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fix: ricochet penetration reporation of external modules
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@@ -288,6 +288,15 @@ export function SpacedArmorSceneComponent({
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}
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}
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if (
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!allowRicochet &&
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!noDuplicateIntersections.some((intersection) => {
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intersection.object.userData.type === ArmorType.Core;
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})
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) {
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return null;
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}
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let remainingPenetration = remainingPenetrationInput ?? penetration;
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let index = 0;
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for (const intersection of noDuplicateIntersections) {
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