feat: softer colros

This commit is contained in:
TrèsAbhi committed 2024-08-01 14:21:39 -05:00
1 parent 0f45476a8b
commit c8be2257ef
1 file changed
+3 -3
@@ -105,7 +105,7 @@ export function StaticArmorSceneComponent({
new LineBasicMaterial({
color: color
.clone()
.multiplyScalar(props.type === ArmorType.Spaced ? 2 ** 2 : 2 ** -2),
.multiplyScalar(props.type === ArmorType.Spaced ? 2 ** 2 : 2 ** -1),
}),
[thickness],
);
@@ -189,7 +189,7 @@ export function StaticArmorSceneComponent({
.applyQuaternion(event.object.getWorldQuaternion(new Quaternion()));
const angle = surfaceNormal.angleTo(cameraNormal);
const thicknessAngled = thickness / Math.sin(Math.PI / 2 - angle);
console.log(name);
mutateTankopediaEphemeralStore((draft) => {
draft.highlightArmor = {
type: props.type,
@@ -207,7 +207,7 @@ export function StaticArmorSceneComponent({
{node instanceof Mesh && (
<lineSegments material={outlineMaterial}>
<edgesGeometry args={[node.geometry, 90 / 6]} />
<edgesGeometry args={[node.geometry, 45]} />
</lineSegments>
)}
</>