Merge branch 'main' into ue

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TrèsAbhi committed 2026-04-09 21:21:20 -05:00
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# BlitzKit 1.30.2
Thank you to [GonnaHetzMe](https://github.com/karelpak1) for your contributions this update.
## Fixes
- [GonnaHetzMe] Tungsten shells are now properly cropped
- Equalizer no longer gives insanely high penetration values
- The tank reveal animation no longer repeats when you scroll away and back to the tank sandbox
- [GonnaHetzMe] The RHM. Pzw.'s turret no longer has the floating plate
- Please give BlitzKit up to 1 hour to update the model
- [GonnaHetzMe] Tanks with inclined turret rings like the Minotauro now display the correct pitch in the tank sandbox inputs
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@@ -960,6 +960,7 @@
"tier": "Nivel",
"type": "Tipo",
"dev_id": "DEV: ID",
"dev_name": "DEV: NAME",
"purchase": "Precio de compra",
"restoration": "Precio de restauración",
"sale": "Precio de venta",
@@ -980,6 +981,11 @@
},
"configuration": {
"title": "",
"equalizer": {
"title": "Equalizer",
"equalize": "Equalize",
"beta": "Beta"
},
"modules": {
"title": "Módulos",
"stock": "Base",
@@ -1149,7 +1155,8 @@
},
"skills": {
"clear": "Limpiar",
"maximize": "Maximizar"
"maximize": "Maximizar",
"equalize": "Equalize"
},
"modules": {
"stock": "Base",
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@@ -960,6 +960,7 @@
"tier": "Rang",
"type": "Type",
"dev_id": "DEV: ID",
"dev_name": "DEV: NAME",
"purchase": "Purchase price",
"restoration": "Restoration price",
"sale": "Sale price",
@@ -980,6 +981,11 @@
},
"configuration": {
"title": "Configuration",
"equalizer": {
"title": "Equalizer",
"equalize": "Equalize",
"beta": "Beta"
},
"modules": {
"title": "Modules",
"stock": "Stock",
@@ -1149,7 +1155,8 @@
},
"skills": {
"clear": "Clear",
"maximize": "Maximize"
"maximize": "Maximize",
"equalize": "Equalize"
},
"modules": {
"stock": "Stock",
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@@ -960,6 +960,7 @@
"tier": "Tier",
"type": "タイプ",
"dev_id": "DEV: ID",
"dev_name": "DEV: NAME",
"purchase": "購入価格",
"restoration": "再購入価格",
"sale": "売却価格",
@@ -980,6 +981,11 @@
},
"configuration": {
"title": "構成",
"equalizer": {
"title": "Equalizer",
"equalize": "Equalize",
"beta": "Beta"
},
"modules": {
"title": "モジュール",
"stock": "初期装備",
@@ -1149,7 +1155,8 @@
},
"skills": {
"clear": "クリア",
"maximize": "最大"
"maximize": "最大",
"equalize": "Equalize"
},
"modules": {
"stock": "初期装備",
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@@ -960,6 +960,7 @@
"tier": "Poziom",
"type": "Rodzaj",
"dev_id": "DEV: ID",
"dev_name": "DEV: NAME",
"purchase": "Purchase price",
"restoration": "Restoration price",
"sale": "Sale price",
@@ -980,6 +981,11 @@
},
"configuration": {
"title": "Configuration",
"equalizer": {
"title": "Equalizer",
"equalize": "Equalize",
"beta": "Beta"
},
"modules": {
"title": "Modules",
"stock": "Stock",
@@ -1149,7 +1155,8 @@
},
"skills": {
"clear": "Clear",
"maximize": "Maximize"
"maximize": "Maximize",
"equalize": "Equalize"
},
"modules": {
"stock": "Stock",
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@@ -960,6 +960,7 @@
"tier": "Nível",
"type": "Tipo",
"dev_id": "DEV: ID",
"dev_name": "DEV: NAME",
"purchase": "Preço de compra",
"restoration": "Preço de recuperação",
"sale": "Preço de venda",
@@ -980,6 +981,11 @@
},
"configuration": {
"title": "Configuração",
"equalizer": {
"title": "Equalizer",
"equalize": "Equalize",
"beta": "Beta"
},
"modules": {
"title": "Módulos",
"stock": "Padrão",
@@ -1149,7 +1155,8 @@
},
"skills": {
"clear": "Limpar",
"maximize": "Maximizar"
"maximize": "Maximizar",
"equalize": "Equalize"
},
"modules": {
"stock": "Padrão",
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@@ -960,6 +960,7 @@
"tier": "Уровень",
"type": "Тип",
"dev_id": "DEV: ID",
"dev_name": "DEV: NAME",
"purchase": "Цена покупки",
"restoration": "Цена восстановления",
"sale": "Цена продажи",
@@ -980,6 +981,11 @@
},
"configuration": {
"title": "Конфигурация",
"equalizer": {
"title": "Уравнение",
"equalize": "Уравнять",
"beta": "Бета"
},
"modules": {
"title": "Модули",
"stock": "Сток",
@@ -1149,7 +1155,8 @@
},
"skills": {
"clear": "Очистить",
"maximize": "Максимум"
"maximize": "Максимум",
"equalize": "Уравнять"
},
"modules": {
"stock": "Сток",
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@@ -960,6 +960,7 @@
"tier": "Рівень",
"type": "Вид",
"dev_id": "DEV: ID",
"dev_name": "DEV: NAME",
"purchase": "Purchase price",
"restoration": "Restoration price",
"sale": "Sale price",
@@ -980,6 +981,11 @@
},
"configuration": {
"title": "Configuration",
"equalizer": {
"title": "Equalizer",
"equalize": "Equalize",
"beta": "Beta"
},
"modules": {
"title": "Модулі",
"stock": "Stock",
@@ -1149,7 +1155,8 @@
},
"skills": {
"clear": "Очистити",
"maximize": "Збільшити все"
"maximize": "Збільшити все",
"equalize": "Equalize"
},
"modules": {
"stock": "Stock",
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@@ -960,6 +960,7 @@
"tier": "阶级",
"type": "战车类型",
"dev_id": "开发参数:ID",
"dev_name": "DEV: NAME",
"purchase": "购买价格",
"restoration": "恢复坦克价格",
"sale": "出售价格",
@@ -980,6 +981,11 @@
},
"configuration": {
"title": "配置设定",
"equalizer": {
"title": "Equalizer",
"equalize": "Equalize",
"beta": "Beta"
},
"modules": {
"title": "坦克模块",
"stock": "白板",
@@ -1149,7 +1155,8 @@
},
"skills": {
"clear": "清除",
"maximize": "最大化"
"maximize": "最大化",
"equalize": "Equalize"
},
"modules": {
"stock": "白板",
@@ -1,5 +1,6 @@
import sharp from "sharp";
import { AssetUploader } from "../core/github/assetUploader";
import { parsePackedSpriteRect } from "../core/blitz/parsePackedSpriteRect";
import { vfs } from "./constants";
import { ConsumablesCommon, ProvisionsCommon } from "./definitions";
@@ -13,6 +14,42 @@ interface Mappings {
const listItemsPattern = /<items path="(.+)\.xml"\/>/g;
async function extractPackedIcon(
texture: sharp.Sharp,
sizes: number[],
context: string,
) {
const [left, top, width, height] = sizes;
const bounds = [left, top, width, height];
if (!bounds.every(Number.isInteger)) {
throw new Error(
`Invalid RIFF sprite bounds for ${context}: ${bounds.join(" ")}`,
);
}
const metadata = await texture.metadata();
if (metadata.width === undefined || metadata.height === undefined) {
throw new Error(`Failed to read image dimensions for ${context}`);
}
if (
left < 0 ||
top < 0 ||
width <= 0 ||
height <= 0 ||
left + width > metadata.width ||
top + height > metadata.height
) {
throw new Error(
`Out-of-bounds RIFF sprite for ${context}: ${bounds.join(" ")} in ${metadata.width}x${metadata.height}`,
);
}
return await texture.clone().extract({ left, top, width, height }).toBuffer();
}
export async function consumableProvisionIcons() {
console.log("Building consumable and provision icons...");
@@ -57,8 +94,20 @@ export async function consumableProvisionIcons() {
.replace(".txt", "");
if (await vfs.resolve(`Data/${configPath}.packed.webp`)) {
const image = sharp(await vfs.file(`Data/${configPath}.packed.webp`));
const content = await image.trim({ threshold: 100 }).toBuffer();
const packedBuffer = await vfs.file(`Data/${configPath}.packed.webp`);
const consumablesTexture = sharp(packedBuffer);
const sizes = parsePackedSpriteRect(packedBuffer);
let content: Buffer;
if (sizes) {
content = await extractPackedIcon(
consumablesTexture,
sizes,
`consumable ${consumable.icon}`,
);
} else {
content = await consumablesTexture.trim({ threshold: 80 }).toBuffer();
}
await uploader.add({
path: `icons/consumables/${consumable.id}.webp`,
@@ -122,8 +171,20 @@ export async function consumableProvisionIcons() {
.replace(".txt", "");
if (await vfs.resolve(`Data/${configPath}.packed.webp`)) {
const image = sharp(await vfs.file(`Data/${configPath}.packed.webp`));
const content = await image.trim({ threshold: 100 }).toBuffer();
const packedBuffer = await vfs.file(`Data/${configPath}.packed.webp`);
const provisionsTexture = sharp(packedBuffer);
const sizes = parsePackedSpriteRect(packedBuffer);
let content: Buffer;
if (sizes) {
content = await extractPackedIcon(
provisionsTexture,
sizes,
`provision ${provision.icon}`,
);
} else {
content = await provisionsTexture.trim({ threshold: 80 }).toBuffer();
}
await uploader.add({
path: `icons/provisions/${provision.id}.webp`,
@@ -170,8 +170,12 @@ export async function extractModel(vfs: AbstractVFS, path: string) {
break;
case "TransformComponent": {
component["tc.localTranslation"] = [0, 0, 0]; // Game when is loading model resets position to [0, 0, 0], so any set value is ignored.
node.setTranslation(component["tc.localTranslation"]);
const localTranslation = component["tc.localTranslation"];
// The game resets top-level node translation to [0, 0, 0] on load.
// Child nodes must keep their authored local offsets.
node.setTranslation(
parent instanceof Scene ? [0, 0, 0] : localTranslation,
);
node.setRotation(component["tc.localRotation"]);
node.setScale(component["tc.localScale"]);
@@ -0,0 +1,53 @@
const textDecoder = new TextDecoder();
function readFourCC(buffer: Uint8Array, offset: number) {
return textDecoder.decode(buffer.subarray(offset, offset + 4));
}
export function parsePackedSpriteRect(buffer: Uint8Array): number[] | null {
if (
buffer.length < 12 ||
readFourCC(buffer, 0) !== "RIFF" ||
readFourCC(buffer, 8) !== "WEBP"
) {
return null;
}
const view = new DataView(
buffer.buffer,
buffer.byteOffset,
buffer.byteLength,
);
let offset = 12;
while (offset + 8 <= buffer.length) {
const chunkId = readFourCC(buffer, offset);
const chunkSize = view.getUint32(offset + 4, true);
const dataStart = offset + 8;
const dataEnd = dataStart + chunkSize;
if (dataEnd > buffer.length) return null;
if (chunkId === "extr") {
const lines = textDecoder
.decode(buffer.subarray(dataStart, dataEnd))
.replace(/\0/g, "")
.split(/\r?\n/)
.map((line) => line.trim().split(/\s+/).map(Number));
for (const values of lines) {
if (values.length < 4) continue;
if (!values.slice(0, 4).every(Number.isFinite)) continue;
if (values[2] <= 0 || values[3] <= 0) continue;
return values;
}
return null;
}
offset = dataEnd + (chunkSize % 2);
}
return null;
}
@@ -1,4 +1,4 @@
import { assertSecret } from "@blitzkit/core";
import { assertSecret, asset } from "@blitzkit/core";
import { Octokit } from "@octokit/rest";
import ProgressBar from "progress";
import { compareUint8Arrays } from "./compareUint8Arrays";
@@ -49,9 +49,8 @@ export class AssetUploader {
}
async add(change: FileChange) {
const blobPath = `${this.owner}/${this.repo}/${this.branch}/${change.path}`;
const response = await fetch(
`https://raw.githubusercontent.com/${blobPath}`,
asset(change.path),
{ headers: { "Accept-Encoding": "identity" } },
);
let diff: { change: number; status: DiffStatus };
@@ -1,5 +1,5 @@
---
import { assertSecret } from '@blitzkit/core';
import { assertSecret } from "@blitzkit/core";
const PUBLIC_GOOGLE_TAG_MANAGER_ID = assertSecret(
import.meta.env.PUBLIC_GOOGLE_TAG_MANAGER_ID,
@@ -19,7 +19,7 @@ const PUBLIC_GOOGLE_TAG_MANAGER_ID = assertSecret(
dataLayer.push(arguments);
}
gtag('js', new Date());
gtag("js", new Date());
gtag('config', PUBLIC_GOOGLE_TAG_MANAGER_ID);
gtag("config", PUBLIC_GOOGLE_TAG_MANAGER_ID);
</script>
@@ -21,19 +21,20 @@ export function QuickInputs() {
const turretModelDefinition =
tankModelDefinition.turrets[protagonist.turret.id];
const gunModelDefinition = turretModelDefinition.guns[protagonist.gun.id];
const initialGunPitch =
const initialTurretPitch =
tankModelDefinition.initial_turret_rotation?.pitch ?? 0;
const hasImprovedVerticalStabilizer = useEquipment(122);
const hasDownImprovedVerticalStabilizer = useEquipment(124);
function displayPitch(pitch: number) {
return radToDeg(pitch) - initialTurretPitch;
}
useEffect(() => {
function syncInputValues(data: ModelTransformEventData) {
if (!pitchInput.current || !yawInput.current) return;
pitchInput.current.value = (
radToDeg(data.pitch) +
(tankModelDefinition.initial_turret_rotation?.pitch ?? 0)
).toFixed(1);
pitchInput.current.value = displayPitch(data.pitch).toFixed(1);
yawInput.current.value = radToDeg(data.yaw).toFixed(1);
}
@@ -49,7 +50,7 @@ export function QuickInputs() {
return () => {
modelTransformEvent.off(handleTransformEvent);
};
}, [initialGunPitch]);
}, [initialTurretPitch]);
return (
<Flex
@@ -115,19 +116,17 @@ export function QuickInputs() {
size="1"
radius="full"
style={{ flex: 1, textAlign: "right" }}
defaultValue={(
radToDeg(modelTransformEvent.last!.pitch) + initialGunPitch
).toFixed(1)}
defaultValue={displayPitch(modelTransformEvent.last!.pitch).toFixed(1)}
onBlur={() => {
const value = Number(pitchInput.current!.value);
if (isNaN(value)) {
pitchInput.current!.value = (
radToDeg(modelTransformEvent.last!.pitch) + initialGunPitch
pitchInput.current!.value = displayPitch(
modelTransformEvent.last!.pitch,
).toFixed(1);
return;
}
const [pitch, yaw] = applyPitchYawLimits(
degToRad(value + initialGunPitch),
degToRad(value + initialTurretPitch),
modelTransformEvent.last!.yaw,
gunModelDefinition.pitch!,
turretModelDefinition.yaw,
@@ -135,8 +134,8 @@ export function QuickInputs() {
hasDownImprovedVerticalStabilizer,
);
modelTransformEvent.dispatch({ pitch, yaw });
pitchInput.current!.value = (
radToDeg(modelTransformEvent.last!.pitch) + initialGunPitch
pitchInput.current!.value = displayPitch(
modelTransformEvent.last!.pitch,
).toFixed(1);
}}
onKeyDown={(event) => {
@@ -38,19 +38,19 @@ export function Lighting() {
draft.revealed = true;
});
t0.current = clock.elapsedTime - REVEAL_ANIMATION_TIME;
t0.current = performance.now() / 1000 - REVEAL_ANIMATION_TIME;
}, []);
useFrame(({ invalidate }) => {
if (transition.current) {
transition.current = false;
t0.current = clock.elapsedTime;
t0.current = performance.now() / 1000;
}
const x = clamp(
(clock.elapsedTime - t0.current) / animationTime.current,
(performance.now() / 1000 - t0.current) / animationTime.current,
0,
2
2,
);
const t = (0.5 * Math.sin(Math.PI * (x + 0.5)) + 0.5) ** 2;
@@ -183,11 +183,12 @@ export function tankCharacteristics(
(coefficient([hasGunRammer, -0.05]) *
coefficient([true, degressiveStat(loaderMastery)])) /
coefficient([hasAdrenaline && gun.gun_type!.$case === "regular", 0.17]);
const penetrationCoefficient =
coefficient([
hasCalibratedShells,
resolvePenetrationCoefficient(true, equalize, shell.type, equalizer) - 1,
]) * equalizer.penetration;
const penetrationCoefficient = resolvePenetrationCoefficient(
hasCalibratedShells,
equalize,
shell.type,
equalizer,
);
const healthCoefficient =
coefficient(
[hasSandbagArmor, 0.03],