feat: embedded canvas

This commit is contained in:
TrèsAbhi committed 2025-08-10 14:03:13 -05:00
1 parent 40f5042896
commit c243ebd19a
10 files changed
+382 -293

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@@ -62,6 +62,7 @@ export async function tankIcons() {
const nationVehicleId = tank.id;
const id = (nationVehicleId << 8) + (NATION_IDS[nation] << 4) + 1;
const parameters = await readYAMLDVPL<TankParameters>(
`${DATA}/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
);
@@ -1,7 +1,7 @@
import { toUniqueId } from '@blitzkit/core';
import { NodeIO } from '@gltf-transform/core';
import { ALL_EXTENSIONS } from '@gltf-transform/extensions';
import { readdir, writeFile } from 'fs/promises';
import { readdir } from 'fs/promises';
import { extractModel } from '../core/blitz/extractModel';
import { readXMLDVPL } from '../core/blitz/readXMLDVPL';
import { readYAMLDVPL } from '../core/blitz/readYAMLDVPL';
@@ -32,6 +32,7 @@ export async function tankModels() {
if (tankKey.includes('tutorial_bot')) continue;
const id = toUniqueId(nation, tank.id);
const parameters = await readYAMLDVPL<TankParameters>(
`${DATA}/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
);
@@ -21,6 +21,7 @@ import { useEquipment } from '../../../../../../hooks/useEquipment';
import { useLocale } from '../../../../../../hooks/useLocale';
import { useTankModelDefinition } from '../../../../../../hooks/useTankModelDefinition';
import { Duel } from '../../../../../../stores/duel';
import type { MaybeSkeletonComponentProps } from '../../../../../../types/maybeSkeletonComponentProps';
import { AssaultRangesVisualizer } from './AssaultRangesVisualizer';
import { GunFlexibilityVisualizer } from './GunFlexibilityVisualizer';
import { Info } from './Info';
@@ -30,7 +31,10 @@ import { RicochetVisualizer } from './RicochetVisualizer';
import { StatsTableWrapper } from './StatsTableWrapper';
import type { StatsAcceptorProps } from './TraverseVisualizer';
export function Firepower({ stats }: StatsAcceptorProps) {
export function Firepower({
stats,
skeleton,
}: StatsAcceptorProps & MaybeSkeletonComponentProps) {
const mutateDuel = Duel.useMutation();
const { strings, unwrap } = useLocale();
const [penetrationDistance, setPenetrationDistance] = useState(250);
@@ -405,7 +409,7 @@ export function Firepower({ stats }: StatsAcceptorProps) {
/>
</>
)}
<GunFlexibilityVisualizer />
<GunFlexibilityVisualizer skeleton={skeleton} />
</StatsTableWrapper>
);
}
@@ -0,0 +1,46 @@
import { Canvas } from '@react-three/fiber';
import { awaitableModelDefinitions } from '../../../../../../../../core/awaitables/modelDefinitions';
import { useModel } from '../../../../../../../../hooks/useModel';
import { Duel } from '../../../../../../../../stores/duel';
const modelDefinitions = await awaitableModelDefinitions;
export function FlexibilityCanvas() {
const tank = Duel.use((state) => state.protagonist.tank);
const turret = Duel.use((state) => state.protagonist.turret);
const tankModel = modelDefinitions.models[tank.id];
const turretModel = tankModel.turrets[turret.id];
const { gltf } = useModel(tank.id);
const zoom = 60;
const originY = tankModel.turret_origin.z + turretModel.gun_origin.z + 1.5;
const originZ = tankModel.turret_origin.y + turretModel.gun_origin.y;
console.log(originY, originZ);
return (
<Canvas
frameloop="demand"
orthographic
camera={{
zoom,
position: [10, originZ, -originY],
rotation: [0, Math.PI / 2, 0],
}}
>
<ambientLight intensity={2} />
<directionalLight position={[1, 1, 1]} intensity={8} />
{/* <mesh>
<boxGeometry args={[1, 1, 1]} />
<meshNormalMaterial />
</mesh> */}
<group rotation={[-Math.PI / 2, 0, 0]}>
<primitive object={gltf.scene} />
</group>
</Canvas>
);
}
@@ -0,0 +1,298 @@
import { literals } from '@blitzkit/i18n';
import { Box } from '@radix-ui/themes';
import { useRef, useState } from 'react';
import { radToDeg } from 'three/src/math/MathUtils.js';
import { awaitableModelDefinitions } from '../../../../../../../../core/awaitables/modelDefinitions';
import {
DEFAULT_PITCH_TRANSITION,
applyPitchYawLimits,
} from '../../../../../../../../core/blitz/applyPitchYawLimits';
import { hasEquipment } from '../../../../../../../../core/blitzkit/hasEquipment';
import { Var } from '../../../../../../../../core/radix/var';
import { useLocale } from '../../../../../../../../hooks/useLocale';
import { Duel } from '../../../../../../../../stores/duel';
import { VisualizerCard } from '../../VisualizerCard';
import { VisualizerCornerStat } from '../../VisualizerCornerStat';
const ANGLE_COEFFICIENT = 1 / 10;
const modelDefinition = await awaitableModelDefinitions;
function mag(x: number) {
return ((2 / Math.PI) * Math.atan(ANGLE_COEFFICIENT * x) + 1) / 2;
}
function c(thetaDeg: number, m = 1) {
const theta = thetaDeg * (Math.PI / 180);
return `${m * Math.cos(theta)} ${-m * Math.sin(theta)}`;
}
export function FlexibilityCard() {
const { strings } = useLocale();
const [yaw, setYaw] = useState(0);
const [minPitch, setMinPitch] = useState(0);
const [maxPitch, setMaxPitch] = useState(0);
const container = useRef<HTMLDivElement>(null);
const highlighter = useRef<HTMLDivElement>(null);
const pointer = useRef<HTMLDivElement>(null);
const duelStore = Duel.useStore();
const tank = Duel.use((state) => state.protagonist.tank);
const turret = Duel.use((state) => state.protagonist.turret);
const gun = Duel.use((state) => state.protagonist.gun);
const tankModel = modelDefinition.models[tank.id];
const turretModel = tankModel.turrets[turret.id];
const gunModel = turretModel.guns[gun.gun_type!.value.base.id];
const p = gunModel.pitch;
const y = turretModel.yaw;
const f = p.front;
const b = p.back;
const t = gunModel.pitch.transition ?? DEFAULT_PITCH_TRANSITION;
let d = '';
// right
const mo = mag(p.max);
if (y) {
d += `M ${c(90 - y.max, mo)}`;
} else if (b) {
d += `M ${c(-90 + b.range / 2 + t, mo)}`;
} else {
d += `M ${c(-90, mo)}`;
}
if (f) {
d += `A ${mo} ${mo} 0 0 0 ${c(90 - f.range / 2 - t, mo)}`;
} else {
d += `A ${mo} ${mo} 0 0 0 ${c(90, mo)}`;
}
// front
if (f) {
const m = mag(f.max);
d += `L ${c(90 - f.range / 2, m)}`;
d += `A ${m} ${m} 0 0 0 ${c(90 + f.range / 2, m)}`;
}
// left
if (f) {
d += `L ${c(90 + f.range / 2 + t, mo)}`;
} else {
d += `L ${c(90, mo)}`;
}
if (y) {
d += `A ${mo} ${mo} 0 0 0 ${c(90 - y.min, mo)}`;
} else if (b) {
d += `A ${mo} ${mo} 0 0 0 ${c(-90 - b.range / 2 - t, mo)}`;
} else {
d += `A ${mo} ${mo} 0 0 0 ${c(-90, mo)}`;
}
// back
if (!y && b) {
const m = mag(b.max);
d += `L ${c(-90 - b.range / 2, m)}`;
d += `A ${m} ${m} 0 0 0 ${c(-90 + b.range / 2, m)}`;
}
d += `Z`;
// right
const mi = mag(p.min);
if (y) {
d += `M ${c(90 - y.max, mi)}`;
} else if (b) {
d += `M ${c(-90 + b.range / 2 + t, mi)}`;
} else {
d += `M ${c(-90, mi)}`;
}
if (f) {
d += `A ${mi} ${mi} 0 0 0 ${c(90 - f.range / 2 - t, mi)}`;
} else {
d += `A ${mi} ${mi} 0 0 0 ${c(90, mi)}`;
}
// front
if (f) {
const m = mag(f.min);
d += `L ${c(90 - f.range / 2, m)}`;
d += `A ${m} ${m} 0 0 0 ${c(90 + f.range / 2, m)}`;
}
// left
if (f) {
d += `L ${c(90 + f.range / 2 + t, mi)}`;
} else {
d += `L ${c(90, mi)}`;
}
if (y) {
d += `A ${mi} ${mi} 0 0 0 ${c(90 - y.min, mi)}`;
} else if (b) {
d += `A ${mi} ${mi} 0 0 0 ${c(-90 - b.range / 2 - t, mi)}`;
} else {
d += `A ${mi} ${mi} 0 0 0 ${c(-90, mi)}`;
}
// back
if (!y && b) {
const m = mag(b.min);
d += `L ${c(-90 - b.range / 2, m)}`;
d += `A ${m} ${m} 0 0 0 ${c(-90 + b.range / 2, m)}`;
}
d += `Z`;
return (
<VisualizerCard
ref={container}
onPointerMove={(event) => {
if (!container.current || !highlighter.current || !pointer.current)
return;
const rect = container.current.getBoundingClientRect();
const u = event.clientX - rect.left - rect.width / 2;
const v = event.clientY - rect.top - rect.height / 2;
const yaw = Math.atan2(u, -v);
const {
equipmentMatrix,
tank: { equipment_preset },
} = duelStore.getState().protagonist;
const hasImprovedVerticalStabilizer = hasEquipment(
122,
equipment_preset,
equipmentMatrix,
);
const hasDownImprovedVerticalStabilizer = hasEquipment(
124,
equipment_preset,
equipmentMatrix,
);
const min = applyPitchYawLimits(
-Math.PI,
yaw,
p,
y,
hasImprovedVerticalStabilizer,
hasDownImprovedVerticalStabilizer,
);
const max = applyPitchYawLimits(
Math.PI,
yaw,
p,
y,
hasImprovedVerticalStabilizer,
hasDownImprovedVerticalStabilizer,
);
setYaw(min[1]);
setMinPitch(min[0]);
setMaxPitch(max[0]);
}}
mb="0"
>
<Box
ref={highlighter}
position="absolute"
top="0"
left="0"
width="100%"
height="100%"
style={{
borderRadius: Var('radius-2'),
overflow: 'hidden',
}}
>
<Box
width="100%"
height="100%"
style={{
opacity: 2 ** -3,
backgroundImage: `url(/assets/images/tankopedia/visualizers/ricochet/armor-hash.png)`,
}}
/>
</Box>
<svg
style={{
position: 'absolute',
top: 0,
left: 0,
width: 'calc(100%)',
height: 'calc(100%)',
}}
viewBox="-1 -1 2 2"
>
<path
fillRule="evenodd"
fill="var(--gray-6)"
stroke="var(--gray-8)"
strokeWidth="1px"
vectorEffect="non-scaling-stroke"
d={d}
/>
<path
stroke="var(--gray-11)"
fill="transparent"
strokeWidth="1px"
strokeDasharray="0.5rem 0.5rem"
vectorEffect="non-scaling-stroke"
d="M 0.5 0 A 0.5 0.5 0 1 1 -0.5 0 A 0.5 0.5 0 1 1 0.5 0 Z"
/>
</svg>
<Box
ref={pointer}
position="absolute"
top="50%"
left="50%"
width="0"
height="0"
style={{
transform: `translate(-50%, -50%) rotate(${yaw + Math.PI}rad)`,
}}
>
<Box
width="1pt"
height="14rem"
style={{
borderRadius: Var('radius-1'),
background: `linear-gradient(${Var('gray-a6')}, ${Var('gray-a11')})`,
transform: 'translateX(-50%)',
}}
/>
</Box>
<VisualizerCornerStat
label={
strings.website.tools.tankopedia.visualizers.flexibility.elevation
}
value={literals(strings.common.units.deg, [
radToDeg(maxPitch).toFixed(0),
])}
side="top-left"
/>
<VisualizerCornerStat
label={
strings.website.tools.tankopedia.visualizers.flexibility.depression
}
value={literals(strings.common.units.deg, [
radToDeg(-minPitch).toFixed(0),
])}
side="top-right"
/>
<VisualizerCornerStat
label={strings.website.tools.tankopedia.visualizers.flexibility.yaw}
value={literals(strings.common.units.deg, [radToDeg(yaw).toFixed(0)])}
side="bottom-left"
/>
</VisualizerCard>
);
}
@@ -1,297 +1,31 @@
import { literals } from '@blitzkit/i18n';
import { Box } from '@radix-ui/themes';
import { useRef, useState } from 'react';
import { radToDeg } from 'three/src/math/MathUtils.js';
import { awaitableModelDefinitions } from '../../../../../../../core/awaitables/modelDefinitions';
import {
applyPitchYawLimits,
DEFAULT_PITCH_TRANSITION,
} from '../../../../../../../core/blitz/applyPitchYawLimits';
import { hasEquipment } from '../../../../../../../core/blitzkit/hasEquipment';
import { Var } from '../../../../../../../core/radix/var';
import { useLocale } from '../../../../../../../hooks/useLocale';
import { Duel } from '../../../../../../../stores/duel';
import { VisualizerCard } from '../VisualizerCard';
import { VisualizerCornerStat } from '../VisualizerCornerStat';
const ANGLE_COEFFICIENT = 1 / 10;
const modelDefinition = await awaitableModelDefinitions;
function mag(x: number) {
return ((2 / Math.PI) * Math.atan(ANGLE_COEFFICIENT * x) + 1) / 2;
}
function c(thetaDeg: number, m = 1) {
const theta = thetaDeg * (Math.PI / 180);
return `${m * Math.cos(theta)} ${-m * Math.sin(theta)}`;
}
export function GunFlexibilityVisualizer() {
const { strings } = useLocale();
const [yaw, setYaw] = useState(0);
const [minPitch, setMinPitch] = useState(0);
const [maxPitch, setMaxPitch] = useState(0);
const container = useRef<HTMLDivElement>(null);
const highlighter = useRef<HTMLDivElement>(null);
const pointer = useRef<HTMLDivElement>(null);
const duelStore = Duel.useStore();
const tank = Duel.use((state) => state.protagonist.tank);
const turret = Duel.use((state) => state.protagonist.turret);
const gun = Duel.use((state) => state.protagonist.gun);
const tankModel = modelDefinition.models[tank.id];
const turretModel = tankModel.turrets[turret.id];
const gunModel = turretModel.guns[gun.gun_type!.value.base.id];
const p = gunModel.pitch;
const y = turretModel.yaw;
const f = p.front;
const b = p.back;
const t = gunModel.pitch.transition ?? DEFAULT_PITCH_TRANSITION;
let d = '';
// right
const mo = mag(p.max);
if (y) {
d += `M ${c(90 - y.max, mo)}`;
} else if (b) {
d += `M ${c(-90 + b.range / 2 + t, mo)}`;
} else {
d += `M ${c(-90, mo)}`;
}
if (f) {
d += `A ${mo} ${mo} 0 0 0 ${c(90 - f.range / 2 - t, mo)}`;
} else {
d += `A ${mo} ${mo} 0 0 0 ${c(90, mo)}`;
}
// front
if (f) {
const m = mag(f.max);
d += `L ${c(90 - f.range / 2, m)}`;
d += `A ${m} ${m} 0 0 0 ${c(90 + f.range / 2, m)}`;
}
// left
if (f) {
d += `L ${c(90 + f.range / 2 + t, mo)}`;
} else {
d += `L ${c(90, mo)}`;
}
if (y) {
d += `A ${mo} ${mo} 0 0 0 ${c(90 - y.min, mo)}`;
} else if (b) {
d += `A ${mo} ${mo} 0 0 0 ${c(-90 - b.range / 2 - t, mo)}`;
} else {
d += `A ${mo} ${mo} 0 0 0 ${c(-90, mo)}`;
}
// back
if (!y && b) {
const m = mag(b.max);
d += `L ${c(-90 - b.range / 2, m)}`;
d += `A ${m} ${m} 0 0 0 ${c(-90 + b.range / 2, m)}`;
}
d += `Z`;
// right
const mi = mag(p.min);
if (y) {
d += `M ${c(90 - y.max, mi)}`;
} else if (b) {
d += `M ${c(-90 + b.range / 2 + t, mi)}`;
} else {
d += `M ${c(-90, mi)}`;
}
if (f) {
d += `A ${mi} ${mi} 0 0 0 ${c(90 - f.range / 2 - t, mi)}`;
} else {
d += `A ${mi} ${mi} 0 0 0 ${c(90, mi)}`;
}
// front
if (f) {
const m = mag(f.min);
d += `L ${c(90 - f.range / 2, m)}`;
d += `A ${m} ${m} 0 0 0 ${c(90 + f.range / 2, m)}`;
}
// left
if (f) {
d += `L ${c(90 + f.range / 2 + t, mi)}`;
} else {
d += `L ${c(90, mi)}`;
}
if (y) {
d += `A ${mi} ${mi} 0 0 0 ${c(90 - y.min, mi)}`;
} else if (b) {
d += `A ${mi} ${mi} 0 0 0 ${c(-90 - b.range / 2 - t, mi)}`;
} else {
d += `A ${mi} ${mi} 0 0 0 ${c(-90, mi)}`;
}
// back
if (!y && b) {
const m = mag(b.min);
d += `L ${c(-90 - b.range / 2, m)}`;
d += `A ${m} ${m} 0 0 0 ${c(-90 + b.range / 2, m)}`;
}
d += `Z`;
import { Box, Flex } from '@radix-ui/themes';
import type { MaybeSkeletonComponentProps } from '../../../../../../../types/maybeSkeletonComponentProps';
import { FlexibilityCanvas } from './components/FlexibilityCanvas';
import { FlexibilityCard } from './components/FlexibilityCard';
export function GunFlexibilityVisualizer({
skeleton,
}: MaybeSkeletonComponentProps) {
return (
<VisualizerCard
ref={container}
onPointerMove={(event) => {
if (!container.current || !highlighter.current || !pointer.current)
return;
<Flex direction="column" gap="4">
<FlexibilityCard />
const rect = container.current.getBoundingClientRect();
const u = event.clientX - rect.left - rect.width / 2;
const v = event.clientY - rect.top - rect.height / 2;
const yaw = Math.atan2(u, -v);
<Box position="relative" style={{ aspectRatio: '2 / 1' }}>
<Box position="absolute" width="100%" height="100%" top="0" left="0">
{!skeleton && <FlexibilityCanvas />}
</Box>
const {
equipmentMatrix,
tank: { equipment_preset },
} = duelStore.getState().protagonist;
const hasImprovedVerticalStabilizer = hasEquipment(
122,
equipment_preset,
equipmentMatrix,
);
const hasDownImprovedVerticalStabilizer = hasEquipment(
124,
equipment_preset,
equipmentMatrix,
);
const min = applyPitchYawLimits(
-Math.PI,
yaw,
p,
y,
hasImprovedVerticalStabilizer,
hasDownImprovedVerticalStabilizer,
);
const max = applyPitchYawLimits(
Math.PI,
yaw,
p,
y,
hasImprovedVerticalStabilizer,
hasDownImprovedVerticalStabilizer,
);
setYaw(min[1]);
setMinPitch(min[0]);
setMaxPitch(max[0]);
}}
>
<Box
ref={highlighter}
position="absolute"
top="0"
left="0"
width="100%"
height="100%"
style={{
borderRadius: Var('radius-2'),
overflow: 'hidden',
}}
>
<Box
position="absolute"
width="100%"
height="100%"
top="0"
left="0"
style={{
opacity: 2 ** -3,
backgroundImage: `url(/assets/images/tankopedia/visualizers/ricochet/armor-hash.png)`,
boxShadow: 'inset 0 -1rem 1rem var(--gray-1)',
}}
/>
</Box>
<svg
style={{
position: 'absolute',
top: 0,
left: 0,
width: 'calc(100%)',
height: 'calc(100%)',
}}
viewBox="-1 -1 2 2"
>
<path
fillRule="evenodd"
fill="var(--gray-6)"
stroke="var(--gray-8)"
strokeWidth="1px"
vectorEffect="non-scaling-stroke"
d={d}
/>
<path
stroke="var(--gray-11)"
fill="transparent"
strokeWidth="1px"
strokeDasharray="0.5rem 0.5rem"
vectorEffect="non-scaling-stroke"
d="M 0.5 0 A 0.5 0.5 0 1 1 -0.5 0 A 0.5 0.5 0 1 1 0.5 0 Z"
/>
</svg>
<Box
ref={pointer}
position="absolute"
top="50%"
left="50%"
width="0"
height="0"
style={{
transform: `translate(-50%, -50%) rotate(${yaw + Math.PI}rad)`,
}}
>
<Box
width="1pt"
height="14rem"
style={{
borderRadius: Var('radius-1'),
background: `linear-gradient(${Var('gray-a6')}, ${Var('gray-a11')})`,
transform: 'translateX(-50%)',
}}
/>
</Box>
<VisualizerCornerStat
label={
strings.website.tools.tankopedia.visualizers.flexibility.elevation
}
value={literals(strings.common.units.deg, [
radToDeg(maxPitch).toFixed(0),
])}
side="top-left"
/>
<VisualizerCornerStat
label={
strings.website.tools.tankopedia.visualizers.flexibility.depression
}
value={literals(strings.common.units.deg, [
radToDeg(-minPitch).toFixed(0),
])}
side="top-right"
/>
<VisualizerCornerStat
label={strings.website.tools.tankopedia.visualizers.flexibility.yaw}
value={literals(strings.common.units.deg, [radToDeg(yaw).toFixed(0)])}
side="bottom-left"
/>
</VisualizerCard>
</Flex>
);
}
@@ -8,6 +8,7 @@ import { useEquipment } from '../../../../../hooks/useEquipment';
import { useTankModelDefinition } from '../../../../../hooks/useTankModelDefinition';
import { Duel } from '../../../../../stores/duel';
import { TankopediaEphemeral } from '../../../../../stores/tankopediaEphemeral';
import type { MaybeSkeletonComponentProps } from '../../../../../types/maybeSkeletonComponentProps';
import { Crew } from './components/Crew';
import { Firepower } from './components/Firepower';
import { Maneuverability } from './components/Maneuverability';
@@ -18,7 +19,7 @@ const [equipmentDefinitions, provisionDefinitions] = await Promise.all([
awaitableProvisionDefinitions,
]);
export function Characteristics() {
export function Characteristics({ skeleton }: MaybeSkeletonComponentProps) {
const mutateDuel = Duel.useMutation();
const crewSkills = TankopediaEphemeral.use((state) => state.skills);
const provisions = Duel.use((state) => state.protagonist.provisions);
@@ -93,7 +94,7 @@ export function Characteristics() {
align={{ initial: 'center', sm: 'start' }}
width={{ initial: '100%', sm: 'auto' }}
>
<Firepower stats={stats} />
<Firepower skeleton={skeleton} stats={stats} />
<Flex
gap="8"
@@ -1,4 +1,5 @@
import { Flex } from '@radix-ui/themes';
import type { MaybeSkeletonComponentProps } from '../../../types/maybeSkeletonComponentProps';
import { Characteristics } from './components/Characteristics';
import { CompareOptions } from './components/Characteristics/components/CompareOptions';
import { StatSearch } from './components/Characteristics/components/StatSearch';
@@ -9,7 +10,9 @@ import { Modules } from './components/Modules';
import { Provisions } from './components/Provisions';
import { Skills } from './components/Skills';
export function CharacteristicsSection() {
export function CharacteristicsSection({
skeleton,
}: MaybeSkeletonComponentProps) {
return (
<Flex direction="column" gap="3">
<Flex
@@ -64,7 +67,7 @@ export function CharacteristicsSection() {
<CompareOptions />
</Flex>
<Characteristics />
<Characteristics skeleton={skeleton} />
</Flex>
</Flex>
</Flex>
+1
View File
@@ -25,5 +25,6 @@ export function useModel(id: number) {
),
};
}
return cache[id];
}
@@ -54,9 +54,9 @@ export function Page({ id, skeleton, locale, guide }: PageProps) {
{tank.type === TankType.RESEARCHABLE && !tank.deprecated && (
<TechTreeSection skeleton={skeleton} />
)}
<CharacteristicsSection />
<CharacteristicsSection skeleton={skeleton} />
<GameModeSection />
{guide && <GuideSection skeleton={skeleton} guide={guide} />}
{guide && <GuideSection guide={guide} />}
<VideoSection skeleton={skeleton} />
</PageWrapper>
</Duel.Provider>