update equipments

This commit is contained in:
tresabhi committed 2026-07-31 19:48:03 -05:00
1 parent caf238dd32
commit d0834ed572
8 files changed
+22 -28

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@@ -8,12 +8,12 @@ export function resolvePenetrationCoefficient(
) {
const calibrated = calibratedShells
? type === ShellType.SHELL_TYPE_AP
? 1.08
? 1.06
: type === ShellType.SHELL_TYPE_APCR
? 1.05
? 1.06
: type === ShellType.SHELL_TYPE_HEAT
? 1.13
: 1.08
? 1.07
: 1.07
: 1;
const equalizer = (equalize ? equalizerObj?.penetration : undefined) ?? 1;
@@ -129,7 +129,7 @@ export function PrimaryArmorSceneComponent({
: undefined) ?? 1;
material.uniforms.thickness.value =
thickness * (hasEnhancedArmor ? 1.03 : 1) * equalizer;
thickness * (hasEnhancedArmor ? 1.04 : 1) * equalizer;
if (!noInvalidate) invalidate();
}
@@ -65,7 +65,7 @@ export function SpacedArmorSubExternal({
: undefined) ?? 1;
material.uniforms.thickness.value =
thickness * (hasEnhancedArmor ? 1.03 : 1) * equalizer;
thickness * (hasEnhancedArmor ? 1.04 : 1) * equalizer;
}
function handleAntagonistEquipmentChange() {
const equipment = Duel.state.antagonist.equipmentMatrix;
@@ -75,7 +75,7 @@ export function SpacedArmorSubSpaced({
: undefined) ?? 1;
material.uniforms.thickness.value =
thickness * (hasEnhancedArmor ? 1.03 : 1) * equalizer;
thickness * (hasEnhancedArmor ? 1.04 : 1) * equalizer;
}
function handleAntagonistEquipmentChange() {
const equipment = Duel.state.antagonist.equipmentMatrix;
@@ -129,7 +129,7 @@ export function SpacedArmorSceneComponent({
antagonistEqualizer,
);
const thicknessCoefficient =
(hasEnhancedArmor ? 1.03 : 1) * protagonistEqualizer.armor;
(hasEnhancedArmor ? 1.04 : 1) * protagonistEqualizer.armor;
const filteredIntersections = intersections.filter(
(intersection) =>
"type" in intersection.object.userData &&
@@ -78,7 +78,7 @@ export function StaticArmorSceneComponent({
const tank = Duel.use((state) => state.protagonist.tank);
const equalize = Duel.use((state) => state.equalize);
const equalizer = (equalize ? tank.equalizer : undefined) ?? defaultEqualizer;
const thicknessCoefficient = (hasEnhancedArmor ? 1.03 : 1) * equalizer.armor;
const thicknessCoefficient = (hasEnhancedArmor ? 1.04 : 1) * equalizer.armor;
const thickness = thicknessRaw * thicknessCoefficient;
const x = thickness / thicknessRange.value;
const xClamped = clamp(x, 0, 1);
@@ -43,7 +43,7 @@ export function ConsumablesManager({
cooldown={
timers
? consumable.cooldown *
(hasConsumableDeliverySystem ? 0.88 : 1) *
(hasConsumableDeliverySystem ? 1 - 0.17 : 1) *
(1 - cooldownBooster! * 0.1)
: undefined
}
@@ -193,7 +193,7 @@ export function tankCharacteristics(
coefficient(
[hasSandbagArmor, 0.03],
[hasEnhancedSandbagArmor, 0.06],
[hasImprovedAssembly, 0.04],
[hasImprovedAssembly, 0.05],
) * equalizer.health;
const shellVelocityCoefficient = coefficient(
[hasSupercharger, 0.35],
@@ -201,40 +201,34 @@ export function tankCharacteristics(
);
const aimTimeCoefficient =
coefficient(
[hasEnhancedGunLayingDrive, -0.15],
[hasEnhancedGunLayingDrive, -0.12],
[hasReticleCalibration, -0.3],
) * coefficient([true, degressiveStat(gunnerMastery)]);
const dispersionStillCoefficient =
coefficient([hasRefinedGun, -0.15], [hasReticleCalibration, -0.3]) *
coefficient([hasRefinedGun, -0.11], [hasReticleCalibration, -0.3]) *
coefficient([true, degressiveStat(gunnerMastery)]);
const dispersionDamagedCoefficient = coefficient([
hasVerticalStabilizer,
-0.12,
-0.17,
]);
const dispersionHullTraverseCoefficient = coefficient(
[hasVerticalStabilizer, -0.12],
[hasVerticalStabilizer, -0.17],
[true, -crewSkills.smooth_turn / 100],
);
const dispersionAfterShotCoefficient = coefficient(
[hasVerticalStabilizer, -0.12],
[hasVerticalStabilizer, -0.17],
[true, -crewSkills.soft_recoil / 100],
);
const dispersionMovingCoefficient = coefficient(
[hasVerticalStabilizer, -0.12],
[hasVerticalStabilizer, -0.17],
[true, -crewSkills.smooth_driving / 100],
);
const dispersionTurretTraverseCoefficient = coefficient(
[hasVerticalStabilizer, -0.12],
[hasVerticalStabilizer, -0.17],
[true, -crewSkills.smooth_turret * (2 / 100)],
);
const enginePowerCoefficient = coefficient(
[
hasEngineAccelerator,
tank.class === TankClass.TANK_CLASS_HEAVY ||
tank.class === TankClass.TANK_CLASS_TANK_DESTROYER
? 0.05
: 0.04,
],
[hasEngineAccelerator, 0.06],
[hasReducedEnginePowerBoost, 0.1],
[hasEnginePowerBoost, 0.2],
[hasImprovedEnginePowerBoost, 0.35],
@@ -248,7 +242,7 @@ export function tankCharacteristics(
coefficient([true, progressiveStat(gunnerMastery)]);
const hullTraverseCoefficient =
coefficient(
[hasImprovedControl, 0.11],
[hasImprovedControl, 0.12],
[hasImprovedEnginePowerBoost, 0.01],
[true, crewSkills.virtuoso / 100],
) * coefficient([true, progressiveStat(driverMastery)]);
@@ -305,8 +299,8 @@ export function tankCharacteristics(
: tank.class === TankClass.TANK_CLASS_MEDIUM
? 0.04
: tank.class === TankClass.TANK_CLASS_LIGHT
? 0.07
: 0.1,
? 0.06
: 0.07,
],
);
const camouflageCoefficientStill = sum(