feat: better antagonist bar

This commit is contained in:
TrèsAbhi committed 2024-04-01 19:30:06 -05:00
1 parent 9a91a8bb13
commit d0d905ccfb
1 file changed
+241 -230
@@ -1,4 +1,4 @@
import { CaretRightIcon, Cross1Icon, ShuffleIcon } from '@radix-ui/react-icons';
import { Cross1Icon, ShuffleIcon } from '@radix-ui/react-icons';
import {
Button,
Card,
@@ -6,10 +6,8 @@ import {
Flex,
Heading,
Tabs,
Text,
Tooltip,
} from '@radix-ui/themes';
import { useRouter } from 'next/navigation';
import { useState } from 'react';
import { ModuleButton } from '../../../../../components/ModuleButtons/ModuleButton';
import { ShellButton } from '../../../../../components/ModuleButtons/ShellButton';
@@ -37,238 +35,251 @@ export function AntagonistBar({ floating }: AntagonistBarProps) {
const [tab, setTab] = useState('search');
const [antagonistSelectorOpen, setAntagonistSelectorVisible] =
useState(false);
const router = useRouter();
if (mode !== 'armor') return null;
return (
<Card
style={
floating
? {
position: 'absolute',
bottom: 8,
left: '50%',
transform: 'translateX(-50%)',
}
: undefined
}
>
<Flex align="center" justify="between" gap="6">
<Flex>
{antagonist.gun.shells.map((shell, index) => {
return (
<ShellButton
selected={antagonist.shell.id === shell.id}
shell={shell.icon}
rowChild
first={index === 0}
key={shell.id}
last={index === antagonist.gun.shells.length - 1}
onClick={() => {
mutateDuel((draft) => {
draft.antagonist!.shell = shell;
mutateTankopediaTemporary((draft) => {
draft.shot = undefined;
});
});
}}
/>
);
})}
</Flex>
<Flex align="center" gap="4">
{!floating && <Text>Versus</Text>}
{floating && (
<Flex gap="2" align="center">
Versus {antagonist.tank.name}
<SmallTankIcon id={antagonist.tank.id} size={16} />
</Flex>
)}
{!floating && (
<Dialog.Root
open={antagonistSelectorOpen}
onOpenChange={setAntagonistSelectorVisible}
>
<Dialog.Trigger>
<Button variant="ghost">
<Flex gap="2" align="center">
{antagonist.tank.name}
<SmallTankIcon id={antagonist.tank.id} size={16} />
<CaretRightIcon />
</Flex>
</Button>
</Dialog.Trigger>
<Dialog.Content>
<Tabs.Root
value={tab}
onValueChange={setTab}
style={{ position: 'relative' }}
>
<Dialog.Close>
<Button
variant="ghost"
style={{ position: 'absolute', right: 0, top: 8 }}
>
<Cross1Icon />
</Button>
</Dialog.Close>
<Flex gap="4" direction="column">
<Tabs.List>
<Tabs.Trigger value="search">Search</Tabs.Trigger>
<Tabs.Trigger value="configure">Configure</Tabs.Trigger>
</Tabs.List>
<Tabs.Content value="search">
<Flex
direction="column"
gap="4"
style={{ flex: 1 }}
justify="center"
>
<TankSearch
compact
onSelect={(tank) => {
mutateDuel((draft) => {
draft.antagonist!.tank = tank;
draft.antagonist!.engine = tank.engines.at(-1)!;
draft.antagonist!.track = tank.tracks.at(-1)!;
draft.antagonist!.turret = tank.turrets.at(-1)!;
draft.antagonist!.gun =
draft.antagonist!.turret.guns.at(-1)!;
draft.antagonist!.shell =
draft.antagonist!.gun.shells[0];
});
setAntagonistSelectorVisible(false);
}}
/>
</Flex>
</Tabs.Content>
<Tabs.Content value="configure">
<Flex direction="column" gap="4">
<Flex direction="column" gap="2" style={{ flex: 1 }}>
<Heading size="4">
{antagonist.tank.name} modules
</Heading>
<Flex gap="2" wrap="wrap">
<Flex>
{antagonist.tank.turrets.map((turret, index) => (
<Tooltip content={turret.name} key={turret.id}>
<ModuleButton
rowChild
first={index === 0}
last={
index ===
antagonist.tank.turrets.length - 1
}
key={turret.id}
onClick={() => {
mutateDuel((draft) => {
draft.antagonist!.turret = turret;
draft.antagonist!.gun =
turret.guns.at(-1)!;
draft.antagonist!.shell =
draft.antagonist!.gun.shells[0];
});
mutateTankopediaTemporary((draft) => {
draft.shot = undefined;
});
}}
selected={
antagonist.turret.id === turret.id
}
discriminator={
TIER_ROMAN_NUMERALS[turret.tier]
}
module="turret"
/>
</Tooltip>
))}
</Flex>
<Flex>
{antagonist.turret.guns.map((gun, index) => (
<Tooltip content={gun.name} key={gun.id}>
<ModuleButton
rowChild
first={index === 0}
last={
index ===
antagonist.turret.guns.length - 1
}
onClick={() => {
mutateDuel((draft) => {
draft.antagonist!.gun = gun;
draft.antagonist!.shell = gun.shells[0];
});
}}
selected={antagonist.gun.id === gun.id}
discriminator={
TIER_ROMAN_NUMERALS[gun.tier]
}
module="gun"
/>
</Tooltip>
))}
</Flex>
</Flex>
</Flex>
<Flex direction="column" style={{ flex: 1 }}>
<Heading size="4">Properties</Heading>
<ul>
<li>
Turret: <b>{antagonist.turret.name}</b>
</li>
<li>
Gun: <b>{antagonist.gun.name}</b>
</li>
<li>Shells:</li>
<ul>
{antagonist.gun.shells.map((shell) => (
<li key={shell.id}>
{SHELL_NAMES[shell.type]}:{' '}
<b>
{resolveNearPenetration(shell.penetration)}
mm
</b>
, {shell.damage.armor}HP
</li>
))}
</ul>
</ul>
</Flex>
</Flex>
</Tabs.Content>
</Flex>
</Tabs.Root>
</Dialog.Content>
</Dialog.Root>
)}
</Flex>
<Button
variant="ghost"
onClick={() => {
mutateDuel((draft) => {
[draft.protagonist, draft.antagonist] = [
draft.antagonist,
draft.protagonist,
];
pushTankopediaPath(draft.antagonist!.tank.id);
});
<Flex justify="center">
<Card
style={
floating
? {
position: 'absolute',
bottom: 8,
left: '50%',
transform: 'translateX(-50%)',
}
: undefined
}
>
<Flex
align="center"
justify="center"
wrap="wrap"
style={{
gap: 'min(5vw, 32px)',
}}
>
<ShuffleIcon /> Swap
</Button>
</Flex>
</Card>
<Flex>
{antagonist.gun.shells.map((shell, index) => {
return (
<ShellButton
selected={antagonist.shell.id === shell.id}
shell={shell.icon}
rowChild
first={index === 0}
key={shell.id}
last={index === antagonist.gun.shells.length - 1}
onClick={() => {
mutateDuel((draft) => {
draft.antagonist!.shell = shell;
mutateTankopediaTemporary((draft) => {
draft.shot = undefined;
});
});
}}
/>
);
})}
</Flex>
<Button
variant="ghost"
onClick={() => {
mutateDuel((draft) => {
[draft.protagonist, draft.antagonist] = [
draft.antagonist,
draft.protagonist,
];
pushTankopediaPath(draft.antagonist!.tank.id);
});
}}
>
<ShuffleIcon /> Swap
</Button>
<Flex align="center" gap="4">
{floating && (
<Flex gap="2" align="center">
Versus {antagonist.tank.name}
<SmallTankIcon id={antagonist.tank.id} size={16} />
</Flex>
)}
{!floating && (
<Dialog.Root
open={antagonistSelectorOpen}
onOpenChange={setAntagonistSelectorVisible}
>
<Dialog.Trigger>
<Button variant="ghost">
<Flex gap="2" align="center">
Versus {antagonist.tank.name}
<SmallTankIcon id={antagonist.tank.id} size={16} />
</Flex>
</Button>
</Dialog.Trigger>
<Dialog.Content>
<Tabs.Root
value={tab}
onValueChange={setTab}
style={{ position: 'relative' }}
>
<Dialog.Close>
<Button
variant="ghost"
style={{ position: 'absolute', right: 0, top: 8 }}
>
<Cross1Icon />
</Button>
</Dialog.Close>
<Flex gap="4" direction="column">
<Tabs.List>
<Tabs.Trigger value="search">Search</Tabs.Trigger>
<Tabs.Trigger value="configure">Configure</Tabs.Trigger>
</Tabs.List>
<Tabs.Content value="search">
<Flex
direction="column"
gap="4"
style={{ flex: 1 }}
justify="center"
>
<TankSearch
compact
onSelect={(tank) => {
mutateDuel((draft) => {
draft.antagonist!.tank = tank;
draft.antagonist!.engine = tank.engines.at(-1)!;
draft.antagonist!.track = tank.tracks.at(-1)!;
draft.antagonist!.turret = tank.turrets.at(-1)!;
draft.antagonist!.gun =
draft.antagonist!.turret.guns.at(-1)!;
draft.antagonist!.shell =
draft.antagonist!.gun.shells[0];
});
setAntagonistSelectorVisible(false);
}}
/>
</Flex>
</Tabs.Content>
<Tabs.Content value="configure">
<Flex direction="column" gap="4">
<Flex direction="column" gap="2" style={{ flex: 1 }}>
<Heading size="4">
{antagonist.tank.name} modules
</Heading>
<Flex gap="2" wrap="wrap">
<Flex>
{antagonist.tank.turrets.map(
(turret, index) => (
<Tooltip
content={turret.name}
key={turret.id}
>
<ModuleButton
rowChild
first={index === 0}
last={
index ===
antagonist.tank.turrets.length - 1
}
key={turret.id}
onClick={() => {
mutateDuel((draft) => {
draft.antagonist!.turret = turret;
draft.antagonist!.gun =
turret.guns.at(-1)!;
draft.antagonist!.shell =
draft.antagonist!.gun.shells[0];
});
mutateTankopediaTemporary((draft) => {
draft.shot = undefined;
});
}}
selected={
antagonist.turret.id === turret.id
}
discriminator={
TIER_ROMAN_NUMERALS[turret.tier]
}
module="turret"
/>
</Tooltip>
),
)}
</Flex>
<Flex>
{antagonist.turret.guns.map((gun, index) => (
<Tooltip content={gun.name} key={gun.id}>
<ModuleButton
rowChild
first={index === 0}
last={
index ===
antagonist.turret.guns.length - 1
}
onClick={() => {
mutateDuel((draft) => {
draft.antagonist!.gun = gun;
draft.antagonist!.shell =
gun.shells[0];
});
}}
selected={antagonist.gun.id === gun.id}
discriminator={
TIER_ROMAN_NUMERALS[gun.tier]
}
module="gun"
/>
</Tooltip>
))}
</Flex>
</Flex>
</Flex>
<Flex direction="column" style={{ flex: 1 }}>
<Heading size="4">Properties</Heading>
<ul>
<li>
Turret: <b>{antagonist.turret.name}</b>
</li>
<li>
Gun: <b>{antagonist.gun.name}</b>
</li>
<li>Shells:</li>
<ul>
{antagonist.gun.shells.map((shell) => (
<li key={shell.id}>
{SHELL_NAMES[shell.type]}:{' '}
<b>
{resolveNearPenetration(
shell.penetration,
)}
mm
</b>
, {shell.damage.armor}HP
</li>
))}
</ul>
</ul>
</Flex>
</Flex>
</Tabs.Content>
</Flex>
</Tabs.Root>
</Dialog.Content>
</Dialog.Root>
)}
</Flex>
</Flex>
</Card>
</Flex>
);
}