Merge branch 'main' into pr/Hitjack007/378-2
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@@ -246,6 +246,27 @@ export abstract class ServerBlitzKitAPI0 extends BlitzKitAPI {
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return this;
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}
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protected getTankFilterIds(
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name: string,
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definitionKey: string,
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filter: "include" | "exclude",
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) {
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const keys = name.trim().split(/\s+/).filter(Boolean);
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return keys.flatMap((key) => {
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const id = this.tankStringIdMap[key];
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if (id === undefined) {
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console.warn(
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`Skipping unavailable tank "${key}" in ${filter} vehicle filter for "${definitionKey}"`,
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);
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return [];
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}
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return [id];
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});
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}
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protected getString(name: string) {
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const collection: Record<string, string> = {
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[locales.default]: this.stringsI18n[locales.default][name],
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@@ -264,6 +285,8 @@ export abstract class ServerBlitzKitAPI0 extends BlitzKitAPI {
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collection[locale] = localizedString;
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}
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collection[locales.default] = collection[locales.default] ?? name;
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return { locales: collection } satisfies I18nString;
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}
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}
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@@ -387,7 +387,7 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
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: TankType.TANK_TYPE_RESEARCHABLE,
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tier: tank.level,
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class: tankClass,
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testing: tankTags.includes("testTank"),
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testing: tankTags.includes("testTank") || tank.level === 11,
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deprecated: tankTags.includes("deprecated"),
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price: tankPrice,
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camouflage_still: tankDefinition.root.invisibility.still,
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@@ -595,9 +595,25 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
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for (const shellKey in gunListEntry.shots) {
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const gunShellEntry = gunListEntry.shots[shellKey];
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const shell = shellList.root[shellKey];
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// Newer client data stores shot properties on the shell rather
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// than repeating them under every gun's <shots> entry.
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const speed =
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typeof gunShellEntry === "string"
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? shell.speed
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: gunShellEntry.speed;
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const maxDistance =
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typeof gunShellEntry === "string"
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? shell.maxDistance
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: gunShellEntry.maxDistance;
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const piercingPower =
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typeof gunShellEntry === "string"
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? shell.piercingPower
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: gunShellEntry.piercingPower;
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const shellId = toUniqueId(nation, shell.id);
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const shellName = this.getString(shell.userString);
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const penetrationRaw = gunShellEntry.piercingPower
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const penetrationRaw = piercingPower
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.split(" ")
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.filter((penetrationString) => penetrationString !== "")
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.map(Number);
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@@ -607,7 +623,7 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
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].shells.push({
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id: shellId,
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name: shellName,
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velocity: gunShellEntry.speed,
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velocity: speed,
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armor_damage: shell.damage.armor,
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module_damage: shell.damage.devices,
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caliber: shell.caliber,
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@@ -623,7 +639,7 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
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near: penetrationRaw[0],
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far: penetrationRaw[1],
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},
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range: gunShellEntry.maxDistance,
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range: maxDistance,
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});
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}
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@@ -1,15 +1,60 @@
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import { CamouflageDefinitions } from "@blitzkit/core";
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import {
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CamouflageDefinitions,
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Sc2ReadStream,
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type TankParameters,
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} from "@blitzkit/core";
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import { isEqual, times } from "lodash-es";
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import { Cache } from "./0_base";
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import { ServerBlitzKitAPI1 } from "./1_tankDefinitions";
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export abstract class ServerBlitzKitAPI2 extends ServerBlitzKitAPI1 {
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private async skinPresets(vehicle: string) {
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const [nation, tankKey] = vehicle.split(":");
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const parameters = await this.vfs.yaml<TankParameters>(
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`Data/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
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);
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const sc2 = new Sc2ReadStream(
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(
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await this.vfs.file(
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`Data/3d/${parameters.resourcesPath.blitzModelPath}`,
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)
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).buffer as ArrayBuffer,
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).sc2();
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const presets = new Set<string>();
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for (const node of sc2["#dataNodes"]) {
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if (typeof node.configCount !== "number") continue;
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times(node.configCount, (index) => node[`configArchive_${index}`])
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.filter(
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(archive) =>
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!isEqual(archive.textures, node.configArchive_0.textures),
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)
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.forEach((archive) => presets.add(archive.configName));
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}
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return presets;
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}
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@Cache()
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async camouflageDefinitions() {
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const camouflageDefinitions = CamouflageDefinitions.create();
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const customization = await this.vfs.yaml<
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Record<string, { Name: string; Path: string }>
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>("Data/3d/Customization.yaml");
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const items = new Map(
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Object.values(customization).map(({ Name, Path }) => [
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Name,
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Path.replace("~res:/", "Data/").replace(/\.sc2$/, ""),
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]),
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);
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const skinPresets = new Map<string, Promise<Set<string>>>();
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for (const camoKey in this.camouflagesXml!.root.camouflages) {
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const camo = this.camouflagesXml!.root.camouflages[camoKey];
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if (!(camoKey in this.camouflagesYaml!)) continue;
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const yamlEntry = this.camouflagesYaml![camoKey];
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const fullName = yamlEntry.userString
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? this.getString(yamlEntry.userString)
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@@ -20,12 +65,57 @@ export abstract class ServerBlitzKitAPI2 extends ServerBlitzKitAPI1 {
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const resolvedTankName = shortName ?? fullName;
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const resolvedTankNameFull =
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resolvedTankName === fullName ? undefined : fullName;
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const include = camo.vehicleFilter.include;
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const vehicle =
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include && !Array.isArray(include) && "vehicle" in include
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? include.vehicle?.name
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: undefined;
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let tankId: number | undefined = undefined;
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if (vehicle && vehicle in this.tankStringIdMap) {
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const resolvedParts = await Promise.all(
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Object.values(yamlEntry.customEntities ?? {}).map(
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async ({ item }) => {
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const path = items.get(item);
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return (
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path !== undefined &&
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(await this.vfs.resolve(`${path}.sc2`)) &&
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(await this.vfs.resolve(`${path}.scg`))
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);
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},
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),
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);
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const [nation, tankKey] = vehicle.split(":");
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// some unique camos only set the preset for their one tank
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const preset =
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yamlEntry.preset ??
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yamlEntry.override?.[nation]?.override?.[tankKey]?.preset;
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let hasPreset = false;
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if (preset !== undefined) {
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if (!skinPresets.has(vehicle)) {
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skinPresets.set(vehicle, this.skinPresets(vehicle));
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}
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hasPreset = (await skinPresets.get(vehicle)!).has(preset);
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}
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if (resolvedParts.some(Boolean) || hasPreset) {
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tankId = this.tankStringIdMap[vehicle];
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}
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}
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const name = this.getString(camo.userString);
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camouflageDefinitions.camouflages[camo.id] = {
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id: camo.id,
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name: this.getString(camo.userString),
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name,
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tank_name: resolvedTankName,
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tank_name_full: resolvedTankNameFull,
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tank_id: tankId,
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attachment: camo.kind === "customization",
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};
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}
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@@ -4,7 +4,13 @@ import {
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ChassisDefinitionsList,
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Crew,
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GunDefinitionsList,
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I_HAT,
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J_HAT,
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K_HAT,
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ModelDefinitions,
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parseHierarchies,
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Sc2ReadStream,
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ScgReadStream,
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TankParameters,
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toUniqueId,
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TurretDefinitionsList,
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@@ -12,9 +18,10 @@ import {
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||||
VehicleDefinitionArmor,
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VehicleDefinitionList,
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VehicleDefinitions,
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VertexAttribute,
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} from "@blitzkit/core";
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import { parse as parsePath } from "path";
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import { Vector3Tuple } from "three";
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import { MathUtils, Vector3 as THREEVector3, Vector3Tuple } from "three";
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import { Cache } from "./0_base";
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import { ServerBlitzKitAPI2 } from "./2_camouflageDefinitions";
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@@ -23,6 +30,87 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
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return { x: tuple[0], y: tuple[1], z: tuple[2] } satisfies Vector3;
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}
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private async collisionBoundingBoxes(
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nation: string,
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tankKey: string,
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turretRotation?: { yaw: number; pitch: number; roll: number },
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) {
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const boundingBoxes: Record<
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string,
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{ min: Vector3Tuple; max: Vector3Tuple }
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> = {};
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const path = `Data/3d/Tanks/CollisionMeshes/${nation}-${tankKey}`;
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if (!(await this.vfs.resolve(`${path}.sc2`))) {
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throw new Error(`Missing collision mesh for ${nation}-${tankKey}`);
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}
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const sc2 = new Sc2ReadStream(
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(await this.vfs.file(`${path}.sc2`)).buffer as ArrayBuffer,
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).sc2();
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const scg = new ScgReadStream(
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(await this.vfs.file(`${path}.scg`)).buffer as ArrayBuffer,
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).scg();
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parseHierarchies(sc2["#hierarchy"], null, (hierarchy, components) => {
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for (const component of components) {
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if (component["comp.typename"] !== "RenderComponent") continue;
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const polygonGroup = scg.get(
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component["rc.renderObj"]["ro.batches"]["0000"]["rb.datasource"],
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);
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if (!polygonGroup) continue;
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const min: Vector3Tuple = [Infinity, Infinity, Infinity];
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const max: Vector3Tuple = [-Infinity, -Infinity, -Infinity];
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const rotate =
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turretRotation && hierarchy.name.toLowerCase().startsWith("turret");
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polygonGroup.vertices.forEach((vertex) => {
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vertex.forEach(({ attribute, value }) => {
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if (attribute !== VertexAttribute.VERTEX) return;
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const position = new THREEVector3(...value);
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if (rotate) {
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position
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.applyAxisAngle(
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I_HAT,
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-MathUtils.degToRad(turretRotation.pitch),
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)
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.applyAxisAngle(
|
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J_HAT,
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-MathUtils.degToRad(turretRotation.roll),
|
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)
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.applyAxisAngle(
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K_HAT,
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||||
-MathUtils.degToRad(turretRotation.yaw),
|
||||
);
|
||||
}
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||||
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||||
const coordinates = position.toArray();
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for (let axis = 0; axis < 3; axis++) {
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min[axis] = Math.min(min[axis], coordinates[axis]);
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max[axis] = Math.max(max[axis], coordinates[axis]);
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}
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||||
});
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||||
});
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boundingBoxes[hierarchy.name.toLowerCase()] = { min, max };
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||||
}
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||||
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return null;
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||||
});
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||||
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||||
if (!boundingBoxes.hull) {
|
||||
throw new Error(`Missing hull collision mesh for ${nation}-${tankKey}`);
|
||||
}
|
||||
|
||||
return boundingBoxes;
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||||
}
|
||||
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||||
private assignArmor(
|
||||
raw: VehicleDefinitionArmor[string],
|
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id: number,
|
||||
@@ -67,6 +155,12 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
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const tankParameters = await this.vfs.yaml<TankParameters>(
|
||||
`Data/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
|
||||
);
|
||||
const collisionBoundingBoxes = await this.collisionBoundingBoxes(
|
||||
nation,
|
||||
tankKey,
|
||||
tankDefinition.root.hull.turretInitialRotation,
|
||||
);
|
||||
const hullBoundingBox = collisionBoundingBoxes.hull;
|
||||
const turretOrigin = tankDefinition.root.hull.turretPositions.turret
|
||||
.split(" ")
|
||||
.map(Number) as Vector3Tuple;
|
||||
@@ -141,12 +235,8 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
|
||||
}
|
||||
: undefined,
|
||||
bounding_box: {
|
||||
min: this.vector3TupleToBlitzkit(
|
||||
tankParameters.collision.hull.bbox.min,
|
||||
),
|
||||
max: this.vector3TupleToBlitzkit(
|
||||
tankParameters.collision.hull.bbox.max,
|
||||
),
|
||||
min: this.vector3TupleToBlitzkit(hullBoundingBox.min),
|
||||
max: this.vector3TupleToBlitzkit(hullBoundingBox.max),
|
||||
},
|
||||
turrets: {},
|
||||
tracks: {},
|
||||
@@ -208,26 +298,35 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
|
||||
|
||||
turret.userString;
|
||||
|
||||
const turretCollisionName = parsePath(
|
||||
turret.hitTester.collisionModel,
|
||||
).name.toLowerCase();
|
||||
const isFullYaw = -turretYaw[0] + turretYaw[1] === 360;
|
||||
|
||||
if (!collisionBoundingBoxes[turretCollisionName] && isFullYaw) {
|
||||
throw new Error(
|
||||
`Missing turret collision mesh for ${nation}-${tankKey} ${turretKey}`,
|
||||
);
|
||||
}
|
||||
|
||||
const turretBoundingBox = collisionBoundingBoxes[
|
||||
turretCollisionName
|
||||
] ?? {
|
||||
min: [0, 0, 0] as Vector3Tuple,
|
||||
max: [0, 0, 0] as Vector3Tuple,
|
||||
};
|
||||
|
||||
modelDefinitions.models[tankId].turrets[turretId] = {
|
||||
armor: turretArmor,
|
||||
gun_origin: this.vector3TupleToBlitzkit(gunOrigin),
|
||||
model_id: turretModel,
|
||||
yaw:
|
||||
-turretYaw[0] + turretYaw[1] === 360
|
||||
? undefined
|
||||
: { min: turretYaw[0], max: turretYaw[1] },
|
||||
yaw: isFullYaw
|
||||
? undefined
|
||||
: { min: turretYaw[0], max: turretYaw[1] },
|
||||
guns: {},
|
||||
bounding_box: {
|
||||
min: this.vector3TupleToBlitzkit(
|
||||
tankParameters.collision[
|
||||
parsePath(turret.hitTester.collisionModel).name.toLowerCase()
|
||||
].bbox.min,
|
||||
),
|
||||
max: this.vector3TupleToBlitzkit(
|
||||
tankParameters.collision[
|
||||
parsePath(turret.hitTester.collisionModel).name.toLowerCase()
|
||||
].bbox.max,
|
||||
),
|
||||
min: this.vector3TupleToBlitzkit(turretBoundingBox.min),
|
||||
max: this.vector3TupleToBlitzkit(turretBoundingBox.max),
|
||||
},
|
||||
};
|
||||
|
||||
|
||||
@@ -44,9 +44,7 @@ export abstract class ServerBlitzKitAPI6 extends ServerBlitzKitAPI5 {
|
||||
filter_type: {
|
||||
$case: "ids",
|
||||
value: {
|
||||
ids: includeRaw.name.split(/ +/).map((key) => {
|
||||
return this.tankStringIdMap[key];
|
||||
}),
|
||||
ids: this.getTankFilterIds(includeRaw.name, key, "include"),
|
||||
},
|
||||
},
|
||||
});
|
||||
@@ -72,9 +70,7 @@ export abstract class ServerBlitzKitAPI6 extends ServerBlitzKitAPI5 {
|
||||
filter_type: {
|
||||
$case: "ids",
|
||||
value: {
|
||||
ids: excludeRaw.name.split(/ +/).map((key) => {
|
||||
return this.tankStringIdMap[key];
|
||||
}),
|
||||
ids: this.getTankFilterIds(excludeRaw.name, key, "exclude"),
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
@@ -11,7 +11,7 @@ export abstract class ServerBlitzKitAPI7 extends ServerBlitzKitAPI6 {
|
||||
async provisionDefinitions() {
|
||||
const provisionDefinitions = ProvisionDefinitions.create();
|
||||
|
||||
Object.entries(this.provisionsCommon).forEach(([, provision]) => {
|
||||
Object.entries(this.provisionsCommon).forEach(([key, provision]) => {
|
||||
const entry: Provision = {
|
||||
id: provision.id,
|
||||
exclude: [],
|
||||
@@ -42,9 +42,7 @@ export abstract class ServerBlitzKitAPI7 extends ServerBlitzKitAPI6 {
|
||||
filter_type: {
|
||||
$case: "ids",
|
||||
value: {
|
||||
ids: includeRaw.name.split(/ +/).map((key) => {
|
||||
return this.tankStringIdMap[key];
|
||||
}),
|
||||
ids: this.getTankFilterIds(includeRaw.name, key, "include"),
|
||||
},
|
||||
},
|
||||
});
|
||||
@@ -70,9 +68,7 @@ export abstract class ServerBlitzKitAPI7 extends ServerBlitzKitAPI6 {
|
||||
filter_type: {
|
||||
$case: "ids",
|
||||
value: {
|
||||
ids: excludeRaw.name
|
||||
.split(/ +/)
|
||||
.map((key) => this.tankStringIdMap[key]),
|
||||
ids: this.getTankFilterIds(excludeRaw.name, key, "exclude"),
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
@@ -25,6 +25,7 @@ export * from "./sluggify";
|
||||
export * from "./staticAsset";
|
||||
export * from "./sum";
|
||||
export * from "./tankDefinitions";
|
||||
export * from "./tankBoundingBox";
|
||||
export * from "./tankIcon";
|
||||
export * from "./tankNames";
|
||||
export * from "./unionBoundingBox";
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
import { ModelDefinition, TurretModelDefinition } from "../protos";
|
||||
import { unionBoundingBox } from "./unionBoundingBox";
|
||||
|
||||
export function tankBoundingBox(
|
||||
tankModelDefinition: ModelDefinition,
|
||||
turretModelDefinition: TurretModelDefinition,
|
||||
) {
|
||||
const hull = tankModelDefinition.bounding_box!;
|
||||
const turret = turretModelDefinition.bounding_box!;
|
||||
const origin = tankModelDefinition.turret_origin!;
|
||||
|
||||
if (
|
||||
turret.min!.x === turret.max!.x &&
|
||||
turret.min!.y === turret.max!.y &&
|
||||
turret.min!.z === turret.max!.z
|
||||
) {
|
||||
return unionBoundingBox(hull, hull);
|
||||
}
|
||||
|
||||
return unionBoundingBox(hull, {
|
||||
min: {
|
||||
x: turret.min!.x + origin.x,
|
||||
y: turret.min!.y + origin.z,
|
||||
z: turret.min!.z + origin.y,
|
||||
},
|
||||
max: {
|
||||
x: turret.max!.x + origin.x,
|
||||
y: turret.max!.y + origin.z,
|
||||
z: turret.max!.z + origin.y,
|
||||
},
|
||||
});
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
import { times } from "lodash-es";
|
||||
import { CrewType, ShellType, TankClass, TankType } from "../../protos";
|
||||
import { CrewType, ShellType } from "../../protos";
|
||||
|
||||
export const SHELL_NAMES: Record<ShellType, string> = {
|
||||
[ShellType.SHELL_TYPE_AP]: "AP",
|
||||
@@ -15,33 +15,6 @@ export const CREW_MEMBER_NAMES = {
|
||||
[CrewType.CREW_TYPE_RADIOMAN]: "radioman",
|
||||
} as const;
|
||||
|
||||
/**
|
||||
* @deprecated use svg
|
||||
*/
|
||||
export const TANK_ICONS: Record<TankClass, string> = {
|
||||
[TankClass.TANK_CLASS_TANK_DESTROYER]: "https://i.imgur.com/BIHSEH0.png",
|
||||
[TankClass.TANK_CLASS_LIGHT]: "https://i.imgur.com/CSNha5V.png",
|
||||
[TankClass.TANK_CLASS_MEDIUM]: "https://i.imgur.com/wvf3ltm.png",
|
||||
[TankClass.TANK_CLASS_HEAVY]: "https://i.imgur.com/ECeqlZa.png",
|
||||
};
|
||||
/**
|
||||
* @deprecated use svg
|
||||
*/
|
||||
export const TANK_ICONS_PREMIUM: Record<TankClass, string> = {
|
||||
[TankClass.TANK_CLASS_TANK_DESTROYER]: "https://i.imgur.com/TCu3EdR.png",
|
||||
[TankClass.TANK_CLASS_LIGHT]: "https://i.imgur.com/zdkpTRb.png",
|
||||
[TankClass.TANK_CLASS_MEDIUM]: "https://i.imgur.com/3z7eHX6.png",
|
||||
[TankClass.TANK_CLASS_HEAVY]: "https://i.imgur.com/P3vbmyA.png",
|
||||
};
|
||||
/**
|
||||
* @deprecated use svg
|
||||
*/
|
||||
export const TANK_ICONS_COLLECTOR: Record<TankClass, string> = {
|
||||
[TankClass.TANK_CLASS_TANK_DESTROYER]: "https://i.imgur.com/WTjeirB.png",
|
||||
[TankClass.TANK_CLASS_LIGHT]: "https://i.imgur.com/EwhtKkU.png",
|
||||
[TankClass.TANK_CLASS_MEDIUM]: "https://i.imgur.com/u8YDMBh.png",
|
||||
[TankClass.TANK_CLASS_HEAVY]: "https://i.imgur.com/8xRf3nc.png",
|
||||
};
|
||||
export const TIERS = times(10, (index) => index + 1);
|
||||
export const TIER_ROMAN_NUMERALS: Record<number, string> = {
|
||||
1: "I",
|
||||
@@ -68,8 +41,3 @@ export const flags: Record<string, string> = {
|
||||
european: "🇪🇺",
|
||||
other: "<:other:1218421572243558482>",
|
||||
};
|
||||
export const TREE_TYPE_ICONS: Record<TankType, Record<TankClass, string>> = {
|
||||
[TankType.TANK_TYPE_RESEARCHABLE]: TANK_ICONS,
|
||||
[TankType.TANK_TYPE_PREMIUM]: TANK_ICONS_PREMIUM,
|
||||
[TankType.TANK_TYPE_COLLECTOR]: TANK_ICONS_COLLECTOR,
|
||||
};
|
||||
@@ -1,50 +0,0 @@
|
||||
export enum ImgurSize {
|
||||
/**
|
||||
* The default size
|
||||
*/
|
||||
Default = '',
|
||||
/**
|
||||
* Unknown size but really really small
|
||||
*/
|
||||
UltraSmall = 'ss',
|
||||
/**
|
||||
* 90x90
|
||||
*/
|
||||
SmallSquare = 's',
|
||||
/**
|
||||
* 160x160
|
||||
*/
|
||||
BigSquare = 'b',
|
||||
/**
|
||||
* 160x160
|
||||
*/
|
||||
SmallThumbnail = 't',
|
||||
/**
|
||||
* 320x320
|
||||
*/
|
||||
MediumThumbnail = 'm',
|
||||
/**
|
||||
* 640x640
|
||||
*/
|
||||
LargeThumbnail = 'l',
|
||||
/**
|
||||
* 1024x1024
|
||||
*/
|
||||
HugeThumbnail = 'h',
|
||||
}
|
||||
|
||||
interface ImgurOptions {
|
||||
format: 'jpeg' | 'png';
|
||||
size: ImgurSize;
|
||||
}
|
||||
|
||||
const defaultImgurOptions: ImgurOptions = {
|
||||
format: 'png',
|
||||
size: ImgurSize.Default,
|
||||
};
|
||||
|
||||
export function imgur(id: string, imgurOptions?: Partial<ImgurOptions>) {
|
||||
const options = { ...defaultImgurOptions, ...imgurOptions };
|
||||
|
||||
return `https://i.imgur.com/${id}${options.size}.${options.format}`;
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
export * from './imgur';
|
||||
@@ -1,6 +1,5 @@
|
||||
export * from "./blitz";
|
||||
export * from "./blitzkit";
|
||||
export * from "./imgur";
|
||||
export * from "./math";
|
||||
export * from "./patreon";
|
||||
export * from "./protobuf";
|
||||
|
||||
@@ -13,4 +13,6 @@ message Camouflage {
|
||||
required I18nString name = 2;
|
||||
optional I18nString tank_name = 3;
|
||||
optional I18nString tank_name_full = 4;
|
||||
optional uint32 tank_id = 5;
|
||||
optional bool attachment = 6;
|
||||
}
|
||||
@@ -24,6 +24,8 @@ export interface Camouflage {
|
||||
name: I18nString | undefined;
|
||||
tank_name?: I18nString | undefined;
|
||||
tank_name_full?: I18nString | undefined;
|
||||
tank_id?: number | undefined;
|
||||
attachment?: boolean | undefined;
|
||||
}
|
||||
|
||||
function createBaseCamouflageDefinitions(): CamouflageDefinitions {
|
||||
@@ -191,7 +193,7 @@ export const CamouflageDefinitions_CamouflagesEntry: MessageFns<CamouflageDefini
|
||||
};
|
||||
|
||||
function createBaseCamouflage(): Camouflage {
|
||||
return { id: 0, name: undefined, tank_name: undefined, tank_name_full: undefined };
|
||||
return { id: 0, name: undefined, tank_name: undefined, tank_name_full: undefined, tank_id: 0, attachment: false };
|
||||
}
|
||||
|
||||
export const Camouflage: MessageFns<Camouflage> = {
|
||||
@@ -208,6 +210,12 @@ export const Camouflage: MessageFns<Camouflage> = {
|
||||
if (message.tank_name_full !== undefined) {
|
||||
I18nString.encode(message.tank_name_full, writer.uint32(34).fork()).join();
|
||||
}
|
||||
if (message.tank_id !== undefined && message.tank_id !== 0) {
|
||||
writer.uint32(40).uint32(message.tank_id);
|
||||
}
|
||||
if (message.attachment !== undefined && message.attachment !== false) {
|
||||
writer.uint32(48).bool(message.attachment);
|
||||
}
|
||||
return writer;
|
||||
},
|
||||
|
||||
@@ -250,6 +258,22 @@ export const Camouflage: MessageFns<Camouflage> = {
|
||||
message.tank_name_full = I18nString.decode(reader, reader.uint32());
|
||||
continue;
|
||||
}
|
||||
case 5: {
|
||||
if (tag !== 40) {
|
||||
break;
|
||||
}
|
||||
|
||||
message.tank_id = reader.uint32();
|
||||
continue;
|
||||
}
|
||||
case 6: {
|
||||
if (tag !== 48) {
|
||||
break;
|
||||
}
|
||||
|
||||
message.attachment = reader.bool();
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if ((tag & 7) === 4 || tag === 0) {
|
||||
break;
|
||||
@@ -265,6 +289,8 @@ export const Camouflage: MessageFns<Camouflage> = {
|
||||
name: isSet(object.name) ? I18nString.fromJSON(object.name) : undefined,
|
||||
tank_name: isSet(object.tank_name) ? I18nString.fromJSON(object.tank_name) : undefined,
|
||||
tank_name_full: isSet(object.tank_name_full) ? I18nString.fromJSON(object.tank_name_full) : undefined,
|
||||
tank_id: isSet(object.tank_id) ? globalThis.Number(object.tank_id) : 0,
|
||||
attachment: isSet(object.attachment) ? globalThis.Boolean(object.attachment) : false,
|
||||
};
|
||||
},
|
||||
|
||||
@@ -282,6 +308,12 @@ export const Camouflage: MessageFns<Camouflage> = {
|
||||
if (message.tank_name_full !== undefined) {
|
||||
obj.tank_name_full = I18nString.toJSON(message.tank_name_full);
|
||||
}
|
||||
if (message.tank_id !== undefined && message.tank_id !== 0) {
|
||||
obj.tank_id = Math.round(message.tank_id);
|
||||
}
|
||||
if (message.attachment !== undefined && message.attachment !== false) {
|
||||
obj.attachment = message.attachment;
|
||||
}
|
||||
return obj;
|
||||
},
|
||||
|
||||
@@ -300,6 +332,8 @@ export const Camouflage: MessageFns<Camouflage> = {
|
||||
message.tank_name_full = (object.tank_name_full !== undefined && object.tank_name_full !== null)
|
||||
? I18nString.fromPartial(object.tank_name_full)
|
||||
: undefined;
|
||||
message.tank_id = object.tank_id ?? 0;
|
||||
message.attachment = object.attachment ?? false;
|
||||
return message;
|
||||
},
|
||||
};
|
||||
|
||||
@@ -88,6 +88,7 @@ enum PvrChannelType {
|
||||
|
||||
enum ResolvedBitRatePixelFormat {
|
||||
R4G4B4A4,
|
||||
R8G8B8A8,
|
||||
R5G6B5A0,
|
||||
}
|
||||
|
||||
@@ -137,6 +138,27 @@ export class PvrReadStream extends ReadStream {
|
||||
};
|
||||
}
|
||||
|
||||
case ResolvedBitRatePixelFormat.R8G8B8A8: {
|
||||
const data = Buffer.alloc(pixelCount * 4);
|
||||
|
||||
times(pixelCount, (index) => {
|
||||
const buffer = this.consumeUint8Array(4);
|
||||
const bufferIndex = index * 4;
|
||||
|
||||
data[bufferIndex] = buffer[0]; // R
|
||||
data[bufferIndex + 1] = buffer[1]; // G
|
||||
data[bufferIndex + 2] = buffer[2]; // B
|
||||
data[bufferIndex + 3] = buffer[3]; // A
|
||||
});
|
||||
|
||||
return {
|
||||
data,
|
||||
width: header.width,
|
||||
height: header.height,
|
||||
channels: 4 as const,
|
||||
};
|
||||
}
|
||||
|
||||
case ResolvedBitRatePixelFormat.R5G6B5A0: {
|
||||
const data = Buffer.alloc(pixelCount * 3);
|
||||
|
||||
@@ -208,10 +230,13 @@ export class PvrReadStream extends ReadStream {
|
||||
if (pixelFormat.order === "rgba") {
|
||||
if (isEqual(pixelFormat.bitRates, [4, 4, 4, 4])) {
|
||||
return ResolvedBitRatePixelFormat.R4G4B4A4;
|
||||
} else
|
||||
} else if (isEqual(pixelFormat.bitRates, [8, 8, 8, 8])) {
|
||||
return ResolvedBitRatePixelFormat.R8G8B8A8;
|
||||
} else {
|
||||
throw new TypeError(
|
||||
`Unhandled rgba bit rate ${pixelFormat.bitRates.join(", ")}`,
|
||||
);
|
||||
}
|
||||
} else if (pixelFormat.order === "rgb\0") {
|
||||
if (isEqual(pixelFormat.bitRates, [5, 6, 5, 0])) {
|
||||
return ResolvedBitRatePixelFormat.R5G6B5A0;
|
||||
|
||||
@@ -40,6 +40,8 @@ export interface ConfigArchive {
|
||||
|
||||
interface EnabledPresets {
|
||||
AlphaTest: boolean;
|
||||
AlphaBlend?: boolean;
|
||||
AlphaBlendAdditive?: boolean;
|
||||
}
|
||||
|
||||
interface Flags {
|
||||
@@ -90,6 +92,28 @@ export interface Hierarchy {
|
||||
name: string;
|
||||
}
|
||||
|
||||
export function parseHierarchies<Parent>(
|
||||
hierarchies: Hierarchy[],
|
||||
parent: Parent,
|
||||
parseHierarchy: (
|
||||
hierarchy: Hierarchy,
|
||||
components: Component[],
|
||||
parent: Parent,
|
||||
) => Parent | undefined,
|
||||
) {
|
||||
for (const hierarchy of hierarchies) {
|
||||
const components = Array.from(
|
||||
{ length: hierarchy.components.count },
|
||||
(_, index) => hierarchy.components[index.toString().padStart(4, "0")],
|
||||
);
|
||||
const child = parseHierarchy(hierarchy, components, parent);
|
||||
|
||||
if (child !== undefined && hierarchy["#hierarchy"]) {
|
||||
parseHierarchies(hierarchy["#hierarchy"], child, parseHierarchy);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 0001, 0002, 0003...: Component
|
||||
type Components = {
|
||||
count: number;
|
||||
|
||||
@@ -3,5 +3,12 @@ export type CamouflagesYaml = Record<
|
||||
{
|
||||
userString?: string;
|
||||
shortUserString?: string;
|
||||
preset?: string;
|
||||
customEntities?: Record<string, { item: string }>;
|
||||
// nation -> tank
|
||||
override?: Record<
|
||||
string,
|
||||
{ override?: Record<string, { preset?: string }> }
|
||||
>;
|
||||
}
|
||||
>;
|
||||
@@ -20,11 +20,13 @@ export interface GunDefinitionsList {
|
||||
burst?: { count: number; rate: number };
|
||||
clip?: { count: number; rate: number };
|
||||
shots: {
|
||||
[key: string]: {
|
||||
speed: number;
|
||||
piercingPower: string;
|
||||
maxDistance: number;
|
||||
};
|
||||
[key: string]:
|
||||
| ""
|
||||
| {
|
||||
speed: number;
|
||||
piercingPower: string;
|
||||
maxDistance: number;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -10,6 +10,9 @@ export type ShellDefinitionsList = Record<
|
||||
normalizationAngle?: number;
|
||||
ricochetAngle?: number;
|
||||
explosionRadius?: number;
|
||||
speed: number;
|
||||
maxDistance?: number;
|
||||
piercingPower: string;
|
||||
}
|
||||
> & {
|
||||
icons: Record<string, string>;
|
||||
|
||||
@@ -1,10 +1,4 @@
|
||||
{
|
||||
"test": {
|
||||
"default": "test",
|
||||
"long": "This is a long test string. You MUST NEVER see this in the UI. My favorite fruit is {fruit} because it has the color of {color}. I like it so much that I will say its name 3 times! {fruit}! {fruit}! {fruit}! Once again, it's {color}, not {not_color}.",
|
||||
"fox": "The quick brown fox jumps over the lazy dog."
|
||||
},
|
||||
|
||||
"common": {
|
||||
"name": "BlitzKit",
|
||||
|
||||
@@ -44,7 +38,7 @@
|
||||
|
||||
"branches": {
|
||||
"beta": "Beta",
|
||||
"development": "Development",
|
||||
"development": "Post Malone Edition",
|
||||
"opentest": "OpenTest",
|
||||
"preview": "Preview",
|
||||
"production": "Production"
|
||||
@@ -338,6 +332,13 @@
|
||||
},
|
||||
|
||||
"tools": {
|
||||
"credits": {
|
||||
"name": "Credits",
|
||||
"button": "View people",
|
||||
"description": "Contributors of BlitzKit",
|
||||
"seo_description": "BlitzKit is the work of many"
|
||||
},
|
||||
|
||||
"playlist": {
|
||||
"reset": "Reset",
|
||||
"shuffle": "Shuffle",
|
||||
@@ -993,11 +994,10 @@
|
||||
|
||||
"footer": {
|
||||
"motto": "Everything World of Tanks Blitz",
|
||||
"copyright": "Unaffiliated with Wargaming or any service",
|
||||
"association": "An Open Collective Project",
|
||||
|
||||
"about": {
|
||||
"title": "About",
|
||||
"credits": "Credits",
|
||||
"discord": "Discord",
|
||||
"github": "GitHub",
|
||||
"patches": "Patches"
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
{
|
||||
"test": {
|
||||
"default": "test",
|
||||
"long": "This is a long test string. You MUST NEVER see this in the UI. My favorite fruit is {fruit} because it has the color of {color}. I like it so much that I will say its name 3 times! {fruit}! {fruit}! {fruit}! Once again, it's {color}, not {not_color}.",
|
||||
"fox": "El rápido zorro marrón salta sobre el perro perezoso."
|
||||
},
|
||||
"common": {
|
||||
"name": "BlitzKit",
|
||||
"units": {
|
||||
@@ -307,6 +302,12 @@
|
||||
}
|
||||
},
|
||||
"tools": {
|
||||
"credits": {
|
||||
"name": "Credits",
|
||||
"button": "View people",
|
||||
"description": "Contributors of BlitzKit",
|
||||
"seo_description": "BlitzKit is the work of many"
|
||||
},
|
||||
"playlist": {
|
||||
"reset": "Restablecer",
|
||||
"shuffle": "Shuffle",
|
||||
@@ -623,6 +624,7 @@
|
||||
"hullTraverseSoftTerrain": "Suave",
|
||||
"health": "Salud",
|
||||
"fireChance": "Probabilidad de incendio",
|
||||
"trackRepairTime": "Track repair time",
|
||||
"viewRange": "Rango de visión",
|
||||
"camouflageStill": "Quieto",
|
||||
"camouflageMoving": "En movimiento",
|
||||
@@ -921,7 +923,6 @@
|
||||
"copyright": "No afiliado con Wargaming u otros servicios",
|
||||
"about": {
|
||||
"title": "About",
|
||||
"credits": "Credits",
|
||||
"discord": "Discord",
|
||||
"github": "GitHub",
|
||||
"patches": "Parches"
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
{
|
||||
"test": {
|
||||
"default": "teste",
|
||||
"long": "Ceci est une longue chaîne de test. Vous ne DEVEZ JAMAIS le voir dans l'interface utilisateur. Mon fruit préféré est {fruit}, car il a la couleur {color}. Je l'aime tellement que je vais dire son nom 3 fois ! {fruit}! {fruit}! {fruit} ! Encore une fois, c'est {color}, pas {not_color}.",
|
||||
"fox": "Le renard brun et rapide saute par-dessus le chien paresseux."
|
||||
},
|
||||
"common": {
|
||||
"name": "BlitzKit",
|
||||
"units": {
|
||||
@@ -307,6 +302,12 @@
|
||||
}
|
||||
},
|
||||
"tools": {
|
||||
"credits": {
|
||||
"name": "Credits",
|
||||
"button": "View people",
|
||||
"description": "Contributors of BlitzKit",
|
||||
"seo_description": "BlitzKit is the work of many"
|
||||
},
|
||||
"playlist": {
|
||||
"reset": "Reset",
|
||||
"shuffle": "Shuffle",
|
||||
@@ -623,6 +624,7 @@
|
||||
"hullTraverseSoftTerrain": "Soft",
|
||||
"health": "Health",
|
||||
"fireChance": "Fire chance",
|
||||
"trackRepairTime": "Track repair time",
|
||||
"viewRange": "View range",
|
||||
"camouflageStill": "Still",
|
||||
"camouflageMoving": "Moving",
|
||||
@@ -921,7 +923,6 @@
|
||||
"copyright": "Unaffiliated with Wargaming or any service",
|
||||
"about": {
|
||||
"title": "About",
|
||||
"credits": "Credits",
|
||||
"discord": "Discord",
|
||||
"github": "GitHub",
|
||||
"patches": "Patches"
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
{
|
||||
"test": {
|
||||
"default": "test",
|
||||
"long": "This is a long test string. You MUST NEVER see this in the UI. My favorite fruit is {fruit} because it has the color of {color}. I like it so much that I will say its name 3 times! {fruit}! {fruit}! {fruit}! Once again, it's {color}, not {not_color}.",
|
||||
"fox": "すばしっこい茶色のキツネが怠け者の犬を飛び越した。"
|
||||
},
|
||||
"common": {
|
||||
"name": "BlitzKit",
|
||||
"units": {
|
||||
@@ -307,6 +302,12 @@
|
||||
}
|
||||
},
|
||||
"tools": {
|
||||
"credits": {
|
||||
"name": "Credits",
|
||||
"button": "View people",
|
||||
"description": "Contributors of BlitzKit",
|
||||
"seo_description": "BlitzKit is the work of many"
|
||||
},
|
||||
"playlist": {
|
||||
"reset": "リセット",
|
||||
"shuffle": "Shuffle",
|
||||
@@ -623,6 +624,7 @@
|
||||
"hullTraverseSoftTerrain": "軟弱地",
|
||||
"health": "耐久値",
|
||||
"fireChance": "火災発生率",
|
||||
"trackRepairTime": "Track repair time",
|
||||
"viewRange": "視認範囲",
|
||||
"camouflageStill": "静止時",
|
||||
"camouflageMoving": "移動時",
|
||||
@@ -921,7 +923,6 @@
|
||||
"copyright": "Wargamingやその他のサービスとは関係ありません",
|
||||
"about": {
|
||||
"title": "概要",
|
||||
"credits": "クレジット",
|
||||
"discord": "Discord",
|
||||
"github": "GitHub",
|
||||
"patches": "パッチノート"
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
{
|
||||
"test": {
|
||||
"default": "test",
|
||||
"long": "This is a long test string. You MUST NEVER see this in the UI. My favorite fruit is {fruit} because it has the color of {color}. I like it so much that I will say its name 3 times! {fruit}! {fruit}! {fruit}! Once again, it's {color}, not {not_color}.",
|
||||
"fox": "Szybki brązowy lis przeskoczył nad leniwym psem."
|
||||
},
|
||||
"common": {
|
||||
"name": "BlitzKit",
|
||||
"units": {
|
||||
@@ -19,7 +14,7 @@
|
||||
"gun_types": {
|
||||
"auto_loader": "Samo ładowacz",
|
||||
"auto_reloader": "Automatyczne przeładowanie",
|
||||
"regular": "Regular"
|
||||
"regular": "Regularny"
|
||||
},
|
||||
"shells": {
|
||||
"ap": "AP",
|
||||
@@ -38,10 +33,10 @@
|
||||
},
|
||||
"branches": {
|
||||
"beta": "Beta",
|
||||
"development": "Development",
|
||||
"opentest": "OpenTest",
|
||||
"preview": "Preview",
|
||||
"production": "Production"
|
||||
"development": "Rozwój",
|
||||
"opentest": "OtwartyTest",
|
||||
"preview": "Przegląd",
|
||||
"production": "Produkcja"
|
||||
},
|
||||
"locales": {
|
||||
"en": "Angielski",
|
||||
@@ -102,28 +97,28 @@
|
||||
"other": "Hybryda"
|
||||
},
|
||||
"tank_class_short": {
|
||||
"-1": "unrecognized",
|
||||
"-1": "nierozpoznany",
|
||||
"0": "Lekki",
|
||||
"1": "Średni",
|
||||
"2": "Ciężki",
|
||||
"3": "TD"
|
||||
"3": "NC"
|
||||
},
|
||||
"tank_class_short_plural_lowercase": {
|
||||
"0": "lekkie",
|
||||
"1": "średnie",
|
||||
"2": "ciężkie",
|
||||
"3": "TDs"
|
||||
"3": "NC-ów"
|
||||
},
|
||||
"tank_class_medium": {
|
||||
"-1": "unrecognized",
|
||||
"-1": "nierozpoznany",
|
||||
"0": "Lekki",
|
||||
"1": "Średni",
|
||||
"2": "Ciężki",
|
||||
"3": "Niszczyciel czołgów"
|
||||
},
|
||||
"tree_type": {
|
||||
"-1": "unrecognized",
|
||||
"0": "Tech tree",
|
||||
"-1": "nierozpoznany",
|
||||
"0": "Drzewko technologiczne",
|
||||
"1": "Premium",
|
||||
"2": "Kolekcjonerski"
|
||||
},
|
||||
@@ -187,223 +182,229 @@
|
||||
},
|
||||
"website": {
|
||||
"redirect": {
|
||||
"title": "301: moved permanently",
|
||||
"body": "This page has moved. Redirecting..."
|
||||
"title": "301: przeniesiony na stałe",
|
||||
"body": "Ta strona została przeniesiona. Przekierowywanie..."
|
||||
},
|
||||
"settings": {
|
||||
"title": "Settings",
|
||||
"description": "Change BlitzKit settings",
|
||||
"dev_mode": "Development mode",
|
||||
"auto_load_models": "Auto-load models",
|
||||
"language": "Language"
|
||||
"title": "Ustawienia",
|
||||
"description": "Zmień ustawienia BlitzKit",
|
||||
"dev_mode": "Tryb deweloperski",
|
||||
"auto_load_models": "Automatycznie wczytaj modele",
|
||||
"language": "Język"
|
||||
},
|
||||
"common": {
|
||||
"player_search": {
|
||||
"hint": "Search players...",
|
||||
"no_results": "No results",
|
||||
"searching": "Searching..."
|
||||
"hint": "Szukaj graczy...",
|
||||
"no_results": "Brak wyników",
|
||||
"searching": "Wyszukiwanie..."
|
||||
},
|
||||
"copy_button": {
|
||||
"copied": "Copied!"
|
||||
"copied": "Skopiowano!"
|
||||
},
|
||||
"tank_search": {
|
||||
"select_dialog_title": "Search for tanks",
|
||||
"swap_dialog_title": "Swap tank",
|
||||
"clear_filters": "Clear filters",
|
||||
"login": "Login to use this",
|
||||
"search_bar_hint": "Search tanks...",
|
||||
"recent": "Recently viewed",
|
||||
"select_all": "Select all",
|
||||
"count_singular": "1 tank",
|
||||
"count_plural": "{count} tanks",
|
||||
"sorting_by": "Sorting by {name}",
|
||||
"clear": "Clear",
|
||||
"tier": "Tier {tier}",
|
||||
"passive": "{name} (Passive)",
|
||||
"active": "{name} (Active)",
|
||||
"select_dialog_title": "Szukaj czołgów",
|
||||
"swap_dialog_title": "Zamień czołg",
|
||||
"clear_filters": "Wyczyść filtry",
|
||||
"login": "Zaloguj się, aby tego użyć",
|
||||
"search_bar_hint": "Szukaj czołgów...",
|
||||
"recent": "Ostatnio oglądane",
|
||||
"select_all": "Zaznacz wszystko",
|
||||
"count_singular": "1 czołg",
|
||||
"count_plural": "{count} czołgi",
|
||||
"sorting_by": "Sortowanie według {name}",
|
||||
"clear": "Wyczyść",
|
||||
"tier": "Poziom czołgu {tier}",
|
||||
"passive": "{name} (Pasywny)",
|
||||
"active": "{name} (Aktywne)",
|
||||
"no_tanks_found": {
|
||||
"body": "No tanks found.",
|
||||
"body": "Nie znaleziono czołgu.",
|
||||
"search_again": "",
|
||||
"clear_filters": "Try clearing filters."
|
||||
"clear_filters": "Spróbuj wyczyścić filtry."
|
||||
},
|
||||
"sort": {
|
||||
"meta.none": "none",
|
||||
"survivability.health": "health",
|
||||
"survivability.viewRange": "view range",
|
||||
"survivability.camouflageStill": "camouflage still",
|
||||
"survivability.camouflageMoving": "camouflage moving",
|
||||
"survivability.camouflageShooting": "camouflage shooting",
|
||||
"survivability.volume": "volume",
|
||||
"survivability.length": "length",
|
||||
"fire.dpm": "standard DPM",
|
||||
"fire.dpmPremium": "premium DPM",
|
||||
"fire.reload": "reload",
|
||||
"fire.caliber": "caliber",
|
||||
"fire.standardPenetration": "standard penetration",
|
||||
"fire.premiumPenetration": "premium penetration",
|
||||
"meta.none": "brak",
|
||||
"survivability.health": "punkty.życia",
|
||||
"survivability.viewRange": "zasięg widzenia",
|
||||
"survivability.camouflageStill": "kamuflaż w bezruchu",
|
||||
"survivability.camouflageMoving": "kamuflaż w trakcie ruchu",
|
||||
"survivability.camouflageShooting": "kamuflaż podczas strzału",
|
||||
"survivability.volume": "wartość",
|
||||
"survivability.length": "długość",
|
||||
"fire.dpm": "DPM pocisków podstawowych",
|
||||
"fire.dpmPremium": "DPM pocisków premium",
|
||||
"fire.reload": "przeładowanie",
|
||||
"fire.caliber": "kaliber",
|
||||
"fire.standardPenetration": "Penetracja pocisków standardowych",
|
||||
"fire.premiumPenetration": "Penetracja pocisków premium",
|
||||
"fire.tertiaryPenetration": "tertiary penetration",
|
||||
"fire.damage": "damage",
|
||||
"fire.moduleDamage": "module damage",
|
||||
"fire.shellVelocity": "shell velocity",
|
||||
"fire.shellRange": "shell range",
|
||||
"fire.shellCapacity": "shell capacity",
|
||||
"fire.aimTime": "aim time",
|
||||
"fire.damage": "uszkodzenia",
|
||||
"fire.moduleDamage": "Uszkodzenia modułów",
|
||||
"fire.shellVelocity": "Prędkość pocisku",
|
||||
"fire.shellRange": "Zasięg pocisku",
|
||||
"fire.shellCapacity": "Maksymalna ilość pocisków",
|
||||
"fire.aimTime": "Czas celowania",
|
||||
"fire.dispersionStill": "dispersion still",
|
||||
"fire.dispersionMoving": "dispersion moving",
|
||||
"fire.gunDepression": "gun depression",
|
||||
"fire.gunElevation": "gun elevation",
|
||||
"maneuverability.forwardsSpeed": "forwards speed",
|
||||
"maneuverability.backwardsSpeed": "backwards speed",
|
||||
"maneuverability.power": "power",
|
||||
"maneuverability.powerToWeight": "power to weight",
|
||||
"maneuverability.weight": "weight",
|
||||
"fire.gunDepression": "Depresja działa",
|
||||
"fire.gunElevation": "Elewacja działa",
|
||||
"maneuverability.forwardsSpeed": "Maksymalna prędkość do przodu",
|
||||
"maneuverability.backwardsSpeed": "Maksymalna prędkość do tyłu",
|
||||
"maneuverability.power": "Moc silnika",
|
||||
"maneuverability.powerToWeight": "Proporcja mocy do masy",
|
||||
"maneuverability.weight": "Masa czołgu",
|
||||
"maneuverability.traverseSpeed": "traverse speed"
|
||||
},
|
||||
"sort_dropdown": {
|
||||
"label": "Sort",
|
||||
"label": "Filtruj",
|
||||
"groups": {
|
||||
"sort": {
|
||||
"no_sort": "No sort",
|
||||
"label": "Sort by",
|
||||
"fire": "Fire",
|
||||
"maneuverability": "Maneuverability",
|
||||
"survivability": "Survivability"
|
||||
"no_sort": "Brak filtrów",
|
||||
"label": "Filtruj według",
|
||||
"fire": "Siła ognia",
|
||||
"maneuverability": "Mobilność ",
|
||||
"survivability": "Przetrwanie"
|
||||
},
|
||||
"direction": {
|
||||
"label": "Direction",
|
||||
"ascending": "Ascending",
|
||||
"descending": "Descending"
|
||||
"ascending": "Rosnąco",
|
||||
"descending": "Malejąco"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"warnings": {
|
||||
"test": "Tanks in testing are subject to change and may not represent the final product."
|
||||
"test": "Wartości statystyk czołgów w fazie testowej mogą ulec zmianie."
|
||||
}
|
||||
},
|
||||
"home": {
|
||||
"discord": {
|
||||
"join_short": "Join cool people!",
|
||||
"join_long": "Join super duper cool people!",
|
||||
"join_short": "Dołącz do elity!",
|
||||
"join_long": "Dołącz do topowej elity!",
|
||||
"action": "Discord"
|
||||
},
|
||||
"hero": {
|
||||
"credit": "By {name} ❤️"
|
||||
"credit": "Według {name} ♥️"
|
||||
},
|
||||
"hot_tanks": {
|
||||
"title": "Popular tanks",
|
||||
"subtitle": "Last {days} days"
|
||||
"title": "Popularne czołgi",
|
||||
"subtitle": "Ostatnie {days} dni"
|
||||
},
|
||||
"other_projects": {
|
||||
"title": "Other cool projects"
|
||||
"title": "Inne epickie projekty"
|
||||
},
|
||||
"help_translate": "Please help translate {name} to {language}!",
|
||||
"seo_description": "Tools for everything World of Tanks Blitz"
|
||||
"help_translate": "Proszę pomóż przetłumaczyć {name} na {language}!",
|
||||
"seo_description": "Narzędzia do wszystkiego World of Tanks Blitz"
|
||||
},
|
||||
"docs": {
|
||||
"patches": {
|
||||
"name": "BlitzKit Changelogs",
|
||||
"seo_description": "Changelogs for BlitzKit Discord bot and website"
|
||||
"name": "Zapisy zmian BlitzKit",
|
||||
"seo_description": "Zapisy zmian BlitzKit: Discord bot i strona internetowa"
|
||||
}
|
||||
},
|
||||
"tools": {
|
||||
"credits": {
|
||||
"name": "Credits",
|
||||
"button": "View people",
|
||||
"description": "Contributors of BlitzKit",
|
||||
"seo_description": "BlitzKit is the work of many"
|
||||
},
|
||||
"playlist": {
|
||||
"reset": "Reset",
|
||||
"shuffle": "Shuffle",
|
||||
"remove": "Remove played",
|
||||
"tracking": "BlitzKit is tracking your battles",
|
||||
"reset": "Resetuj",
|
||||
"shuffle": "Wymieszaj",
|
||||
"remove": "Usuń czołgi, którymi grałem",
|
||||
"tracking": "BlitzKit zapisuje twoje bitwy",
|
||||
"sort": {
|
||||
"button": "Sort by",
|
||||
"last_played": "Last played",
|
||||
"least_played": "Least played"
|
||||
"button": "Filtruj według",
|
||||
"last_played": "Ostatnio używane czołgi",
|
||||
"least_played": "Najmniej używane czołgi"
|
||||
},
|
||||
"table": {
|
||||
"index": "#",
|
||||
"never": "Never",
|
||||
"tank": "Tank",
|
||||
"last_played": "Last played",
|
||||
"battles": "Career battles",
|
||||
"never": "Nigdy",
|
||||
"tank": "Czołg",
|
||||
"last_played": "Ostatnio używane czołgi",
|
||||
"battles": "Wszystkie bitwy na koncie",
|
||||
"unrecorded": "--",
|
||||
"wins": "Zwycięstwa"
|
||||
},
|
||||
"large_warning": {
|
||||
"title": "That's a lot of tanks!",
|
||||
"description": "Are you sure you want to create a playlist of {count} tanks? That's {time} hours of gameplay at 50% winrate!",
|
||||
"cancel": "Cancel",
|
||||
"proceed": "Proceed"
|
||||
"title": "To jest mnóstwo czołgów!",
|
||||
"description": "Czy na pewno chcesz stworzyć playlistę złożoną z {count} czołgów? To {time} godzin gry przy 50% zwycięstw!",
|
||||
"cancel": "Anuluj",
|
||||
"proceed": "Zatwierdź"
|
||||
},
|
||||
"generate": "Generate playlist",
|
||||
"name": "Playlist",
|
||||
"description": "Tank playlist generator",
|
||||
"seo_description": "Don't know what to play in World of Tanks Blitz? Use BlitzKit Playlist to get suggestions!",
|
||||
"button": "Generate",
|
||||
"pool_size": "{count} possible tanks"
|
||||
"generate": "Wygeneruj playlistę",
|
||||
"name": "Playlista",
|
||||
"description": "Generator playlisty czołgów",
|
||||
"seo_description": "Nie wiesz, którym czołgiem grać w World of Tanks Blitz? Użyj funkcji playlisty BlitzKit, i ułóż własną listę czołgów do gry!",
|
||||
"button": "Wygeneruj",
|
||||
"pool_size": "{count} możliwe czołgi"
|
||||
},
|
||||
"mixer": {
|
||||
"name": "Mixer",
|
||||
"name": "Mikser",
|
||||
"button": "Mix and match",
|
||||
"description": "Mix tank modules",
|
||||
"seo_description": "Mix and match hulls, turrets, and guns of tanks in World of Tanks Blitz",
|
||||
"screenshot": "Screenshot",
|
||||
"randomize": "Randomize"
|
||||
"screenshot": "Zrzut ekranu",
|
||||
"randomize": "Wymieszaj"
|
||||
},
|
||||
"guess": {
|
||||
"name": "Guess",
|
||||
"name": "Zgadnij",
|
||||
"button": "What could it be?",
|
||||
"description": "Silhouette mini-game",
|
||||
"seo_description": "Play a tank guessing game with a silhouette in World of Tanks Blitz",
|
||||
"search": {
|
||||
"placeholder": "Type to guess...",
|
||||
"skip": "Skip",
|
||||
"guess": "Guess",
|
||||
"next": "Next",
|
||||
"placeholder": "Wpisz odpowiedź",
|
||||
"skip": "Pomiń",
|
||||
"guess": "Zgaduję",
|
||||
"next": "Następny",
|
||||
"no_results": "Brak wyników"
|
||||
},
|
||||
"stats": "{correct} / {total} correct, {streak} streak",
|
||||
"help": {
|
||||
"title": "Partially reveal tank?",
|
||||
"title": "Odsłonić część czołgu?",
|
||||
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
|
||||
"cancel": "Cancel",
|
||||
"reveal": "Reveal"
|
||||
"cancel": "Anuluj",
|
||||
"reveal": "Pokaż"
|
||||
},
|
||||
"clear": "Clear",
|
||||
"select_all": "Select all",
|
||||
"tier": "Tier {tier}"
|
||||
"clear": "Wyczyść",
|
||||
"select_all": "Zaznacz wszystko ",
|
||||
"tier": "Poziom czołgu {tier}"
|
||||
},
|
||||
"tankopedia": {
|
||||
"search": "Search a stat...",
|
||||
"search": "Wyszukaj statystykę...",
|
||||
"name": "Tankopedia",
|
||||
"button": "Find tanks",
|
||||
"description": "Blitz tank encyclopedia",
|
||||
"button": "Znajdź czołg",
|
||||
"description": "Encyklopedia czołgów w WoTb",
|
||||
"seo_description": "Statistics, armor, and more for all tanks in World of Tanks Blitz",
|
||||
"tank_seo_title": "{name} - Tier {tier} {nationality} {class} | {website} Tankopedia | World of Tanks Blitz (WoTB)",
|
||||
"tank_seo_description": "{name} armor, statistics, equipment, provisions, and more. {dpm} DPM, {alpha}hp alpha, {penetration}mm penetration, {speed}kph top speed, {health}hp health.",
|
||||
"visualizers": {
|
||||
"reload": {
|
||||
"skip": "Skip"
|
||||
"skip": "Pomiń"
|
||||
},
|
||||
"assault": {
|
||||
"title": "Assault shells"
|
||||
},
|
||||
"rotator": {
|
||||
"hull": "Hull",
|
||||
"turret": "Turret",
|
||||
"hard": "Hard",
|
||||
"hull": "Kadłub",
|
||||
"turret": "Wieża",
|
||||
"hard": "Utwardzony",
|
||||
"medium": "Średni",
|
||||
"soft": "Soft",
|
||||
"effective": "Effective"
|
||||
"soft": "Miękki",
|
||||
"effective": "Rzeczywisty"
|
||||
},
|
||||
"ricochet": {
|
||||
"angle": "Angle",
|
||||
"angle": "Kąt",
|
||||
"normalization": "Normalization",
|
||||
"effective_angle": "Effective angle",
|
||||
"armor": "Armor",
|
||||
"no_ricochet": "Explosive shells don't ricochet"
|
||||
"effective_angle": "Rzeczywisty kąt nachylenia pancerza",
|
||||
"armor": "Pancerz",
|
||||
"no_ricochet": "Pociski odłamkowe nie rykoszetują."
|
||||
},
|
||||
"view_range": {
|
||||
"camo": "Camo",
|
||||
"ghost_factory": "Ghost Factory",
|
||||
"dead_rail": "Dead Rail"
|
||||
"camo": "Kamuflaż",
|
||||
"ghost_factory": "Fabryka duchów",
|
||||
"dead_rail": "Martwy tor"
|
||||
},
|
||||
"flexibility": {
|
||||
"yaw": "Yaw",
|
||||
@@ -443,71 +444,71 @@
|
||||
"ricochet": "Ricochet",
|
||||
"explosion_radius": "Explosion radius",
|
||||
"exit": "Exit",
|
||||
"reset": "Reset"
|
||||
"reset": "Zresetuj"
|
||||
},
|
||||
"advanced": "Advanced highlighting",
|
||||
"advanced": "Zaawansowane podświetlanie",
|
||||
"shot_card": {
|
||||
"element": {
|
||||
"primary": "Primary",
|
||||
"primary": "Główny",
|
||||
"spaced": "Spaced",
|
||||
"external": "External",
|
||||
"gap": "Gap",
|
||||
"gun": "Gun",
|
||||
"track": "Tracks"
|
||||
"external": "Zewnętrzny",
|
||||
"gap": "Odstęp",
|
||||
"gun": "Działo",
|
||||
"track": "Gąsienice"
|
||||
},
|
||||
"status": {
|
||||
"penetration": "{damage}hp penetration",
|
||||
"blocked": "Blocked",
|
||||
"ricochet": "Ricochet",
|
||||
"splash": "{damage}hp splash"
|
||||
"penetration": "{damage} penetracja punktów wytrzymałości",
|
||||
"blocked": "Zablokowany",
|
||||
"ricochet": "Rykoszet",
|
||||
"splash": "{damage} rozprysk punktów wytrzymałości"
|
||||
},
|
||||
"stats": {
|
||||
"thickness_and_angle": "{thickness}mm {angle}°",
|
||||
"nominal": "{thickness}mm nominal",
|
||||
"ricochet_loss": "{loss}% penetration"
|
||||
"thickness_and_angle": "{thickness}mm {angle}",
|
||||
"nominal": "{thickness}mm nominalny",
|
||||
"ricochet_loss": "{loss}% penetracji"
|
||||
}
|
||||
}
|
||||
},
|
||||
"static": {
|
||||
"name": "Static armor",
|
||||
"primary": "Primary",
|
||||
"spaced": "Spaced",
|
||||
"external": "External",
|
||||
"name": "Pancerz statyczny",
|
||||
"primary": "Główny Pancerz",
|
||||
"spaced": "Ekran przeciwkumulacyjny",
|
||||
"external": "Zewnętrzny",
|
||||
"edit": {
|
||||
"label": "Edit",
|
||||
"reset": "Reset"
|
||||
"label": "Edytuj",
|
||||
"reset": "Zresetuj"
|
||||
}
|
||||
}
|
||||
},
|
||||
"meta": {
|
||||
"back": "Back",
|
||||
"compare": "Compare",
|
||||
"back": "Powrót",
|
||||
"compare": "Porównaj",
|
||||
"swap": {
|
||||
"button": "Swap",
|
||||
"title": "Swap tanks"
|
||||
"button": "Zamień",
|
||||
"title": "Zamień czołgi"
|
||||
},
|
||||
"vanilla": "Vanilla",
|
||||
"opentest": "OpenTest",
|
||||
"full_name": "Full name",
|
||||
"full_name": "Pełna nazwa",
|
||||
"nation": "Naród",
|
||||
"class": "Klasa",
|
||||
"tier": "Poziom",
|
||||
"type": "Rodzaj",
|
||||
"dev_id": "DEV: ID",
|
||||
"dev_name": "DEV: NAME",
|
||||
"purchase": "Purchase price",
|
||||
"restoration": "Restoration price",
|
||||
"dev_name": "DEV: NAZWA",
|
||||
"purchase": "Cena zakupu",
|
||||
"restoration": "Cena odzyskania",
|
||||
"sale": "Sale price",
|
||||
"research": "Research XP"
|
||||
},
|
||||
"tech_tree": {
|
||||
"title": "Tech tree",
|
||||
"battle": "1 battle",
|
||||
"battles": "{count} battles",
|
||||
"route": "Route {index} of {count}"
|
||||
"title": "Drzewko technologiczne",
|
||||
"battle": "1 bitwa",
|
||||
"battles": "{count} bitew",
|
||||
"route": "Ścieżka {index} z {count}"
|
||||
},
|
||||
"game_modes": {
|
||||
"title": "Game mode abilities"
|
||||
"title": "Umiejętności trybu gry"
|
||||
},
|
||||
"review": {
|
||||
"title": "Review videos",
|
||||
@@ -520,26 +521,26 @@
|
||||
"equalize": "Equalize"
|
||||
},
|
||||
"modules": {
|
||||
"title": "Modules",
|
||||
"stock": "Stock",
|
||||
"upgrade": "Upgrade"
|
||||
"title": "Moduły",
|
||||
"stock": "Standardowy",
|
||||
"upgrade": "Ulepsz"
|
||||
},
|
||||
"equipment": {
|
||||
"title": "Equipment",
|
||||
"clear": "Clear"
|
||||
"title": "Wyposażenie",
|
||||
"clear": "Wyczyść"
|
||||
},
|
||||
"provisions": {
|
||||
"title": "Provisions",
|
||||
"clear": "Clear"
|
||||
"title": "Materiały eksploatacyjne",
|
||||
"clear": "Wyczyść"
|
||||
},
|
||||
"consumables": {
|
||||
"title": "Consumables",
|
||||
"clear": "Clear",
|
||||
"clear": "Wyczyść",
|
||||
"info": "Yellow consumables do not affect the statistics."
|
||||
},
|
||||
"skills": {
|
||||
"title": "Crew skills",
|
||||
"clear": "Clear",
|
||||
"clear": "Wyczyść",
|
||||
"maximize": "Maximize",
|
||||
"info": "Yellow skills only apply under special circumstances. Hold Space to quickly toggle between level 0 and 7."
|
||||
},
|
||||
@@ -557,49 +558,49 @@
|
||||
},
|
||||
"values": {
|
||||
"shell_index": "Shell {index}",
|
||||
"at_distance": "At {distance}m",
|
||||
"at_distance_slider_label": "Distance",
|
||||
"dispersion_at_distance": "Dispersion at {distance}m",
|
||||
"gun_flexibility": "Gun flexibility",
|
||||
"speed": "Speed",
|
||||
"terrain_coefficients": "Terrain coefficients",
|
||||
"raw_terrain_coefficients": "Raw terrain coefficients",
|
||||
"power_to_weight_ratio": "Power to weight ratio",
|
||||
"hull_traverse_speed": "Hull traverse speed",
|
||||
"camouflage": "Camouflage",
|
||||
"reload": "Reload",
|
||||
"crewCount": "Crew count",
|
||||
"at_distance": "Z odległości {distance}m",
|
||||
"at_distance_slider_label": "Zasięg widzenia",
|
||||
"dispersion_at_distance": "Rozrzut na {distance}m",
|
||||
"gun_flexibility": "Elastyczność działa",
|
||||
"speed": "Prędkość",
|
||||
"terrain_coefficients": "Współczynniki terenu",
|
||||
"raw_terrain_coefficients": "Surowe współczynniki terenu",
|
||||
"power_to_weight_ratio": "Stosunek mocy do masy",
|
||||
"hull_traverse_speed": "Prędkość obrotu kadłuba",
|
||||
"camouflage": "Kamuflaż",
|
||||
"reload": "Przeładowanie",
|
||||
"crewCount": "Liczba członków załogi",
|
||||
"shellNormalization": "Normalization",
|
||||
"shellRicochet": "Ricochet",
|
||||
"dpm": "DPM",
|
||||
"dpmEffective": "Effective at 60s",
|
||||
"peekabooDpm": "Peekaboo DPM",
|
||||
"peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.",
|
||||
"shells": "Shells",
|
||||
"mostOptimalShellIndex": "Most optimal shell",
|
||||
"shellReloads": "Reloads",
|
||||
"shellReload": "Reload",
|
||||
"intraClip": "Intra-clip",
|
||||
"dpm": "Uszkodzenia na minutę",
|
||||
"dpmEffective": "Efektywne w 60s",
|
||||
"peekabooDpm": "Obrażenia na minutę w stylu „wychyl i schowaj”",
|
||||
"peekabooDpmInfo": "Obrażenia na minutę przy założeniu, że strzelisz tylko po zresetowaniu kamuflażu (lub ponownym załadowaniu, jeśli jest wolniejszy) — co najmniej 10 sekund pomiędzy strzałami.",
|
||||
"shells": "Pociski",
|
||||
"mostOptimalShellIndex": "Optymalny pocisk",
|
||||
"shellReloads": "Przeładowania",
|
||||
"shellReload": "Przeładowanie",
|
||||
"intraClip": "Czas przeładowania pocisku",
|
||||
"caliber": "Caliber",
|
||||
"penetration": "Penetration",
|
||||
"damage": "Uszkodzenia",
|
||||
"damageWithoutAssault": "Damage without assault shells",
|
||||
"clipDamage": "Clipping potential",
|
||||
"moduleDamage": "Module damage",
|
||||
"explosionRadius": "Explosion radius",
|
||||
"shellVelocity": "Shell velocity",
|
||||
"aimTime": "Aim time",
|
||||
"damageWithoutAssault": "Uszkodzenia bez pocisków szturmowych",
|
||||
"clipDamage": "Potencjał magazynu",
|
||||
"moduleDamage": "Uszkodzenia modułów",
|
||||
"explosionRadius": "Promień eksplozji",
|
||||
"shellVelocity": "Prędkość pocisku",
|
||||
"aimTime": "Czas celowania",
|
||||
"dispersion": "Still",
|
||||
"dispersionMoving": "Moving",
|
||||
"dispersionHullTraversing": "Hull traversing",
|
||||
"dispersionTurretTraversing": "Turret traversing",
|
||||
"dispersionShooting": "Shooting",
|
||||
"dispersionGunDamaged": "Gun damaged",
|
||||
"gunDepression": "Depression",
|
||||
"gunElevation": "Elevation",
|
||||
"gunFrontalDepression": "Frontal depression",
|
||||
"gunFrontalElevation": "Frontal elevation",
|
||||
"gunRearDepression": "Rear depression",
|
||||
"dispersionMoving": "Podczas ruchu",
|
||||
"dispersionHullTraversing": "Obrót kadłuba",
|
||||
"dispersionTurretTraversing": "Obrót wieży",
|
||||
"dispersionShooting": "Strzelanie",
|
||||
"dispersionGunDamaged": "Uszkodzone Działo",
|
||||
"gunDepression": "Limit obrotu działa w dół",
|
||||
"gunElevation": "Limit obrotu działa w górę",
|
||||
"gunFrontalDepression": "Przedni limit obrotu działa w dół",
|
||||
"gunFrontalElevation": "Przedni limit obrotu działa w górę",
|
||||
"gunRearDepression": "Tylne opuszczanie działa",
|
||||
"gunRearElevation": "Rear elevation",
|
||||
"azimuthLeft": "Azimuth left",
|
||||
"azimuthRight": "Azimuth right",
|
||||
@@ -623,9 +624,10 @@
|
||||
"hullTraverseSoftTerrain": "Soft",
|
||||
"health": "Health",
|
||||
"fireChance": "Fire chance",
|
||||
"trackRepairTime": "Track repair time",
|
||||
"viewRange": "View range",
|
||||
"camouflageStill": "Still",
|
||||
"camouflageMoving": "Moving",
|
||||
"camouflageMoving": "Podczas ruchu",
|
||||
"camouflageShootingStill": "Shooting while still",
|
||||
"camouflageShootingMoving": "Shooting while moving",
|
||||
"camouflageCaughtOnFire": "Caught on fire",
|
||||
@@ -647,7 +649,7 @@
|
||||
"crew": {
|
||||
"title": "Crew training",
|
||||
"info": "represents the other roles a crew member can take.",
|
||||
"count": "Crew count",
|
||||
"count": "Liczba członków załogi",
|
||||
"commander": "Commander",
|
||||
"gunner": "Gunner",
|
||||
"driver": "Driver",
|
||||
@@ -655,14 +657,14 @@
|
||||
"loader": "Loader"
|
||||
},
|
||||
"maneuverability": {
|
||||
"title": "Maneuverability"
|
||||
"title": "Mobilność "
|
||||
},
|
||||
"survivability": {
|
||||
"title": "Survivability"
|
||||
"title": "Przetrwanie"
|
||||
}
|
||||
},
|
||||
"compare": {
|
||||
"name": "Compare",
|
||||
"name": "Porównaj",
|
||||
"button": "Compare tanks",
|
||||
"description": "Compare tank statistics",
|
||||
"seo_description": "Compare tanks statistics and loadouts in World of Tanks Blitz",
|
||||
@@ -672,7 +674,7 @@
|
||||
"title": "Add tanks",
|
||||
"description": "Select tanks to add to comparison"
|
||||
},
|
||||
"clear": "Clear",
|
||||
"clear": "Wyczyść",
|
||||
"deltas": {
|
||||
"none": "No deltas",
|
||||
"percentage": "Percentage",
|
||||
@@ -685,17 +687,17 @@
|
||||
},
|
||||
"table": {
|
||||
"equipment": {
|
||||
"clear": "Clear",
|
||||
"clear": "Wyczyść",
|
||||
"apply_to_all": "Apply to all"
|
||||
},
|
||||
"skills": {
|
||||
"clear": "Clear",
|
||||
"clear": "Wyczyść",
|
||||
"maximize": "Maximize",
|
||||
"equalize": "Equalize"
|
||||
},
|
||||
"modules": {
|
||||
"stock": "Stock",
|
||||
"upgrade": "Upgrade"
|
||||
"stock": "Standardowy",
|
||||
"upgrade": "Ulepsz"
|
||||
},
|
||||
"provisions": {
|
||||
"clear": "Clear this tank",
|
||||
@@ -760,14 +762,14 @@
|
||||
"seo_description": "Track your stats in real time as you play World of Tanks Blitz",
|
||||
"search": {
|
||||
"lookup": "Look up a player to get started",
|
||||
"hint": "Search players...",
|
||||
"searching": "Searching...",
|
||||
"hint": "Szukaj graczy...",
|
||||
"searching": "Wyszukiwanie...",
|
||||
"no_results": "No players found"
|
||||
},
|
||||
"controls": {
|
||||
"title": "Tracking {name}",
|
||||
"subtitle": "Since {time}",
|
||||
"reset": "Reset",
|
||||
"reset": "Zresetuj",
|
||||
"change": "Change"
|
||||
},
|
||||
"no_cc": {
|
||||
@@ -791,7 +793,7 @@
|
||||
"description": "Rank Blitz tanks",
|
||||
"seo_description": "Explore tier lists ranking tanks from best to worst, based on player ratings and statistical performance in World of Tanks Blitz",
|
||||
"buttons": {
|
||||
"reset": "Reset",
|
||||
"reset": "Zresetuj",
|
||||
"share": "Share"
|
||||
}
|
||||
},
|
||||
@@ -827,7 +829,7 @@
|
||||
"success": {
|
||||
"title": "Copy URL",
|
||||
"info": "Generated the URL for {name}. The embed will start tracking as soon as the URL is pasted. Reset at any time by right-clicking on PC or long-pressing on mobile and then selecting \"Reset\".",
|
||||
"back": "Back",
|
||||
"back": "Powrót",
|
||||
"copy": "Copy URL"
|
||||
}
|
||||
},
|
||||
@@ -838,7 +840,7 @@
|
||||
},
|
||||
"customize": {
|
||||
"title": "Customize",
|
||||
"reset": "Reset",
|
||||
"reset": "Zresetuj",
|
||||
"description": "Bells and whistles of your embed"
|
||||
}
|
||||
},
|
||||
@@ -921,7 +923,6 @@
|
||||
"copyright": "Unaffiliated with Wargaming or any service",
|
||||
"about": {
|
||||
"title": "About",
|
||||
"credits": "Credits",
|
||||
"discord": "Discord",
|
||||
"github": "GitHub",
|
||||
"patches": "Patches"
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
{
|
||||
"test": {
|
||||
"default": "teste",
|
||||
"long": "This is a long test string. You MUST NEVER see this in the UI. My favorite fruit is {fruit} because it has the color of {color}. I like it so much that I will say its name 3 times! {fruit}! {fruit}! {fruit}! Once again, it's {color}, not {not_color}.",
|
||||
"fox": "A ágil raposa castanha salta por cima do cão preguiçoso."
|
||||
},
|
||||
"common": {
|
||||
"name": "BlitzKit",
|
||||
"units": {
|
||||
@@ -41,7 +36,7 @@
|
||||
"development": "Development",
|
||||
"opentest": "TesteAberto",
|
||||
"preview": "Preview",
|
||||
"production": "Production"
|
||||
"production": "Produção"
|
||||
},
|
||||
"locales": {
|
||||
"en": "Inglês",
|
||||
@@ -187,11 +182,11 @@
|
||||
},
|
||||
"website": {
|
||||
"redirect": {
|
||||
"title": "301: moved permanently",
|
||||
"title": "301: movido permanentemente",
|
||||
"body": "This page has moved. Redirecting..."
|
||||
},
|
||||
"settings": {
|
||||
"title": "Settings",
|
||||
"title": "Configurações",
|
||||
"description": "Change BlitzKit settings",
|
||||
"dev_mode": "Modo de desenvolvimento",
|
||||
"auto_load_models": "Auto-load models",
|
||||
@@ -207,9 +202,9 @@
|
||||
"copied": "Copiado!"
|
||||
},
|
||||
"tank_search": {
|
||||
"select_dialog_title": "Search for tanks",
|
||||
"select_dialog_title": "Procura por tanque",
|
||||
"swap_dialog_title": "Swap tank",
|
||||
"clear_filters": "Clear filters",
|
||||
"clear_filters": "Limpar filtros",
|
||||
"login": "Login to use this",
|
||||
"search_bar_hint": "Procurar tanques...",
|
||||
"recent": "Visto recentemente",
|
||||
@@ -307,6 +302,12 @@
|
||||
}
|
||||
},
|
||||
"tools": {
|
||||
"credits": {
|
||||
"name": "Credits",
|
||||
"button": "View people",
|
||||
"description": "Contributors of BlitzKit",
|
||||
"seo_description": "BlitzKit is the work of many"
|
||||
},
|
||||
"playlist": {
|
||||
"reset": "Restaurar",
|
||||
"shuffle": "Shuffle",
|
||||
@@ -623,6 +624,7 @@
|
||||
"hullTraverseSoftTerrain": "Macio",
|
||||
"health": "Vida",
|
||||
"fireChance": "Chance de incêndio",
|
||||
"trackRepairTime": "Track repair time",
|
||||
"viewRange": "Alcance de visão",
|
||||
"camouflageStill": "Parado",
|
||||
"camouflageMoving": "Em movimento",
|
||||
@@ -921,7 +923,6 @@
|
||||
"copyright": "Não afiliado à Wargaming ou qualquer serviço",
|
||||
"about": {
|
||||
"title": "Sobre",
|
||||
"credits": "Créditos",
|
||||
"discord": "Discord",
|
||||
"github": "GitHub",
|
||||
"patches": "Atualizações"
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
{
|
||||
"test": {
|
||||
"default": "тест",
|
||||
"long": "Это длинная тестовая строка. Вы НИКОГДА не должны видеть её в пользовательском интерфейсе. Мой любимый фрукт — {fruit}, потому что это цвет {color}. Он мне так нравится, так что я скажу его 3 раза {fruit}! {fruit}! {fruit}! И ещё раз, это {color}, а не {not_color}.",
|
||||
"fox": "Съешь же ещё этих мягких французских булок, да выпей чаю."
|
||||
},
|
||||
"common": {
|
||||
"name": "BlitzKit",
|
||||
"units": {
|
||||
@@ -38,10 +33,10 @@
|
||||
},
|
||||
"branches": {
|
||||
"beta": "Бета",
|
||||
"development": "Development",
|
||||
"development": "Разработка",
|
||||
"opentest": "Открытый тест",
|
||||
"preview": "Preview",
|
||||
"production": "Production"
|
||||
"preview": "Предпросмотр",
|
||||
"production": "Производство"
|
||||
},
|
||||
"locales": {
|
||||
"en": "Английский",
|
||||
@@ -194,7 +189,7 @@
|
||||
"title": "Настройки",
|
||||
"description": "Изменить настройки BlitzKit",
|
||||
"dev_mode": "Режим разработчика",
|
||||
"auto_load_models": "Auto-load models",
|
||||
"auto_load_models": "Автозагрузка моделей",
|
||||
"language": "Язык"
|
||||
},
|
||||
"common": {
|
||||
@@ -307,6 +302,12 @@
|
||||
}
|
||||
},
|
||||
"tools": {
|
||||
"credits": {
|
||||
"name": "Credits",
|
||||
"button": "View people",
|
||||
"description": "Contributors of BlitzKit",
|
||||
"seo_description": "BlitzKit is the work of many"
|
||||
},
|
||||
"playlist": {
|
||||
"reset": "Сброс",
|
||||
"shuffle": "Перемешать",
|
||||
@@ -413,7 +414,7 @@
|
||||
}
|
||||
},
|
||||
"sandbox": {
|
||||
"load_model": "Load model",
|
||||
"load_model": "Загрузить модель",
|
||||
"poses": {
|
||||
"hull_down": "За холмом",
|
||||
"face_hug": "В упор",
|
||||
@@ -574,7 +575,7 @@
|
||||
"dpm": "ДПМ",
|
||||
"dpmEffective": "Эффективность за 60с",
|
||||
"peekabooDpm": "Peekaboo DPM",
|
||||
"peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.",
|
||||
"peekabooDpmInfo": "Урон в минуту при условии, если вы сбросите камуфляж(или перезарядка окончена, если она медленнее) - не менее 10 секунд между выстрелами.",
|
||||
"shells": "Снарядов в барабане",
|
||||
"mostOptimalShellIndex": "Самый эффективный снаряд",
|
||||
"shellReloads": "Перезарядка",
|
||||
@@ -623,6 +624,7 @@
|
||||
"hullTraverseSoftTerrain": "На мягком грунте",
|
||||
"health": "Прочность",
|
||||
"fireChance": "Вероятность возгорания",
|
||||
"trackRepairTime": "Track repair time",
|
||||
"viewRange": "Радиус обзора",
|
||||
"camouflageStill": "Когда неподвижен",
|
||||
"camouflageMoving": "В движении",
|
||||
@@ -921,7 +923,6 @@
|
||||
"copyright": "Не связан с Wargaming или иным сервисом",
|
||||
"about": {
|
||||
"title": "О сайте",
|
||||
"credits": "Авторы",
|
||||
"discord": "Discord",
|
||||
"github": "GitHub",
|
||||
"patches": "Патчи"
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
{
|
||||
"test": {
|
||||
"default": "тест",
|
||||
"long": "{color}{fruit}",
|
||||
"fox": "Швидка бура лисиця перестрибує через лінивого собаку."
|
||||
},
|
||||
"common": {
|
||||
"name": "BlitzKit",
|
||||
"units": {
|
||||
@@ -307,6 +302,12 @@
|
||||
}
|
||||
},
|
||||
"tools": {
|
||||
"credits": {
|
||||
"name": "Credits",
|
||||
"button": "View people",
|
||||
"description": "Contributors of BlitzKit",
|
||||
"seo_description": "BlitzKit is the work of many"
|
||||
},
|
||||
"playlist": {
|
||||
"reset": "Скинути",
|
||||
"shuffle": "Перемішати",
|
||||
@@ -364,7 +365,7 @@
|
||||
"title": "Partially reveal tank?",
|
||||
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
|
||||
"cancel": "",
|
||||
"reveal": "Reveal"
|
||||
"reveal": "Рівень"
|
||||
},
|
||||
"clear": "Clear",
|
||||
"select_all": "Вибрати все",
|
||||
@@ -623,6 +624,7 @@
|
||||
"hullTraverseSoftTerrain": "Soft",
|
||||
"health": "Здоров'я",
|
||||
"fireChance": "Fire chance",
|
||||
"trackRepairTime": "Track repair time",
|
||||
"viewRange": "View range",
|
||||
"camouflageStill": "Нерухомо",
|
||||
"camouflageMoving": "У русі",
|
||||
@@ -921,7 +923,6 @@
|
||||
"copyright": "Unaffiliated with Wargaming or any service",
|
||||
"about": {
|
||||
"title": "About",
|
||||
"credits": "Credits",
|
||||
"discord": "Discord",
|
||||
"github": "GitHub",
|
||||
"patches": "Patches"
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
{
|
||||
"test": {
|
||||
"default": "测试",
|
||||
"long": "这是一个测试用长字符串。你绝对不会在用户界面中看见这些。我最喜欢的水果是{fruit}因为它的颜色是{color}的。我如此喜欢它,以至于我会把它的名字念3次!{fruit}!{fruit}!{fruit}!重申一次,它是{color}的而不是{not_color}的。",
|
||||
"fox": "褐色的狐狸迅速地跳过那只懒狗"
|
||||
},
|
||||
"common": {
|
||||
"name": "BlitzKit",
|
||||
"units": {
|
||||
@@ -307,6 +302,12 @@
|
||||
}
|
||||
},
|
||||
"tools": {
|
||||
"credits": {
|
||||
"name": "Credits",
|
||||
"button": "View people",
|
||||
"description": "Contributors of BlitzKit",
|
||||
"seo_description": "BlitzKit is the work of many"
|
||||
},
|
||||
"playlist": {
|
||||
"reset": "重置",
|
||||
"shuffle": "换一批",
|
||||
@@ -623,6 +624,7 @@
|
||||
"hullTraverseSoftTerrain": "水面上车转速率",
|
||||
"health": "血量",
|
||||
"fireChance": "发动机受击时着火概率",
|
||||
"trackRepairTime": "Track repair time",
|
||||
"viewRange": "视野范围",
|
||||
"camouflageStill": "静止隐蔽",
|
||||
"camouflageMoving": "移动时",
|
||||
@@ -921,7 +923,6 @@
|
||||
"copyright": "本网站与 Wargaming战游网 或任何服务无关",
|
||||
"about": {
|
||||
"title": "关于",
|
||||
"credits": "鸣谢",
|
||||
"discord": "Discord",
|
||||
"github": "GitHub",
|
||||
"patches": "补丁"
|
||||
|
||||
@@ -5,7 +5,9 @@
|
||||
"discover-ids": "bun src/discoverIds/index.ts",
|
||||
"build-protos": "bun src/protos.ts",
|
||||
"record-performance": "bun src/recordPerformance/index.ts",
|
||||
"download-client": "bun src/downloadClient/index.ts"
|
||||
"download-client": "bun src/downloadClient/index.ts",
|
||||
"download-smart-dlc": "bun src/downloadSmartDLC/index.ts",
|
||||
"vfs": "bun src/vfs/index.ts"
|
||||
},
|
||||
"dependencies": {
|
||||
"@blitzkit/closed": "workspace:*",
|
||||
|
||||
@@ -9,6 +9,8 @@ import {
|
||||
} from "./constants";
|
||||
import { QuickGitHubRelease } from "./types";
|
||||
|
||||
const DEPOT_DOWNLOADER_RETRY_TIME = 30_000;
|
||||
|
||||
const provider = assertSecret(import.meta.env.CLIENT_PROVIDER);
|
||||
const source = assertSecret(import.meta.env.CLIENT_SOURCE);
|
||||
const dir = assertSecret(import.meta.env.CLIENT_DIR);
|
||||
@@ -43,11 +45,27 @@ if (provider === "steam") {
|
||||
const username = assertSecret(import.meta.env.STEAM_USERNAME);
|
||||
const password = assertSecret(import.meta.env.STEAM_PASSWORD);
|
||||
|
||||
await $`${DEPOT_DOWNLOADER_EXECUTABLE} -os ${
|
||||
platform
|
||||
} -app ${id} -username ${username} -password ${
|
||||
password
|
||||
} -dir ${dir} -max-downloads ${DEPOT_DOWNLOADER_MAX_DOWNLOADS}`;
|
||||
while (true) {
|
||||
const result = await $`${
|
||||
DEPOT_DOWNLOADER_EXECUTABLE
|
||||
} -os ${platform} -app ${id} -username ${
|
||||
username
|
||||
} -password ${password} -dir ${dir} -max-downloads ${
|
||||
DEPOT_DOWNLOADER_MAX_DOWNLOADS
|
||||
}`.nothrow();
|
||||
|
||||
if (result.exitCode === 0) {
|
||||
console.log("Client downloaded successfully!");
|
||||
break;
|
||||
}
|
||||
|
||||
console.error(
|
||||
`DepotDownloader failed (exit ${result.exitCode}). Retrying in ${DEPOT_DOWNLOADER_RETRY_TIME / 1000} seconds...`,
|
||||
);
|
||||
await new Promise((resolve) =>
|
||||
setTimeout(resolve, DEPOT_DOWNLOADER_RETRY_TIME),
|
||||
);
|
||||
}
|
||||
} else if (provider === "zip") {
|
||||
const url = assertSecret(import.meta.env.CLIENT_SOURCE);
|
||||
|
||||
|
||||
@@ -2,9 +2,16 @@ import { dvp } from "@blitzkit/closed";
|
||||
import { assertSecret } from "@blitzkit/core";
|
||||
import { mkdir, writeFile } from "fs/promises";
|
||||
import { parse as parsePath } from "path";
|
||||
import ProgressBar from "progress";
|
||||
import { parse as parseYaml, stringify as stringifyYaml } from "yaml";
|
||||
import { PATCHES_ROOT, vfs } from "./buildAssets/constants";
|
||||
import { RegionsPublish } from "../types/regionsPublish";
|
||||
import { vfs } from "../vfs/vfs";
|
||||
|
||||
const CLIENT_DIR = assertSecret(import.meta.env.CLIENT_DIR);
|
||||
|
||||
const regionsPublish = await vfs.yaml<RegionsPublish>(
|
||||
"Data/regions_publish.yaml",
|
||||
);
|
||||
const [smartDlcUrl] = regionsPublish.Common.smartDlcUrls;
|
||||
|
||||
const versionTextFile = await vfs.text(`Data/version.txt`);
|
||||
const currentVersion = versionTextFile
|
||||
@@ -18,9 +25,7 @@ console.log(`Installing patches for ${currentVersion}...`);
|
||||
let patchIndex = 1;
|
||||
while (true) {
|
||||
const response = await fetch(
|
||||
`${assertSecret(
|
||||
import.meta.env.WOTB_DLC_CDN,
|
||||
)}/dlc/s${currentVersion}_${patchIndex}.yaml`,
|
||||
`${smartDlcUrl}/s${currentVersion}_${patchIndex}.yaml`,
|
||||
);
|
||||
|
||||
console.log(patchIndex, response.status);
|
||||
@@ -30,51 +35,34 @@ while (true) {
|
||||
console.log(`Applying patch ${patchIndex}...`);
|
||||
|
||||
const data = parseYaml(await response.text());
|
||||
const dvpm = await fetch(
|
||||
`${assertSecret(import.meta.env.WOTB_DLC_CDN)}/dlc/${data.dx11}`,
|
||||
).then((response) => response.arrayBuffer());
|
||||
const dvpm = await fetch(`${smartDlcUrl}/${data.dx11}`).then((response) =>
|
||||
response.arrayBuffer(),
|
||||
);
|
||||
const dvpd = await fetch(
|
||||
`${assertSecret(import.meta.env.WOTB_DLC_CDN)}/dlc/${data.dx11.replace(
|
||||
".dvpm",
|
||||
".dvpd",
|
||||
)}`,
|
||||
`${smartDlcUrl}/${data.dx11.replace(".dvpm", ".dvpd")}`,
|
||||
).then((response) => response.arrayBuffer());
|
||||
const files = await dvp(dvpm, dvpd);
|
||||
const bar = new ProgressBar(
|
||||
`Patching ${files.length} files :bar`,
|
||||
files.length,
|
||||
);
|
||||
|
||||
for (const { path, data } of files) {
|
||||
console.log(`Patching "${path}"...`);
|
||||
|
||||
const { dir } = parsePath(path);
|
||||
|
||||
try {
|
||||
await mkdir(`${PATCHES_ROOT}/Data/${dir}`, { recursive: true });
|
||||
} catch (error) {
|
||||
console.warn(`Failed to make directory "${dir}"`);
|
||||
}
|
||||
await mkdir(`${CLIENT_DIR}/Data/${dir}`, { recursive: true });
|
||||
|
||||
const buffer = Buffer.from(data);
|
||||
|
||||
await writeFile(`${PATCHES_ROOT}/Data/${path}`, new Uint8Array(buffer));
|
||||
|
||||
bar.tick();
|
||||
await writeFile(`${CLIENT_DIR}/Data/${path}`, new Uint8Array(buffer));
|
||||
}
|
||||
|
||||
console.log("patches done for patch");
|
||||
|
||||
if ("dynamicContentLocalizationsDir" in data) {
|
||||
console.log(
|
||||
`${assertSecret(import.meta.env.WOTB_DLC_CDN)}/dlc/${
|
||||
data.dynamicContentLocalizationsDir
|
||||
}/en.yaml`,
|
||||
`${smartDlcUrl}/${data.dynamicContentLocalizationsDir}/en.yaml`,
|
||||
);
|
||||
const localizationsResponse = await fetch(
|
||||
`${assertSecret(import.meta.env.WOTB_DLC_CDN)}/dlc/${
|
||||
data.dynamicContentLocalizationsDir
|
||||
}/en.yaml`,
|
||||
`${smartDlcUrl}/${data.dynamicContentLocalizationsDir}/en.yaml`,
|
||||
);
|
||||
console.log("fetched");
|
||||
const newStrings = parseYaml(await localizationsResponse.text());
|
||||
@@ -86,10 +74,10 @@ while (true) {
|
||||
const patchedContent = stringifyYaml(patchedStrings);
|
||||
console.log("stringified");
|
||||
|
||||
await mkdir(`${PATCHES_ROOT}/Data/Strings`, { recursive: true });
|
||||
await mkdir(`${CLIENT_DIR}/Data/Strings`, { recursive: true });
|
||||
console.log("mkdir");
|
||||
await writeFile(
|
||||
`${PATCHES_ROOT}/Data/Strings/en.yaml`,
|
||||
`${CLIENT_DIR}/Data/Strings/en.yaml`,
|
||||
new Uint8Array(Buffer.from(patchedContent)),
|
||||
);
|
||||
console.log("file");
|
||||
@@ -0,0 +1,7 @@
|
||||
export interface RegionsPublish {
|
||||
Common: Common;
|
||||
}
|
||||
|
||||
interface Common {
|
||||
smartDlcUrls: string[];
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
import { vfs } from "./vfs";
|
||||
|
||||
const command = Bun.argv[2];
|
||||
const path = Bun.argv[3];
|
||||
|
||||
if (!path) {
|
||||
console.error("Gimme a path to assess dumb ass");
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
if (command === "cat") {
|
||||
const content = await vfs.file(path);
|
||||
await Bun.write(Bun.stdout, content);
|
||||
} else if (command === "ls") {
|
||||
const files = await vfs.dir(path);
|
||||
|
||||
for (const file of files) {
|
||||
console.log(file);
|
||||
}
|
||||
} else if (command === "yaml") {
|
||||
const content = await vfs.yaml(path);
|
||||
await Bun.write(Bun.stdout, JSON.stringify(content, null, 2));
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
import { assertSecret } from "@blitzkit/core";
|
||||
import { LocalVFS } from "@blitzkit/core/src/blitzkit/vfs/local";
|
||||
|
||||
export const vfs = new LocalVFS(assertSecret(import.meta.env.CLIENT_DIR));
|
||||
|
After Width: | Height: | Size: 166 KiB |
|
After Width: | Height: | Size: 6.3 KiB |
|
After Width: | Height: | Size: 20 KiB |
|
After Width: | Height: | Size: 13 KiB |
|
After Width: | Height: | Size: 5.4 KiB |
|
After Width: | Height: | Size: 12 KiB |
|
After Width: | Height: | Size: 26 KiB |
|
After Width: | Height: | Size: 6.1 KiB |
|
After Width: | Height: | Size: 11 KiB |
|
After Width: | Height: | Size: 4.0 KiB |
|
After Width: | Height: | Size: 7.7 KiB |
|
After Width: | Height: | Size: 11 KiB |
|
After Width: | Height: | Size: 1.8 KiB |
@@ -1,38 +0,0 @@
|
||||
---
|
||||
import { tankIcon } from "@blitzkit/core";
|
||||
import { Flex, Heading, Link, Strong, Text } from "@radix-ui/themes";
|
||||
---
|
||||
|
||||
<Flex justify="center" px="4">
|
||||
<Link
|
||||
color="gray"
|
||||
highContrast
|
||||
style={{ display: "content" }}
|
||||
href="/docs/guides/christmas-2025"
|
||||
underline="none"
|
||||
>
|
||||
<Flex
|
||||
mt="3"
|
||||
px="5"
|
||||
py="4"
|
||||
style={{
|
||||
borderRadius: "var(--radius-3)",
|
||||
backgroundImage: "url(https://i.imgur.com/LRYmSkg.png)",
|
||||
backgroundSize: "cover",
|
||||
backgroundPosition: "center",
|
||||
boxSizing: "border-box",
|
||||
}}
|
||||
align="center"
|
||||
gap="5"
|
||||
>
|
||||
<img src={tankIcon(25169)} style={{ height: "min(15vw, 5rem)" }} />
|
||||
|
||||
<Flex direction="column">
|
||||
<Heading size={{ initial: "4", sm: "6" }}>Christmas 2025</Heading>
|
||||
<Text size={{ initial: "2", sm: "3" }}>
|
||||
Win the <Strong>GSOR the TANK</Strong> and more!
|
||||
</Text>
|
||||
</Flex>
|
||||
</Flex>
|
||||
</Link>
|
||||
</Flex>
|
||||
@@ -0,0 +1,36 @@
|
||||
.outer {
|
||||
padding: 0 var(--space-4);
|
||||
margin-top: var(--space-3);
|
||||
|
||||
img {
|
||||
width: 1.25em;
|
||||
height: 1.25em;
|
||||
|
||||
border-radius: 50%;
|
||||
}
|
||||
|
||||
.center {
|
||||
position: relative;
|
||||
|
||||
background: linear-gradient(var(--pink-3), var(--purple-2));
|
||||
box-shadow: var(--shadow-3);
|
||||
|
||||
max-width: 40rem;
|
||||
|
||||
padding: var(--space-5);
|
||||
border-radius: var(--radius-4);
|
||||
|
||||
.important {
|
||||
position: absolute;
|
||||
|
||||
top: 0;
|
||||
left: 50%;
|
||||
|
||||
transform: translate(-50%, -50%);
|
||||
|
||||
background-color: inherit;
|
||||
|
||||
padding: var(--space-3);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
import { HeartFilledIcon } from "@radix-ui/react-icons";
|
||||
import { Button, Em, Flex, Strong, Text } from "@radix-ui/themes";
|
||||
import { donationTiers } from "../../config/donations";
|
||||
import styles from "./index.module.css";
|
||||
|
||||
export function Beg() {
|
||||
return (
|
||||
<Flex align="center" gap="4" direction="column" className={styles.outer}>
|
||||
<Text size="3" className={styles.important}>
|
||||
<Flex gap="2" align="center">
|
||||
<img src="https://github.com/tresabhi.png" />
|
||||
<Em>We need your attention</Em>
|
||||
</Flex>
|
||||
</Text>
|
||||
|
||||
<Flex direction="column" className={styles.center} gap="4">
|
||||
<Flex direction="column" gap="3">
|
||||
<Text color="tomato">
|
||||
We can no longer keep BlitzKit sustainable for <Strong>free</Strong>
|
||||
.
|
||||
</Text>
|
||||
|
||||
<Text>
|
||||
We want to add tank modules, player statistics, rebalancing patch
|
||||
notes, bring back the Discord bot, and more.
|
||||
</Text>
|
||||
|
||||
<Text>
|
||||
But paying out of pocket makes that impossible. We are an earnest
|
||||
non-profit, so consider donating to make the above possible. 100% of
|
||||
your money goes back into BlitzKit.
|
||||
</Text>
|
||||
</Flex>
|
||||
|
||||
<Flex gap="3">
|
||||
{donationTiers.map(({ name, value, link }) => (
|
||||
<a target="_blank" key={name} href={link}>
|
||||
<Button size="3" color="crimson">
|
||||
{value === null && <HeartFilledIcon />}
|
||||
{value === null ? "Custom" : `$${value}`}
|
||||
</Button>
|
||||
</a>
|
||||
))}
|
||||
</Flex>
|
||||
</Flex>
|
||||
</Flex>
|
||||
);
|
||||
}
|
||||
@@ -3,9 +3,9 @@ import { useEffect, useState, type ReactNode } from "react";
|
||||
import type { MaybeSkeletonComponentProps } from "../types/maybeSkeletonComponentProps";
|
||||
import { InlineSkeleton } from "./InlineSkeleton";
|
||||
|
||||
const TIME = 1764898200 * 1000;
|
||||
const TIME = 1792598400 * 1000;
|
||||
|
||||
export function Giveaway({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
export function Countdown({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
const [timeLeft, setTimeLeft] = useState<number>(TIME - Date.now());
|
||||
|
||||
useEffect(() => {
|
||||
@@ -31,14 +31,14 @@ export function Giveaway({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
|
||||
string = (
|
||||
<>
|
||||
in{" "}
|
||||
revealed in{" "}
|
||||
<Code highContrast>
|
||||
{hours}h {minutes}m {seconds}s
|
||||
</Code>
|
||||
</>
|
||||
);
|
||||
} else {
|
||||
string = "has ended. Come again later!";
|
||||
string = "have been revealed.";
|
||||
}
|
||||
|
||||
return (
|
||||
@@ -47,7 +47,7 @@ export function Giveaway({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
color="gray"
|
||||
highContrast
|
||||
style={{ display: "content" }}
|
||||
href="https://discord.gg/njQdBhNS?event=1446208951136813117"
|
||||
href="https://preview.blitzkit.app/tanks"
|
||||
underline="none"
|
||||
>
|
||||
<Flex
|
||||
@@ -56,17 +56,17 @@ export function Giveaway({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
py="4"
|
||||
style={{
|
||||
borderRadius: "var(--radius-3)",
|
||||
backgroundImage: "url(https://i.imgur.com/LRYmSkg.png)",
|
||||
backgroundImage: "url(https://i.imgur.com/xgngxoy.png)",
|
||||
backgroundSize: "cover",
|
||||
backgroundPosition: "center",
|
||||
boxSizing: "border-box",
|
||||
boxShadow: "0 0 var(--space-7) var(--blue-a5)",
|
||||
boxShadow: "0 0 var(--space-7) var(--white-a2)",
|
||||
}}
|
||||
align="center"
|
||||
gap="5"
|
||||
>
|
||||
<img
|
||||
src="https://i.imgur.com/mvmJQgB.png"
|
||||
src="https://i.imgur.com/kXV3r3P.png"
|
||||
style={{
|
||||
height: "min(15vw, 5rem)",
|
||||
filter: "drop-shadow(0.5rem 0.5rem 1rem #00000080)",
|
||||
@@ -75,11 +75,11 @@ export function Giveaway({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
|
||||
<Flex direction="column">
|
||||
<Heading size={{ initial: "4", sm: "6" }}>
|
||||
Music Box giveaway {!skeleton && string}{" "}
|
||||
Tier XIs {!skeleton && string}{" "}
|
||||
{skeleton && <InlineSkeleton width="10rem" />}
|
||||
</Heading>
|
||||
<Text size={{ initial: "2", sm: "3" }}>
|
||||
Join the BlitzKit Discord server event
|
||||
Get ready to go to the Tankopedia!
|
||||
</Text>
|
||||
</Flex>
|
||||
</Flex>
|
||||
@@ -0,0 +1,135 @@
|
||||
---
|
||||
import { Grid, Text } from "@radix-ui/themes";
|
||||
import { credits } from "../config/credits";
|
||||
import { getStrings } from "../core/i18n/getStrings";
|
||||
|
||||
interface Props {
|
||||
locale: string;
|
||||
}
|
||||
|
||||
const { locale } = Astro.props;
|
||||
|
||||
const strings = getStrings(locale);
|
||||
---
|
||||
|
||||
<style>
|
||||
.credits {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
|
||||
padding: var(--space-4);
|
||||
|
||||
.inner {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: var(--space-2);
|
||||
|
||||
width: 100%;
|
||||
max-width: 80rem;
|
||||
|
||||
.list {
|
||||
gap: var(--space-5);
|
||||
|
||||
.link {
|
||||
display: contents;
|
||||
|
||||
.person {
|
||||
--profile-size: 5rem;
|
||||
|
||||
position: relative;
|
||||
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
||||
padding: var(--space-4);
|
||||
padding-top: 0;
|
||||
margin-top: calc(var(--profile-size) / 2);
|
||||
gap: var(--space-1);
|
||||
|
||||
box-shadow: var(--shadow-3);
|
||||
border-radius: var(--radius-3);
|
||||
|
||||
.contain {
|
||||
border-radius: inherit;
|
||||
|
||||
position: absolute;
|
||||
|
||||
top: 0;
|
||||
right: 0;
|
||||
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
|
||||
overflow: hidden;
|
||||
|
||||
.hint {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
|
||||
background-size: cover;
|
||||
background-position: center;
|
||||
|
||||
filter: saturate(20) brightness(0.125) blur(4rem);
|
||||
}
|
||||
}
|
||||
|
||||
.text {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
img {
|
||||
border-radius: 50%;
|
||||
|
||||
position: relative;
|
||||
|
||||
margin-top: calc(var(--profile-size) / -2);
|
||||
|
||||
object-fit: cover;
|
||||
width: var(--profile-size);
|
||||
height: var(--profile-size);
|
||||
|
||||
margin-bottom: var(--space-2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
||||
<div class="credits">
|
||||
<div class="inner">
|
||||
<Grid
|
||||
className="list"
|
||||
py="4"
|
||||
columns="repeat(auto-fill, minmax(16rem, 1fr))"
|
||||
flow="dense"
|
||||
gap="4"
|
||||
gapY="8"
|
||||
>
|
||||
{
|
||||
credits.map((person) => (
|
||||
<a target="_blank" href={person.url} class="link">
|
||||
<div class="person">
|
||||
<div class="contain">
|
||||
<div
|
||||
class="hint"
|
||||
style={`background-image: url(${person.image})`}
|
||||
/>
|
||||
</div>
|
||||
|
||||
<img src={person.image} />
|
||||
|
||||
<Text weight="medium" className="text" color="gray" highContrast>
|
||||
{person.name}
|
||||
</Text>
|
||||
<Text className="text" color="gray" wrap="pretty">
|
||||
{person.description}
|
||||
</Text>
|
||||
</div>
|
||||
</a>
|
||||
))
|
||||
}
|
||||
</Grid>
|
||||
</div>
|
||||
</div>
|
||||
@@ -43,9 +43,9 @@ const strings = getStrings(locale);
|
||||
}}
|
||||
>
|
||||
<Heading>BlitzKit</Heading>
|
||||
<Text color="gray">{strings.website.footer.motto}</Text>
|
||||
<Text size="1" color="gray">
|
||||
{strings.website.footer.copyright}
|
||||
<Text size="2" color="gray">{strings.website.footer.motto}</Text>
|
||||
<Text size="2" color="gray">
|
||||
{strings.website.footer.association}
|
||||
</Text>
|
||||
|
||||
<Box mt="2">
|
||||
@@ -84,9 +84,6 @@ const strings = getStrings(locale);
|
||||
sm: "start",
|
||||
}}
|
||||
>
|
||||
<LinkI18n {locale} href="/docs/about/credits" color="gray">
|
||||
{strings.website.footer.about.credits}
|
||||
</LinkI18n>
|
||||
<Link
|
||||
href="https://discord.gg/nDt7AjGJQH"
|
||||
target="_blank"
|
||||
|
||||
@@ -1,13 +1,20 @@
|
||||
import { Link, Table } from '@radix-ui/themes';
|
||||
import MarkdownToJSX from 'markdown-to-jsx';
|
||||
import type { ComponentProps } from 'react';
|
||||
import { docImageUrl, isExternalImage } from '../core/blitzkit/docImages';
|
||||
|
||||
interface MarkdownProps {
|
||||
children: string;
|
||||
}
|
||||
|
||||
function Image(props: ComponentProps<'img'>) {
|
||||
return <img style={{ maxWidth: '100%' }} {...props} />;
|
||||
function Image({ src, ...props }: ComponentProps<'img'>) {
|
||||
return (
|
||||
<img
|
||||
style={{ maxWidth: '100%' }}
|
||||
src={src && isExternalImage(src) ? docImageUrl(src) : src}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
export function Markdown({ children }: MarkdownProps) {
|
||||
|
||||
@@ -5,7 +5,7 @@ import {
|
||||
GearIcon,
|
||||
HamburgerMenuIcon,
|
||||
} from "@radix-ui/react-icons";
|
||||
import { Box, Code, Flex, IconButton, Link } from "@radix-ui/themes";
|
||||
import { Box, Code, Flex, Grid, IconButton, Link } from "@radix-ui/themes";
|
||||
import { resolveBranchName } from "../core/blitzkit/branches";
|
||||
import { getStrings } from "../core/i18n/getStrings";
|
||||
import { Var } from "../core/radix/var";
|
||||
@@ -20,7 +20,7 @@ export interface Props {
|
||||
|
||||
const { integrated = false } = Astro.props;
|
||||
const toolsFiltered = Object.values(tools).filter(
|
||||
(tool) => !tool.href && !tool.disabled
|
||||
(tool) => !tool.href && !tool.disabled,
|
||||
);
|
||||
const { locale } = Astro.props;
|
||||
const branchName = resolveBranchName(locale);
|
||||
@@ -105,7 +105,7 @@ const strings = getStrings(locale);
|
||||
<Flex
|
||||
className="content"
|
||||
width="100%"
|
||||
p={{ initial: "4", sm: "3" }}
|
||||
p="3"
|
||||
direction="column"
|
||||
align="center"
|
||||
>
|
||||
@@ -133,41 +133,6 @@ const strings = getStrings(locale);
|
||||
|
||||
<Box flexGrow="1" />
|
||||
|
||||
<Flex
|
||||
align="center"
|
||||
gap={{ initial: "3", md: "6" }}
|
||||
display={{ initial: "none", sm: "flex" }}
|
||||
justify="center"
|
||||
className="tools"
|
||||
>
|
||||
{
|
||||
toolsFiltered.map((tool) => {
|
||||
const selected = Astro.url.pathname.includes(`/${tool.id}`);
|
||||
const toolStrings =
|
||||
strings.website.tools[
|
||||
(tool.strings ??
|
||||
tool.id) as keyof typeof strings.website.tools
|
||||
];
|
||||
|
||||
return (
|
||||
<LinkI18n
|
||||
{locale}
|
||||
weight={selected ? "medium" : "regular"}
|
||||
color="gray"
|
||||
highContrast={selected}
|
||||
size={{ initial: "1", md: "2" }}
|
||||
href={`/${tool.id}`}
|
||||
underline="hover"
|
||||
>
|
||||
{toolStrings.name}
|
||||
</LinkI18n>
|
||||
);
|
||||
})
|
||||
}
|
||||
</Flex>
|
||||
|
||||
<Box flexGrow="1" />
|
||||
|
||||
<Flex align="center" gap="4">
|
||||
<Link
|
||||
style={{ display: "flex", alignContent: "center" }}
|
||||
@@ -191,7 +156,7 @@ const strings = getStrings(locale);
|
||||
|
||||
<NavbarAccount {locale} client:idle />
|
||||
|
||||
<Flex align="center" display={{ initial: "flex", sm: "none" }}>
|
||||
<Flex align="center">
|
||||
<IconButton variant="ghost" color="gray" className="hamburger">
|
||||
<Cross1Icon data-expanded />
|
||||
<HamburgerMenuIcon data-closed />
|
||||
@@ -200,11 +165,10 @@ const strings = getStrings(locale);
|
||||
</Flex>
|
||||
</Flex>
|
||||
|
||||
<Flex
|
||||
direction="column"
|
||||
<Grid
|
||||
data-expanded
|
||||
columns="repeat(auto-fill, minmax(30rem, 1fr))"
|
||||
gap="3"
|
||||
display={{ initial: "flex", sm: "none" }}
|
||||
>
|
||||
{
|
||||
toolsFiltered.map((tool) => {
|
||||
@@ -229,7 +193,7 @@ const strings = getStrings(locale);
|
||||
}}
|
||||
>
|
||||
<Flex
|
||||
py="4"
|
||||
p="6"
|
||||
justify="end"
|
||||
flexGrow="1"
|
||||
style={{
|
||||
@@ -243,7 +207,7 @@ const strings = getStrings(locale);
|
||||
);
|
||||
})
|
||||
}
|
||||
</Flex>
|
||||
</Grid>
|
||||
</Flex>
|
||||
</Flex>
|
||||
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
export function StupidCat() {
|
||||
return <img src="https://i.imgur.com/6FBBzb9.png" />;
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
import {
|
||||
normalizeBoundingBox,
|
||||
resolveDpm,
|
||||
unionBoundingBox,
|
||||
tankBoundingBox,
|
||||
type TankDefinition,
|
||||
} from "@blitzkit/core";
|
||||
import { useMemo } from "react";
|
||||
@@ -112,10 +112,7 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
|
||||
return (tank.camouflage_still * gun.camouflage_loss * 100).toFixed(0);
|
||||
case "survivability.volume": {
|
||||
const dimensions = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
tankModelDefinition.bounding_box!,
|
||||
turretModelDefinition.bounding_box!,
|
||||
),
|
||||
tankBoundingBox(tankModelDefinition, turretModelDefinition),
|
||||
);
|
||||
|
||||
return (dimensions.x * dimensions.y * dimensions.z).toFixed(0);
|
||||
@@ -123,10 +120,7 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
|
||||
|
||||
case "survivability.length": {
|
||||
const bounds = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
tankModelDefinition.bounding_box!,
|
||||
turretModelDefinition.bounding_box!,
|
||||
),
|
||||
tankBoundingBox(tankModelDefinition, turretModelDefinition),
|
||||
);
|
||||
|
||||
return Math.max(bounds.x, bounds.y, bounds.z).toFixed(0);
|
||||
|
||||
@@ -3,7 +3,7 @@ import {
|
||||
normalizeBoundingBox,
|
||||
resolveDpm,
|
||||
SEARCH_KEYS,
|
||||
unionBoundingBox,
|
||||
tankBoundingBox,
|
||||
type TankDefinition,
|
||||
} from "@blitzkit/core";
|
||||
import { literals } from "@blitzkit/i18n/src/literals";
|
||||
@@ -137,16 +137,10 @@ export const TankSearch = memo<TankSearchProps>(
|
||||
const bTurretModelDefinition =
|
||||
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
|
||||
const aSize = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
aTankModelDefinition.bounding_box!,
|
||||
aTurretModelDefinition.bounding_box!,
|
||||
),
|
||||
tankBoundingBox(aTankModelDefinition, aTurretModelDefinition),
|
||||
);
|
||||
const bSize = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
bTankModelDefinition.bounding_box!,
|
||||
bTurretModelDefinition.bounding_box!,
|
||||
),
|
||||
tankBoundingBox(bTankModelDefinition, bTurretModelDefinition),
|
||||
);
|
||||
const aVolume = aSize.x * aSize.y * aSize.z;
|
||||
const bVolume = bSize.x * bSize.y * bSize.z;
|
||||
@@ -164,16 +158,10 @@ export const TankSearch = memo<TankSearchProps>(
|
||||
const bTurretModelDefinition =
|
||||
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
|
||||
const aSize = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
aTankModelDefinition.bounding_box!,
|
||||
aTurretModelDefinition.bounding_box!,
|
||||
),
|
||||
tankBoundingBox(aTankModelDefinition, aTurretModelDefinition),
|
||||
);
|
||||
const bSize = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
bTankModelDefinition.bounding_box!,
|
||||
bTurretModelDefinition.bounding_box!,
|
||||
),
|
||||
tankBoundingBox(bTankModelDefinition, bTurretModelDefinition),
|
||||
);
|
||||
const aLength = Math.max(aSize.x, aSize.y, aSize.z);
|
||||
const bLength = Math.max(bSize.x, bSize.y, bSize.z);
|
||||
|
||||
@@ -44,7 +44,9 @@ export function GunFlexibilityVisualizer({
|
||||
const tank = Duel.use((state) => state.protagonist.tank);
|
||||
const turret = Duel.use((state) => state.protagonist.turret);
|
||||
const gun = Duel.use((state) => state.protagonist.gun);
|
||||
const modelRequested = Tankopedia.use((state) => state.modelRequested);
|
||||
const modelRequested = Tankopedia.use(
|
||||
(state) => state.loaders.model.requested,
|
||||
);
|
||||
|
||||
const tankModel = modelDefinition.models[tank.id];
|
||||
const turretModel = tankModel.turrets[turret.id];
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { createDefaultSkills } from "@blitzkit/core";
|
||||
import { Flex, Progress, Text } from "@radix-ui/themes";
|
||||
import { Box, Flex, Progress, Text } from "@radix-ui/themes";
|
||||
import { clamp } from "lodash-es";
|
||||
import { memo, useMemo, type ComponentProps, type ReactNode } from "react";
|
||||
import { api } from "../../../../../../core/blitzkit/api";
|
||||
@@ -16,6 +16,7 @@ import {
|
||||
TankopediaRelativeAgainst,
|
||||
} from "../../../../../../stores/tankopedia";
|
||||
import { Info, type InfoProps } from "./Info";
|
||||
import { StatScale } from "./StatScale";
|
||||
|
||||
type InfoWithDeltaProps = Omit<InfoProps, "name"> & {
|
||||
stats: TankCharacteristics;
|
||||
@@ -122,6 +123,15 @@ export const InfoWithDelta = memo<InfoWithDeltaProps>(
|
||||
return othersValue !== undefined;
|
||||
}) as TankCharacteristics[];
|
||||
}, [relativeAgainst, shellIndex, equipmentMatrix, equalize]);
|
||||
const values = useMemo(
|
||||
() =>
|
||||
others.map((tank) =>
|
||||
typeof props.value === "function"
|
||||
? props.value(tank)!
|
||||
: (tank[props.value] as number),
|
||||
),
|
||||
[others],
|
||||
);
|
||||
const betterTanks = others.filter((tank) => {
|
||||
const othersValue =
|
||||
typeof props.value === "function"
|
||||
@@ -161,13 +171,25 @@ export const InfoWithDelta = memo<InfoWithDeltaProps>(
|
||||
|
||||
{!noRanking && (
|
||||
<Flex pl={indent ? "2" : "0"} align="center" gap="2">
|
||||
<Progress
|
||||
variant="soft"
|
||||
size="1"
|
||||
value={goodness * 100}
|
||||
color={color}
|
||||
style={{ height: "0.125rem", opacity: 0.5 }}
|
||||
/>
|
||||
<Box position="relative" flexGrow="1">
|
||||
<StatScale
|
||||
values={values}
|
||||
value={uhWhatDoICallThisVariable}
|
||||
lowerIsBetter={deltaType === "lowerIsBetter"}
|
||||
/>
|
||||
|
||||
<Progress
|
||||
variant="soft"
|
||||
size="1"
|
||||
value={goodness * 100}
|
||||
color={color}
|
||||
style={{
|
||||
position: "relative",
|
||||
height: "0.125rem",
|
||||
opacity: 0.75,
|
||||
}}
|
||||
/>
|
||||
</Box>
|
||||
|
||||
<Text color="gray" size="1">
|
||||
{clamp(betterTanks.length + 1, 1, others.length)} /{" "}
|
||||
|
||||
@@ -0,0 +1,91 @@
|
||||
import { memo, useEffect, useMemo, useRef } from "react";
|
||||
|
||||
const RESOLUTION = 1000;
|
||||
const HEIGHT = 8;
|
||||
const DENSE_TICKS = 100;
|
||||
|
||||
interface StatScaleProps {
|
||||
values: number[];
|
||||
value: number;
|
||||
lowerIsBetter?: boolean;
|
||||
}
|
||||
|
||||
export const StatScale = memo<StatScaleProps>(
|
||||
({ values, value, lowerIsBetter }) => {
|
||||
const canvasRef = useRef<HTMLCanvasElement>(null);
|
||||
const ticks = useMemo(() => {
|
||||
const min = Math.min(value, ...values);
|
||||
const max = Math.max(value, ...values);
|
||||
const range = max - min;
|
||||
const positions = new Set<number>();
|
||||
|
||||
for (const other of values) {
|
||||
const raw = range === 0 ? 0.5 : (other - min) / range;
|
||||
const x = Math.round((lowerIsBetter ? 1 - raw : raw) * RESOLUTION);
|
||||
|
||||
if (x === 0 || x === RESOLUTION) continue;
|
||||
|
||||
positions.add(x);
|
||||
}
|
||||
|
||||
return Array.from(positions, (x) => ({ x }));
|
||||
}, [values, value, lowerIsBetter]);
|
||||
|
||||
useEffect(() => {
|
||||
const canvas = canvasRef.current;
|
||||
if (!canvas) return;
|
||||
|
||||
const draw = () => {
|
||||
const { width } = canvas.getBoundingClientRect();
|
||||
const pixelRatio = window.devicePixelRatio || 1;
|
||||
const canvasWidth = Math.ceil(width * pixelRatio);
|
||||
const canvasHeight = Math.ceil(HEIGHT * pixelRatio);
|
||||
|
||||
if (canvas.width !== canvasWidth || canvas.height !== canvasHeight) {
|
||||
canvas.width = canvasWidth;
|
||||
canvas.height = canvasHeight;
|
||||
}
|
||||
|
||||
const context = canvas.getContext("2d");
|
||||
if (!context) return;
|
||||
|
||||
context.setTransform(pixelRatio, 0, 0, pixelRatio, 0, 0);
|
||||
context.clearRect(0, 0, width, HEIGHT);
|
||||
|
||||
const styles = getComputedStyle(canvas);
|
||||
for (const { x } of ticks) {
|
||||
context.fillStyle = styles.getPropertyValue("--gray-a6").trim();
|
||||
context.fillRect((x / RESOLUTION) * width, 0, 1, HEIGHT);
|
||||
}
|
||||
};
|
||||
|
||||
const observer = new ResizeObserver(draw);
|
||||
observer.observe(canvas);
|
||||
window.addEventListener("resize", draw);
|
||||
draw();
|
||||
|
||||
return () => {
|
||||
observer.disconnect();
|
||||
window.removeEventListener("resize", draw);
|
||||
};
|
||||
}, [ticks]);
|
||||
|
||||
return (
|
||||
<canvas
|
||||
ref={canvasRef}
|
||||
aria-hidden="true"
|
||||
style={{
|
||||
position: "absolute",
|
||||
top: 0,
|
||||
bottom: 0,
|
||||
left: 0,
|
||||
width: "100%",
|
||||
height: HEIGHT,
|
||||
margin: "auto 0",
|
||||
opacity: Math.min(1, Math.sqrt(DENSE_TICKS / ticks.length)),
|
||||
pointerEvents: "none",
|
||||
}}
|
||||
/>
|
||||
);
|
||||
},
|
||||
);
|
||||
@@ -0,0 +1,44 @@
|
||||
import { Flex, IconButton, type FlexProps } from "@radix-ui/themes";
|
||||
import type { ComponentProps, CSSProperties } from "react";
|
||||
|
||||
type SidebarIconButtonProps = ComponentProps<typeof IconButton> & {
|
||||
selected: boolean;
|
||||
src: string;
|
||||
alt: string;
|
||||
imageStyle?: CSSProperties;
|
||||
};
|
||||
|
||||
export function SidebarIconGroup({ style, ...props }: FlexProps) {
|
||||
return (
|
||||
<Flex
|
||||
direction="column"
|
||||
overflow="hidden"
|
||||
style={{ borderRadius: "var(--radius-full)", ...style }}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
export function SidebarIconButton({
|
||||
selected,
|
||||
src,
|
||||
alt,
|
||||
imageStyle,
|
||||
...props
|
||||
}: SidebarIconButtonProps) {
|
||||
return (
|
||||
<IconButton
|
||||
color={selected ? undefined : "gray"}
|
||||
variant="soft"
|
||||
size={{ initial: "2", sm: "3" }}
|
||||
radius="none"
|
||||
{...props}
|
||||
>
|
||||
<img
|
||||
alt={alt}
|
||||
src={src}
|
||||
style={{ width: "50%", height: "50%", ...imageStyle }}
|
||||
/>
|
||||
</IconButton>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,106 @@
|
||||
import { alias } from "@blitzkit/core";
|
||||
import { Flex, Tooltip } from "@radix-ui/themes";
|
||||
import { uniqBy } from "lodash-es";
|
||||
import { SKIN_NUMBER } from "../../../../../../constants/skinNumber";
|
||||
import { api } from "../../../../../../core/blitzkit/api";
|
||||
import { useLocale } from "../../../../../../hooks/useLocale";
|
||||
import { Duel } from "../../../../../../stores/duel";
|
||||
import { Tankopedia } from "../../../../../../stores/tankopedia";
|
||||
import { TankopediaDisplay } from "../../../../../../stores/tankopediaPersistent/constants";
|
||||
import { SidebarIconButton } from "./SidebarIconButton";
|
||||
|
||||
const camouflageDefinitions = await api.camouflageDefinitions();
|
||||
|
||||
export function SkinSwitcher() {
|
||||
const tank = Duel.use((state) => state.protagonist.tank);
|
||||
const skin = Tankopedia.use((state) => state.loaders.skin.requested);
|
||||
const attachment = Tankopedia.use(
|
||||
(state) => state.loaders.attachment.requested,
|
||||
);
|
||||
const requestedDisplay = Tankopedia.use((state) => state.requestedDisplay);
|
||||
const disturbed = Tankopedia.use((state) => state.disturbed);
|
||||
const { unwrap } = useLocale();
|
||||
const skins = uniqBy(
|
||||
Object.values(camouflageDefinitions.camouflages).filter(
|
||||
(camouflage) => camouflage.tank_id === tank.id,
|
||||
),
|
||||
(camouflage) => unwrap(camouflage.name!),
|
||||
);
|
||||
|
||||
// attachments aren't camouflages so they get their own group
|
||||
const groups = [
|
||||
skins.filter((camouflage) => !camouflage.attachment),
|
||||
skins.filter((camouflage) => camouflage.attachment),
|
||||
].filter((group) => group.length > 0);
|
||||
|
||||
if (skins.length === 0) return null;
|
||||
|
||||
return (
|
||||
<Flex
|
||||
direction="column"
|
||||
gap="3"
|
||||
top="50%"
|
||||
right={
|
||||
disturbed && requestedDisplay === TankopediaDisplay.Model
|
||||
? "3"
|
||||
: "-4rem"
|
||||
}
|
||||
style={{
|
||||
position: "absolute",
|
||||
transform: "translateY(-50%)",
|
||||
transitionDuration: "200ms",
|
||||
pointerEvents: "auto",
|
||||
}}
|
||||
>
|
||||
{groups.map((group) => (
|
||||
<Flex key={group[0].id} direction="column">
|
||||
{group.map((camouflage, index) => {
|
||||
const name = unwrap(camouflage.name!).replace(
|
||||
"%(camo_num)",
|
||||
SKIN_NUMBER,
|
||||
);
|
||||
const top = index === 0 ? "var(--radius-full)" : "0";
|
||||
const bottom =
|
||||
index === group.length - 1 ? "var(--radius-full)" : "0";
|
||||
|
||||
return (
|
||||
<Tooltip key={camouflage.id} content={name} side="left">
|
||||
<SidebarIconButton
|
||||
selected={
|
||||
(camouflage.attachment ? attachment : skin) ===
|
||||
camouflage.id
|
||||
}
|
||||
alt={name}
|
||||
src={alias("api", `/icons/camouflages/${camouflage.id}.webp`)}
|
||||
size={{ initial: "3", sm: "4" }}
|
||||
radius="full"
|
||||
style={{
|
||||
borderRadius: `${top} ${top} ${bottom} ${bottom}`,
|
||||
}}
|
||||
imageStyle={{
|
||||
width: "70%",
|
||||
height: "70%",
|
||||
borderRadius: "50%",
|
||||
}}
|
||||
onClick={() => {
|
||||
Tankopedia.mutate((draft) => {
|
||||
const loader =
|
||||
draft.loaders[
|
||||
camouflage.attachment ? "attachment" : "skin"
|
||||
];
|
||||
|
||||
loader.requested =
|
||||
loader.requested === camouflage.id
|
||||
? undefined
|
||||
: camouflage.id;
|
||||
});
|
||||
}}
|
||||
/>
|
||||
</Tooltip>
|
||||
);
|
||||
})}
|
||||
</Flex>
|
||||
))}
|
||||
</Flex>
|
||||
);
|
||||
}
|
||||
@@ -46,6 +46,11 @@ import { TankSearch } from "../../../../TankSearch";
|
||||
import { CustomShellButton } from "./components/CustomShellButton";
|
||||
import { DynamicArmorSwitcher } from "./components/DynamicArmorSwitcher";
|
||||
import { QuickInputs } from "./components/QuickInputs";
|
||||
import {
|
||||
SidebarIconButton,
|
||||
SidebarIconGroup,
|
||||
} from "./components/SidebarIconButton";
|
||||
import { SkinSwitcher } from "./components/SkinSwitcher";
|
||||
import { SpallLinerSwitcher } from "./components/SpallLinerSwitcher";
|
||||
import { Thicknesses } from "./components/Thicknesses";
|
||||
|
||||
@@ -77,7 +82,9 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
|
||||
const revealed = Tankopedia.use((state) => state.revealed);
|
||||
const disturbed = Tankopedia.use((state) => state.disturbed);
|
||||
const highGraphics = TankopediaPersistent.use((state) => state.highGraphics);
|
||||
const modelRequested = Tankopedia.use((state) => state.modelRequested);
|
||||
const modelRequested = Tankopedia.use(
|
||||
(state) => state.loaders.model.requested,
|
||||
);
|
||||
const equalize = Duel.use((state) => state.equalize);
|
||||
const equalizer = Duel.use((state) => state.antagonist.tank.equalizer);
|
||||
|
||||
@@ -87,6 +94,8 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
|
||||
|
||||
<Thicknesses skeleton={skeleton} thicknessRange={thicknessRange} />
|
||||
|
||||
<SkinSwitcher />
|
||||
|
||||
<Flex
|
||||
gap="2"
|
||||
direction="column"
|
||||
@@ -181,24 +190,13 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
|
||||
</Popover.Root>
|
||||
)}
|
||||
|
||||
<Flex
|
||||
direction="column"
|
||||
style={{
|
||||
borderRadius: "var(--radius-full)",
|
||||
}}
|
||||
overflow="hidden"
|
||||
>
|
||||
<SidebarIconGroup>
|
||||
{antagonistGun.shells.map((thisShell) => (
|
||||
<IconButton
|
||||
color={
|
||||
thisShell.id === antagonistShell.id && !hasCustomShell
|
||||
? undefined
|
||||
: "gray"
|
||||
}
|
||||
variant="soft"
|
||||
<SidebarIconButton
|
||||
key={thisShell.id}
|
||||
size={{ initial: "2", sm: "3" }}
|
||||
radius="none"
|
||||
selected={thisShell.id === antagonistShell.id && !hasCustomShell}
|
||||
alt={unwrap(thisShell.name!)}
|
||||
src={alias("api", `/icons/shells/${thisShell.icon}.webp`)}
|
||||
onClick={() => {
|
||||
Duel.mutate((draft) => {
|
||||
draft.antagonist.shell = thisShell;
|
||||
@@ -208,19 +206,10 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
|
||||
draft.customShell = undefined;
|
||||
});
|
||||
}}
|
||||
>
|
||||
<img
|
||||
alt={unwrap(thisShell.name!)}
|
||||
src={alias("api", `/icons/shells/${thisShell.icon}.webp`)}
|
||||
style={{
|
||||
width: "50%",
|
||||
height: "50%",
|
||||
}}
|
||||
/>
|
||||
</IconButton>
|
||||
/>
|
||||
))}
|
||||
<CustomShellButton />
|
||||
</Flex>
|
||||
</SidebarIconGroup>
|
||||
|
||||
<Flex
|
||||
direction="column"
|
||||
|
||||
@@ -1,30 +1,53 @@
|
||||
import { UpdateIcon } from "@radix-ui/react-icons";
|
||||
import { Button, Flex, Heading } from "@radix-ui/themes";
|
||||
import { useEffect, useRef } from "react";
|
||||
import { SKIN_NUMBER } from "../../../../../../constants/skinNumber";
|
||||
import { api } from "../../../../../../core/blitzkit/api";
|
||||
import { useLocale } from "../../../../../../hooks/useLocale";
|
||||
import { Duel } from "../../../../../../stores/duel";
|
||||
import { Tankopedia } from "../../../../../../stores/tankopedia";
|
||||
import type { MaybeSkeletonComponentProps } from "../../../../../../types/maybeSkeletonComponentProps";
|
||||
import { Tracker } from "./components/Tracker";
|
||||
|
||||
const camouflageDefinitions = await api.camouflageDefinitions();
|
||||
|
||||
export function Title({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
const { unwrap, strings } = useLocale();
|
||||
const modelRequested = Tankopedia.use((state) => state.modelRequested);
|
||||
const modelRequested = Tankopedia.use(
|
||||
(state) => state.loaders.model.requested,
|
||||
);
|
||||
const protagonist = Duel.use((state) => state.protagonist.tank);
|
||||
const revealed = Tankopedia.use((state) => state.revealed);
|
||||
const disturbed = Tankopedia.use((state) => state.disturbed);
|
||||
const name = unwrap(protagonist.name!);
|
||||
const hasRevealed = useRef(false);
|
||||
const skin = Tankopedia.use((state) => state.loaders.skin.requested);
|
||||
const camouflage =
|
||||
skin === undefined ? undefined : camouflageDefinitions.camouflages[skin];
|
||||
const tankName = unwrap(protagonist.name!);
|
||||
// legendary camos carry the tank's in-battle name
|
||||
const name = (
|
||||
camouflage
|
||||
? camouflage.tank_name
|
||||
? unwrap(camouflage.tank_name)
|
||||
: `${tankName} ${unwrap(camouflage.name!)}`
|
||||
: tankName
|
||||
).replace("%(camo_num)", SKIN_NUMBER);
|
||||
const fontSize = revealed
|
||||
? disturbed
|
||||
? "1.5rem"
|
||||
: "2rem"
|
||||
: `min(12vh, ${75 / name.length}vw)`;
|
||||
|
||||
useEffect(() => {
|
||||
if (revealed) hasRevealed.current = true;
|
||||
}, [revealed]);
|
||||
|
||||
return (
|
||||
<Flex
|
||||
onPointerDown={(event) => {
|
||||
event.preventDefault();
|
||||
|
||||
if (!modelRequested) return;
|
||||
if (!modelRequested || hasRevealed.current) return;
|
||||
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.revealed = true;
|
||||
@@ -86,7 +109,7 @@ export function Title({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
onPointerDown={(event) => event.stopPropagation()}
|
||||
onClick={() => {
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.modelRequested = true;
|
||||
draft.loaders.model.requested = true;
|
||||
});
|
||||
}}
|
||||
>
|
||||
|
||||
@@ -18,7 +18,7 @@ import { TankopediaDisplay } from "../../../../../../stores/tankopediaPersistent
|
||||
|
||||
const ANGLE = degToRad(15);
|
||||
const REVEAL_ANIMATION_TIME = 3;
|
||||
const TRANSITION_ANIMATION_TIME = 0.5;
|
||||
export const TRANSITION_ANIMATION_TIME = 0.5;
|
||||
|
||||
const LIGHTS_COUNT = 3;
|
||||
const THETA_OFFSET = degToRad(180 - 45);
|
||||
@@ -46,17 +46,26 @@ export function Lighting({ hasPbr }: Props) {
|
||||
|
||||
const highGraphics = TankopediaPersistent.use((state) => state.highGraphics);
|
||||
const requestedDisplay = Tankopedia.use((state) => state.requestedDisplay);
|
||||
const revealed = Tankopedia.use((state) => state.revealed);
|
||||
const skinPending = Tankopedia.use(
|
||||
(state) =>
|
||||
state.loaders.skin.requested !== state.loaders.skin.loaded ||
|
||||
state.loaders.attachment.requested !== state.loaders.attachment.loaded,
|
||||
);
|
||||
|
||||
const animationTime = useRef(REVEAL_ANIMATION_TIME);
|
||||
const t0 = useRef(performance.now() / 1e3 - animationTime.current);
|
||||
const holding = useRef(false);
|
||||
|
||||
const isRevealing = useRef(true);
|
||||
const isFirstReveal = useRef(true);
|
||||
|
||||
const [animate, setAnimate] = useState(true);
|
||||
|
||||
useEffect(() => {
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.revealed = true;
|
||||
draft.loaders.model.loaded = true;
|
||||
});
|
||||
}, []);
|
||||
|
||||
@@ -71,6 +80,37 @@ export function Lighting({ hasPbr }: Props) {
|
||||
setAnimate(true);
|
||||
}, [requestedDisplay]);
|
||||
|
||||
useEffect(() => {
|
||||
if (isFirstReveal.current) {
|
||||
isFirstReveal.current = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!revealed) {
|
||||
animationTime.current = TRANSITION_ANIMATION_TIME;
|
||||
t0.current = performance.now() / 1e3;
|
||||
holding.current = true;
|
||||
} else if (holding.current) {
|
||||
animationTime.current = REVEAL_ANIMATION_TIME;
|
||||
t0.current = performance.now() / 1e3 - animationTime.current;
|
||||
holding.current = false;
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
|
||||
setAnimate(true);
|
||||
invalidate();
|
||||
}, [revealed]);
|
||||
|
||||
useEffect(() => {
|
||||
if (!skinPending) return;
|
||||
|
||||
animationTime.current = TRANSITION_ANIMATION_TIME;
|
||||
t0.current = performance.now() / 1e3;
|
||||
|
||||
setAnimate(true);
|
||||
}, [skinPending]);
|
||||
|
||||
return (
|
||||
<>
|
||||
<ContactShadows
|
||||
@@ -90,6 +130,7 @@ export function Lighting({ hasPbr }: Props) {
|
||||
hasPbr={hasPbr}
|
||||
t0={t0}
|
||||
animationTime={animationTime}
|
||||
holding={holding}
|
||||
wrapper={wrapper}
|
||||
stop={() => {
|
||||
setAnimate(false);
|
||||
@@ -124,6 +165,7 @@ export function Lighting({ hasPbr }: Props) {
|
||||
key={index}
|
||||
position={position}
|
||||
intensity={intensity}
|
||||
userData={{ intensity }}
|
||||
penumbra={1}
|
||||
castShadow={highGraphics}
|
||||
decay={1}
|
||||
@@ -145,11 +187,19 @@ interface AnimatorProps {
|
||||
|
||||
t0: RefObject<number>;
|
||||
animationTime: RefObject<number>;
|
||||
holding: RefObject<boolean>;
|
||||
wrapper: RefObject<Group | null>;
|
||||
hasPbr: boolean;
|
||||
}
|
||||
|
||||
function Animator({ stop, t0, animationTime, wrapper, hasPbr }: AnimatorProps) {
|
||||
function Animator({
|
||||
stop,
|
||||
t0,
|
||||
animationTime,
|
||||
holding,
|
||||
wrapper,
|
||||
hasPbr,
|
||||
}: AnimatorProps) {
|
||||
const requestedDisplay = Tankopedia.use((state) => state.requestedDisplay);
|
||||
const display = Tankopedia.use((state) => state.display);
|
||||
|
||||
@@ -166,6 +216,11 @@ function Animator({ stop, t0, animationTime, wrapper, hasPbr }: AnimatorProps) {
|
||||
for (const child of wrapper.current.children) {
|
||||
if (child instanceof SpotLight) {
|
||||
child.angle = ANGLE * t * factor;
|
||||
child.intensity = child.userData.intensity;
|
||||
|
||||
if (child.angle === 0) {
|
||||
child.intensity = 0;
|
||||
}
|
||||
} else if (child instanceof HemisphereLight) {
|
||||
child.intensity = HEMISPHERE_INTENSITY * t * factor;
|
||||
}
|
||||
@@ -176,7 +231,7 @@ function Animator({ stop, t0, animationTime, wrapper, hasPbr }: AnimatorProps) {
|
||||
|
||||
useFrame(({ invalidate }) => {
|
||||
const dt = performance.now() / 1e3 - t0.current;
|
||||
const x = clamp(dt / animationTime.current, 0, 2);
|
||||
const x = clamp(dt / animationTime.current, 0, holding.current ? 1 : 2);
|
||||
|
||||
if (x === 2) {
|
||||
apply(1);
|
||||
@@ -188,6 +243,9 @@ function Animator({ stop, t0, animationTime, wrapper, hasPbr }: AnimatorProps) {
|
||||
const t = (0.5 * Math.sin(Math.PI * (x + 0.5)) + 0.5) ** 2;
|
||||
|
||||
apply(t);
|
||||
|
||||
if (holding.current && x === 1) return;
|
||||
|
||||
invalidate();
|
||||
|
||||
if (x >= 1 && Tankopedia.state.display !== requestedDisplay) {
|
||||
|
||||
@@ -1,18 +1,21 @@
|
||||
import { invalidate, useThree, type ThreeEvent } from "@react-three/fiber";
|
||||
import { useRef } from "react";
|
||||
import type { QuicklimeEvent } from "quicklime";
|
||||
import { useEffect, useRef } from "react";
|
||||
import { Group, Mesh, MeshStandardMaterial, Vector2 } from "three";
|
||||
import { applyPitchYawLimits } from "../../../../../../core/blitz/applyPitchYawLimits";
|
||||
import { hasEquipment } from "../../../../../../core/blitzkit/hasEquipment";
|
||||
import { jsxTree } from "../../../../../../core/blitzkit/jsxTree";
|
||||
import { modelTransformEvent } from "../../../../../../core/blitzkit/modelTransform";
|
||||
import { skinTree } from "../../../../../../core/blitzkit/skinTree";
|
||||
import { controlsEnabledEvent } from "../../../../../../core/controlsEnabled";
|
||||
import { useModel } from "../../../../../../hooks/useModel";
|
||||
import { useSkin } from "../../../../../../hooks/useSkin";
|
||||
import { useTankModelDefinition } from "../../../../../../hooks/useTankModelDefinition";
|
||||
import { useTankTransform } from "../../../../../../hooks/useTankTransform";
|
||||
import { Duel } from "../../../../../../stores/duel";
|
||||
import { Tankopedia } from "../../../../../../stores/tankopedia";
|
||||
import { TankopediaDisplay } from "../../../../../../stores/tankopediaPersistent/constants";
|
||||
import { ModelTankWrapper } from "../../../../../Armor/components/ModelTankWrapper";
|
||||
import { transitionEvent } from "./Lighting";
|
||||
|
||||
export function TankModel() {
|
||||
const protagonist = Duel.use((draft) => draft.protagonist);
|
||||
@@ -28,9 +31,46 @@ export function TankModel() {
|
||||
const gunModelDefinition = turretModelDefinition.guns[protagonist.gun.id];
|
||||
const { gltf } = useModel(protagonist.tank.id);
|
||||
const nodes = Object.values(gltf.nodes);
|
||||
const skinGltf = useSkin(protagonist.tank.id);
|
||||
const attachmentGltf = useSkin(protagonist.tank.id, "attachment");
|
||||
const skins = [skinGltf, attachmentGltf].filter((skin) => skin !== undefined);
|
||||
|
||||
useTankTransform(track, turret, turretContainer, gunContainer);
|
||||
|
||||
useEffect(() => {
|
||||
const emissiveMaterials = new Set<MeshStandardMaterial>();
|
||||
|
||||
for (const scene of [gltf.scene, ...skins.map((skin) => skin.scene)]) {
|
||||
scene.traverse((object) => {
|
||||
if (
|
||||
object instanceof Mesh &&
|
||||
object.material instanceof MeshStandardMaterial &&
|
||||
object.material.emissiveMap
|
||||
) {
|
||||
emissiveMaterials.add(object.material);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// emissive parts fade with the lights instead of glowing in the dark
|
||||
function applyIntensity(intensity: number) {
|
||||
for (const material of emissiveMaterials) {
|
||||
material.emissiveIntensity = intensity;
|
||||
}
|
||||
}
|
||||
|
||||
function handleTransitionEvent(event: QuicklimeEvent<number>) {
|
||||
applyIntensity(event.data);
|
||||
}
|
||||
|
||||
applyIntensity(transitionEvent.last!);
|
||||
transitionEvent.on(handleTransitionEvent);
|
||||
|
||||
return () => {
|
||||
transitionEvent.off(handleTransitionEvent);
|
||||
};
|
||||
}, [gltf, skinGltf, attachmentGltf]);
|
||||
|
||||
return (
|
||||
<ModelTankWrapper ref={hullContainer}>
|
||||
{nodes.map((node) => {
|
||||
@@ -92,7 +132,7 @@ export function TankModel() {
|
||||
window.removeEventListener("pointerup", handlePointerUp);
|
||||
}
|
||||
|
||||
return jsxTree(node, {
|
||||
return skinTree(node, skins, {
|
||||
mesh(_, props, key) {
|
||||
return (
|
||||
<mesh
|
||||
@@ -169,7 +209,7 @@ export function TankModel() {
|
||||
window.removeEventListener("pointerup", handlePointerUp);
|
||||
}
|
||||
|
||||
return jsxTree(node, {
|
||||
return skinTree(node, skins, {
|
||||
mesh(_, props, key) {
|
||||
return (
|
||||
<mesh
|
||||
@@ -250,7 +290,7 @@ export function TankModel() {
|
||||
window.removeEventListener("pointerup", handlePointerUp);
|
||||
}
|
||||
|
||||
return jsxTree(node, {
|
||||
return skinTree(node, skins, {
|
||||
mesh(_, props, key) {
|
||||
return (
|
||||
<mesh
|
||||
|
||||
@@ -20,7 +20,9 @@ export function HeroSection({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
const canvas = useRef<HTMLCanvasElement>(null!);
|
||||
const isFullScreen = useFullScreen();
|
||||
const protagonist = Duel.use((state) => state.protagonist.tank);
|
||||
const modelRequested = Tankopedia.use((state) => state.modelRequested);
|
||||
const modelRequested = Tankopedia.use(
|
||||
(state) => state.loaders.model.requested,
|
||||
);
|
||||
const thicknessRange = useMemo(() => {
|
||||
const entries = Object.values(tankDefinitions.tanks);
|
||||
const filtered = entries.filter(
|
||||
|
||||
@@ -0,0 +1,102 @@
|
||||
interface CreditPeople {
|
||||
name: string;
|
||||
description: string;
|
||||
url?: string;
|
||||
image: string;
|
||||
}
|
||||
|
||||
export const credits: CreditPeople[] = [
|
||||
{
|
||||
name: "TrèsAbhi",
|
||||
description: "Founder and lead developer",
|
||||
url: "https://abhi-deep.com/",
|
||||
image: "https://github.com/tresabhi.png",
|
||||
},
|
||||
{
|
||||
name: "HitJack",
|
||||
description: "Developer on website",
|
||||
url: "https://marksstuff.com",
|
||||
image: "https://github.com/Hitjack007.png",
|
||||
},
|
||||
{
|
||||
name: "aeson000",
|
||||
description: "Advisor on game and website",
|
||||
url: "https://discord.gg/WHdER7ZPAD",
|
||||
image: "/media/users/aeson000.png",
|
||||
},
|
||||
{
|
||||
name: "GonnaHetzMe",
|
||||
description: "Developer and advisor on back end",
|
||||
url: "https://github.com/karelpak1",
|
||||
image: "https://github.com/karelpak1.png",
|
||||
},
|
||||
{
|
||||
name: "ChickenMan7777",
|
||||
description: "Moderator and former advisor on game mechanics",
|
||||
url: "https://discord.gg/rEsUbXCqD9",
|
||||
image: "/media/users/chickenman7777.webp",
|
||||
},
|
||||
{
|
||||
name: "Avenir",
|
||||
description: "Moderator and elite Advanced Recon Commando",
|
||||
image: "/media/users/avenir.webp",
|
||||
},
|
||||
{
|
||||
name: "Pyogenics",
|
||||
description: "Former advisor on game 3D format",
|
||||
url: "https://github.com/Pyogenics",
|
||||
image: "https://github.com/Pyogenics.png",
|
||||
},
|
||||
{
|
||||
name: "Prince_NA",
|
||||
description: "Former advisor on bot and website",
|
||||
image: "/media/users/prince-na.webp",
|
||||
},
|
||||
{
|
||||
name: "Vovko",
|
||||
description: "Former advisor on bot",
|
||||
url: "https://amth.one/",
|
||||
image: "https://github.com/cufee.png",
|
||||
},
|
||||
{
|
||||
name: "S0AP",
|
||||
description: "Former advisor on and advertiser for bot",
|
||||
url: "https://discord.gg/3KfH93um3Y",
|
||||
image: "/media/users/s0ap.webp",
|
||||
},
|
||||
{
|
||||
name: "Synx",
|
||||
description: "Former advisor on bot and website",
|
||||
url: "https://www.youtube.com/@Synx_Blitz",
|
||||
image: "/media/users/synx.webp",
|
||||
},
|
||||
{
|
||||
name: "34wotb",
|
||||
description: "Former advisor on bot",
|
||||
url: "https://www.twitch.tv/34wotb/",
|
||||
image: "/media/users/34wotb.jpg",
|
||||
},
|
||||
{
|
||||
name: "HisRoyalFatness",
|
||||
description: "Former advisor on website",
|
||||
url: "https://www.youtube.com/@hisroyalfatness",
|
||||
image: "/media/users/hisroyalfatness.jpg",
|
||||
},
|
||||
{
|
||||
name: "Minitelrose",
|
||||
description: "Former advisor on game mechanics",
|
||||
url: "https://wotinspector.com/",
|
||||
image: "/media/users/minitelrose.webp",
|
||||
},
|
||||
{
|
||||
name: "Maddox",
|
||||
description: "Game asset decompression",
|
||||
url: "https://github.com/Maddoxkkm",
|
||||
image: "https://github.com/Maddoxkkm.png",
|
||||
},
|
||||
{
|
||||
name: "TJ Duff",
|
||||
description: "Chief executive cheer leader",
|
||||
image: "/media/users/tj-duff.jpg",
|
||||
},
|
||||
];
|
||||
@@ -0,0 +1,23 @@
|
||||
// TODO: source this from the open collective api, if even possible
|
||||
export const donationTiers = [
|
||||
{
|
||||
name: "The Backer",
|
||||
value: 5,
|
||||
link: "https://opencollective.com/blitzkit/contribute/backers-106312/checkout",
|
||||
},
|
||||
{
|
||||
name: "The Engineer",
|
||||
value: 10,
|
||||
link: "https://opencollective.com/blitzkit/contribute/the-engineer-107057/checkout",
|
||||
},
|
||||
{
|
||||
name: "The Patron",
|
||||
value: 25,
|
||||
link: "https://opencollective.com/blitzkit/contribute/the-patron-107056/checkout",
|
||||
},
|
||||
{
|
||||
name: "The Sponsor",
|
||||
value: null,
|
||||
link: "https://opencollective.com/blitzkit/donate",
|
||||
},
|
||||
];
|
||||
@@ -0,0 +1 @@
|
||||
export const SKIN_NUMBER = "0417";
|
||||
@@ -74,4 +74,8 @@ export const tools: Record<string, Tool> = {
|
||||
href: "https://discord.gg/nDt7AjGJQH",
|
||||
button: "plum",
|
||||
},
|
||||
credits: {
|
||||
id: "credits",
|
||||
button: "bronze",
|
||||
},
|
||||
};
|
||||
@@ -0,0 +1,32 @@
|
||||
import { alias } from "@blitzkit/core";
|
||||
|
||||
const EXTERNAL_IMAGE = /^https?:\/\//;
|
||||
const MARKDOWN_IMAGES = [
|
||||
/!\[[^\]]*\]\((\S+?)(?:\s+"[^"]*")?\)/g,
|
||||
/<img[^>]*\ssrc=["']([^"']+)["']/g,
|
||||
];
|
||||
|
||||
export function isExternalImage(src: string) {
|
||||
return EXTERNAL_IMAGE.test(src);
|
||||
}
|
||||
|
||||
export function docImageId(url: string) {
|
||||
let hash = 0x811c9dc5;
|
||||
|
||||
for (let index = 0; index < url.length; index++) {
|
||||
hash ^= url.charCodeAt(index);
|
||||
hash = Math.imul(hash, 0x01000193) >>> 0;
|
||||
}
|
||||
|
||||
return hash.toString(16).padStart(8, "0");
|
||||
}
|
||||
|
||||
export function docImageUrl(url: string) {
|
||||
return alias("api", `/docs/images/${docImageId(url)}.webp`);
|
||||
}
|
||||
|
||||
export function externalDocImages(markdown: string) {
|
||||
return MARKDOWN_IMAGES.flatMap((pattern) =>
|
||||
Array.from(markdown.matchAll(pattern), (match) => match[1]),
|
||||
).filter(isExternalImage);
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
import type { ComponentProps, ReactNode } from "react";
|
||||
import { Mesh, MeshStandardMaterial, Object3D } from "three";
|
||||
import { AdditiveBlending, Mesh, MeshStandardMaterial, Object3D } from "three";
|
||||
|
||||
export function jsxTree(
|
||||
node: Object3D,
|
||||
@@ -27,6 +27,10 @@ export function jsxTree(
|
||||
|
||||
if (props.material instanceof MeshStandardMaterial) {
|
||||
props.material.depthWrite = true;
|
||||
|
||||
if (props.material.userData.blending === "additive") {
|
||||
props.material.blending = AdditiveBlending;
|
||||
}
|
||||
}
|
||||
|
||||
return mergers?.mesh ? (
|
||||
|
||||
@@ -0,0 +1,79 @@
|
||||
import type { Material, Object3D } from "three";
|
||||
import type { Skin } from "../../hooks/useSkin";
|
||||
import { jsxTree } from "./jsxTree";
|
||||
|
||||
type Mergers = Parameters<typeof jsxTree>[1];
|
||||
|
||||
// names get sanitized and made unique on load
|
||||
function nameOf(object3d: Object3D): string {
|
||||
return object3d.userData.name ?? object3d.name;
|
||||
}
|
||||
|
||||
/**
|
||||
* skins are layered in order, so an attachment's states win over the
|
||||
* camouflage's
|
||||
*/
|
||||
export function skinTree(node: Object3D, skins: Skin[], mergers: Mergers) {
|
||||
const skinNodes = new Map<string, Object3D[]>();
|
||||
const materials = new Map<string, Material>();
|
||||
const states: Record<string, string | null> = {};
|
||||
|
||||
for (const skin of skins) {
|
||||
for (const node of skin.scene.children) {
|
||||
skinNodes.set(node.name, [...(skinNodes.get(node.name) ?? []), node]);
|
||||
}
|
||||
|
||||
for (const [name, material] of skin.materials) {
|
||||
materials.set(name, material);
|
||||
}
|
||||
|
||||
Object.assign(states, skin.scene.userData.states);
|
||||
}
|
||||
|
||||
function switchChildren(object3d: Object3D, childMergers: Mergers) {
|
||||
if (object3d.userData.state === undefined) return;
|
||||
|
||||
const name = nameOf(object3d);
|
||||
const state = name in states ? states[name] : object3d.userData.state;
|
||||
|
||||
return object3d.children
|
||||
.filter((child) => nameOf(child) === state)
|
||||
.map((child) => jsxTree(child, childMergers));
|
||||
}
|
||||
|
||||
const partMergers: Mergers = {
|
||||
...mergers,
|
||||
group(object3d, props, key) {
|
||||
return (
|
||||
<group key={key} {...props}>
|
||||
{switchChildren(object3d, partMergers) ?? props.children}
|
||||
</group>
|
||||
);
|
||||
},
|
||||
};
|
||||
const skinMergers: Mergers = {
|
||||
mesh(mesh, props, key) {
|
||||
const material = materials.get((mesh.material as Material).name);
|
||||
|
||||
return mergers!.mesh!(
|
||||
mesh,
|
||||
material ? { ...props, material } : props,
|
||||
key,
|
||||
);
|
||||
},
|
||||
group(object3d, props, key) {
|
||||
const parts = skinNodes.get(object3d.name) ?? [];
|
||||
|
||||
return (
|
||||
<group key={key} {...props}>
|
||||
{switchChildren(object3d, skinMergers) ?? props.children}
|
||||
{parts.flatMap((part) =>
|
||||
part.children.map((child) => jsxTree(child, partMergers)),
|
||||
)}
|
||||
</group>
|
||||
);
|
||||
},
|
||||
};
|
||||
|
||||
return jsxTree(node, skinMergers);
|
||||
}
|
||||
@@ -0,0 +1,255 @@
|
||||
import { parseHierarchies, type Sc2ReadStream } from "@blitzkit/core";
|
||||
import { times } from "lodash-es";
|
||||
|
||||
interface Value {
|
||||
"any.type": string;
|
||||
"any.value": unknown;
|
||||
}
|
||||
|
||||
interface ScriptNode {
|
||||
type: string;
|
||||
node: Record<string, unknown> & { defaults?: Record<string, Value> };
|
||||
connections?: Record<
|
||||
string,
|
||||
{ pinIn: string; pinOut: string; target: string }
|
||||
>;
|
||||
}
|
||||
|
||||
interface Script {
|
||||
nodes: Record<string, ScriptNode>;
|
||||
}
|
||||
|
||||
interface Action {
|
||||
"act.delay": number;
|
||||
"act.entityName": string;
|
||||
"act.event": number;
|
||||
"act.switchIndex": number;
|
||||
"act.type": number;
|
||||
"act.userEventId": string;
|
||||
}
|
||||
|
||||
interface Entity {
|
||||
name: string;
|
||||
parent?: Entity;
|
||||
children: Entity[];
|
||||
}
|
||||
|
||||
const SELF_ENTITY = "*** Self ***";
|
||||
const SCENE_LOADED_EVENT = 1;
|
||||
const USER_EVENT = 2;
|
||||
const SWITCH_ACTIONS = [8, 9];
|
||||
// what the game fires as a tank is shown in the garage, in order
|
||||
const LOAD_EVENTS = ["Added", "TankAliveInHangar", "TankIsShownInNewScreen"];
|
||||
const MAX_DEPTH = 64;
|
||||
|
||||
function findChild(entity: Entity, name: string): Entity | undefined {
|
||||
for (const child of entity.children) {
|
||||
if (child.name === name) return child;
|
||||
|
||||
const found = findChild(child, name);
|
||||
|
||||
if (found) return found;
|
||||
}
|
||||
}
|
||||
|
||||
function resolveTarget(owner: Entity, entityName: string) {
|
||||
if (entityName === SELF_ENTITY) return owner;
|
||||
|
||||
const [first, ...rest] = entityName.split("->");
|
||||
let target: Entity | undefined;
|
||||
|
||||
for (
|
||||
let ancestor: Entity | undefined = owner;
|
||||
ancestor && !target;
|
||||
ancestor = ancestor.parent
|
||||
) {
|
||||
target = ancestor.name === first ? ancestor : findChild(ancestor, first);
|
||||
}
|
||||
|
||||
for (const name of rest) target = target && findChild(target, name);
|
||||
|
||||
return target;
|
||||
}
|
||||
|
||||
/**
|
||||
* replays what picks each state switcher's state as a tank is shown in the
|
||||
* garage, with the camo's preset applied and its items attached; delayed
|
||||
* actions are skipped so states stay as they are when the tank appears
|
||||
*/
|
||||
export function switcherStates(
|
||||
sc2: ReturnType<Sc2ReadStream["sc2"]>,
|
||||
preset: string | undefined,
|
||||
attachments: Map<string, string[]>,
|
||||
) {
|
||||
const scripts: Record<string, Script> = {};
|
||||
const stateNames = new Map<Entity, string[]>();
|
||||
const scenarios: { owner: Entity; script: Script }[] = [];
|
||||
const actions: { owner: Entity; action: Action }[] = [];
|
||||
const states: Record<string, string | null> = {};
|
||||
|
||||
function activateState(entity: Entity | undefined, state: number) {
|
||||
const names = entity && stateNames.get(entity);
|
||||
|
||||
if (names) states[entity.name] = names[state] ?? null;
|
||||
}
|
||||
|
||||
for (const component of Object.values(
|
||||
sc2["#sceneComponents"] as unknown as Record<string, unknown>,
|
||||
) as { "comp.typename"?: string; "ssc.scripts"?: Record<string, Script> }[]) {
|
||||
if (component?.["comp.typename"] !== "ScenarioSingletonComponent") continue;
|
||||
|
||||
Object.assign(scripts, component["ssc.scripts"]);
|
||||
}
|
||||
|
||||
parseHierarchies<Entity>(
|
||||
sc2["#hierarchy"],
|
||||
{ name: "", children: [] },
|
||||
(hierarchy, components, parent) => {
|
||||
const entity: Entity = { name: hierarchy.name, parent, children: [] };
|
||||
|
||||
parent.children.push(entity);
|
||||
|
||||
for (const item of attachments.get(hierarchy.name) ?? []) {
|
||||
entity.children.push({ name: item, parent: entity, children: [] });
|
||||
}
|
||||
|
||||
for (const component of components) {
|
||||
switch (component["comp.typename"]) {
|
||||
case "StateSwitcherComponent": {
|
||||
const names = times(
|
||||
component["ssc.statesCount"],
|
||||
(index) => component[`ssc.state${index}`],
|
||||
);
|
||||
|
||||
stateNames.set(entity, names);
|
||||
states[entity.name] = names[component["ssc.activeState"]] ?? null;
|
||||
break;
|
||||
}
|
||||
|
||||
case "ScenarioComponent": {
|
||||
const script = scripts[component["scenario.scriptId"]];
|
||||
|
||||
if (script) scenarios.push({ owner: entity, script });
|
||||
break;
|
||||
}
|
||||
|
||||
case "ActionComponent":
|
||||
times(component["ac.actionCount"], (index) => {
|
||||
actions.push({
|
||||
owner: entity,
|
||||
action: component[index.toString().padStart(4, "0")] as Action,
|
||||
});
|
||||
});
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return entity;
|
||||
},
|
||||
);
|
||||
|
||||
function runScenario(
|
||||
{ owner, script }: (typeof scenarios)[number],
|
||||
event: string,
|
||||
) {
|
||||
const { nodes } = script;
|
||||
const links = (id: string) => Object.values(nodes[id].connections ?? {});
|
||||
|
||||
function input(id: string, pin: string): unknown {
|
||||
const link = links(id).find((link) => link.pinIn === pin);
|
||||
|
||||
return link
|
||||
? output(link.target, link.pinOut)
|
||||
: nodes[id].node.defaults?.[pin]?.["any.value"];
|
||||
}
|
||||
|
||||
function output(id: string, pin: string): unknown {
|
||||
const { type, node } = nodes[id];
|
||||
|
||||
switch (type) {
|
||||
case "ScenarioSceneInfoNode":
|
||||
return node["scenarioSceneInfoNode.infoKind"] === "GetCurrentEntity"
|
||||
? owner
|
||||
: undefined;
|
||||
|
||||
case "ScenarioGetMemberNode":
|
||||
return node["scenarioGetMemberNode.fieldName"] === "parent" &&
|
||||
pin === "parent"
|
||||
? (input(id, "object") as Entity | undefined)?.parent
|
||||
: undefined;
|
||||
|
||||
case "ScenarioFunctionNode":
|
||||
switch (
|
||||
`${node["scenarioFunctionNode.className"]}.${node["scenarioFunctionNode.functionName"]}`
|
||||
) {
|
||||
case "Entity.FindChildByName": {
|
||||
const entity = input(id, "entity") as Entity | undefined;
|
||||
return entity && findChild(entity, input(id, "name") as string);
|
||||
}
|
||||
|
||||
case "TankComponent.GetAppliedSkinMaterialConfigName":
|
||||
return preset;
|
||||
|
||||
case "String.Compare":
|
||||
return input(id, "1") === input(id, "2");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function execute(id: string, depth: number) {
|
||||
if (depth > MAX_DEPTH) return;
|
||||
|
||||
const { type, node } = nodes[id];
|
||||
let pin = "exit";
|
||||
|
||||
if (type === "ScenarioEventNode") {
|
||||
pin = "event";
|
||||
} else if (type === "ScenarioBranchNode") {
|
||||
pin = input(id, "condition") ? "true" : "false";
|
||||
} else if (
|
||||
node["scenarioFunctionNode.functionName"] === "ActivateState"
|
||||
) {
|
||||
activateState(
|
||||
input(id, "entity") as Entity | undefined,
|
||||
Number(input(id, "state")),
|
||||
);
|
||||
}
|
||||
|
||||
for (const link of links(id)) {
|
||||
if (link.pinIn === pin) execute(link.target, depth + 1);
|
||||
}
|
||||
}
|
||||
|
||||
for (const id in nodes) {
|
||||
const { type, node } = nodes[id];
|
||||
const name =
|
||||
node["ScenarioEventNode.eventName"] === "Custom"
|
||||
? node.defaults?.["Event Name"]?.["any.value"]
|
||||
: node["ScenarioEventNode.eventName"];
|
||||
|
||||
if (type === "ScenarioEventNode" && name === event) execute(id, 0);
|
||||
}
|
||||
}
|
||||
|
||||
for (const event of LOAD_EVENTS) {
|
||||
for (const { owner, action } of actions) {
|
||||
if (
|
||||
action["act.delay"] === 0 &&
|
||||
SWITCH_ACTIONS.includes(action["act.type"]) &&
|
||||
(event === LOAD_EVENTS[0]
|
||||
? action["act.event"] === SCENE_LOADED_EVENT
|
||||
: action["act.event"] === USER_EVENT &&
|
||||
action["act.userEventId"] === event)
|
||||
) {
|
||||
activateState(
|
||||
resolveTarget(owner, action["act.entityName"]),
|
||||
action["act.switchIndex"],
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
for (const scenario of scenarios) runScenario(scenario, event);
|
||||
}
|
||||
|
||||
return states;
|
||||
}
|
||||
@@ -8,8 +8,8 @@ import {
|
||||
resolvePenetrationCoefficient,
|
||||
ShellType,
|
||||
sum,
|
||||
tankBoundingBox,
|
||||
TankClass,
|
||||
unionBoundingBox,
|
||||
type EngineDefinition,
|
||||
type EquipmentDefinitions,
|
||||
type GunDefinition,
|
||||
@@ -336,10 +336,7 @@ export function tankCharacteristics(
|
||||
);
|
||||
|
||||
const size = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
tankModelDefinition.bounding_box!,
|
||||
turretModelDefinition.bounding_box!,
|
||||
),
|
||||
tankBoundingBox(tankModelDefinition, turretModelDefinition),
|
||||
);
|
||||
const weightKg =
|
||||
tank.weight + engine.weight + track.weight + turret.weight + gun.weight;
|
||||
|
||||
@@ -7,12 +7,23 @@ import {
|
||||
import type { DuelMember } from "../../stores/duel";
|
||||
import { genericDefaultEquipmentMatrix } from "../../stores/duel/constants";
|
||||
|
||||
export function defaultTankWeapon(tank: TankDefinition) {
|
||||
for (const turret of [...tank.turrets].reverse()) {
|
||||
for (const gun of [...turret.guns].reverse()) {
|
||||
const shell = gun.shells[0];
|
||||
|
||||
if (shell) return { turret, gun, shell };
|
||||
}
|
||||
}
|
||||
|
||||
throw new Error(`Tank ${tank.id} has no gun with shells`);
|
||||
}
|
||||
|
||||
export function tankToDuelMember(
|
||||
tank: TankDefinition,
|
||||
provisionDefinitions: ProvisionDefinitions,
|
||||
) {
|
||||
const turret = tank.turrets.at(-1)!;
|
||||
const gun = turret.guns.at(-1)!;
|
||||
const { turret, gun, shell } = defaultTankWeapon(tank);
|
||||
|
||||
return {
|
||||
camouflage: true,
|
||||
@@ -22,7 +33,7 @@ export function tankToDuelMember(
|
||||
provisions: createDefaultProvisions(tank, gun, provisionDefinitions),
|
||||
engine: tank.engines.at(-1)!,
|
||||
gun,
|
||||
shell: tank.turrets.at(-1)!.guns.at(-1)!.shells[0],
|
||||
shell,
|
||||
tank,
|
||||
track: tank.tracks.at(-1)!,
|
||||
turret,
|
||||
|
||||
@@ -4,7 +4,7 @@ import { GLTFLoader } from "three-stdlib";
|
||||
import { useDispose } from "./useDispose";
|
||||
|
||||
export function useArmor(id: number) {
|
||||
const path = alias("api", `/tanks/${id}/collision.glb`);
|
||||
const path = alias("models_tanks", `/${id}/collision.glb`);
|
||||
const gltf = useLoader(GLTFLoader, path);
|
||||
|
||||
useDispose(gltf, path);
|
||||
|
||||
@@ -5,7 +5,7 @@ import { GLTFLoader } from "three-stdlib";
|
||||
import { useDispose } from "./useDispose";
|
||||
|
||||
export function useModel(id: number) {
|
||||
const path = alias("api", `/tanks/${id}/model.glb`);
|
||||
const path = alias("models_tanks", `/${id}/model.glb`);
|
||||
const gltf = useLoader(GLTFLoader, path);
|
||||
|
||||
useDispose(gltf, path);
|
||||
|
||||
@@ -0,0 +1,89 @@
|
||||
import { alias } from "@blitzkit/core";
|
||||
import { useEffect } from "react";
|
||||
import type { Group, Material } from "three";
|
||||
import { GLTFLoader } from "three-stdlib";
|
||||
import { TRANSITION_ANIMATION_TIME } from "../components/Tankopedia/HeroSection/components/TankSandbox/components/Lighting";
|
||||
import { Tankopedia } from "../stores/tankopedia";
|
||||
|
||||
export interface Skin {
|
||||
scene: Group;
|
||||
materials: Map<string, Material>;
|
||||
}
|
||||
|
||||
const skins = new Map<string, Promise<Skin>>();
|
||||
const loadedSkins = new Map<string, Skin>();
|
||||
|
||||
async function loadSkin(path: string) {
|
||||
const gltf = await new GLTFLoader().loadAsync(path);
|
||||
const materials: Material[] = await gltf.parser.getDependencies("material");
|
||||
const skin = {
|
||||
scene: gltf.scene,
|
||||
materials: new Map(
|
||||
materials
|
||||
.filter((material) => material.userData.camouflage)
|
||||
.map((material) => [material.name, material]),
|
||||
),
|
||||
};
|
||||
|
||||
loadedSkins.set(path, skin);
|
||||
|
||||
return skin;
|
||||
}
|
||||
|
||||
function skinPath(id: number, skin: number) {
|
||||
return alias("models_legendary", `/${id}/skins/${skin}.glb`);
|
||||
}
|
||||
|
||||
// attachments load the same way as camouflages and can be shown with one
|
||||
export function useSkin(id: number, loader: "skin" | "attachment" = "skin") {
|
||||
const requested = Tankopedia.use((state) => state.loaders[loader].requested);
|
||||
const loaded = Tankopedia.use((state) => state.loaders[loader].loaded);
|
||||
|
||||
useEffect(() => {
|
||||
if (requested === Tankopedia.state.loaders[loader].loaded) return;
|
||||
|
||||
const path = requested === undefined ? undefined : skinPath(id, requested);
|
||||
const cached = path === undefined || loadedSkins.has(path);
|
||||
let settled = false;
|
||||
|
||||
if (!cached) {
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.revealed = false;
|
||||
});
|
||||
|
||||
if (!skins.has(path)) skins.set(path, loadSkin(path));
|
||||
}
|
||||
|
||||
// swaps halfway through the lighting transition
|
||||
Promise.all([
|
||||
path && skins.get(path),
|
||||
new Promise((resolve) =>
|
||||
setTimeout(resolve, TRANSITION_ANIMATION_TIME * 1e3),
|
||||
),
|
||||
]).then(() => {
|
||||
if (settled) return;
|
||||
|
||||
settled = true;
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.loaders[loader].loaded = requested;
|
||||
if (!cached) draft.revealed = true;
|
||||
});
|
||||
});
|
||||
|
||||
return () => {
|
||||
if (settled) return;
|
||||
|
||||
settled = true;
|
||||
|
||||
if (cached) return;
|
||||
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.revealed = true;
|
||||
});
|
||||
};
|
||||
}, [id, loader, requested]);
|
||||
|
||||
return loaded === undefined
|
||||
? undefined
|
||||
: loadedSkins.get(skinPath(id, loaded));
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
import type { APIContext, GetStaticPathsItem } from "astro";
|
||||
import sharp from "sharp";
|
||||
import {
|
||||
docImageId,
|
||||
externalDocImages,
|
||||
} from "../../../../core/blitzkit/docImages";
|
||||
import { mixStaticPaths } from "../../../../core/blitzkit/mixStaticPaths";
|
||||
import { getStaticPaths as _getStaticPaths } from "../../_index";
|
||||
|
||||
export const getStaticPaths = mixStaticPaths(_getStaticPaths, async () => {
|
||||
const documents = import.meta.glob<string>(
|
||||
"../../../../../../../docs/**/*.md",
|
||||
{ eager: true, query: "?raw", import: "default" },
|
||||
);
|
||||
const urls = new Set(Object.values(documents).flatMap(externalDocImages));
|
||||
|
||||
return Array.from(
|
||||
urls,
|
||||
(url) =>
|
||||
({
|
||||
params: { id: docImageId(url) },
|
||||
props: { url },
|
||||
}) satisfies GetStaticPathsItem,
|
||||
);
|
||||
});
|
||||
|
||||
export async function GET({ props }: APIContext<{ url: string }>) {
|
||||
const response = await fetch(props.url);
|
||||
|
||||
if (!response.ok) {
|
||||
throw new Error(`Failed to fetch ${props.url}: ${response.status}`);
|
||||
}
|
||||
|
||||
const image = await sharp(Buffer.from(await response.arrayBuffer()))
|
||||
.webp()
|
||||
.toBuffer();
|
||||
|
||||
return new Response(new Uint8Array(image));
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
import type { CamouflagesXml } from "@blitzkit/core";
|
||||
import type { APIContext, GetStaticPathsItem } from "astro";
|
||||
import sharp from "sharp";
|
||||
import { extractPackedIcon } from "../../../../core/blitz/extractPackedIcon";
|
||||
import { parsePackedSpriteRect } from "../../../../core/blitz/parsePackedSpriteRect";
|
||||
import { api } from "../../../../core/blitzkit/api";
|
||||
import { mixStaticPaths } from "../../../../core/blitzkit/mixStaticPaths";
|
||||
import { vfs } from "../../../../core/blitzkit/vfs";
|
||||
import { getStaticPaths as _getStaticPaths } from "../../_index";
|
||||
|
||||
export const getStaticPaths = mixStaticPaths(_getStaticPaths, async () => {
|
||||
const camouflageDefinitions = await api.camouflageDefinitions();
|
||||
const camouflagesXml = await vfs.xml<{ root: CamouflagesXml }>(
|
||||
"Data/XML/item_defs/vehicles/common/camouflages.xml",
|
||||
);
|
||||
const icons = new Map(
|
||||
Object.values(camouflagesXml.root.camouflages).map((camouflage) => [
|
||||
camouflage.id,
|
||||
camouflage.icon,
|
||||
]),
|
||||
);
|
||||
const paths: GetStaticPathsItem[] = [];
|
||||
|
||||
for (const camouflage of Object.values(camouflageDefinitions.camouflages)) {
|
||||
const icon = icons.get(camouflage.id);
|
||||
|
||||
if (camouflage.tank_id === undefined || !icon) continue;
|
||||
|
||||
paths.push({
|
||||
params: { id: camouflage.id },
|
||||
props: {
|
||||
path: icon.replace("~res:/", "Data/").replace(/\.txt$/, ""),
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
return paths;
|
||||
});
|
||||
|
||||
export async function GET({ props }: APIContext<{ path: string }>) {
|
||||
const path = (await vfs.resolve(`${props.path}@2x.packed.webp`))
|
||||
? `${props.path}@2x.packed.webp`
|
||||
: `${props.path}.packed.webp`;
|
||||
const packed = await vfs.file(path);
|
||||
const texture = sharp(packed);
|
||||
const sizes = parsePackedSpriteRect(packed);
|
||||
const image = sizes
|
||||
? sharp(await extractPackedIcon(texture, sizes))
|
||||
: texture;
|
||||
const bytes = await image.webp().toBuffer();
|
||||
|
||||
return new Response(new Uint8Array(bytes));
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
---
|
||||
import CreditsPromo from "../../../../components/CreditsPromo.astro";
|
||||
import { tools } from "../../../../constants/tools";
|
||||
import ToolLayout from "../../../../layouts/ToolLayout.astro";
|
||||
|
||||
export { getStaticPaths } from "../index.astro";
|
||||
|
||||
const { locale } = Astro.props;
|
||||
---
|
||||
|
||||
<ToolLayout tool={tools.credits} {locale}>
|
||||
<CreditsPromo {locale} />
|
||||
</ToolLayout>
|
||||
@@ -5,6 +5,7 @@ import locales from "@blitzkit/i18n/locales.json";
|
||||
import { literals } from "@blitzkit/i18n/src/literals";
|
||||
import { Box, Flex, Link } from "@radix-ui/themes";
|
||||
import { AesonPlug } from "../../../components/AesonPlug";
|
||||
import { Beg } from "../../../components/Beg";
|
||||
import HomeHero from "../../../components/HomeHero.astro";
|
||||
import { Plugs } from "../../../components/Plugs";
|
||||
import ToolCard from "../../../components/ToolCard.astro";
|
||||
@@ -65,6 +66,8 @@ export const getStaticPaths = mixStaticPaths(_getStaticPaths, () => {
|
||||
<BaseLayout {locale}>
|
||||
<HomeHero />
|
||||
|
||||
<Beg />
|
||||
|
||||
{
|
||||
locale !== locales.default && (
|
||||
<Flex justify="center" pt="4" my="4">
|
||||
|
||||
@@ -13,6 +13,7 @@ import { load } from "cheerio";
|
||||
import { api } from "../../../../../core/blitzkit/api";
|
||||
import { mixStaticPaths } from "../../../../../core/blitzkit/mixStaticPaths";
|
||||
import { tankCharacteristics } from "../../../../../core/blitzkit/tankCharacteristics";
|
||||
import { defaultTankWeapon } from "../../../../../core/blitzkit/tankToDuelMember";
|
||||
import { getStrings } from "../../../../../core/i18n/getStrings";
|
||||
import BaseLayout from "../../../../../layouts/BaseLayout.astro";
|
||||
import { genericDefaultEquipmentMatrix } from "../../../../../stores/duel/constants";
|
||||
@@ -53,9 +54,7 @@ const title = literals(strings.website.tools.tankopedia.tank_seo_title, {
|
||||
const url = import.meta.env.SITE + Astro.url.pathname;
|
||||
|
||||
const icon = alias("api", `/tanks/${id}/icons/big.webp`);
|
||||
const turret = tank.turrets.at(-1)!;
|
||||
const gun = turret.guns.at(-1)!;
|
||||
const shell = gun.shells[0];
|
||||
const { turret, gun, shell } = defaultTankWeapon(tank);
|
||||
const characteristics = tankCharacteristics(
|
||||
{
|
||||
tank,
|
||||
|
||||
@@ -0,0 +1,255 @@
|
||||
import {
|
||||
parseHierarchies,
|
||||
Sc2ReadStream,
|
||||
type CamouflagesXml,
|
||||
type CamouflagesYaml,
|
||||
type TankParameters,
|
||||
} from "@blitzkit/core";
|
||||
import {
|
||||
Document,
|
||||
Material,
|
||||
Node,
|
||||
NodeIO,
|
||||
PropertyType,
|
||||
Scene,
|
||||
} from "@gltf-transform/core";
|
||||
import { ALL_EXTENSIONS } from "@gltf-transform/extensions";
|
||||
import { dedup, mergeDocuments, unpartition } from "@gltf-transform/functions";
|
||||
import type { APIContext } from "astro";
|
||||
import type { Vector3Tuple, Vector4Tuple } from "three";
|
||||
import { SKIN_NUMBER } from "../../../../constants/skinNumber";
|
||||
import { api } from "../../../../core/blitzkit/api";
|
||||
import { mixStaticPaths } from "../../../../core/blitzkit/mixStaticPaths";
|
||||
import { switcherStates } from "../../../../core/blitzkit/switcherStates";
|
||||
import { vfs } from "../../../../core/blitzkit/vfs";
|
||||
import {
|
||||
extractMaterials,
|
||||
extractModel,
|
||||
} from "../../../[...chunk_models_tanks]/[id]/model.glb";
|
||||
import { getStaticPaths as _getStaticPaths } from "../../_index";
|
||||
|
||||
const SKIN_NUMBER_SLOTS = 5;
|
||||
const DIGIT_COLUMNS = 5;
|
||||
const DIGIT_ROWS = 2;
|
||||
|
||||
export const getStaticPaths = mixStaticPaths(_getStaticPaths, async () => {
|
||||
const camouflages = await api.camouflageDefinitions();
|
||||
|
||||
return Object.values(camouflages.camouflages)
|
||||
.filter((camouflage) => camouflage.tank_id)
|
||||
.map((camouflage) => ({
|
||||
params: { id: camouflage.tank_id!, skin: camouflage.id },
|
||||
props: { skin: camouflage.id },
|
||||
}));
|
||||
});
|
||||
|
||||
const camouflagesXml = await vfs.xml<{ root: CamouflagesXml }>(
|
||||
"Data/XML/item_defs/vehicles/common/camouflages.xml",
|
||||
);
|
||||
const camouflagesYaml = await vfs.yaml<CamouflagesYaml>(
|
||||
"Data/camouflages.yaml",
|
||||
);
|
||||
const customization = await vfs.yaml<
|
||||
Record<string, { Name: string; Path: string }>
|
||||
>("Data/3d/Customization.yaml");
|
||||
|
||||
export async function GET({ props }: APIContext<{ skin: number }>) {
|
||||
const nodeIO = new NodeIO().registerExtensions(ALL_EXTENSIONS);
|
||||
|
||||
const items = new Map(
|
||||
Object.values(customization).map(({ Name, Path }) => [
|
||||
Name,
|
||||
Path.replace("~res:/3d/", "").replace(/\.sc2$/, ""),
|
||||
]),
|
||||
);
|
||||
const key = Object.keys(camouflagesXml.root.camouflages).find(
|
||||
(key) => camouflagesXml.root.camouflages[key].id === props.skin,
|
||||
)!;
|
||||
const include = camouflagesXml.root.camouflages[key].vehicleFilter.include;
|
||||
const [nation, tankKey] = (
|
||||
include as { vehicle: { name: string } }
|
||||
).vehicle.name.split(":");
|
||||
const { customEntities } = camouflagesYaml[key];
|
||||
const preset =
|
||||
camouflagesYaml[key].preset ??
|
||||
camouflagesYaml[key].override?.[nation]?.override?.[tankKey]?.preset;
|
||||
const parameters = await vfs.yaml<TankParameters>(
|
||||
`Data/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
|
||||
);
|
||||
const basePath = parameters.resourcesPath.blitzModelPath.replace(
|
||||
/\.sc2$/,
|
||||
"",
|
||||
);
|
||||
const sc2 = new Sc2ReadStream(
|
||||
(await vfs.file(`Data/3d/${basePath}.sc2`)).buffer as ArrayBuffer,
|
||||
).sc2();
|
||||
const slots: Record<
|
||||
string,
|
||||
{
|
||||
target: string;
|
||||
position: Vector3Tuple;
|
||||
rotation: Vector4Tuple;
|
||||
scale: Vector3Tuple;
|
||||
}
|
||||
> = {};
|
||||
|
||||
parseHierarchies(sc2["#hierarchy"], null, (hierarchy, components) => {
|
||||
for (const component of components) {
|
||||
if (component["comp.typename"] === "NewSlotComponent") {
|
||||
for (const slot of Object.values(component.slots)) {
|
||||
slots[slot.name] = {
|
||||
target: hierarchy.name,
|
||||
position: slot.transform.position,
|
||||
rotation: slot.transform.rotation,
|
||||
scale: slot.transform.scale,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
if (component["comp.typename"] === "SlotComponent") {
|
||||
slots[component["sc.slotName"]] = {
|
||||
target: hierarchy.name,
|
||||
position: component["sc.attachmentTranslation"] as Vector3Tuple,
|
||||
rotation: component["sc.attachmentRotation"] as Vector4Tuple,
|
||||
scale: component["sc.attachmentScale"] as Vector3Tuple,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
});
|
||||
|
||||
const attachments = new Map<string, string[]>();
|
||||
|
||||
for (const name in customEntities) {
|
||||
const slot = slots[name];
|
||||
|
||||
if (!slot) continue;
|
||||
|
||||
attachments.set(slot.target, [
|
||||
...(attachments.get(slot.target) ?? []),
|
||||
customEntities[name].item,
|
||||
]);
|
||||
}
|
||||
|
||||
const states = switcherStates(sc2, preset, attachments);
|
||||
|
||||
// attachments are layered over camouflages, so they only keep what they change
|
||||
if (camouflagesXml.root.camouflages[key].kind === "customization") {
|
||||
const baseline = switcherStates(sc2, preset, new Map());
|
||||
|
||||
for (const name in states) {
|
||||
if (states[name] === baseline[name]) delete states[name];
|
||||
}
|
||||
}
|
||||
const document = new Document();
|
||||
const scene = document.createScene();
|
||||
const targets = new Map<string, Node>();
|
||||
|
||||
document.createBuffer();
|
||||
|
||||
if (preset) {
|
||||
const materials = await extractMaterials(document, sc2, basePath, preset);
|
||||
|
||||
// parts may share these names, so mark the ones that replace the tank's
|
||||
for (const material of materials.values()) {
|
||||
if (!(material instanceof Material)) continue;
|
||||
|
||||
material.setExtras({ ...material.getExtras(), camouflage: true });
|
||||
}
|
||||
}
|
||||
|
||||
for (const name in customEntities) {
|
||||
const slot = slots[name];
|
||||
const path = items.get(customEntities[name].item);
|
||||
|
||||
if (
|
||||
!slot ||
|
||||
!path ||
|
||||
!(await vfs.resolve(`Data/3d/${path}.sc2`)) ||
|
||||
!(await vfs.resolve(`Data/3d/${path}.scg`))
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const part = await extractModel(vfs, path, true);
|
||||
const partSc2 = new Sc2ReadStream(
|
||||
(await vfs.file(`Data/3d/${path}.sc2`)).buffer as ArrayBuffer,
|
||||
).sc2();
|
||||
|
||||
Object.assign(states, switcherStates(partSc2, preset, new Map()));
|
||||
|
||||
const map = mergeDocuments(document, part);
|
||||
const partScene = map.get(part.getRoot().listScenes()[0]) as Scene;
|
||||
const node = document
|
||||
.createNode(name)
|
||||
.setTranslation(slot.position)
|
||||
.setRotation(slot.rotation)
|
||||
.setScale(slot.scale);
|
||||
let target = targets.get(slot.target);
|
||||
|
||||
if (!target) {
|
||||
target = document.createNode(slot.target);
|
||||
targets.set(slot.target, target);
|
||||
scene.addChild(target);
|
||||
}
|
||||
|
||||
for (const child of partScene.listChildren()) {
|
||||
node.addChild(child as Node);
|
||||
}
|
||||
|
||||
partScene.dispose();
|
||||
target.addChild(node);
|
||||
}
|
||||
|
||||
scene.setExtras({ states });
|
||||
|
||||
applySkinNumber(document, SKIN_NUMBER);
|
||||
|
||||
await document.transform(
|
||||
dedup({ propertyTypes: [PropertyType.ACCESSOR, PropertyType.TEXTURE] }),
|
||||
unpartition(),
|
||||
);
|
||||
|
||||
return new Response(await nodeIO.writeBinary(document));
|
||||
}
|
||||
|
||||
function applySkinNumber(document: Document, number: string) {
|
||||
const start = Math.ceil((SKIN_NUMBER_SLOTS - number.length) / 2) + 1;
|
||||
|
||||
for (const node of document.getRoot().listNodes()) {
|
||||
const match = node.getName().match(/_number_\d+_(\d+)$/);
|
||||
|
||||
if (!match) continue;
|
||||
|
||||
const digit = number[Number(match[1]) - start];
|
||||
|
||||
if (digit === undefined) {
|
||||
node.dispose();
|
||||
continue;
|
||||
}
|
||||
|
||||
const cell = (Number(digit) + 9) % 10;
|
||||
const column = cell % DIGIT_COLUMNS;
|
||||
const row = Math.floor(cell / DIGIT_COLUMNS);
|
||||
|
||||
node.traverse((child) => {
|
||||
for (const primitive of child.getMesh()?.listPrimitives() ?? []) {
|
||||
const uvs = primitive.getAttribute("TEXCOORD_0")?.clone();
|
||||
|
||||
if (!uvs) continue;
|
||||
|
||||
for (let index = 0; index < uvs.getCount(); index++) {
|
||||
const [u, v] = uvs.getElement(index, [0, 0]) as [number, number];
|
||||
|
||||
uvs.setElement(index, [
|
||||
(column + u) / DIGIT_COLUMNS,
|
||||
(row + v) / DIGIT_ROWS,
|
||||
]);
|
||||
}
|
||||
|
||||
primitive.setAttribute("TEXCOORD_0", uvs);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
import { chunkedStaticPaths } from "../../core/blitzkit/chunkedStaticPaths";
|
||||
|
||||
export const getStaticPaths = chunkedStaticPaths("models_legendary");
|
||||
@@ -0,0 +1,12 @@
|
||||
import { api } from "../../../core/blitzkit/api";
|
||||
import { mixStaticPaths } from "../../../core/blitzkit/mixStaticPaths";
|
||||
import { getStaticPaths as _getStaticPaths } from "../_index";
|
||||
|
||||
export const getStaticPaths = mixStaticPaths(_getStaticPaths, async () => {
|
||||
const tanks = await api.tankDefinitions();
|
||||
|
||||
return Object.values(tanks.tanks).map((tank) => ({
|
||||
params: { id: tank.id },
|
||||
props: { id: tank.id },
|
||||
}));
|
||||
});
|
||||
@@ -1,17 +1,16 @@
|
||||
import {
|
||||
parseHierarchies,
|
||||
Sc2ReadStream,
|
||||
ScgReadStream,
|
||||
toUniqueId,
|
||||
VertexAttribute,
|
||||
vertexAttributeVectorSizes,
|
||||
type Hierarchy,
|
||||
type VehicleDefinitionList,
|
||||
} from "@blitzkit/core";
|
||||
import type { AbstractVFS } from "@blitzkit/core/src/blitzkit/vfs/abstract";
|
||||
import { Accessor, Document, Node, NodeIO, Scene } from "@gltf-transform/core";
|
||||
import type { APIContext } from "astro";
|
||||
import { times } from "lodash-es";
|
||||
import { vfs } from "../../../../core/blitzkit/vfs";
|
||||
import { vfs } from "../../../core/blitzkit/vfs";
|
||||
|
||||
export { getStaticPaths } from "./_index";
|
||||
|
||||
@@ -56,13 +55,10 @@ async function extractArmor(vfs: AbstractVFS, fileName: string) {
|
||||
const scene = document.createScene();
|
||||
const buffer = document.createBuffer();
|
||||
|
||||
function parseHierarchies(hierarchies: Hierarchy[], parent: Scene | Node) {
|
||||
hierarchies.forEach((hierarchy) => {
|
||||
const components = times(
|
||||
hierarchy.components.count,
|
||||
(index) => hierarchy.components[index.toString().padStart(4, "0")],
|
||||
);
|
||||
|
||||
parseHierarchies<Scene | Node>(
|
||||
sc2["#hierarchy"],
|
||||
scene,
|
||||
(hierarchy, components, parent) => {
|
||||
components.forEach((component) => {
|
||||
switch (component["comp.typename"]) {
|
||||
case "TransformComponent":
|
||||
@@ -163,13 +159,9 @@ async function extractArmor(vfs: AbstractVFS, fileName: string) {
|
||||
}
|
||||
});
|
||||
|
||||
if (hierarchy["#hierarchy"]) {
|
||||
parseHierarchies(hierarchy["#hierarchy"], parent);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
parseHierarchies(sc2["#hierarchy"], scene);
|
||||
return parent;
|
||||
},
|
||||
);
|
||||
|
||||
return document;
|
||||
}
|
||||
@@ -1,13 +1,13 @@
|
||||
import {
|
||||
bufferToBigInt,
|
||||
DdsReadStream,
|
||||
parseHierarchies,
|
||||
PvrReadStream,
|
||||
Sc2ReadStream,
|
||||
ScgReadStream,
|
||||
toUniqueId,
|
||||
VertexAttribute,
|
||||
type ConfigArchive,
|
||||
type Hierarchy,
|
||||
type TankParameters,
|
||||
type Textures,
|
||||
type VehicleDefinitionList,
|
||||
@@ -17,10 +17,10 @@ import { Document, Material, Node, NodeIO, Scene } from "@gltf-transform/core";
|
||||
import { ALL_EXTENSIONS } from "@gltf-transform/extensions";
|
||||
import { dedup, prune } from "@gltf-transform/functions";
|
||||
import type { APIContext } from "astro";
|
||||
import { times } from "lodash-es";
|
||||
import { isEqual, times } from "lodash-es";
|
||||
import { dirname } from "path";
|
||||
import sharp from "sharp";
|
||||
import { vfs } from "../../../../core/blitzkit/vfs";
|
||||
import { vfs } from "../../../core/blitzkit/vfs";
|
||||
import {
|
||||
vertexAttributeGLTFName,
|
||||
vertexAttributeGltfVectorSizes,
|
||||
@@ -65,11 +65,21 @@ export async function GET({ props }: APIContext<{ id: number }>) {
|
||||
const ERROR_ON_UNKNOWN_COMPONENT = false;
|
||||
|
||||
const omitMeshNames = {
|
||||
start: ["chassis_chassis_", "chassis_track_crash_", "HP_"],
|
||||
start: [
|
||||
"chassis_chassis_",
|
||||
"chassis_track_crash_",
|
||||
"HP_",
|
||||
// mastery marks a new tank doesn't have yet
|
||||
"custom_gun_marks_",
|
||||
],
|
||||
end: ["_POINT"],
|
||||
};
|
||||
|
||||
async function extractModel(vfs: AbstractVFS, path: string) {
|
||||
export async function extractModel(
|
||||
vfs: AbstractVFS,
|
||||
path: string,
|
||||
isPart = false,
|
||||
) {
|
||||
const sc2Path = `Data/3d/${path}.sc2`;
|
||||
const scgPath = `Data/3d/${path}.scg`;
|
||||
const sc2 = new Sc2ReadStream(
|
||||
@@ -81,167 +91,12 @@ async function extractModel(vfs: AbstractVFS, path: string) {
|
||||
const document = new Document();
|
||||
const scene = document.createScene();
|
||||
const buffer = document.createBuffer();
|
||||
const materials = new Map<bigint, Material | bigint | undefined>();
|
||||
const materials = await extractMaterials(document, sc2, path);
|
||||
|
||||
for (const node of sc2["#dataNodes"]) {
|
||||
const id = bufferToBigInt(node["#id"]);
|
||||
|
||||
if (node.parentMaterialKey !== undefined) {
|
||||
/**
|
||||
* material depends on a parent and doesn't seem to have any
|
||||
* properties so we just point it to the parent
|
||||
*/
|
||||
materials.set(id, node.parentMaterialKey);
|
||||
continue;
|
||||
}
|
||||
|
||||
const material = document.createMaterial(node.materialName);
|
||||
let textures: Textures | undefined = undefined;
|
||||
|
||||
if (node.textures) {
|
||||
textures = node.textures;
|
||||
} else if (typeof node.configCount === "number") {
|
||||
textures = node.configArchive_0.textures;
|
||||
}
|
||||
|
||||
if (textures) {
|
||||
const baseColor = await readBaseColor(
|
||||
`Data/3d/${dirname(path)}/${textures.baseColorMap ?? textures.albedo}`,
|
||||
);
|
||||
material.setBaseColorTexture(
|
||||
document
|
||||
.createTexture(node.materialName)
|
||||
.setMimeType("image/webp")
|
||||
.setImage(baseColor),
|
||||
);
|
||||
|
||||
let defaultConfigArchive: ConfigArchive | undefined = undefined;
|
||||
|
||||
if (node.configCount) {
|
||||
const names = times(
|
||||
node.configCount,
|
||||
(index) => node[`configArchive_${index}`],
|
||||
);
|
||||
|
||||
defaultConfigArchive = names.find(
|
||||
(archive) => archive.configName === "Default",
|
||||
);
|
||||
defaultConfigArchive ??= node.configArchive_0;
|
||||
}
|
||||
|
||||
const customCullMode =
|
||||
node.customCullMode ?? defaultConfigArchive?.customCullMode;
|
||||
|
||||
if (customCullMode === 0) {
|
||||
material.setDoubleSided(true);
|
||||
} else if (customCullMode !== undefined) {
|
||||
material.setDoubleSided(false);
|
||||
}
|
||||
|
||||
if (
|
||||
node.enabledPresets?.AlphaTest &&
|
||||
node.properties?.alphatestThreshold
|
||||
) {
|
||||
const view = new DataView(node.properties.alphatestThreshold);
|
||||
const alphaCutoff =
|
||||
view.byteLength < 4
|
||||
? 0.5
|
||||
: view.getFloat32(view.byteLength - 4, true);
|
||||
|
||||
material.setAlphaMode("MASK").setAlphaCutoff(alphaCutoff);
|
||||
}
|
||||
|
||||
if (node.configCount) {
|
||||
for (
|
||||
let configIndex = 0;
|
||||
configIndex < node.configCount;
|
||||
configIndex++
|
||||
) {
|
||||
const archive = node[`configArchive_${configIndex}`];
|
||||
|
||||
if (
|
||||
archive.configName !== "Default" ||
|
||||
!archive.enabledPresets?.AlphaTest ||
|
||||
!archive.properties?.alphatestThreshold
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const view = new DataView(archive.properties.alphatestThreshold);
|
||||
const alphaCutoff =
|
||||
view.byteLength < 4
|
||||
? 0.5
|
||||
: view.getFloat32(view.byteLength - 4, true);
|
||||
|
||||
material.setAlphaMode("MASK").setAlphaCutoff(alphaCutoff);
|
||||
}
|
||||
}
|
||||
|
||||
if (textures.miscMap) {
|
||||
material.setOcclusionTexture(
|
||||
document
|
||||
.createTexture(node.materialName)
|
||||
.setMimeType("image/webp")
|
||||
.setImage(
|
||||
await readOcclusion(
|
||||
`Data/3d/${dirname(path)}/${textures.miscMap}`,
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
if (textures.baseRMMap) {
|
||||
material.setMetallicRoughnessTexture(
|
||||
document
|
||||
.createTexture(node.materialName)
|
||||
.setMimeType("image/webp")
|
||||
.setImage(
|
||||
await readRoughnessMetallic(
|
||||
`Data/3d/${dirname(path)}/${textures.baseRMMap}`,
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
if (textures.baseNormalMap ?? textures.normalmap) {
|
||||
const isBase = textures.baseNormalMap !== undefined;
|
||||
|
||||
material.setNormalTexture(
|
||||
document
|
||||
.createTexture(node.materialName)
|
||||
.setMimeType("image/webp")
|
||||
.setImage(
|
||||
await readNormal(
|
||||
`Data/3d/${dirname(path)}/${
|
||||
textures.baseNormalMap ?? textures.normalmap
|
||||
}`,
|
||||
isBase,
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
materials.set(id, material);
|
||||
}
|
||||
}
|
||||
|
||||
// replace children materials with parents
|
||||
materials.forEach((material, id) => {
|
||||
if (typeof material !== "bigint") return;
|
||||
|
||||
let resolvedMaterial: Material | bigint | undefined = material;
|
||||
|
||||
while (typeof resolvedMaterial === "bigint") {
|
||||
const linkedParentMaterial = materials.get(resolvedMaterial);
|
||||
|
||||
resolvedMaterial = linkedParentMaterial;
|
||||
}
|
||||
|
||||
materials.set(id, resolvedMaterial);
|
||||
});
|
||||
|
||||
function parseHierarchies(hierarchies: Hierarchy[], parent: Scene | Node) {
|
||||
hierarchies.forEach((hierarchy) => {
|
||||
parseHierarchies<Scene | Node>(
|
||||
sc2["#hierarchy"],
|
||||
scene,
|
||||
(hierarchy, components, parent) => {
|
||||
if (
|
||||
omitMeshNames.start.some((omit) => hierarchy.name.startsWith(omit)) ||
|
||||
omitMeshNames.end.some((omit) => hierarchy.name.endsWith(omit))
|
||||
@@ -249,10 +104,6 @@ async function extractModel(vfs: AbstractVFS, path: string) {
|
||||
return;
|
||||
|
||||
const node = document.createNode(hierarchy.name);
|
||||
const components = times(
|
||||
hierarchy.components.count,
|
||||
(index) => hierarchy.components[index.toString().padStart(4, "0")],
|
||||
);
|
||||
|
||||
components.forEach((component) => {
|
||||
switch (component["comp.typename"]) {
|
||||
@@ -264,9 +115,10 @@ async function extractModel(vfs: AbstractVFS, path: string) {
|
||||
case "TransformComponent": {
|
||||
const localTranslation = component["tc.localTranslation"];
|
||||
// The game resets top-level node translation to [0, 0, 0] on load.
|
||||
// Child nodes must keep their authored local offsets.
|
||||
// Child nodes and customization parts must keep their authored
|
||||
// local offsets.
|
||||
node.setTranslation(
|
||||
parent instanceof Scene ? [0, 0, 0] : localTranslation,
|
||||
parent instanceof Scene && !isPart ? [0, 0, 0] : localTranslation,
|
||||
);
|
||||
node.setRotation(component["tc.localRotation"]);
|
||||
node.setScale(component["tc.localScale"]);
|
||||
@@ -274,13 +126,20 @@ async function extractModel(vfs: AbstractVFS, path: string) {
|
||||
break;
|
||||
}
|
||||
|
||||
case "StateSwitcherComponent":
|
||||
node.setExtras({
|
||||
state: component[`ssc.state${component["ssc.activeState"]}`],
|
||||
});
|
||||
break;
|
||||
|
||||
case "RenderComponent": {
|
||||
const renderObject = component["rc.renderObj"];
|
||||
|
||||
times(renderObject["ro.batchCount"], (batchIndex): void => {
|
||||
const lodIndex = renderObject[`rb${batchIndex}.lodIndex`];
|
||||
|
||||
if (lodIndex !== 0) return;
|
||||
// -1 means the batch has no lods and is always drawn
|
||||
if (lodIndex !== 0 && !(isPart && lodIndex === -1)) return;
|
||||
|
||||
const batchKey = batchIndex.toString().padStart(4, "0");
|
||||
const batch = renderObject["ro.batches"][batchKey];
|
||||
@@ -361,15 +220,11 @@ async function extractModel(vfs: AbstractVFS, path: string) {
|
||||
}
|
||||
});
|
||||
|
||||
if (hierarchy["#hierarchy"]) {
|
||||
parseHierarchies(hierarchy["#hierarchy"], node);
|
||||
}
|
||||
|
||||
parent.addChild(node);
|
||||
});
|
||||
}
|
||||
|
||||
parseHierarchies(sc2["#hierarchy"], scene);
|
||||
return node;
|
||||
},
|
||||
);
|
||||
|
||||
scene.addChild(document.createNode("test"));
|
||||
|
||||
@@ -378,6 +233,212 @@ async function extractModel(vfs: AbstractVFS, path: string) {
|
||||
return document;
|
||||
}
|
||||
|
||||
export async function extractMaterials(
|
||||
document: Document,
|
||||
sc2: ReturnType<Sc2ReadStream["sc2"]>,
|
||||
path: string,
|
||||
config?: string,
|
||||
) {
|
||||
const materials = new Map<bigint, Material | bigint | undefined>();
|
||||
|
||||
for (const node of sc2["#dataNodes"]) {
|
||||
const id = bufferToBigInt(node["#id"]);
|
||||
|
||||
if (node.parentMaterialKey !== undefined) {
|
||||
/**
|
||||
* material depends on a parent and doesn't seem to have any
|
||||
* properties so we just point it to the parent
|
||||
*/
|
||||
materials.set(id, node.parentMaterialKey);
|
||||
continue;
|
||||
}
|
||||
|
||||
let textures: Textures | undefined = undefined;
|
||||
|
||||
if (config !== undefined) {
|
||||
if (typeof node.configCount !== "number") continue;
|
||||
|
||||
const archive = times(
|
||||
node.configCount,
|
||||
(index) => node[`configArchive_${index}`],
|
||||
).find((archive) => archive.configName === config);
|
||||
|
||||
if (
|
||||
!archive ||
|
||||
isEqual(archive.textures, node.configArchive_0.textures)
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
|
||||
textures = archive.textures;
|
||||
} else if (node.textures) {
|
||||
textures = node.textures;
|
||||
} else if (typeof node.configCount === "number") {
|
||||
textures = node.configArchive_0.textures;
|
||||
}
|
||||
|
||||
const material = document.createMaterial(node.materialName);
|
||||
|
||||
if (textures) {
|
||||
const baseColor = await readBaseColor(
|
||||
`Data/3d/${dirname(path)}/${textures.baseColorMap ?? textures.albedo}`,
|
||||
);
|
||||
material.setBaseColorTexture(
|
||||
document
|
||||
.createTexture(node.materialName)
|
||||
.setMimeType("image/webp")
|
||||
.setImage(baseColor),
|
||||
);
|
||||
|
||||
let defaultConfigArchive: ConfigArchive | undefined = undefined;
|
||||
|
||||
if (node.configCount) {
|
||||
const names = times(
|
||||
node.configCount,
|
||||
(index) => node[`configArchive_${index}`],
|
||||
);
|
||||
|
||||
defaultConfigArchive = names.find(
|
||||
(archive) => archive.configName === "Default",
|
||||
);
|
||||
defaultConfigArchive ??= node.configArchive_0;
|
||||
}
|
||||
|
||||
const customCullMode =
|
||||
node.customCullMode ?? defaultConfigArchive?.customCullMode;
|
||||
|
||||
if (customCullMode === 0) {
|
||||
material.setDoubleSided(true);
|
||||
} else if (customCullMode !== undefined) {
|
||||
material.setDoubleSided(false);
|
||||
}
|
||||
|
||||
if (
|
||||
node.enabledPresets?.AlphaTest &&
|
||||
node.properties?.alphatestThreshold
|
||||
) {
|
||||
const view = new DataView(node.properties.alphatestThreshold);
|
||||
const alphaCutoff =
|
||||
view.byteLength < 4
|
||||
? 0.5
|
||||
: view.getFloat32(view.byteLength - 4, true);
|
||||
|
||||
material.setAlphaMode("MASK").setAlphaCutoff(alphaCutoff);
|
||||
}
|
||||
|
||||
if (node.configCount) {
|
||||
for (
|
||||
let configIndex = 0;
|
||||
configIndex < node.configCount;
|
||||
configIndex++
|
||||
) {
|
||||
const archive = node[`configArchive_${configIndex}`];
|
||||
|
||||
if (
|
||||
archive.configName !== "Default" ||
|
||||
!archive.enabledPresets?.AlphaTest ||
|
||||
!archive.properties?.alphatestThreshold
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const view = new DataView(archive.properties.alphatestThreshold);
|
||||
const alphaCutoff =
|
||||
view.byteLength < 4
|
||||
? 0.5
|
||||
: view.getFloat32(view.byteLength - 4, true);
|
||||
|
||||
material.setAlphaMode("MASK").setAlphaCutoff(alphaCutoff);
|
||||
}
|
||||
}
|
||||
|
||||
const enabledPresets =
|
||||
node.enabledPresets ?? defaultConfigArchive?.enabledPresets;
|
||||
const fxName = node.fxName ?? defaultConfigArchive?.fxName;
|
||||
|
||||
if (enabledPresets?.AlphaBlend || enabledPresets?.AlphaBlendAdditive) {
|
||||
material.setAlphaMode("BLEND");
|
||||
}
|
||||
|
||||
if (enabledPresets?.AlphaBlendAdditive) {
|
||||
// gltf has no additive blending so the viewer applies it
|
||||
material.setExtras({ blending: "additive" });
|
||||
}
|
||||
|
||||
if (fxName?.endsWith("/Textured.material")) {
|
||||
// unlit in game, emissive so the viewer can fade it with the lights
|
||||
material
|
||||
.setEmissiveTexture(material.getBaseColorTexture())
|
||||
.setEmissiveFactor([1, 1, 1])
|
||||
.setBaseColorFactor([0, 0, 0, 1]);
|
||||
}
|
||||
|
||||
if (textures.miscMap) {
|
||||
material.setOcclusionTexture(
|
||||
document
|
||||
.createTexture(node.materialName)
|
||||
.setMimeType("image/webp")
|
||||
.setImage(
|
||||
await readOcclusion(
|
||||
`Data/3d/${dirname(path)}/${textures.miscMap}`,
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
if (textures.baseRMMap) {
|
||||
material.setMetallicRoughnessTexture(
|
||||
document
|
||||
.createTexture(node.materialName)
|
||||
.setMimeType("image/webp")
|
||||
.setImage(
|
||||
await readRoughnessMetallic(
|
||||
`Data/3d/${dirname(path)}/${textures.baseRMMap}`,
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
if (textures.baseNormalMap ?? textures.normalmap) {
|
||||
const isBase = textures.baseNormalMap !== undefined;
|
||||
|
||||
material.setNormalTexture(
|
||||
document
|
||||
.createTexture(node.materialName)
|
||||
.setMimeType("image/webp")
|
||||
.setImage(
|
||||
await readNormal(
|
||||
`Data/3d/${dirname(path)}/${
|
||||
textures.baseNormalMap ?? textures.normalmap
|
||||
}`,
|
||||
isBase,
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
materials.set(id, material);
|
||||
}
|
||||
}
|
||||
|
||||
// replace children materials with parents
|
||||
materials.forEach((material, id) => {
|
||||
if (typeof material !== "bigint") return;
|
||||
|
||||
let resolvedMaterial: Material | bigint | undefined = material;
|
||||
|
||||
while (typeof resolvedMaterial === "bigint") {
|
||||
const linkedParentMaterial = materials.get(resolvedMaterial);
|
||||
|
||||
resolvedMaterial = linkedParentMaterial;
|
||||
}
|
||||
|
||||
materials.set(id, resolvedMaterial);
|
||||
});
|
||||
|
||||
return materials;
|
||||
}
|
||||
|
||||
async function readBaseColor(path: string) {
|
||||
const raw = await readTexture(path);
|
||||
const image = await sharp(raw.data, { raw }).webp().toBuffer();
|
||||
@@ -0,0 +1,3 @@
|
||||
import { chunkedStaticPaths } from "../../core/blitzkit/chunkedStaticPaths";
|
||||
|
||||
export const getStaticPaths = chunkedStaticPaths("models_tanks");
|
||||
@@ -78,10 +78,19 @@ export enum TankopediaRelativeAgainst {
|
||||
All,
|
||||
}
|
||||
|
||||
interface LoaderState<Type> {
|
||||
requested: Type;
|
||||
loaded: Type;
|
||||
}
|
||||
|
||||
interface Tankopedia {
|
||||
disturbed: boolean;
|
||||
revealed: boolean;
|
||||
modelRequested: boolean;
|
||||
loaders: {
|
||||
model: LoaderState<boolean>;
|
||||
skin: LoaderState<number | undefined>;
|
||||
attachment: LoaderState<number | undefined>;
|
||||
};
|
||||
shot?: Shot;
|
||||
skills: Record<string, number>;
|
||||
relativeAgainst: TankopediaRelativeAgainst;
|
||||
@@ -113,7 +122,11 @@ const skillDefinitions = await api.skillDefinitions();
|
||||
export const Tankopedia = new Varuna<Tankopedia, ModelDefinition>((model) => ({
|
||||
disturbed: false,
|
||||
revealed: false,
|
||||
modelRequested: App.state.autoLoadModels,
|
||||
loaders: {
|
||||
model: { requested: App.state.autoLoadModels, loaded: false },
|
||||
skin: { requested: undefined, loaded: undefined },
|
||||
attachment: { requested: undefined, loaded: undefined },
|
||||
},
|
||||
relativeAgainst: TankopediaRelativeAgainst.Class,
|
||||
editStatic: false,
|
||||
skills: createDefaultSkills(skillDefinitions),
|
||||
|
||||