feat: better coloring

This commit is contained in:
TrèsAbhi committed 2024-07-31 13:25:58 -05:00
1 parent 2c0f9184db
commit c6249c5a83
3 files changed
+17 -12

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@@ -40,7 +40,7 @@ export function HeroSection({ id }: HeroSectionProps) {
const entries = Object.values(awaitedTankDefinitions);
const filtered = entries.filter((thisTank) => thisTank.tier === tank.tier);
const value =
filtered.reduce((accumulator, thisTank) => {
(filtered.reduce((accumulator, thisTank) => {
return (
accumulator +
resolveNearPenetration(
@@ -48,7 +48,8 @@ export function HeroSection({ id }: HeroSectionProps) {
)
);
}, 0) /
((4 / 3) * filtered.length);
filtered.length) *
(3 / 4);
return { value } satisfies ThicknessRange;
}, [tank.tier]);
@@ -50,7 +50,7 @@ export function Thicknesses({ thicknessRange }: ThicknessesProps) {
>
<Flex direction="column" align="end" justify="between">
<Text color="gray" size="1">
{thicknessRange.value.toFixed(0)}
{(thicknessRange.value * 1.5).toFixed(0)}
</Text>
<Flex gap="1">
{showPrimaryArmor ? <EyeOpenIcon /> : <EyeClosedIcon />}
@@ -66,7 +66,7 @@ export function Thicknesses({ thicknessRange }: ThicknessesProps) {
style={{
borderRadius: 'var(--radius-full)',
overflow: 'hidden',
background: `linear-gradient(rgb(255, 0, 0), rgb(0, 255, 0))`,
background: `linear-gradient(rgb(128, 0, 0), rgb(255, 0, 0) 33%, rgb(0, 255, 0))`,
}}
/>
</Flex>
@@ -32,10 +32,6 @@ import { ArmorType } from '../SpacedArmorScene';
import { SpacedArmorSubExternal } from './components/SpacedArmorSubExternal';
import { SpacedArmorSubSpaced } from './components/SpacedArmorSubSpaced';
function to255(value: number) {
return Math.round(255 * value);
}
type SpacedArmorSceneComponentProps = {
node: Object3D;
thickness: number;
@@ -100,7 +96,7 @@ export function SpacedArmorSceneComponent({
const camera = useThree((state) => state.camera);
if (props.static) {
const x = clamp(thickness / props.thicknessRange.value, 0, 1);
const x = thickness / props.thicknessRange.value;
let color: Color;
let opacity: number;
@@ -108,13 +104,21 @@ export function SpacedArmorSceneComponent({
switch (props.type) {
case ArmorType.Primary:
color = new Color(-((1 - x) ** 2) + 1, -(x ** 2) + 1, 0);
if (x > 1) {
color = new Color(Math.max(2 - x, 0.5), 0, 0);
} else {
color = new Color(-((1 - x) ** 2) + 1, -(x ** 2) + 1, 0);
}
opacity = 1;
break;
case ArmorType.Spaced:
color = new Color(1 - (7 / 8) * x, 0, 1 - (1 / 8) * x);
opacity = x + 1 / 2;
color = new Color(
clamp(1 - (7 / 8) * x, 0, 1),
0,
clamp(1 - (1 / 8) * x, 0, 1),
);
opacity = clamp(x + 1 / 2, 0, 1);
break;
case ArmorType.External: