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https://github.com/blitzkit/blitzkit.git
synced 2026-10-22 19:19:52 +02:00
feat: start of new engine
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7 files changed
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@@ -4,7 +4,6 @@ import { PerspectiveCamera } from '@react-three/drei';
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import { Canvas } from '@react-three/fiber';
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import { Suspense, use, useEffect, useRef, useState } from 'react';
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import { isMobile } from 'react-device-detect';
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import { ShotDisplay } from '../../../../../../components/ShotDisplay';
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import { applyPitchYawLimits } from '../../../../../../core/blitz/applyPitchYawLimits';
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import { modelDefinitions } from '../../../../../../core/blitzkrieg/modelDefinitions';
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import { modelTransformEvent } from '../../../../../../core/blitzkrieg/modelTransform';
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@@ -19,15 +18,10 @@ import mutateTankopediaPersistent, {
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} from '../../../../../../stores/tankopedia';
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import { AntagonistBar } from '../AntagonistBar';
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import { Controls } from '../Control';
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import { Lighting } from '../Lighting';
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import { RotationInputs } from '../QuickInputs';
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import { SceneProps } from '../SceneProps';
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import { ModelLoader } from './components/ModelLoader';
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import { Options } from './components/Options';
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import { TankArmor } from './components/TankArmor';
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import { ExternalModuleMask } from './components/TankArmor/components/ExternalModuleMask';
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import { SpacedArmorDepth } from './components/TankArmor/components/SpacedArmorDepth';
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import { TankModel } from './components/TankModel';
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import { SpacedArmorScene } from './components/TankArmor/components/Spaced';
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export function TankSandbox() {
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const canvas = useRef<HTMLCanvasElement>(null);
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@@ -195,15 +189,13 @@ export function TankSandbox() {
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>
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<PerspectiveCamera makeDefault fov={25} far={32} />
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<Controls />
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<SceneProps />
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{/* <SceneProps /> */}
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<Suspense fallback={<ModelLoader />}>
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<ShotDisplay />
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{/* <ShotDisplay />
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<Lighting />
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<TankModel />
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<TankArmor />
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<ExternalModuleMask ornamental />
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<SpacedArmorDepth ornamental />
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<TankModel /> */}
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<SpacedArmorScene />
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</Suspense>
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</Canvas>
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</div>
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-213
@@ -1,213 +0,0 @@
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import { useEffect, useRef } from 'react';
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import { Euler, Group, Mesh, Vector3 } from 'three';
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import { degToRad } from 'three/src/math/MathUtils';
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import { ArmorMesh } from '../../../../../../../../../components/ArmorMesh';
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import { I_HAT, J_HAT, K_HAT } from '../../../../../../../../../constants/axis';
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import {
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ModelTransformEventData,
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modelTransformEvent,
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} from '../../../../../../../../../core/blitzkrieg/modelTransform';
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import { nameToArmorId } from '../../../../../../../../../core/blitzkrieg/nameToArmorId';
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import { resolveArmor } from '../../../../../../../../../core/blitzkrieg/resolveThickness';
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import { useArmor } from '../../../../../../../../../hooks/useArmor';
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import { useModelDefinitions } from '../../../../../../../../../hooks/useModelDefinitions';
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import { useDuel } from '../../../../../../../../../stores/duel';
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import { useTankopediaPersistent } from '../../../../../../../../../stores/tankopedia';
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export function ArmorHighlighting() {
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const protagonist = useDuel((state) => state.protagonist!);
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const wrapper = useRef<Group>(null);
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const modelDefinitions = useModelDefinitions();
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const gunContainer = useRef<Group>(null);
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const turretContainer = useRef<Group>(null);
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const initialTankopediaState = useTankopediaPersistent.getState();
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useEffect(() => {
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const hullOrigin = new Vector3(
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trackModelDefinition.origin[0],
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trackModelDefinition.origin[1],
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-trackModelDefinition.origin[2],
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).applyAxisAngle(I_HAT, Math.PI / 2);
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const turretOrigin = new Vector3(
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tankModelDefinition.turretOrigin[0],
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tankModelDefinition.turretOrigin[1],
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-tankModelDefinition.turretOrigin[2],
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).applyAxisAngle(I_HAT, Math.PI / 2);
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const turretPosition = new Vector3();
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const turretRotation = new Euler();
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const gunPosition = new Vector3();
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const gunRotation = new Euler();
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function handleModelTransform({ pitch, yaw }: ModelTransformEventData) {
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if (yaw === undefined) return;
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gunPosition
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.set(0, 0, 0)
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.sub(hullOrigin)
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.sub(turretOrigin)
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.sub(gunOrigin)
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.applyAxisAngle(I_HAT, pitch)
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.add(gunOrigin)
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.add(turretOrigin)
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.add(hullOrigin);
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gunRotation.set(pitch, 0, 0);
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gunContainer.current?.position.copy(gunPosition);
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gunContainer.current?.rotation.copy(gunRotation);
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turretPosition
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.set(0, 0, 0)
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.sub(hullOrigin)
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.sub(turretOrigin)
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.applyAxisAngle(new Vector3(0, 0, 1), yaw);
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turretRotation.set(0, 0, yaw);
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if (tankModelDefinition.turretRotation) {
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const initialPitch = -degToRad(
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tankModelDefinition.turretRotation.pitch,
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);
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const initialYaw = -degToRad(tankModelDefinition.turretRotation.yaw);
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const initialRoll = -degToRad(tankModelDefinition.turretRotation.roll);
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turretPosition
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.applyAxisAngle(I_HAT, initialPitch)
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.applyAxisAngle(J_HAT, initialRoll)
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.applyAxisAngle(K_HAT, initialYaw);
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turretRotation.x += initialPitch;
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turretRotation.y += initialRoll;
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turretRotation.z += initialYaw;
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}
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turretPosition.add(turretOrigin).add(hullOrigin);
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turretContainer.current?.position.copy(turretPosition);
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turretContainer.current?.rotation.copy(turretRotation);
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}
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const unsubscribe = useTankopediaPersistent.subscribe(
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(state) => state.mode,
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(mode) => {
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if (wrapper.current) wrapper.current.visible = mode === 'armor';
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},
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);
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handleModelTransform(protagonist);
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modelTransformEvent.on(handleModelTransform);
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return () => {
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modelTransformEvent.off(handleModelTransform);
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unsubscribe();
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};
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});
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const armorGltf = useArmor(protagonist.tank.id);
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const armorNodes = Object.values(armorGltf.nodes);
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const tankModelDefinition = modelDefinitions[protagonist.tank.id];
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const trackModelDefinition = tankModelDefinition.tracks[protagonist.track.id];
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const turretModelDefinition =
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tankModelDefinition.turrets[protagonist.turret.id];
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const gunModelDefinition = turretModelDefinition.guns[protagonist.gun.id];
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const hullOrigin = new Vector3(
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trackModelDefinition.origin[0],
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trackModelDefinition.origin[1],
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-trackModelDefinition.origin[2],
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);
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const turretOrigin = new Vector3(
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tankModelDefinition.turretOrigin[0],
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tankModelDefinition.turretOrigin[1],
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-tankModelDefinition.turretOrigin[2],
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).applyAxisAngle(I_HAT, Math.PI / 2);
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const gunOrigin = new Vector3(
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turretModelDefinition.gunOrigin[0],
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turretModelDefinition.gunOrigin[1],
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-turretModelDefinition.gunOrigin[2],
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).applyAxisAngle(I_HAT, Math.PI / 2);
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const maxThickness = Math.max(
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trackModelDefinition.thickness,
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gunModelDefinition.thickness,
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...armorNodes
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.map((node) => {
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const armorId = nameToArmorId(node.name);
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return resolveArmor(tankModelDefinition.armor, armorId).thickness;
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})
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.filter(Boolean),
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);
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return (
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<group
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ref={wrapper}
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rotation={[-Math.PI / 2, 0, 0]}
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visible={initialTankopediaState.mode === 'armor'}
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position={hullOrigin}
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>
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{armorNodes.map((node) => {
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const isHull = node.name.startsWith('hull_');
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const isVisible = isHull;
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const armorId = nameToArmorId(node.name);
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const { spaced, thickness } = resolveArmor(
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tankModelDefinition.armor,
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armorId,
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);
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if (!isVisible || thickness === undefined || spaced) return null;
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return (
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<ArmorMesh
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maxThickness={maxThickness}
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key={node.uuid}
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geometry={(node as Mesh).geometry}
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thickness={thickness}
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/>
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);
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})}
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<group ref={turretContainer}>
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{armorNodes.map((node) => {
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const isCurrentTurret = node.name.startsWith(
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`turret_${turretModelDefinition.model.toString().padStart(2, '0')}`,
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);
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const isVisible = isCurrentTurret;
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const armorId = nameToArmorId(node.name);
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const { spaced, thickness } = resolveArmor(
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turretModelDefinition.armor,
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armorId,
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);
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if (!isVisible || thickness === undefined || spaced) return null;
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return (
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<ArmorMesh
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maxThickness={maxThickness}
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key={node.uuid}
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geometry={(node as Mesh).geometry}
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position={turretOrigin}
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thickness={thickness}
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/>
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);
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})}
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<group ref={gunContainer}>
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{armorNodes.map((node) => {
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const isCurrentGun = node.name.startsWith(
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`gun_${gunModelDefinition.model.toString().padStart(2, '0')}`,
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);
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const isVisible = isCurrentGun;
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const armorId = nameToArmorId(node.name);
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const { spaced, thickness } = resolveArmor(
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gunModelDefinition.armor,
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armorId,
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);
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if (!isVisible || thickness === undefined || spaced) return null;
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return (
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<ArmorMesh
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maxThickness={maxThickness}
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key={node.uuid}
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geometry={(node as Mesh).geometry}
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position={turretOrigin.clone().add(gunOrigin)}
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thickness={thickness}
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/>
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);
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})}
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</group>
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</group>
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</group>
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);
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}
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-286
@@ -1,286 +0,0 @@
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import { memo, useEffect, useRef } from 'react';
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import { Euler, Group, Vector3 } from 'three';
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import { degToRad } from 'three/src/math/MathUtils';
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import { ArmorMeshExternalModuleMask } from '../../../../../../../../../components/ArmorMesh';
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import { I_HAT, J_HAT, K_HAT } from '../../../../../../../../../constants/axis';
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import {
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ModelTransformEventData,
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modelTransformEvent,
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} from '../../../../../../../../../core/blitzkrieg/modelTransform';
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import { nameToArmorId } from '../../../../../../../../../core/blitzkrieg/nameToArmorId';
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import { resolveArmor } from '../../../../../../../../../core/blitzkrieg/resolveThickness';
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import { useArmor } from '../../../../../../../../../hooks/useArmor';
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import { useModel } from '../../../../../../../../../hooks/useModel';
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import { useModelDefinitions } from '../../../../../../../../../hooks/useModelDefinitions';
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import { useDuel } from '../../../../../../../../../stores/duel';
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import { useTankopediaPersistent } from '../../../../../../../../../stores/tankopedia';
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interface ExternalModuleMaskProps {
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ornamental?: boolean;
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}
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/**
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* When rendered, generates a mask and thickness buffer for external modules.
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* - R: 1 means external module
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* - G: normalized thickness; multiply with max thickness to get nominal thickness
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* - B: no data
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* - A: 1 means is armor; 0 is background
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*/
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export const ExternalModuleMask = memo<ExternalModuleMaskProps>(
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({ ornamental = false }) => {
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const protagonist = useDuel((state) => state.protagonist!);
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const wrapper = useRef<Group>(null);
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const modelDefinitions = useModelDefinitions();
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const turretContainer = useRef<Group>(null);
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const gunContainer = useRef<Group>(null);
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const initialTankopediaState = useTankopediaPersistent.getState();
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useEffect(() => {
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const hullOrigin = new Vector3(
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trackModelDefinition.origin[0],
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trackModelDefinition.origin[1],
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-trackModelDefinition.origin[2],
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).applyAxisAngle(I_HAT, Math.PI / 2);
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const turretOrigin = new Vector3(
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tankModelDefinition.turretOrigin[0],
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tankModelDefinition.turretOrigin[1],
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-tankModelDefinition.turretOrigin[2],
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).applyAxisAngle(I_HAT, Math.PI / 2);
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const gunOrigin = new Vector3(
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turretModelDefinition.gunOrigin[0],
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turretModelDefinition.gunOrigin[1],
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-turretModelDefinition.gunOrigin[2],
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).applyAxisAngle(I_HAT, Math.PI / 2);
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const turretPosition = new Vector3();
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const turretRotation = new Euler();
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const gunPosition = new Vector3();
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const gunRotation = new Euler();
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function handleModelTransform({ yaw, pitch }: ModelTransformEventData) {
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gunPosition
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.set(0, 0, 0)
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.sub(hullOrigin)
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.sub(turretOrigin)
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.sub(gunOrigin)
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.applyAxisAngle(I_HAT, pitch)
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.add(gunOrigin)
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.add(turretOrigin)
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.add(hullOrigin);
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gunRotation.set(pitch, 0, 0);
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gunContainer.current?.position.copy(gunPosition);
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gunContainer.current?.rotation.copy(gunRotation);
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if (yaw === undefined) return;
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turretPosition
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.set(0, 0, 0)
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.sub(turretOrigin)
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.sub(hullOrigin)
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.applyAxisAngle(new Vector3(0, 0, 1), yaw);
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turretRotation.set(0, 0, yaw);
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if (tankModelDefinition.turretRotation) {
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const initialPitch = -degToRad(
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tankModelDefinition.turretRotation.pitch,
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);
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const initialYaw = -degToRad(tankModelDefinition.turretRotation.yaw);
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const initialRoll = -degToRad(
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tankModelDefinition.turretRotation.roll,
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);
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turretPosition
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.applyAxisAngle(I_HAT, initialPitch)
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.applyAxisAngle(J_HAT, initialRoll)
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.applyAxisAngle(K_HAT, initialYaw);
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turretRotation.x += initialPitch;
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turretRotation.y += initialRoll;
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turretRotation.z += initialYaw;
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}
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turretPosition.add(turretOrigin).add(hullOrigin);
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turretContainer.current?.position.copy(turretPosition);
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turretContainer.current?.rotation.copy(turretRotation);
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}
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handleModelTransform(protagonist);
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modelTransformEvent.on(handleModelTransform);
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return () => {
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modelTransformEvent.off(handleModelTransform);
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};
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});
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useEffect(() => {
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const unsubscribe = useTankopediaPersistent.subscribe(
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(state) => state.mode,
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(mode) => {
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if (wrapper.current) wrapper.current.visible = mode === 'armor';
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},
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);
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return unsubscribe;
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});
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const armorGltf = useArmor(protagonist.tank.id);
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const { gltf: modelGltf } = useModel(protagonist.tank.id);
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const armorNodes = Object.values(armorGltf.nodes);
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const modelNodes = Object.values(modelGltf.nodes);
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const tankModelDefinition = modelDefinitions[protagonist.tank.id];
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const trackModelDefinition =
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tankModelDefinition.tracks[protagonist.track.id];
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const turretModelDefinition =
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tankModelDefinition.turrets[protagonist.turret.id];
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const gunModelDefinition = turretModelDefinition.guns[protagonist.gun.id];
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const maxThickness = Math.max(
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trackModelDefinition.thickness,
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gunModelDefinition.thickness,
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...armorNodes
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.map((node) => {
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const armorId = nameToArmorId(node.name);
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return resolveArmor(tankModelDefinition.armor, armorId).thickness;
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})
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.filter(Boolean),
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);
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const hullOrigin = new Vector3(
|
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trackModelDefinition.origin[0],
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trackModelDefinition.origin[1],
|
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-trackModelDefinition.origin[2],
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).applyAxisAngle(I_HAT, Math.PI / 2);
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const turretOrigin = new Vector3(
|
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tankModelDefinition.turretOrigin[0],
|
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tankModelDefinition.turretOrigin[1],
|
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-tankModelDefinition.turretOrigin[2],
|
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).applyAxisAngle(I_HAT, Math.PI / 2);
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const gunOrigin = new Vector3(
|
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turretModelDefinition.gunOrigin[0],
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turretModelDefinition.gunOrigin[1],
|
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-turretModelDefinition.gunOrigin[2],
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).applyAxisAngle(I_HAT, Math.PI / 2);
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return (
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<group
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ref={wrapper}
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rotation={[-Math.PI / 2, 0, 0]}
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visible={initialTankopediaState.mode === 'armor'}
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||||
>
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<group position={hullOrigin}>
|
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{armorNodes.map((node) => {
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const isHull = node.name.startsWith('hull_');
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const isVisible = isHull;
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const armorId = nameToArmorId(node.name);
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const { thickness, spaced } = resolveArmor(
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tankModelDefinition.armor,
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armorId,
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);
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||||
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if (!isVisible || thickness === undefined || spaced) return null;
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return (
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<ArmorMeshExternalModuleMask
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ornamental={ornamental}
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exclude
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key={node.uuid}
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node={node}
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/>
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||||
);
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||||
})}
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</group>
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||||
{modelNodes.map((node) => {
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const isWheel = node.name.startsWith('chassis_wheel_');
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const isTrack = node.name.startsWith('chassis_track_');
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const isVisible = isWheel || isTrack;
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|
||||
if (!isVisible) return null;
|
||||
|
||||
return (
|
||||
<ArmorMeshExternalModuleMask
|
||||
ornamental={ornamental}
|
||||
maxThickness={maxThickness}
|
||||
thickness={trackModelDefinition.thickness}
|
||||
key={node.uuid}
|
||||
node={node}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
|
||||
<group ref={turretContainer}>
|
||||
<group position={hullOrigin}>
|
||||
{armorNodes.map((node) => {
|
||||
const isCurrentTurret = node.name.startsWith(
|
||||
`turret_${turretModelDefinition.model.toString().padStart(2, '0')}`,
|
||||
);
|
||||
const isVisible = isCurrentTurret;
|
||||
const armorId = nameToArmorId(node.name);
|
||||
const { thickness, spaced } = resolveArmor(
|
||||
turretModelDefinition.armor,
|
||||
armorId,
|
||||
);
|
||||
|
||||
if (!isVisible || thickness === undefined || spaced) return null;
|
||||
|
||||
return (
|
||||
<group key={node.uuid} position={turretOrigin}>
|
||||
<ArmorMeshExternalModuleMask
|
||||
ornamental={ornamental}
|
||||
exclude
|
||||
node={node}
|
||||
/>
|
||||
</group>
|
||||
);
|
||||
})}
|
||||
</group>
|
||||
|
||||
<group ref={gunContainer}>
|
||||
{armorNodes.map((node) => {
|
||||
const isCurrentGun = node.name.startsWith(
|
||||
`gun_${gunModelDefinition.model.toString().padStart(2, '0')}`,
|
||||
);
|
||||
const isVisible = isCurrentGun;
|
||||
const armorId = nameToArmorId(node.name);
|
||||
const { thickness, spaced } = resolveArmor(
|
||||
gunModelDefinition.armor,
|
||||
armorId,
|
||||
);
|
||||
|
||||
if (!isVisible || thickness === undefined || spaced) return null;
|
||||
|
||||
return (
|
||||
<group
|
||||
key={node.uuid}
|
||||
position={turretOrigin.clone().add(gunOrigin)}
|
||||
>
|
||||
<ArmorMeshExternalModuleMask
|
||||
ornamental={ornamental}
|
||||
exclude
|
||||
node={node}
|
||||
/>
|
||||
</group>
|
||||
);
|
||||
})}
|
||||
|
||||
{modelNodes.map((node) => {
|
||||
const isCurrentGun =
|
||||
node.name ===
|
||||
`gun_${gunModelDefinition.model.toString().padStart(2, '0')}`;
|
||||
const isVisible = isCurrentGun;
|
||||
|
||||
if (!isVisible) return null;
|
||||
|
||||
return (
|
||||
<ArmorMeshExternalModuleMask
|
||||
ornamental={ornamental}
|
||||
maxThickness={maxThickness}
|
||||
thickness={gunModelDefinition.thickness}
|
||||
key={node.uuid}
|
||||
node={node}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</group>
|
||||
</group>
|
||||
</group>
|
||||
);
|
||||
},
|
||||
);
|
||||
+41
-47
@@ -1,8 +1,9 @@
|
||||
import { memo, useEffect, useRef } from 'react';
|
||||
import { Euler, Group, Vector3 } from 'three';
|
||||
import { degToRad } from 'three/src/math/MathUtils';
|
||||
import { ArmorMeshSpacedArmorDepth } from '../../../../../../../../../components/ArmorMesh/components/SpacedArmorDepth';
|
||||
import { SpacedArmor } from '../../../../../../../../../components/Armor/components/SpacedArmor';
|
||||
import { I_HAT, J_HAT, K_HAT } from '../../../../../../../../../constants/axis';
|
||||
import { resolveNearPenetration } from '../../../../../../../../../core/blitz/resolveNearPenetration';
|
||||
import {
|
||||
ModelTransformEventData,
|
||||
modelTransformEvent,
|
||||
@@ -15,22 +16,17 @@ import { useModelDefinitions } from '../../../../../../../../../hooks/useModelDe
|
||||
import { useDuel } from '../../../../../../../../../stores/duel';
|
||||
import { useTankopediaPersistent } from '../../../../../../../../../stores/tankopedia';
|
||||
|
||||
interface SpacedArmorDepthProps {
|
||||
export enum ArmorType {
|
||||
Core,
|
||||
Spaced,
|
||||
External,
|
||||
}
|
||||
|
||||
interface SpacedArmorSceneProps {
|
||||
ornamental?: boolean;
|
||||
}
|
||||
|
||||
/**
|
||||
* When rendered, this component provides the depth buffer for the armor which
|
||||
* when compared to the depth of the core armor will give you the distance
|
||||
* between the first point of contact and the core armor. The color channels
|
||||
* hold information about the thickness of the spaced armor (external modules
|
||||
* not included).
|
||||
* - R: angle of the armor where 0 is 0 and 1 is 90
|
||||
* - G: normalized thickness; multiply with max thickness to get nominal thickness
|
||||
* - B: no data
|
||||
* - A: 1 means is armor; 0 is background
|
||||
*/
|
||||
export const SpacedArmorDepth = memo<SpacedArmorDepthProps>(
|
||||
export const SpacedArmorScene = memo<SpacedArmorSceneProps>(
|
||||
({ ornamental = false }) => {
|
||||
const protagonist = useDuel((state) => state.protagonist!);
|
||||
const wrapper = useRef<Group>(null);
|
||||
@@ -138,16 +134,6 @@ export const SpacedArmorDepth = memo<SpacedArmorDepthProps>(
|
||||
const turretModelDefinition =
|
||||
tankModelDefinition.turrets[protagonist.turret.id];
|
||||
const gunModelDefinition = turretModelDefinition.guns[protagonist.gun.id];
|
||||
const maxThickness = Math.max(
|
||||
trackModelDefinition.thickness,
|
||||
gunModelDefinition.thickness,
|
||||
...armorNodes
|
||||
.map((node) => {
|
||||
const armorId = nameToArmorId(node.name);
|
||||
return resolveArmor(tankModelDefinition.armor, armorId).thickness;
|
||||
})
|
||||
.filter(Boolean),
|
||||
);
|
||||
const hullOrigin = new Vector3(
|
||||
trackModelDefinition.origin[0],
|
||||
trackModelDefinition.origin[1],
|
||||
@@ -164,6 +150,17 @@ export const SpacedArmorDepth = memo<SpacedArmorDepthProps>(
|
||||
-turretModelDefinition.gunOrigin[2],
|
||||
).applyAxisAngle(I_HAT, Math.PI / 2);
|
||||
|
||||
console.log(
|
||||
'test',
|
||||
gunModelDefinition.thickness,
|
||||
resolveNearPenetration(useDuel.getState().antagonist!.shell.penetration),
|
||||
(gunModelDefinition.thickness /
|
||||
resolveNearPenetration(
|
||||
useDuel.getState().antagonist!.shell.penetration,
|
||||
)) *
|
||||
255,
|
||||
);
|
||||
|
||||
return (
|
||||
<group
|
||||
ref={wrapper}
|
||||
@@ -183,13 +180,11 @@ export const SpacedArmorDepth = memo<SpacedArmorDepthProps>(
|
||||
if (!isVisible || thickness === undefined) return null;
|
||||
|
||||
return (
|
||||
<ArmorMeshSpacedArmorDepth
|
||||
ornamental={ornamental}
|
||||
include={spaced}
|
||||
isExternalModule={false}
|
||||
thickness={thickness}
|
||||
maxThickness={maxThickness}
|
||||
<SpacedArmor
|
||||
key={node.uuid}
|
||||
ornamental={ornamental}
|
||||
type={spaced ? ArmorType.Spaced : ArmorType.Core}
|
||||
thickness={thickness}
|
||||
node={node}
|
||||
/>
|
||||
);
|
||||
@@ -203,10 +198,11 @@ export const SpacedArmorDepth = memo<SpacedArmorDepthProps>(
|
||||
if (!isVisible) return null;
|
||||
|
||||
return (
|
||||
<ArmorMeshSpacedArmorDepth
|
||||
ornamental={ornamental}
|
||||
isExternalModule
|
||||
<SpacedArmor
|
||||
key={node.uuid}
|
||||
ornamental={ornamental}
|
||||
type={ArmorType.External}
|
||||
thickness={trackModelDefinition.thickness}
|
||||
node={node}
|
||||
/>
|
||||
);
|
||||
@@ -229,12 +225,11 @@ export const SpacedArmorDepth = memo<SpacedArmorDepthProps>(
|
||||
|
||||
return (
|
||||
<group key={node.uuid} position={turretOrigin}>
|
||||
<ArmorMeshSpacedArmorDepth
|
||||
<SpacedArmor
|
||||
key={node.uuid}
|
||||
ornamental={ornamental}
|
||||
include={spaced}
|
||||
isExternalModule={false}
|
||||
type={spaced ? ArmorType.Spaced : ArmorType.Core}
|
||||
thickness={thickness}
|
||||
maxThickness={maxThickness}
|
||||
node={node}
|
||||
/>
|
||||
</group>
|
||||
@@ -261,12 +256,10 @@ export const SpacedArmorDepth = memo<SpacedArmorDepthProps>(
|
||||
key={node.uuid}
|
||||
position={turretOrigin.clone().add(gunOrigin)}
|
||||
>
|
||||
<ArmorMeshSpacedArmorDepth
|
||||
<SpacedArmor
|
||||
ornamental={ornamental}
|
||||
include={spaced}
|
||||
isExternalModule={false}
|
||||
type={spaced ? ArmorType.Spaced : ArmorType.Core}
|
||||
thickness={thickness}
|
||||
maxThickness={maxThickness}
|
||||
node={node}
|
||||
/>
|
||||
</group>
|
||||
@@ -275,18 +268,19 @@ export const SpacedArmorDepth = memo<SpacedArmorDepthProps>(
|
||||
</group>
|
||||
|
||||
{modelNodes.map((node) => {
|
||||
const isCurrentGun =
|
||||
node.name ===
|
||||
`gun_${gunModelDefinition.model.toString().padStart(2, '0')}`;
|
||||
const isCurrentGun = node.name.startsWith(
|
||||
`gun_${gunModelDefinition.model.toString().padStart(2, '0')}`,
|
||||
);
|
||||
const isVisible = isCurrentGun;
|
||||
|
||||
if (!isVisible) return null;
|
||||
|
||||
return (
|
||||
<ArmorMeshSpacedArmorDepth
|
||||
ornamental={ornamental}
|
||||
isExternalModule
|
||||
<SpacedArmor
|
||||
key={node.uuid}
|
||||
ornamental={ornamental}
|
||||
type={ArmorType.External}
|
||||
thickness={gunModelDefinition.thickness}
|
||||
node={node}
|
||||
/>
|
||||
);
|
||||
@@ -1,67 +0,0 @@
|
||||
import { createPortal, useFrame } from '@react-three/fiber';
|
||||
import { memo } from 'react';
|
||||
import { DepthTexture, Scene, Vector2 } from 'three';
|
||||
import { externalModuleMaskRenderTarget } from '../../../../../../../../components/ArmorMesh';
|
||||
import { spacedArmorDepthRenderTarget } from '../../../../../../../../components/ArmorMesh/components/SpacedArmorDepth';
|
||||
import { ArmorHighlighting } from './components/ArmorHighlighting';
|
||||
import { ExternalModuleMask } from './components/ExternalModuleMask';
|
||||
import { SpacedArmorDepth } from './components/SpacedArmorDepth';
|
||||
|
||||
export const TankArmor = memo(() => {
|
||||
const externalModuleMaskScene = new Scene();
|
||||
const spacedArmorDepthScene = new Scene();
|
||||
const armorHighlightingScene = new Scene();
|
||||
const externalModuleMaskPortal = createPortal(
|
||||
<ExternalModuleMask />,
|
||||
externalModuleMaskScene,
|
||||
);
|
||||
const spacedArmorDepthPortal = createPortal(
|
||||
<SpacedArmorDepth />,
|
||||
spacedArmorDepthScene,
|
||||
);
|
||||
const armorHighlightingPortal = createPortal(
|
||||
<ArmorHighlighting />,
|
||||
armorHighlightingScene,
|
||||
);
|
||||
const renderSize = new Vector2();
|
||||
const newRenderSize = new Vector2();
|
||||
|
||||
useFrame(({ gl, scene, camera }) => {
|
||||
const pixelRatio = gl.getPixelRatio();
|
||||
gl.autoClear = true;
|
||||
|
||||
gl.getSize(newRenderSize).multiplyScalar(pixelRatio);
|
||||
if (!newRenderSize.equals(renderSize)) {
|
||||
renderSize.copy(newRenderSize);
|
||||
spacedArmorDepthRenderTarget.depthTexture = new DepthTexture(
|
||||
renderSize.x,
|
||||
renderSize.y,
|
||||
);
|
||||
}
|
||||
|
||||
externalModuleMaskRenderTarget.setSize(renderSize.x, renderSize.y);
|
||||
gl.setRenderTarget(externalModuleMaskRenderTarget);
|
||||
gl.render(externalModuleMaskScene, camera);
|
||||
|
||||
gl.clearDepth();
|
||||
spacedArmorDepthRenderTarget.setSize(renderSize.x, renderSize.y * 0.5);
|
||||
gl.setRenderTarget(spacedArmorDepthRenderTarget);
|
||||
gl.render(spacedArmorDepthScene, camera);
|
||||
|
||||
gl.autoClear = false;
|
||||
|
||||
gl.setRenderTarget(null);
|
||||
gl.render(scene, camera);
|
||||
|
||||
gl.clearDepth();
|
||||
gl.render(armorHighlightingScene, camera);
|
||||
}, 1);
|
||||
|
||||
return (
|
||||
<>
|
||||
{externalModuleMaskPortal}
|
||||
{spacedArmorDepthPortal}
|
||||
{armorHighlightingPortal}
|
||||
</>
|
||||
);
|
||||
});
|
||||
@@ -0,0 +1,34 @@
|
||||
import { AdditiveBlending, Color, MeshBasicMaterial, Object3D } from 'three';
|
||||
import { ArmorType } from '../../../app/tools/tankopedia/[id]/components/Model/components/TankArmor/components/Spaced';
|
||||
import { resolveNearPenetration } from '../../../core/blitz/resolveNearPenetration';
|
||||
import { jsxTree } from '../../../core/blitzkrieg/jsxTree';
|
||||
import { useDuel } from '../../../stores/duel';
|
||||
|
||||
interface SpacedArmorProps {
|
||||
node: Object3D;
|
||||
ornamental?: boolean;
|
||||
type: ArmorType;
|
||||
thickness: number;
|
||||
}
|
||||
|
||||
const omitColor = new Color(0, 0, 0);
|
||||
|
||||
export function SpacedArmor({ node, type, thickness }: SpacedArmorProps) {
|
||||
const penetrationRaw = useDuel(
|
||||
(state) => state.antagonist!.shell.penetration,
|
||||
);
|
||||
const penetration = resolveNearPenetration(penetrationRaw);
|
||||
|
||||
return jsxTree(node, {
|
||||
material: new MeshBasicMaterial({
|
||||
color:
|
||||
type === ArmorType.Core
|
||||
? omitColor
|
||||
: type === ArmorType.Spaced
|
||||
? new Color(0, 0, 0)
|
||||
: new Color(thickness / penetration, 0, 0),
|
||||
depthWrite: type === ArmorType.Core,
|
||||
blending: type === ArmorType.Core ? undefined : AdditiveBlending,
|
||||
}),
|
||||
});
|
||||
}
|
||||
@@ -5,6 +5,7 @@ import { create } from 'zustand';
|
||||
import { persist, subscribeWithSelector } from 'zustand/middleware';
|
||||
import { ENVIRONMENTS } from '../app/tools/tankopedia/[id]/components/Lighting';
|
||||
import { TankType, TreeType } from '../components/Tanks';
|
||||
import isDev from '../core/blitzkrieg/isDev';
|
||||
import { Tier } from '../core/blitzkrieg/tankDefinitions';
|
||||
|
||||
export type TankopediaSortBy = keyof typeof SORT_NAMES;
|
||||
@@ -123,7 +124,7 @@ export const useTankopediaPersistent = create<TankopediaPersistent>()(
|
||||
test: 'include',
|
||||
page: 0,
|
||||
},
|
||||
mode: 'model',
|
||||
mode: isDev() ? 'armor' : 'model',
|
||||
})),
|
||||
{ name: 'tankopedia', merge },
|
||||
),
|
||||
|
||||
Reference in new issue
Block a user