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# BlitzKit 1.30.7
Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions this update.
Thank you to [HitJack](https://github.com/Hitjack007) for your contributions this update.
## Features
@@ -8,13 +8,13 @@ Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions
## Fixes
- Clicking on the armor multiple times with HE no longer crashes BlitzKit [Mark Greene]
- Ricochets that later intersect with external modules no longer falsely claim a successful damaging penetration [Mark Greene]
- Clicking on the armor multiple times with HE no longer crashes BlitzKit [HitJack]
- Ricochets that later intersect with external modules no longer falsely claim a successful damaging penetration [HitJack]
- The lighting animation no longer stops prematurely when BlitzKit is unfocused
- The spot light angle has been increased to more evenly light up larger tanks
- BlitzKit once again uses soft shadows, reducing the pixelated shadows
- Fixed the weird patterns that formed on the tracks of tanks under self-shadows
- Increased the floor size and light decay to create the illusion that the floor is infinite
- Safari no longer crashes when unloading textures for unloaded tanks [Mark Greene]
- Safari no longer crashes when unloading textures for unloaded tanks [HitJack]
- The gun depression transition between two constraints (like often behind tanks) now uses a gentler zoned and can never be 0
- Armor plate names in Static Armor are now properly capitalized in English and translated to other languages [Mark Greene]
- Armor plate names in Static Armor are now properly capitalized in English and translated to other languages [HitJack]