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feat: naaahhhhh
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@@ -45,7 +45,7 @@ void main() {
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float alpha = (1.0 - penetrationChance) * 0.5;
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float alpha = (1.0 - penetrationChance) * 0.5;
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if (spaced) {
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if (spaced) {
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csm_FragColor = vec4(0.5, 0.0, 1.0, alpha);
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csm_FragColor = vec4(0.0, 0.0, 1.0, alpha);
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} else {
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} else {
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csm_FragColor = vec4(1.0, 0.0, 0.0, alpha);
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csm_FragColor = vec4(1.0, 0.0, 0.0, alpha);
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}
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}
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