Merge branch 'main' into ue

This commit is contained in:
TrèsAbhi committed 2026-04-09 21:21:20 -05:00
commit d9c7d31017
17 files changed
+228 -43

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@@ -1,5 +1,5 @@
---
import { assertSecret } from '@blitzkit/core';
import { assertSecret } from "@blitzkit/core";
const PUBLIC_GOOGLE_TAG_MANAGER_ID = assertSecret(
import.meta.env.PUBLIC_GOOGLE_TAG_MANAGER_ID,
@@ -19,7 +19,7 @@ const PUBLIC_GOOGLE_TAG_MANAGER_ID = assertSecret(
dataLayer.push(arguments);
}
gtag('js', new Date());
gtag("js", new Date());
gtag('config', PUBLIC_GOOGLE_TAG_MANAGER_ID);
gtag("config", PUBLIC_GOOGLE_TAG_MANAGER_ID);
</script>
@@ -21,19 +21,20 @@ export function QuickInputs() {
const turretModelDefinition =
tankModelDefinition.turrets[protagonist.turret.id];
const gunModelDefinition = turretModelDefinition.guns[protagonist.gun.id];
const initialGunPitch =
const initialTurretPitch =
tankModelDefinition.initial_turret_rotation?.pitch ?? 0;
const hasImprovedVerticalStabilizer = useEquipment(122);
const hasDownImprovedVerticalStabilizer = useEquipment(124);
function displayPitch(pitch: number) {
return radToDeg(pitch) - initialTurretPitch;
}
useEffect(() => {
function syncInputValues(data: ModelTransformEventData) {
if (!pitchInput.current || !yawInput.current) return;
pitchInput.current.value = (
radToDeg(data.pitch) +
(tankModelDefinition.initial_turret_rotation?.pitch ?? 0)
).toFixed(1);
pitchInput.current.value = displayPitch(data.pitch).toFixed(1);
yawInput.current.value = radToDeg(data.yaw).toFixed(1);
}
@@ -49,7 +50,7 @@ export function QuickInputs() {
return () => {
modelTransformEvent.off(handleTransformEvent);
};
}, [initialGunPitch]);
}, [initialTurretPitch]);
return (
<Flex
@@ -115,19 +116,17 @@ export function QuickInputs() {
size="1"
radius="full"
style={{ flex: 1, textAlign: "right" }}
defaultValue={(
radToDeg(modelTransformEvent.last!.pitch) + initialGunPitch
).toFixed(1)}
defaultValue={displayPitch(modelTransformEvent.last!.pitch).toFixed(1)}
onBlur={() => {
const value = Number(pitchInput.current!.value);
if (isNaN(value)) {
pitchInput.current!.value = (
radToDeg(modelTransformEvent.last!.pitch) + initialGunPitch
pitchInput.current!.value = displayPitch(
modelTransformEvent.last!.pitch,
).toFixed(1);
return;
}
const [pitch, yaw] = applyPitchYawLimits(
degToRad(value + initialGunPitch),
degToRad(value + initialTurretPitch),
modelTransformEvent.last!.yaw,
gunModelDefinition.pitch!,
turretModelDefinition.yaw,
@@ -135,8 +134,8 @@ export function QuickInputs() {
hasDownImprovedVerticalStabilizer,
);
modelTransformEvent.dispatch({ pitch, yaw });
pitchInput.current!.value = (
radToDeg(modelTransformEvent.last!.pitch) + initialGunPitch
pitchInput.current!.value = displayPitch(
modelTransformEvent.last!.pitch,
).toFixed(1);
}}
onKeyDown={(event) => {
@@ -38,19 +38,19 @@ export function Lighting() {
draft.revealed = true;
});
t0.current = clock.elapsedTime - REVEAL_ANIMATION_TIME;
t0.current = performance.now() / 1000 - REVEAL_ANIMATION_TIME;
}, []);
useFrame(({ invalidate }) => {
if (transition.current) {
transition.current = false;
t0.current = clock.elapsedTime;
t0.current = performance.now() / 1000;
}
const x = clamp(
(clock.elapsedTime - t0.current) / animationTime.current,
(performance.now() / 1000 - t0.current) / animationTime.current,
0,
2
2,
);
const t = (0.5 * Math.sin(Math.PI * (x + 0.5)) + 0.5) ** 2;
@@ -183,11 +183,12 @@ export function tankCharacteristics(
(coefficient([hasGunRammer, -0.05]) *
coefficient([true, degressiveStat(loaderMastery)])) /
coefficient([hasAdrenaline && gun.gun_type!.$case === "regular", 0.17]);
const penetrationCoefficient =
coefficient([
hasCalibratedShells,
resolvePenetrationCoefficient(true, equalize, shell.type, equalizer) - 1,
]) * equalizer.penetration;
const penetrationCoefficient = resolvePenetrationCoefficient(
hasCalibratedShells,
equalize,
shell.type,
equalizer,
);
const healthCoefficient =
coefficient(
[hasSandbagArmor, 0.03],