitions = await fetchModelDefinitions();
import.meta.env.PUBLIC_ASSET_BASE = "https://blitzkit.github.io/assets-preview";
const previewTankDefinitions = await fetchTankDefinitions();
const previewConsumableDefinitions = await fetchConsumableDefinitions();
const previewProvisionDefinitions = await fetchProvisionDefinitions();
const previewEquipmentDefinitions = await fetchEquipmentDefinitions();
const previewSkillDefinitions = await fetchSkillDefinitions();
const previewModelDefinitions = await fetchModelDefinitions();
let notes = "# BlitzKit OpenTest Patch Notes\n\n";
const newTanks: TankDefinition[] = [];
for (const id in previewTankDefinitions.tanks) {
if (!(id in currentTankDefinitions.tanks)) {
newTanks.push(previewTankDefinitions.tanks[id]);
}
}
newTanks.sort((a, b) => b.tier - a.tier);
import.meta.env.PUBLIC_ASSET_BASE = "https://blitzkit.github.io/assets-preview";
if (newTanks.length > 0) {
notes += "## New Tanks\n\n";
for (const tank of newTanks) {
notes += `### [${tank.name!.locales.en}](${domain}/tanks/${tank.slug})\n`;
notes += `![](${tankIcon(tank.id)})\n\n`;
}
notes += "\n";
}
const changedTanks: [TankDefinition, TankDefinition][] = [];
for (const stringId in previewTankDefinitions.tanks) {
const id = Number(stringId);
if (newTanks.some((tank) => tank.id === id)) continue;
const current = currentTankDefinitions.tanks[id];
const preview = previewTankDefinitions.tanks[id];
if (isEqual(current, preview)) continue;
changedTanks.push([current, preview]);
}
changedTanks.sort((a, b) => b[1].tier - a[1].tier);
import.meta.env.PUBLIC_ASSET_BASE = "https://blitzkit.github.io/assets";
if (changedTanks.length > 0) {
notes += "## Changed Tanks\n\n";
for (const [current, preview] of changedTanks) {
const currentTurret = current.turrets.at(-1)!;
const previewTurret = preview.turrets.at(-1)!;
const currentGun = currentTurret.guns.at(-1)!;
const previewGun = previewTurret.guns.at(-1)!;
const currentShell = currentGun.shells[0];
const previewShell = previewGun.shells[0];
const currentEngine = current.engines.at(-1)!;
const previewEngine = preview.engines.at(-1)!;
const currentTracks = current.tracks.at(-1)!;
const previewTracks = preview.tracks.at(-1)!;
const currentTankModel = currentModelDefinitions.models[current.id];
const previewTankModel = previewModelDefinitions.models[preview.id];
const currentConsumables = Object.values(
currentConsumableDefinitions.consumables,
).filter((consumable) =>
checkConsumableProvisionInclusivity(consumable, current, currentGun),
);
const previewConsumables = Object.values(
previewConsumableDefinitions.consumables,
).filter((consumable) =>
checkConsumableProvisionInclusivity(consumable, preview, previewGun),
);
const addedConsumables = previewConsumables.filter(
(previewConsumable) =>
!currentConsumables.some(
(currentConsumable) => currentConsumable.id === previewConsumable.id,
),
);
const removedConsumables = currentConsumables.filter(
(currentConsumable) =>
!previewConsumables.some(
(previewConsumable) => previewConsumable.id === currentConsumable.id,
),
);
const currentProvisions = availableProvisions(
current,
currentGun,
currentProvisionDefinitions,
);
const previewProvisions = availableProvisions(
preview,
previewGun,
previewProvisionDefinitions,
);
const addedProvisions = previewProvisions.filter(
(previewProvision) =>
!currentProvisions.some(
(currentProvision) => currentProvision.id === previewProvision.id,
),
);
const removedProvisions = currentProvisions.filter(
(currentProvision) =>
!previewProvisions.some(
(previewProvision) => previewProvision.id === currentProvision.id,
),
);
const currentEquipment = currentEquipmentDefinitions.presets[
current.equipment_preset
].slots
.map(({ left, right }) => [left, right])
.flat();
const previewEquipment = previewEquipmentDefinitions.presets[
preview.equipment_preset
].slots
.map(({ left, right }) => [left, right])
.flat();
const addedEquipment = previewEquipment
.filter(
(previewEquipment) =>
!currentEquipment.some(
(currentEquipment) => currentEquipment === previewEquipment,
),
)
.map((id) => previewEquipmentDefinitions.equipments[id]);
const removedEquipment = currentEquipment
.filter(
(currentEquipment) =>
!previewEquipment.some(
(previewEquipment) => previewEquipment === currentEquipment,
),
)
.map((id) => currentEquipmentDefinitions.equipments[id]);
const equalize = false;
const currentCharacteristics = tankCharacteristics(
{
tank: current,
gun: currentGun,
shell: currentShell,
applyDynamicArmor: false,
applyReactiveArmor: false,
applySpallLiner: false,
assaultDistance: 0,
crewSkills: createDefaultSkills(currentSkillDefinitions),
camouflage: true,
consumables: [],
engine: currentEngine,
provisions: createDefaultProvisions(
current,
currentGun,
currentProvisionDefinitions,
),
equipmentMatrix: genericDefaultEquipmentMatrix,
stockEngine: current.engines[0],
stockGun: current.turrets[0].guns[0],
stockTrack: current.tracks[0],
stockTurret: current.turrets[0],
track: currentTracks,
turret: currentTurret,
equalize,
},
{
equipmentDefinitions: currentEquipmentDefinitions,
provisionDefinitions: currentProvisionDefinitions,
tankModelDefinition: currentTankModel,
},
);
const previewCharacteristics = tankCharacteristics(
{
tank: preview,
gun: previewGun,
shell: previewShell,
applyDynamicArmor: false,
applyReactiveArmor: false,
applySpallLiner: false,
assaultDistance: 0,
crewSkills: createDefaultSkills(previewSkillDefinitions),
camouflage: true,
consumables: [],
engine: previewEngine,
provisions: createDefaultProvisions(
preview,
previewGun,
previewProvisionDefinitions,
),
equipmentMatrix: genericDefaultEquipmentMatrix,
stockEngine: preview.engines[0],
stockGun: preview.turrets[0].guns[0],
stockTrack: preview.tracks[0],
stockTurret: preview.turrets[0],
track: previewTracks,
turret: previewTurret,
equalize,
},
{
equipmentDefinitions: previewEquipmentDefinitions,
provisionDefinitions: previewProvisionDefinitions,
tankModelDefinition: previewTankModel,
},
);
const changedCharacteristics: string[] = [];
for (const key in currentCharacteristics) {
const characteristicKey = key as keyof typeof currentCharacteristics;
if (
currentCharacteristics[characteristicKey] !==
previewCharacteristics[characteristicKey]
) {
changedCharacteristics.push(characteristicKey);
}
}
notes += `### [${preview.name!.locales.en}](${domain}/tanks/${preview.slug})\n`;
notes += `![](${tankIcon(preview.id)})\n\n`;
if (addedConsumables.length + removedConsumables.length > 0) {
notes += `Consumables: `;
notes += [
...addedConsumables.map(
(consumable) => `🟢 ${consumable.name!.locales.en}`,
),
...removedConsumables.map(
(consumable) => `🔴 ${consumable.name!.locales.en}`,
),
].join(", ");
notes += `\n`;
}
if (addedProvisions.length + removedProvisions.length > 0) {
notes += `Provisions: `;
notes += [
...addedProvisions.map(
(provision) => `🟢 ${provision.name!.locales.en}`,
),
...removedProvisions.map(
(provision) => `🔴 ${provision.name!.locales.en}`,
),
].join(", ");
notes += `\n`;
}
if (addedEquipment.length + removedEquipment.length > 0) {
notes += `-Equipment: `;
notes += [
...addedEquipment.map(
(equipment) => `🟢 ${equipment.name!.locales.en}`,
),
...removedEquipment.map(
(equipment) => `🔴 ${equipment.name!.locales.en}`,
),
].join(", ");
notes += `\n`;
}
if (changedCharacteristics.length > 0) {
notes += `Characteristics:\n`;
for (const characteristicUntyped of changedCharacteristics) {
const characteristic =
characteristicUntyped as keyof typeof currentCharacteristics;
const name =
strings.website.tools.tankopedia.characteristics.values[
characteristic
];
const before = currentCharacteristics[characteristic];
const after = previewCharacteristics[characteristic];
notes += `- ${
typeof before === "number" && typeof after === "number"
? after > before
? "⬆️"
: "🔻"
: "✏️"
} ${name}: \`${
typeof before === "number" ? before.toFixed(2) : before
}\` → \`${typeof after === "number" ? after.toFixed(2) : after}\`\n`;
}
}
}
}
await writeFile("../../temp/patch-notes.md", notes);
+6 -3
View File
@@ -1,7 +1,10 @@
import { assertSecret } from "@blitzkit/core";
import { execFile } from "child_process";
import { existsSync } from "fs";
import { mkdir, readdir, rm, writeFile } from "fs/promises";
const temp = assertSecret(import.meta.env.TEMP);
const TS_PROTO_EXECUTABLE_LOCATIONS = [
"./node_modules/.bin/protoc-gen-ts_proto",
"../../node_modules/.bin/protoc-gen-ts_proto",
@@ -28,7 +31,7 @@ if (!tsProtoExecutableLocation) {
);
}
await mkdir("../../temp", { recursive: true });
await mkdir(temp, { recursive: true });
let args = "";
@@ -55,9 +58,9 @@ for (const file of filesRaw) {
if (file.endsWith(".ts")) await rm(`${ROOT}/${file}`);
}
await writeFile("../../temp/protoc.txt", args);
await writeFile(`${temp}/protoc.txt`, args);
execFile("protoc", ["@../../temp/protoc.txt"], (error, stdout, stderr) => {
execFile("protoc", [`@${temp}/protoc.txt`], (error, stdout, stderr) => {
if (error) throw new Error(error.message);
if (stderr) console.error(stderr);
if (stdout) console.log(stdout);
+10 -10
View File
@@ -1,21 +1,24 @@
import { assertSecret } from "@blitzkit/core";
import decompress from "decompress";
import { existsSync } from "fs";
import { mkdir, readdir, writeFile } from "fs/promises";
if (!existsSync("../../temp")) {
const temp = assertSecret(import.meta.env.TEMP);
if (!existsSync(temp)) {
console.log("Creating temp directory...");
await mkdir("../../temp");
await mkdir(temp);
}
console.log("Downloading depot downloader...");
await fetch(
"https://api.github.com/repos/SteamRE/DepotDownloader/releases/latest"
"https://api.github.com/repos/SteamRE/DepotDownloader/releases/latest",
)
.then(
(response) =>
response.json() as Promise<{
assets: { browser_download_url: string; name: string }[];
}>
}>,
)
.then(({ assets }) => {
const asset = assets.find(({ name }) => name.includes("linux-x64"));
@@ -24,16 +27,13 @@ await fetch(
})
.then((response) => response.arrayBuffer())
.then((arrayBuffer) =>
writeFile("../../temp/depotDownloader.zip", new Uint8Array(arrayBuffer))
writeFile(`${temp}/depotDownloader.zip`, new Uint8Array(arrayBuffer)),
);
console.log("Unzipping...");
await decompress(
"../../temp/depotDownloader.zip",
"../../temp/depotDownloader"
);
await decompress(`${temp}/depotDownloader.zip`, `${temp}/depotDownloader`);
console.log(
"Download complete; files:",
await readdir("../../temp/depotDownloader")
await readdir(`${temp}/depotDownloader`),
);
+6 -4
View File
@@ -22,6 +22,8 @@ import { merge } from "lodash-es";
import { parse } from "yaml";
import { AbstractAPI, Cache } from "./abstract";
const temp = assertSecret(import.meta.env.TEMP);
if (typeof window !== "undefined") {
throw new Error("ServerAPI is being evaluated in the browser");
}
@@ -138,7 +140,7 @@ export class ServerAPI extends AbstractAPI {
@Cache()
async popularTanks() {
if (!existsSync("../../temp/popular.json")) {
if (!existsSync(`${temp}/popular.json`)) {
const { tanks } = await this.tanks();
const tanksArray = Object.values(tanks);
@@ -212,13 +214,13 @@ export class ServerAPI extends AbstractAPI {
.map(([id, views]) => ({ id, views })),
} satisfies PopularTanks;
await mkdir("../../temp", { recursive: true });
await writeFile("../../temp/popular.json", JSON.stringify(popularTanks));
await mkdir(temp, { recursive: true });
await writeFile(`${temp}/popular.json`, JSON.stringify(popularTanks));
return popularTanks;
}
const data = await readFile("../../temp/popular.json", "utf-8");
const data = await readFile(`${temp}/popular.json`, "utf-8");
return JSON.parse(data) as PopularTanks;
}
+1 -1
View File
@@ -12,7 +12,7 @@ if (!clientUnmounted && import.meta.env.SSR) {
_game = new GameInterface(
assertSecret(import.meta.env.PUBLIC_WOTB_CLIENT),
assertSecret(import.meta.env.WOTB_USMAP),
"../../temp",
assertSecret(import.meta.env.TEMP),
Number(assertSecret(import.meta.env.TEXTURE_CHUNKS)),
);