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https://github.com/blitzkit/blitzkit.git
synced 2026-10-21 02:37:05 +02:00
feat: new lighting
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2559782a28
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5 files changed
+45
-159
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@@ -1,3 +1,5 @@
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import { Box, Text } from "@radix-ui/themes";
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import { Html } from "@react-three/drei";
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import { memo, type ComponentProps } from "react";
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interface Props extends ComponentProps<"spotLight"> {
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@@ -8,10 +10,20 @@ export const HelpingSpotLight = memo<Props>(({ debug, ...props }) => {
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return (
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<>
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{debug && (
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<mesh position={props.position}>
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<icosahedronGeometry args={[0.1, 2]} />
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<meshBasicMaterial color={props.color} />
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</mesh>
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<group position={props.position}>
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<mesh>
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<icosahedronGeometry args={[0.1, 2]} />
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<meshBasicMaterial color={props.color} />
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</mesh>
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<Html center>
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<Box pb="9">
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<Text wrap="nowrap">
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{props.intensity} @ {JSON.stringify(props.userData)}
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</Text>
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</Box>
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</Html>
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</group>
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)}
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<spotLight {...props} />
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-40
@@ -1,40 +0,0 @@
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import { invalidate, useThree } from "@react-three/fiber";
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import { useEffect } from "react";
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import type { Fog } from "three";
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import { fogAnimationTime, fogFar0, fogFar1, forNear0, forNear1 } from "..";
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import { Tankopedia } from "../../../../../../stores/tankopedia";
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export function InitialFogReveal() {
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const fog = useThree((state) => state.scene.fog as Fog | null);
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useEffect(() => {
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Tankopedia.mutate((draft) => {
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draft.revealed = true;
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});
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if (!fog) return;
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const t0 = Date.now();
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const interval = setInterval(() => {
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const t = (Date.now() - t0) / 1000;
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const x = t / fogAnimationTime;
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const near = forNear1 + (forNear0 - forNear1) * x;
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const far = fogFar1 + (fogFar0 - fogFar1) * x;
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fog.near = near;
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fog.far = far;
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invalidate();
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if (x >= 1) {
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fog.near = forNear0;
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fog.far = fogFar0;
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clearInterval(interval);
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}
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}, 1000 / 60);
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return () => clearInterval(interval);
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}, []);
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return null;
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}
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+25
-73
@@ -1,82 +1,34 @@
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import { useHelper } from "@react-three/drei";
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import { useFrame } from "@react-three/fiber";
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import { times } from "lodash-es";
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import { useRef, useState } from "react";
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import { Color, SpotLight, SpotLightHelper } from "three";
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import { degToRad } from "three/src/math/MathUtils.js";
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import { isHalloween } from "../../../../../../core/blitzkit/isHalloween";
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import { HelpingSpotLight } from "../../../../../HelpingSpotLight";
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const LIGHTS_COUNT = 5;
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const LIGHT_DISTANCE = 13;
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const LIGHT_HEIGHT_0 = 4;
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const LIGHT_HEIGHT_1 = 2;
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const INTENSITY = 50;
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const N = 128;
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const TARGET_FRAME_RATE = 30;
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export function Lighting() {
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const [cast, setCast] = useState(true);
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const t0 = useRef(0);
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const topLight = useRef<SpotLight>(null!);
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const frontLight = useRef<SpotLight>(null!);
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useHelper(topLight, SpotLightHelper, "red");
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useHelper(frontLight, SpotLightHelper, "green");
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const last = useRef<number>(0);
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const samples = useRef<number[]>([]);
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useFrame(({ clock, frameloop }) => {
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if (frameloop === "never") {
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t0.current = clock.elapsedTime;
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samples.current = [];
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return;
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}
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if (!cast || clock.elapsedTime - t0.current < TARGET_FRAME_RATE * N) {
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return;
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}
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const dt = clock.elapsedTime - last.current;
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last.current = clock.elapsedTime;
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const fps = 1 / dt;
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samples.current.push(fps);
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if (samples.current.length > N) samples.current.shift();
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const avg =
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samples.current.reduce((a, b) => a + b, 0) / samples.current.length;
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if (avg < TARGET_FRAME_RATE) setCast(false);
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});
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return (
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<>
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{times(LIGHTS_COUNT, (index) => {
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const x = index / (LIGHTS_COUNT - 1);
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const theta = 2 * Math.PI * (index / LIGHTS_COUNT) - degToRad(152);
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const position = [
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LIGHT_DISTANCE * Math.sin(theta),
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LIGHT_HEIGHT_0 * (1 - x) + LIGHT_HEIGHT_1 * x,
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LIGHT_DISTANCE * Math.cos(theta),
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] as const;
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const color = new Color();
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<hemisphereLight
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position={[0, 1, 0]}
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color="#dadaff"
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groundColor="#856331"
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intensity={4}
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/>
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return (
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<HelpingSpotLight
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key={index}
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position={position}
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intensity={INTENSITY}
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penumbra={1}
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castShadow={cast}
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decay={1}
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color={color}
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/>
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);
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})}
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<HelpingSpotLight
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debug
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position={[-6, 6, -10]}
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intensity={4}
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penumbra={1}
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castShadow
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color="#ffffff"
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decay={0}
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/>
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<HelpingSpotLight
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debug
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position={[6, 6, -10]}
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intensity={1}
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penumbra={1}
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castShadow
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color="#ffffff"
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decay={0}
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/>
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</>
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);
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}
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+3
-3
@@ -4,7 +4,7 @@ import { Quicklime, type QuicklimeEvent } from "quicklime";
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import { useEffect, useRef } from "react";
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import { Mesh, MeshStandardMaterial } from "three";
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const SIZE = 2 ** 5;
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const SIZE = 2 ** 6;
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export const screenshotReadyEvent = new Quicklime(false);
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@@ -14,7 +14,7 @@ export function SceneProps() {
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useFrame(({ camera }) => {
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if (!material.current) return;
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material.current.opacity = clamp(0.5 * camera.position.y, 0, 0.25);
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material.current.opacity = clamp(0.5 * camera.position.y, 0, 0.5);
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});
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useEffect(() => {
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@@ -44,7 +44,7 @@ export function SceneProps() {
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ref={material}
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color="black"
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roughness={1}
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metalness={1}
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metalness={0}
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/>
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</mesh>
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);
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+1
-39
@@ -1,5 +1,4 @@
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import { BLITZKIT_TANK_ICON_SIZE } from "@blitzkit/core";
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import { invalidate } from "@react-three/fiber";
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import {
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forwardRef,
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Suspense,
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@@ -29,7 +28,6 @@ import { SmartCanvas } from "../../../../SmartCanvas";
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import { AutoClear } from "./components/AutoClear";
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import { Controls } from "./components/Control";
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import { InitialAligner } from "./components/InitialAligner";
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import { InitialFogReveal } from "./components/InitialFogReveal";
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import { Lighting } from "./components/Lighting";
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import { SceneProps } from "./components/SceneProps";
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import { TankModel } from "./components/TankModel";
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@@ -40,15 +38,8 @@ interface TankSandboxProps {
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naked?: boolean;
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}
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export const forNear0 = 30;
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export const fogFar0 = 50;
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export const forNear1 = 0;
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export const fogFar1 = 0;
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export const fogAnimationTime = 2.5;
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export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
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({ thicknessRange, naked }, ref) => {
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const fog = useRef(new Fog("black", forNear1, fogFar1));
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const canvas = useRef<HTMLCanvasElement>(null);
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const hasImprovedVerticalStabilizer = useEquipment(122);
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const hasDownImprovedVerticalStabilizer = useEquipment(124);
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@@ -64,34 +55,6 @@ export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
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(state) => state.hideTankModelUnderArmor
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);
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useEffect(() => {
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if (rawDisplay === display) return;
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const t0 = Date.now();
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const interval = setInterval(() => {
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const t = (Date.now() - t0) / 1000;
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const x = t / fogAnimationTime;
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const y = Math.sin(Math.PI * x);
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const near = forNear0 + (forNear1 - forNear0) * y;
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const far = fogFar0 + (fogFar1 - fogFar0) * y;
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fog.current.near = near;
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fog.current.far = far;
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invalidate();
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if (rawDisplay !== display && x >= 0.5) setDisplay(rawDisplay);
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if (x >= 1) {
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fog.current.near = forNear0;
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fog.current.far = fogFar0;
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clearInterval(interval);
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}
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}, 1000 / 60);
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return () => clearInterval(interval);
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}, [rawDisplay]);
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useImperativeHandle(ref, () => canvas.current!, []);
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function handlePointerDown() {
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@@ -191,7 +154,7 @@ export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
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return (
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<SmartCanvas
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ref={canvas}
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scene={{ fog: naked ? undefined : fog.current }}
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scene={{ fog: naked ? undefined : new Fog("black", 30, 50) }}
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gl={{
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clippingPlanes: [],
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localClippingEnabled: true,
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@@ -224,7 +187,6 @@ export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
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<Suspense>
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{/* Controls within Suspense to allow for frame-perfect start of camera auto-rotate */}
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<Controls naked={naked} />
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<InitialFogReveal />
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{display === TankopediaDisplay.DynamicArmor && <Armor />}
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{display === TankopediaDisplay.StaticArmor && (
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