mirror of
https://github.com/blitzkit/blitzkit.git
synced 2026-11-03 07:50:36 +01:00
Merge branch 'main' into compare-switch-all-shells
This commit is contained in:
14 files changed
+134
-25
No files matched your search
@@ -434,6 +434,7 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
|
||||
resistance_hard: terrainResistances[0],
|
||||
resistance_medium: terrainResistances[1],
|
||||
resistance_soft: terrainResistances[2],
|
||||
repair_time: track.hysteresisHealth / track.healthRegenPerSec,
|
||||
tier: track.level,
|
||||
unlocks: resolveUnlocks(
|
||||
this.blitzModuleTypeToBlitzkit,
|
||||
|
||||
@@ -87,6 +87,7 @@ message TrackDefinition {
|
||||
required float resistance_medium = 10;
|
||||
required float resistance_soft = 11;
|
||||
repeated Unlock unlocks = 12;
|
||||
required float repair_time = 13;
|
||||
}
|
||||
|
||||
message EngineDefinition {
|
||||
|
||||
@@ -338,6 +338,7 @@ export interface TrackDefinition {
|
||||
resistance_medium: number;
|
||||
resistance_soft: number;
|
||||
unlocks: Unlock[];
|
||||
repair_time: number;
|
||||
}
|
||||
|
||||
export interface EngineDefinition {
|
||||
@@ -1759,6 +1760,7 @@ function createBaseTrackDefinition(): TrackDefinition {
|
||||
resistance_medium: 0,
|
||||
resistance_soft: 0,
|
||||
unlocks: [],
|
||||
repair_time: 0,
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1800,6 +1802,9 @@ export const TrackDefinition: MessageFns<TrackDefinition> = {
|
||||
for (const v of message.unlocks) {
|
||||
Unlock.encode(v!, writer.uint32(98).fork()).join();
|
||||
}
|
||||
if (message.repair_time !== 0) {
|
||||
writer.uint32(109).float(message.repair_time);
|
||||
}
|
||||
return writer;
|
||||
},
|
||||
|
||||
@@ -1906,6 +1911,14 @@ export const TrackDefinition: MessageFns<TrackDefinition> = {
|
||||
message.unlocks.push(Unlock.decode(reader, reader.uint32()));
|
||||
continue;
|
||||
}
|
||||
case 13: {
|
||||
if (tag !== 109) {
|
||||
break;
|
||||
}
|
||||
|
||||
message.repair_time = reader.float();
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if ((tag & 7) === 4 || tag === 0) {
|
||||
break;
|
||||
@@ -1929,6 +1942,7 @@ export const TrackDefinition: MessageFns<TrackDefinition> = {
|
||||
resistance_medium: isSet(object.resistance_medium) ? globalThis.Number(object.resistance_medium) : 0,
|
||||
resistance_soft: isSet(object.resistance_soft) ? globalThis.Number(object.resistance_soft) : 0,
|
||||
unlocks: globalThis.Array.isArray(object?.unlocks) ? object.unlocks.map((e: any) => Unlock.fromJSON(e)) : [],
|
||||
repair_time: isSet(object.repair_time) ? globalThis.Number(object.repair_time) : 0,
|
||||
};
|
||||
},
|
||||
|
||||
@@ -1970,6 +1984,9 @@ export const TrackDefinition: MessageFns<TrackDefinition> = {
|
||||
if (message.unlocks?.length) {
|
||||
obj.unlocks = message.unlocks.map((e) => Unlock.toJSON(e));
|
||||
}
|
||||
if (message.repair_time !== 0) {
|
||||
obj.repair_time = message.repair_time;
|
||||
}
|
||||
return obj;
|
||||
},
|
||||
|
||||
@@ -1994,6 +2011,7 @@ export const TrackDefinition: MessageFns<TrackDefinition> = {
|
||||
message.resistance_medium = object.resistance_medium ?? 0;
|
||||
message.resistance_soft = object.resistance_soft ?? 0;
|
||||
message.unlocks = object.unlocks?.map((e) => Unlock.fromPartial(e)) || [];
|
||||
message.repair_time = object.repair_time ?? 0;
|
||||
return message;
|
||||
},
|
||||
};
|
||||
|
||||
@@ -34,6 +34,8 @@ export interface VehicleDefinitions {
|
||||
};
|
||||
level: number;
|
||||
hullPosition: string;
|
||||
hysteresisHealth: number;
|
||||
healthRegenPerSec: number;
|
||||
armor: {
|
||||
leftTrack:
|
||||
| number
|
||||
|
||||
@@ -683,6 +683,7 @@
|
||||
"hullTraverseSoftTerrain": "Soft",
|
||||
"health": "Health",
|
||||
"fireChance": "Fire chance",
|
||||
"trackRepairTime": "Track repair time",
|
||||
"viewRange": "View range",
|
||||
"camouflageStill": "Camouflage still",
|
||||
"camouflageMoving": "Moving",
|
||||
|
||||
@@ -128,19 +128,30 @@ export function ShotDisplayCard({ shot, ...props }: ShotDisplayCardProps) {
|
||||
? shotStatusColors[shot.out.status]
|
||||
: undefined;
|
||||
const inTitleColor = shotStatusColors[shot.in.status];
|
||||
const hasOutLayers = shot.out !== undefined && shot.out.layers.length > 0;
|
||||
const penetrationChance = shot.penetrationChance !== undefined && (
|
||||
<Text color="gray" weight="bold">
|
||||
{literals(strings.common.units.percentage, {
|
||||
value: (shot.penetrationChance * 100).toFixed(0),
|
||||
})}
|
||||
</Text>
|
||||
);
|
||||
|
||||
return (
|
||||
<Card variant="classic" {...props}>
|
||||
<Flex direction="column" gap="2">
|
||||
<Flex direction="column" gap="1">
|
||||
<Text color={inTitleColor} weight="bold">
|
||||
{literals(
|
||||
strings.website.tools.tankopedia.sandbox.dynamic.shot_card.status[
|
||||
shot.in.status
|
||||
],
|
||||
{ damage: Math.round(shot.damage).toLocaleString(locale) }
|
||||
)}
|
||||
</Text>
|
||||
<Flex justify="between" align="center" gap="4">
|
||||
<Text color={inTitleColor} weight="bold">
|
||||
{literals(
|
||||
strings.website.tools.tankopedia.sandbox.dynamic.shot_card
|
||||
.status[shot.in.status],
|
||||
{ damage: Math.round(shot.damage).toLocaleString(locale) }
|
||||
)}
|
||||
</Text>
|
||||
|
||||
{!hasOutLayers && penetrationChance}
|
||||
</Flex>
|
||||
|
||||
<table
|
||||
style={{
|
||||
@@ -204,13 +215,17 @@ export function ShotDisplayCard({ shot, ...props }: ShotDisplayCardProps) {
|
||||
</Flex>
|
||||
</Inset>
|
||||
|
||||
<Text color={outTitleColor} weight="bold">
|
||||
{literals(
|
||||
strings.website.tools.tankopedia.sandbox.dynamic.shot_card
|
||||
.status[shot.out.status],
|
||||
{ damage: Math.round(shot.damage).toLocaleString(locale) }
|
||||
)}
|
||||
</Text>
|
||||
<Flex justify="between" align="center" gap="4">
|
||||
<Text color={outTitleColor} weight="bold">
|
||||
{literals(
|
||||
strings.website.tools.tankopedia.sandbox.dynamic.shot_card
|
||||
.status[shot.out.status],
|
||||
{ damage: Math.round(shot.damage).toLocaleString(locale) }
|
||||
)}
|
||||
</Text>
|
||||
|
||||
{penetrationChance}
|
||||
</Flex>
|
||||
|
||||
<Flex direction="column">
|
||||
{shot.out.layers.map((layer, index) => {
|
||||
|
||||
@@ -63,6 +63,36 @@ export type ArmorUserData = {
|
||||
}
|
||||
);
|
||||
|
||||
const PENETRATION_RANDOMIZATION = 0.05;
|
||||
|
||||
function resolvePenetrationChance(shoot: (scale: number) => Shot | null) {
|
||||
function penetrates(scale: number) {
|
||||
const shot = shoot(scale);
|
||||
|
||||
return (shot?.out ?? shot?.in)?.status === "penetration";
|
||||
}
|
||||
|
||||
let low = 1 - PENETRATION_RANDOMIZATION;
|
||||
let high = 1 + PENETRATION_RANDOMIZATION;
|
||||
|
||||
if (penetrates(low)) return 1;
|
||||
if (!penetrates(high)) return 0;
|
||||
|
||||
for (let iteration = 0; iteration < 16; iteration++) {
|
||||
const middle = (low + high) / 2;
|
||||
|
||||
if (penetrates(middle)) {
|
||||
high = middle;
|
||||
} else {
|
||||
low = middle;
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
(1 + PENETRATION_RANDOMIZATION - high) / (2 * PENETRATION_RANDOMIZATION)
|
||||
);
|
||||
}
|
||||
|
||||
const omitMaterial = new MeshBasicMaterial({
|
||||
colorWrite: false,
|
||||
depthWrite: true,
|
||||
@@ -89,6 +119,7 @@ export function SpacedArmorSceneComponent({
|
||||
intersections: Intersection[],
|
||||
allowRicochet: boolean,
|
||||
remainingPenetrationInput?: number,
|
||||
penetrationScale = 1,
|
||||
) => {
|
||||
const { customShell } = Tankopedia.state;
|
||||
const shell = customShell ?? Duel.state.antagonist.shell;
|
||||
@@ -125,6 +156,7 @@ export function SpacedArmorSceneComponent({
|
||||
Duel.state.protagonist.equipmentMatrix,
|
||||
);
|
||||
const penetration =
|
||||
penetrationScale *
|
||||
shell.penetration!.near *
|
||||
resolvePenetrationCoefficient(
|
||||
hasCalibratedShells,
|
||||
@@ -367,6 +399,7 @@ export function SpacedArmorSceneComponent({
|
||||
ricochetIntersections,
|
||||
false,
|
||||
remainingPenetration,
|
||||
penetrationScale,
|
||||
);
|
||||
|
||||
shot.in.status = "ricochet";
|
||||
@@ -422,6 +455,16 @@ export function SpacedArmorSceneComponent({
|
||||
|
||||
const shot = shoot(event.point, event.intersections, true)!;
|
||||
|
||||
shot.penetrationChance = resolvePenetrationChance((scale) =>
|
||||
shoot(
|
||||
event.point,
|
||||
event.intersections,
|
||||
true,
|
||||
undefined,
|
||||
scale,
|
||||
),
|
||||
);
|
||||
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.shot = shot;
|
||||
});
|
||||
|
||||
@@ -25,6 +25,7 @@ import { FilterControl } from "./TankSearch/components/FilterControl";
|
||||
const tankDefinitions = await api.tankDefinitions();
|
||||
|
||||
const POOL_HEIGHT = "16rem";
|
||||
const FILTERS_WIDTH = "32rem";
|
||||
|
||||
export function PlaylistGenerator({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
const [largeWarningOpen, setLargeWarningOpen] = useState(false);
|
||||
@@ -80,13 +81,19 @@ export function PlaylistGenerator({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
<Flex justify="center" width="100%" align="center" px="4">
|
||||
<Flex
|
||||
flexGrow="1"
|
||||
gap="9"
|
||||
gap="6"
|
||||
align="center"
|
||||
justify="center"
|
||||
maxWidth="80rem"
|
||||
direction={{ initial: "column-reverse", md: "row" }}
|
||||
>
|
||||
<Flex direction="column" gap="4" align="center">
|
||||
<Flex
|
||||
direction="column"
|
||||
gap="4"
|
||||
align="center"
|
||||
flexShrink="0"
|
||||
width={{ initial: "100%", md: FILTERS_WIDTH }}
|
||||
>
|
||||
<FilterControl />
|
||||
|
||||
<Button
|
||||
|
||||
+8
@@ -24,6 +24,14 @@ export function Survivability({ stats }: StatsAcceptorProps) {
|
||||
decimals={0}
|
||||
value={(stats) => stats.fireChance * 100}
|
||||
/>
|
||||
{stats.trackRepairTime !== undefined && (
|
||||
<InfoWithDelta
|
||||
value="trackRepairTime"
|
||||
stats={stats}
|
||||
deltaType="lowerIsBetter"
|
||||
decimals={2}
|
||||
/>
|
||||
)}
|
||||
<InfoWithDelta value="viewRange" stats={stats} decimals={0} />
|
||||
<ViewRangeVisualizer stats={stats} />
|
||||
<Info
|
||||
|
||||
+2
-2
@@ -31,11 +31,11 @@ export function Thicknesses({ thicknessRange, skeleton }: ThicknessesProps) {
|
||||
return (
|
||||
<Flex
|
||||
position="absolute"
|
||||
right={display === TankopediaDisplay.StaticArmor ? "0" : "-6rem"}
|
||||
right="0"
|
||||
top="50%"
|
||||
mr="4"
|
||||
style={{
|
||||
transform: "translateY(-50%)",
|
||||
transform: `translate(${display === TankopediaDisplay.StaticArmor ? "0" : "calc(100% + var(--space-4))"}, -50%)`,
|
||||
userSelect: "none",
|
||||
transitionDuration: "200ms",
|
||||
}}
|
||||
|
||||
@@ -119,6 +119,7 @@ export function tankCharacteristics(
|
||||
const hasImprovedVerticalStabilizer = equipment(122);
|
||||
const hasDownImprovedVerticalStabilizer = equipment(124);
|
||||
const hasImprovedSuspension = equipment(123);
|
||||
const hasToolbox = equipment(113);
|
||||
|
||||
const hasTungsten = consumable(45);
|
||||
const hasAdrenaline = consumable(18);
|
||||
@@ -518,6 +519,12 @@ export function tankCharacteristics(
|
||||
}
|
||||
|
||||
const fireChance = engine.fire_chance * fireChanceCoefficient;
|
||||
const trackRepairTime = track.repair_time
|
||||
? track.repair_time /
|
||||
((hasToolbox ? 1.2 : 1) *
|
||||
(1 + (crewSkills.repair ?? 0) * 0.04) *
|
||||
(hasProtectiveKit ? 1.1 : 1))
|
||||
: undefined;
|
||||
const viewRange = turret.view_range * viewRangeCoefficient;
|
||||
const camouflageStill = tank.camouflage_still * camouflageCoefficientStill;
|
||||
const camouflageMoving =
|
||||
@@ -602,6 +609,7 @@ export function tankCharacteristics(
|
||||
hullTraverseSoftTerrain,
|
||||
health,
|
||||
fireChance,
|
||||
trackRepairTime,
|
||||
viewRange,
|
||||
camouflageStill,
|
||||
camouflageMoving,
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import sharp from "sharp";
|
||||
import type { APIContext, GetStaticPathsItem } from "astro";
|
||||
import { mixStaticPaths } from "../../../../core/blitzkit/mixStaticPaths";
|
||||
import { vfs } from "../../../../core/blitzkit/vfs";
|
||||
@@ -29,7 +30,10 @@ export const getStaticPaths = mixStaticPaths(_getStaticPaths, async () => {
|
||||
});
|
||||
|
||||
export async function GET({ props }: APIContext<{ path: string }>) {
|
||||
const bytes = new Uint8Array(await vfs.file(props.path));
|
||||
const bytes = await sharp(new Uint8Array(await vfs.file(props.path)))
|
||||
.trim({ background: { r: 0, g: 0, b: 0, alpha: 0 }, threshold: 1 })
|
||||
.webp()
|
||||
.toBuffer();
|
||||
|
||||
return new Response(bytes);
|
||||
return new Response(new Uint8Array(bytes));
|
||||
}
|
||||
@@ -94,7 +94,7 @@ function ModuleChooser({
|
||||
<Dialog.Trigger>
|
||||
<Button
|
||||
variant="surface"
|
||||
size={{ initial: "3", md: "4" }}
|
||||
size={{ initial: "2", xs: "3", md: "4" }}
|
||||
style={{
|
||||
overflow: "clip",
|
||||
borderTopRightRadius: subSelector ? 0 : undefined,
|
||||
@@ -137,7 +137,7 @@ function ModuleChooser({
|
||||
<Popover.Trigger>
|
||||
<IconButton
|
||||
variant="surface"
|
||||
size={{ initial: "3", md: "4" }}
|
||||
size={{ initial: "2", xs: "3", md: "4" }}
|
||||
style={{
|
||||
overflow: "clip",
|
||||
borderTopLeftRadius: 0,
|
||||
@@ -204,7 +204,7 @@ function ModuleChooser({
|
||||
|
||||
function ModuleSeparator() {
|
||||
return (
|
||||
<Text size="5" color="gray" trim="end">
|
||||
<Text size={{ initial: "3", xs: "5" }} color="gray" trim="end">
|
||||
<CaretRightIcon width="1em" height="1em" />
|
||||
</Text>
|
||||
);
|
||||
@@ -260,7 +260,7 @@ function Content({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
</Button>
|
||||
</Flex>
|
||||
|
||||
<Flex gap="2" align="center">
|
||||
<Flex gap={{ initial: "1", xs: "2" }} align="center">
|
||||
<ModuleChooser
|
||||
skeleton={skeleton}
|
||||
tank={hullTankId.id}
|
||||
|
||||
@@ -43,6 +43,7 @@ export type Shot = {
|
||||
containsGaps: boolean;
|
||||
damage: number;
|
||||
splashRadius?: number;
|
||||
penetrationChance?: number;
|
||||
|
||||
in: {
|
||||
surfaceNormal: Vector3;
|
||||
|
||||
Reference in new issue
Block a user