mirror of
https://github.com/blitzkit/blitzkit.git
synced 2026-10-22 03:07:04 +02:00
feat: better antagonist bar
This commit is contained in:
1 parent
9a91a8bb13
commit
d0d905ccfb
1 file changed
+241
-230
@@ -1,4 +1,4 @@
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import { CaretRightIcon, Cross1Icon, ShuffleIcon } from '@radix-ui/react-icons';
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import { Cross1Icon, ShuffleIcon } from '@radix-ui/react-icons';
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import {
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Button,
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Card,
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@@ -6,10 +6,8 @@ import {
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Flex,
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Heading,
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Tabs,
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Text,
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Tooltip,
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} from '@radix-ui/themes';
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import { useRouter } from 'next/navigation';
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import { useState } from 'react';
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import { ModuleButton } from '../../../../../components/ModuleButtons/ModuleButton';
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import { ShellButton } from '../../../../../components/ModuleButtons/ShellButton';
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@@ -37,238 +35,251 @@ export function AntagonistBar({ floating }: AntagonistBarProps) {
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const [tab, setTab] = useState('search');
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const [antagonistSelectorOpen, setAntagonistSelectorVisible] =
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useState(false);
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const router = useRouter();
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if (mode !== 'armor') return null;
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return (
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<Card
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style={
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floating
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? {
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position: 'absolute',
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bottom: 8,
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left: '50%',
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transform: 'translateX(-50%)',
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}
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: undefined
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}
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>
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<Flex align="center" justify="between" gap="6">
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<Flex>
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{antagonist.gun.shells.map((shell, index) => {
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return (
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<ShellButton
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selected={antagonist.shell.id === shell.id}
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shell={shell.icon}
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rowChild
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first={index === 0}
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key={shell.id}
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last={index === antagonist.gun.shells.length - 1}
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onClick={() => {
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mutateDuel((draft) => {
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draft.antagonist!.shell = shell;
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mutateTankopediaTemporary((draft) => {
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draft.shot = undefined;
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});
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});
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}}
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/>
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);
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})}
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</Flex>
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<Flex align="center" gap="4">
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{!floating && <Text>Versus</Text>}
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{floating && (
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<Flex gap="2" align="center">
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Versus {antagonist.tank.name}
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<SmallTankIcon id={antagonist.tank.id} size={16} />
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</Flex>
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)}
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{!floating && (
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<Dialog.Root
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open={antagonistSelectorOpen}
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onOpenChange={setAntagonistSelectorVisible}
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>
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<Dialog.Trigger>
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<Button variant="ghost">
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<Flex gap="2" align="center">
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{antagonist.tank.name}
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<SmallTankIcon id={antagonist.tank.id} size={16} />
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<CaretRightIcon />
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</Flex>
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</Button>
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</Dialog.Trigger>
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<Dialog.Content>
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<Tabs.Root
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value={tab}
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onValueChange={setTab}
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style={{ position: 'relative' }}
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>
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<Dialog.Close>
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<Button
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variant="ghost"
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style={{ position: 'absolute', right: 0, top: 8 }}
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>
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<Cross1Icon />
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</Button>
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</Dialog.Close>
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<Flex gap="4" direction="column">
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<Tabs.List>
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<Tabs.Trigger value="search">Search</Tabs.Trigger>
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<Tabs.Trigger value="configure">Configure</Tabs.Trigger>
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</Tabs.List>
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<Tabs.Content value="search">
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<Flex
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direction="column"
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gap="4"
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style={{ flex: 1 }}
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justify="center"
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>
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<TankSearch
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compact
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onSelect={(tank) => {
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mutateDuel((draft) => {
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draft.antagonist!.tank = tank;
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draft.antagonist!.engine = tank.engines.at(-1)!;
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draft.antagonist!.track = tank.tracks.at(-1)!;
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draft.antagonist!.turret = tank.turrets.at(-1)!;
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draft.antagonist!.gun =
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draft.antagonist!.turret.guns.at(-1)!;
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draft.antagonist!.shell =
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draft.antagonist!.gun.shells[0];
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});
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setAntagonistSelectorVisible(false);
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}}
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/>
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</Flex>
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</Tabs.Content>
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<Tabs.Content value="configure">
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<Flex direction="column" gap="4">
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<Flex direction="column" gap="2" style={{ flex: 1 }}>
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<Heading size="4">
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{antagonist.tank.name} modules
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</Heading>
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<Flex gap="2" wrap="wrap">
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<Flex>
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{antagonist.tank.turrets.map((turret, index) => (
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<Tooltip content={turret.name} key={turret.id}>
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<ModuleButton
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rowChild
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first={index === 0}
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last={
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index ===
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antagonist.tank.turrets.length - 1
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}
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key={turret.id}
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onClick={() => {
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mutateDuel((draft) => {
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draft.antagonist!.turret = turret;
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draft.antagonist!.gun =
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turret.guns.at(-1)!;
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draft.antagonist!.shell =
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draft.antagonist!.gun.shells[0];
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});
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mutateTankopediaTemporary((draft) => {
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draft.shot = undefined;
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});
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}}
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selected={
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antagonist.turret.id === turret.id
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}
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discriminator={
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TIER_ROMAN_NUMERALS[turret.tier]
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}
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module="turret"
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/>
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</Tooltip>
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))}
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</Flex>
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<Flex>
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{antagonist.turret.guns.map((gun, index) => (
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<Tooltip content={gun.name} key={gun.id}>
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<ModuleButton
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rowChild
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first={index === 0}
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last={
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index ===
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antagonist.turret.guns.length - 1
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}
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onClick={() => {
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mutateDuel((draft) => {
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draft.antagonist!.gun = gun;
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draft.antagonist!.shell = gun.shells[0];
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});
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}}
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selected={antagonist.gun.id === gun.id}
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discriminator={
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TIER_ROMAN_NUMERALS[gun.tier]
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}
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module="gun"
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/>
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</Tooltip>
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))}
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</Flex>
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</Flex>
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</Flex>
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<Flex direction="column" style={{ flex: 1 }}>
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<Heading size="4">Properties</Heading>
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<ul>
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<li>
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Turret: <b>{antagonist.turret.name}</b>
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</li>
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<li>
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Gun: <b>{antagonist.gun.name}</b>
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</li>
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<li>Shells:</li>
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<ul>
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{antagonist.gun.shells.map((shell) => (
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<li key={shell.id}>
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{SHELL_NAMES[shell.type]}:{' '}
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<b>
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{resolveNearPenetration(shell.penetration)}
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mm
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</b>
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, {shell.damage.armor}HP
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</li>
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))}
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</ul>
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</ul>
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</Flex>
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</Flex>
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</Tabs.Content>
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</Flex>
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</Tabs.Root>
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</Dialog.Content>
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</Dialog.Root>
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)}
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</Flex>
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<Button
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variant="ghost"
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onClick={() => {
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mutateDuel((draft) => {
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[draft.protagonist, draft.antagonist] = [
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draft.antagonist,
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draft.protagonist,
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];
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pushTankopediaPath(draft.antagonist!.tank.id);
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});
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<Flex justify="center">
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<Card
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style={
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floating
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? {
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position: 'absolute',
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bottom: 8,
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left: '50%',
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transform: 'translateX(-50%)',
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}
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: undefined
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}
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>
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<Flex
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align="center"
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justify="center"
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wrap="wrap"
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style={{
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gap: 'min(5vw, 32px)',
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}}
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>
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<ShuffleIcon /> Swap
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</Button>
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</Flex>
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</Card>
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<Flex>
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{antagonist.gun.shells.map((shell, index) => {
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return (
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<ShellButton
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selected={antagonist.shell.id === shell.id}
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shell={shell.icon}
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rowChild
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first={index === 0}
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key={shell.id}
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last={index === antagonist.gun.shells.length - 1}
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onClick={() => {
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mutateDuel((draft) => {
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draft.antagonist!.shell = shell;
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mutateTankopediaTemporary((draft) => {
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draft.shot = undefined;
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});
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});
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}}
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/>
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);
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})}
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</Flex>
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<Button
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variant="ghost"
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onClick={() => {
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mutateDuel((draft) => {
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[draft.protagonist, draft.antagonist] = [
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draft.antagonist,
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draft.protagonist,
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];
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pushTankopediaPath(draft.antagonist!.tank.id);
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});
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}}
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>
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<ShuffleIcon /> Swap
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</Button>
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<Flex align="center" gap="4">
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{floating && (
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<Flex gap="2" align="center">
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Versus {antagonist.tank.name}
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<SmallTankIcon id={antagonist.tank.id} size={16} />
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</Flex>
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)}
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{!floating && (
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<Dialog.Root
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open={antagonistSelectorOpen}
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onOpenChange={setAntagonistSelectorVisible}
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>
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<Dialog.Trigger>
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<Button variant="ghost">
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<Flex gap="2" align="center">
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Versus {antagonist.tank.name}
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<SmallTankIcon id={antagonist.tank.id} size={16} />
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</Flex>
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</Button>
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</Dialog.Trigger>
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<Dialog.Content>
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<Tabs.Root
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value={tab}
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onValueChange={setTab}
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style={{ position: 'relative' }}
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>
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<Dialog.Close>
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<Button
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variant="ghost"
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style={{ position: 'absolute', right: 0, top: 8 }}
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>
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<Cross1Icon />
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</Button>
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</Dialog.Close>
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<Flex gap="4" direction="column">
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<Tabs.List>
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<Tabs.Trigger value="search">Search</Tabs.Trigger>
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<Tabs.Trigger value="configure">Configure</Tabs.Trigger>
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</Tabs.List>
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<Tabs.Content value="search">
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<Flex
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direction="column"
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gap="4"
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style={{ flex: 1 }}
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justify="center"
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>
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<TankSearch
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compact
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onSelect={(tank) => {
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mutateDuel((draft) => {
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draft.antagonist!.tank = tank;
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draft.antagonist!.engine = tank.engines.at(-1)!;
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draft.antagonist!.track = tank.tracks.at(-1)!;
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draft.antagonist!.turret = tank.turrets.at(-1)!;
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draft.antagonist!.gun =
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draft.antagonist!.turret.guns.at(-1)!;
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draft.antagonist!.shell =
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draft.antagonist!.gun.shells[0];
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});
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setAntagonistSelectorVisible(false);
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}}
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/>
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</Flex>
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</Tabs.Content>
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<Tabs.Content value="configure">
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<Flex direction="column" gap="4">
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<Flex direction="column" gap="2" style={{ flex: 1 }}>
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<Heading size="4">
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{antagonist.tank.name} modules
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</Heading>
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<Flex gap="2" wrap="wrap">
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<Flex>
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{antagonist.tank.turrets.map(
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(turret, index) => (
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<Tooltip
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content={turret.name}
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key={turret.id}
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>
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<ModuleButton
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rowChild
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first={index === 0}
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last={
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index ===
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antagonist.tank.turrets.length - 1
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}
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key={turret.id}
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onClick={() => {
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mutateDuel((draft) => {
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draft.antagonist!.turret = turret;
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draft.antagonist!.gun =
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turret.guns.at(-1)!;
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draft.antagonist!.shell =
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draft.antagonist!.gun.shells[0];
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});
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mutateTankopediaTemporary((draft) => {
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draft.shot = undefined;
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});
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}}
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selected={
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antagonist.turret.id === turret.id
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}
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discriminator={
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TIER_ROMAN_NUMERALS[turret.tier]
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}
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module="turret"
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/>
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</Tooltip>
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),
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)}
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</Flex>
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<Flex>
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{antagonist.turret.guns.map((gun, index) => (
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<Tooltip content={gun.name} key={gun.id}>
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<ModuleButton
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rowChild
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first={index === 0}
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last={
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index ===
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antagonist.turret.guns.length - 1
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}
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onClick={() => {
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mutateDuel((draft) => {
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draft.antagonist!.gun = gun;
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draft.antagonist!.shell =
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gun.shells[0];
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});
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}}
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selected={antagonist.gun.id === gun.id}
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discriminator={
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TIER_ROMAN_NUMERALS[gun.tier]
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}
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module="gun"
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/>
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</Tooltip>
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))}
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</Flex>
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</Flex>
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</Flex>
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<Flex direction="column" style={{ flex: 1 }}>
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<Heading size="4">Properties</Heading>
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<ul>
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<li>
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Turret: <b>{antagonist.turret.name}</b>
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</li>
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<li>
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Gun: <b>{antagonist.gun.name}</b>
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</li>
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<li>Shells:</li>
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<ul>
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{antagonist.gun.shells.map((shell) => (
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<li key={shell.id}>
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{SHELL_NAMES[shell.type]}:{' '}
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<b>
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{resolveNearPenetration(
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shell.penetration,
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)}
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mm
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</b>
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, {shell.damage.armor}HP
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</li>
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))}
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</ul>
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</ul>
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</Flex>
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</Flex>
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</Tabs.Content>
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</Flex>
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</Tabs.Root>
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</Dialog.Content>
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</Dialog.Root>
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)}
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</Flex>
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</Flex>
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</Card>
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</Flex>
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);
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}
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Reference in new issue
Block a user