steam downloader

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tresabhi committed 2026-08-13 10:56:15 -05:00
1 parent a438eb704f
commit d3202e8607
7 files changed
+95 -42

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+28 -39
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@@ -34,6 +34,25 @@ on:
- preview
- opentest
client_provider:
description: Client provider
type: choice
required: true
default: steam
options:
- steam
- zip
- wgpkg
client_source:
description: Client source
type: string
required: true
default: 444200/windows
permissions:
contents: read
@@ -42,6 +61,13 @@ concurrency:
cancel-in-progress: true
env:
# client
STEAM_USERNAME: ${{ secrets.STEAM_USERNAME }}
STEAM_PASSWORD: ${{ secrets.STEAM_PASSWORD }}
CLIENT_PROVIDER: ${{ inputs.client_provider || 'steam' }}
CLIENT_SOURCE: ${{ inputs.client_source || '444200/windows' }}
CLIENT_DIR: ../../temp/game
# blitzkit
PUBLIC_ENVIRONMENT: ${{ inputs.environment || 'production' }}
PUBLIC_PROMOTE_OPENTEST: false
@@ -52,7 +78,6 @@ env:
WOTB_GLOSSARY: ${{ secrets.WOTB_GLOSSARY }}
WOTB_GLOSSARY_DOMAIN: ${{ secrets.WOTB_GLOSSARY_DOMAIN }}
WOTB_GLOSSARY_PATH: ${{ secrets.WOTB_GLOSSARY_PATH }}
GAME_DIR: ../../temp/game
# google
PUBLIC_GOOGLE_TAG_MANAGER_ID: ${{ secrets.PUBLIC_GOOGLE_TAG_MANAGER_ID }}
@@ -60,12 +85,6 @@ env:
# wargaming
PUBLIC_WARGAMING_APPLICATION_ID: ${{ secrets.PUBLIC_WARGAMING_APPLICATION_ID }}
# steam
STEAM_USERNAME: ${{ secrets.STEAM_USERNAME }}
STEAM_PASSWORD: ${{ secrets.STEAM_PASSWORD }}
STEAM_APP: 444200
STEAM_OS: windows
jobs:
build:
name: Build website
@@ -102,38 +121,8 @@ jobs:
- name: Install dependencies
run: bun install
- name: Setup DepotDownloader
run: |
REPO_USER="SteamRE"
REPO_NAME="DepotDownloader"
TEMP="temp"
OUT="$TEMP/$REPO_NAME"
ZIP="$TEMP/$REPO_NAME.zip"
URL=$(
curl -s "https://api.github.com/repos/$REPO_USER/$REPO_NAME/releases/latest" \
| jq -r '.assets[]
| select(.name | contains("linux-x64"))
| .browser_download_url' \
| head -n 1
)
mkdir -p "$TEMP"
curl -L "$URL" -o "$ZIP"
unzip -p "$ZIP" "$REPO_NAME" > "$OUT"
rm "$ZIP"
chmod +x "$OUT"
- name: Download game
run: |
TEMP="temp"
DEPOT_DOWNLOADER="$TEMP/DepotDownloader"
GAME="$TEMP/game"
$DEPOT_DOWNLOADER -os $STEAM_OS -app $STEAM_APP -username $STEAM_USERNAME -password $STEAM_PASSWORD -dir $GAME -max-downloads 256
- name: Download Client
run: bun run download-client
- name: Build
run: bun run --bun build
+2 -1
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@@ -8,7 +8,8 @@
"build": "cd packages/website && bun run build",
"discover-ids": "cd packages/scripts && bun run discover-ids",
"build-protos": "cd packages/scripts && bun run build-protos",
"record-performance": "cd packages/scripts && bun run record-performance"
"record-performance": "cd packages/scripts && bun run record-performance",
"download-client": "cd packages/scripts && bun run download-client"
},
"type": "module",
"workspaces": [
+2 -1
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@@ -4,7 +4,8 @@
"scripts": {
"discover-ids": "bun src/discoverIds/index.ts",
"build-protos": "bun src/protos.ts",
"record-performance": "bun src/recordPerformance/index.ts"
"record-performance": "bun src/recordPerformance/index.ts",
"download-client": "bun src/downloadClient/index.ts"
},
"dependencies": {
"@blitzkit/closed": "workspace:*",
@@ -0,0 +1,4 @@
// dava engine has a lot of tiny files, this is faster
export const DEPOT_DOWNLOADER_MAX_DOWNLOADS = 256;
export const DEPOT_DOWNLOADER_OUTPUT = "../../temp/depotdownloader";
export const DEPOT_DOWNLOADER_EXECUTABLE = `${DEPOT_DOWNLOADER_OUTPUT}/DepotDownloader`;
@@ -0,0 +1,50 @@
import { assertSecret } from "@blitzkit/core";
import { $ } from "bun";
import { rm } from "node:fs/promises";
import {
DEPOT_DOWNLOADER_EXECUTABLE,
DEPOT_DOWNLOADER_MAX_DOWNLOADS,
DEPOT_DOWNLOADER_OUTPUT,
} from "./constants";
import { QuickGitHubRelease } from "./types";
const provider = assertSecret(import.meta.env.CLIENT_PROVIDER);
const source = assertSecret(import.meta.env.CLIENT_SOURCE);
const dir = assertSecret(import.meta.env.CLIENT_DIR);
if (provider === "steam") {
const [id, platform] = source.split("/");
console.log("Downloading Depot Downloader...");
const releases = await fetch(
"https://api.github.com/repos/SteamRE/DepotDownloader/releases/latest",
).then((response) => response.json() as Promise<QuickGitHubRelease>);
const asset = releases.assets.find((asset) =>
asset.name.includes("linux-x64"),
);
if (!asset) {
throw new Error("No linux-x64 asset found for Steam DepotDownloader");
}
await rm(dir, { recursive: true, force: true });
await rm(DEPOT_DOWNLOADER_OUTPUT, { recursive: true, force: true });
await $`curl -L "${asset.browser_download_url}" -o "${DEPOT_DOWNLOADER_OUTPUT}.zip"`;
await $`unzip "${DEPOT_DOWNLOADER_OUTPUT}.zip" -d "${DEPOT_DOWNLOADER_OUTPUT}"`;
await $`chmod +x "${DEPOT_DOWNLOADER_EXECUTABLE}"`;
console.log("Downloading client...");
const username = assertSecret(import.meta.env.STEAM_USERNAME);
const password = assertSecret(import.meta.env.STEAM_PASSWORD);
await $`${DEPOT_DOWNLOADER_EXECUTABLE} -os ${
platform
} -app ${id} -username ${username} -password ${
password
} -dir ${dir} -max-downloads ${DEPOT_DOWNLOADER_MAX_DOWNLOADS}`;
} else {
throw new Error(`Unknown provider: ${provider}`);
}
@@ -0,0 +1,8 @@
export interface QuickGitHubRelease {
assets: Asset[];
}
interface Asset {
name: string;
browser_download_url: string;
}
+1 -1
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@@ -1,4 +1,4 @@
import { assertSecret } from "@blitzkit/core";
import { LocalVFS } from "@blitzkit/core/src/blitzkit/vfs/local";
export const vfs = new LocalVFS(assertSecret(import.meta.env.GAME_DIR));
export const vfs = new LocalVFS(assertSecret(import.meta.env.CLIENT_DIR));