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feat: incremtal loading
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@@ -1,23 +1,26 @@
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import { useGameStrings } from "../../hooks/useGameStrings";
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import type { Avatar } from "../../protos/avatar";
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import type { SkeletonProps } from "../../types/SkeletonProps";
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import { Text } from "../Text";
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import "./index.css";
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interface Props {
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avatar: Avatar;
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}
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export function AvatarCard({ avatar }: Props) {
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export function AvatarCard(props: SkeletonProps<Avatar>) {
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const profileAvatarEntityStrings = useGameStrings("ProfileAvatarEntity");
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return (
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<div className="avatar-card">
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<div
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className="avatar-image"
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style={{ backgroundImage: `url(/api/avatars/${avatar.name}.webp)` }}
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style={{
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backgroundImage: props.skeleton
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? undefined
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: `url(/api/avatars/${props.name}.webp)`,
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}}
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/>
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<Text align="center" className="avatar-label">
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{profileAvatarEntityStrings[avatar.stuff_ui!.display_name]}
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{props.skeleton
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? "LOADING"
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: profileAvatarEntityStrings[props.stuff_ui!.display_name]}
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</Text>
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</div>
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);
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@@ -0,0 +1,2 @@
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.incremental-loader {
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}
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@@ -0,0 +1,76 @@
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import { times } from "lodash-es";
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import { useEffect, useRef, useState, type ReactNode } from "react";
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import type { SkeletonProps } from "../../types/SkeletonProps";
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import "./index.css";
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export interface IncrementalLoaderProps<Props> {
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initial: number;
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skeleton: number;
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rate?: number;
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data: Props[];
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Component: (props: SkeletonProps<Props>) => ReactNode;
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}
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export function IncrementalLoader<Props>({
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initial,
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rate = 2,
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data,
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skeleton,
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Component,
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}: IncrementalLoaderProps<Props>) {
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const [count, setCount] = useState(initial);
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console.log(count);
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const sliced = data.slice(0, count);
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return (
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<>
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{sliced.map((item, index) => (
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<Component key={index} {...item} />
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))}
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{times(Math.min(skeleton, data.length - count), (index) => (
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<Item key={index} rate={rate} setCount={setCount}>
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<Component skeleton />
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</Item>
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))}
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</>
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);
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}
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interface ItemProps {
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children: ReactNode;
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rate: number;
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setCount: (setter: (state: number) => number) => void;
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}
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function Item({ setCount, rate, children }: ItemProps) {
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const wrapper = useRef<HTMLDivElement>(null);
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const observer = useRef<IntersectionObserver | null>(null);
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useEffect(() => {
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function dispose() {
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observer.current?.disconnect();
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observer.current = null;
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}
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if (!wrapper.current) return;
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if (observer.current === null) {
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observer.current = new IntersectionObserver(([entry]) => {
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if (!entry.isIntersecting) return;
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setCount((state) => state + rate);
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});
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observer.current.observe(wrapper.current);
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}
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return dispose;
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}, []);
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return (
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<div ref={wrapper} className="incremental-loader">
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{children}
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</div>
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);
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}
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@@ -1,5 +1,6 @@
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import { useMemo } from "react";
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import { AvatarCard } from "../../../components/AvatarCard";
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import { IncrementalLoader } from "../../../components/IncrementalLoader";
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import { api } from "../../../core/api/dynamic";
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import { useAwait } from "../../../hooks/useAwait";
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import { useGameStrings } from "../../../hooks/useGameStrings";
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@@ -41,9 +42,12 @@ function Content({ skeleton }: ContentProps) {
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return (
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<div className="avatars">
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{ordered.slice(0, 12).map((avatar) => (
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<AvatarCard key={avatar.name} avatar={avatar} />
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))}
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<IncrementalLoader
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initial={20}
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skeleton={6}
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data={ordered}
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Component={AvatarCard}
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/>
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</div>
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);
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}
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@@ -0,0 +1,3 @@
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export type SkeletonProps<Props> =
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| { skeleton: true }
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| (Props & { skeleton?: false });
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