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https://github.com/blitzkit/blitzkit.git
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feat: controls
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@@ -0,0 +1,24 @@
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import { OrbitControls } from '@react-three/drei';
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import { useThree } from '@react-three/fiber';
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import { RefObject, useEffect, useRef } from 'react';
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import { Box3, Object3D } from 'three';
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import { OrbitControls as OrbitControlsClass } from 'three-stdlib';
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interface ControlsProps {
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enabled: boolean;
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fit: RefObject<Object3D>;
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}
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export function Controls({ enabled, fit }: ControlsProps) {
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const camera = useThree((state) => state.camera);
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const orbitControls = useRef<OrbitControlsClass>(null);
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useEffect(() => {
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const box = new Box3().setFromObject(fit.current!);
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orbitControls.current?.target.set(0, (box.min.y + box.max.y) / 2, 0);
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camera.position.set(-5, (box.min.y + box.max.y) / 2, -15);
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}, [fit.current]);
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return <OrbitControls ref={orbitControls} enabled={enabled} />;
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}
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@@ -40,6 +40,7 @@ import {
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} from '../../../../core/blitzkrieg/tankDefinitions';
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import { normalizeAnglePI } from '../../../../core/math/normalizeAngle180';
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import * as styles from '../page.css';
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import { Controls } from './components/Control';
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const X_AXIS = new Vector3(1, 0, 0);
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@@ -81,6 +82,7 @@ export default function Page({ params }: { params: { id: string } }) {
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const [turretYaw, setTurretYaw] = useState(0);
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const [hullYaw, setHullYaw] = useState(0);
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const [gunPitch, setGunPitch] = useState(0);
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const [controlsEnabled, setControlsEnabled] = useState(true);
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const turretYawInput = useRef<HTMLInputElement>(null);
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const hullYawInput = useRef<HTMLInputElement>(null);
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const gunPitchInput = useRef<HTMLInputElement>(null);
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@@ -158,6 +160,7 @@ export default function Page({ params }: { params: { id: string } }) {
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distance={25}
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color={new Color('red')}
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/>
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<Controls enabled={controlsEnabled} fit={hullContainer} />
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{/* I really like apartment, dawn, and sunset */}
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<directionalLight
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@@ -188,6 +191,7 @@ export default function Page({ params }: { params: { id: string } }) {
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) {
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event.stopPropagation();
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draftHullYaw = hullYaw;
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setControlsEnabled(false);
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window.addEventListener(
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'pointermove',
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handlePointerMove,
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@@ -204,6 +208,7 @@ export default function Page({ params }: { params: { id: string } }) {
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}
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}
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function handlePointerUp() {
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setControlsEnabled(true);
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setHullYaw(normalizeAnglePI(draftHullYaw));
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window.removeEventListener(
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'pointermove',
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@@ -254,7 +259,9 @@ export default function Page({ params }: { params: { id: string } }) {
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event: ThreeEvent<PointerEvent>,
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) {
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event.stopPropagation();
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if (isTurret) {
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setControlsEnabled(false);
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draftTurretYaw = turretYaw;
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window.addEventListener(
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'pointermove',
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@@ -285,6 +292,7 @@ export default function Page({ params }: { params: { id: string } }) {
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}
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function handlePointerUp() {
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setTurretYaw(normalizeAnglePI(draftTurretYaw));
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setControlsEnabled(true);
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window.removeEventListener(
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'pointermove',
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handlePointerMove,
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@@ -342,6 +350,8 @@ export default function Page({ params }: { params: { id: string } }) {
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event: ThreeEvent<PointerEvent>,
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) {
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event.stopPropagation();
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setControlsEnabled(false);
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draftMantletPitch = gunPitch;
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draftTurretYaw = turretYaw;
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window.addEventListener(
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@@ -406,6 +416,7 @@ export default function Page({ params }: { params: { id: string } }) {
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}
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}
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function handlePointerUp() {
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setControlsEnabled(true);
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setGunPitch(normalizeAnglePI(draftMantletPitch));
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setTurretYaw(normalizeAnglePI(draftTurretYaw));
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window.removeEventListener(
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