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https://github.com/blitzkit/blitzkit.git
synced 2026-10-21 02:37:05 +02:00
feat: screenshot button
This commit is contained in:
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8bc4eab2c0
commit
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3 files changed
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@@ -1,7 +1,7 @@
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import { ChevronLeftIcon, MixIcon } from '@radix-ui/react-icons';
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import { Box, Button, Flex, Heading, Text } from '@radix-ui/themes';
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import Link from 'next/link';
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import { Suspense, use, useEffect, useMemo, useState } from 'react';
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import { Suspense, use, useEffect, useMemo, useRef, useState } from 'react';
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import { classIcons } from '../../../../../../components/ClassIcon';
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import { ScienceIcon } from '../../../../../../components/ScienceIcon';
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import { ThicknessRange } from '../../../../../../components/StaticArmor';
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@@ -20,6 +20,7 @@ interface HeroSectionProps {
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}
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export function HeroSection({ id }: HeroSectionProps) {
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const canvas = useRef<HTMLCanvasElement>(null);
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const protagonist = Duel.use((state) => state.protagonist.tank);
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const antagonist = Duel.use((state) => state.antagonist.tank);
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const compareTanks =
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@@ -169,11 +170,11 @@ export function HeroSection({ id }: HeroSectionProps) {
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/>
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}
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>
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<TankSandbox thicknessRange={thicknessRange} />
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<TankSandbox ref={canvas} thicknessRange={thicknessRange} />
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</Suspense>
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</Box>
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<Options thicknessRange={thicknessRange} />
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<Options canvas={canvas} thicknessRange={thicknessRange} />
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</Box>
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</Box>
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</Flex>
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@@ -1,5 +1,11 @@
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import { Canvas } from '@react-three/fiber';
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import { Suspense, useEffect, useRef } from 'react';
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import {
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forwardRef,
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Suspense,
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useEffect,
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useImperativeHandle,
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useRef,
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} from 'react';
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import { Armor } from '../../../../../../components/Armor';
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import { ArmorPlateDisplay } from '../../../../../../components/Armor/components/ArmorPlateDisplay';
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import { ShotDisplay } from '../../../../../../components/Armor/components/ShotDisplay';
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@@ -26,154 +32,162 @@ interface TankSandboxProps {
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thicknessRange: ThicknessRange;
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}
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export function TankSandbox({ thicknessRange }: TankSandboxProps) {
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const mutateTankopediaEphemeral = TankopediaEphemeral.useMutation();
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const canvas = useRef<HTMLCanvasElement>(null);
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const hasImprovedVerticalStabilizer = useEquipment(122);
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const protagonist = Duel.use((state) => state.protagonist);
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const mutateDuel = Duel.useMutation();
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const tankModelDefinition = useTankModelDefinition();
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const turretModelDefinition =
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tankModelDefinition.turrets[protagonist.turret.id];
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const gunModelDefinition = turretModelDefinition.guns[protagonist.gun.id];
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const display = TankopediaPersistent.use((state) => state.display);
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export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
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({ thicknessRange }, ref) => {
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const mutateTankopediaEphemeral = TankopediaEphemeral.useMutation();
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const canvas = useRef<HTMLCanvasElement>(null);
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const hasImprovedVerticalStabilizer = useEquipment(122);
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const protagonist = Duel.use((state) => state.protagonist);
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const mutateDuel = Duel.useMutation();
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const tankModelDefinition = useTankModelDefinition();
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const turretModelDefinition =
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tankModelDefinition.turrets[protagonist.turret.id];
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const gunModelDefinition = turretModelDefinition.guns[protagonist.gun.id];
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const display = TankopediaPersistent.use((state) => state.display);
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function handlePointerDown() {
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window.addEventListener('pointermove', handlePointerMove);
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window.addEventListener('pointerup', handlePointerUp);
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}
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function handlePointerMove(event: PointerEvent) {
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event.preventDefault();
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}
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function handlePointerUp(event: PointerEvent) {
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event.preventDefault();
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useImperativeHandle(ref, () => canvas.current!, []);
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window.removeEventListener('pointermove', handlePointerMove);
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window.removeEventListener('pointerup', handlePointerUp);
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}
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function handlePointerDown() {
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window.addEventListener('pointermove', handlePointerMove);
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window.addEventListener('pointerup', handlePointerUp);
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}
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function handlePointerMove(event: PointerEvent) {
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event.preventDefault();
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}
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function handlePointerUp(event: PointerEvent) {
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event.preventDefault();
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useEffect(() => {
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function handlePoseEvent(pose: Pose) {
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switch (pose) {
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case Pose.HullDown: {
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mutateDuel((draft) => {
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const [pitch, yaw] = applyPitchYawLimits(
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-Infinity,
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0,
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gunModelDefinition.pitch,
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turretModelDefinition.yaw,
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hasImprovedVerticalStabilizer,
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);
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window.removeEventListener('pointermove', handlePointerMove);
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window.removeEventListener('pointerup', handlePointerUp);
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}
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modelTransformEvent.emit({ pitch, yaw });
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draft.protagonist.pitch = pitch;
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draft.protagonist.yaw = yaw;
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});
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useEffect(() => {
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function handlePoseEvent(pose: Pose) {
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switch (pose) {
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case Pose.HullDown: {
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mutateDuel((draft) => {
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const [pitch, yaw] = applyPitchYawLimits(
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-Infinity,
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0,
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gunModelDefinition.pitch,
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turretModelDefinition.yaw,
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hasImprovedVerticalStabilizer,
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);
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break;
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modelTransformEvent.emit({ pitch, yaw });
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draft.protagonist.pitch = pitch;
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draft.protagonist.yaw = yaw;
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});
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break;
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}
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case Pose.FaceHug: {
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mutateDuel((draft) => {
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const [pitch, yaw] = applyPitchYawLimits(
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Infinity,
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0,
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gunModelDefinition.pitch,
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turretModelDefinition.yaw,
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hasImprovedVerticalStabilizer,
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);
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modelTransformEvent.emit({ pitch, yaw });
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draft.protagonist.pitch = pitch;
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draft.protagonist.yaw = yaw;
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});
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break;
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}
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case Pose.Default:
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mutateDuel((draft) => {
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const [pitch, yaw] = applyPitchYawLimits(
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0,
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0,
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gunModelDefinition.pitch,
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turretModelDefinition.yaw,
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hasImprovedVerticalStabilizer,
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);
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modelTransformEvent.emit({ pitch, yaw });
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draft.protagonist.pitch = pitch;
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draft.protagonist.yaw = yaw;
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});
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break;
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}
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case Pose.FaceHug: {
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mutateDuel((draft) => {
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const [pitch, yaw] = applyPitchYawLimits(
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Infinity,
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0,
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gunModelDefinition.pitch,
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turretModelDefinition.yaw,
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hasImprovedVerticalStabilizer,
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);
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modelTransformEvent.emit({ pitch, yaw });
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draft.protagonist.pitch = pitch;
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draft.protagonist.yaw = yaw;
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});
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break;
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}
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case Pose.Default:
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mutateDuel((draft) => {
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const [pitch, yaw] = applyPitchYawLimits(
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0,
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0,
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gunModelDefinition.pitch,
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turretModelDefinition.yaw,
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hasImprovedVerticalStabilizer,
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);
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modelTransformEvent.emit({ pitch, yaw });
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draft.protagonist.pitch = pitch;
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draft.protagonist.yaw = yaw;
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});
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break;
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}
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}
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poseEvent.on(handlePoseEvent);
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poseEvent.on(handlePoseEvent);
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return () => {
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poseEvent.off(handlePoseEvent);
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};
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});
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useEffect(() => {
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mutateDuel((draft) => {
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[draft.protagonist.pitch, draft.protagonist.yaw] = applyPitchYawLimits(
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draft.protagonist.pitch,
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draft.protagonist.yaw,
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gunModelDefinition.pitch,
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turretModelDefinition.yaw,
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hasImprovedVerticalStabilizer,
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);
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return () => {
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poseEvent.off(handlePoseEvent);
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};
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});
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}, [protagonist.gun, protagonist.turret]);
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useEffect(() => {
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if (display !== TankopediaDisplay.DynamicArmor) {
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mutateTankopediaEphemeral((draft) => {
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draft.shot = undefined;
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useEffect(() => {
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mutateDuel((draft) => {
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[draft.protagonist.pitch, draft.protagonist.yaw] = applyPitchYawLimits(
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draft.protagonist.pitch,
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draft.protagonist.yaw,
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gunModelDefinition.pitch,
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turretModelDefinition.yaw,
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hasImprovedVerticalStabilizer,
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);
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});
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}
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}, [protagonist.gun, protagonist.turret]);
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if (display !== TankopediaDisplay.StaticArmor) {
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mutateTankopediaEphemeral((draft) => {
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draft.highlightArmor = undefined;
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});
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}
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}, [display]);
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return (
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<Canvas
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frameloop="demand"
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gl={{ clippingPlanes: Object.freeze([]), localClippingEnabled: true }}
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shadows
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ref={canvas}
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onPointerDown={handlePointerDown}
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onPointerMissed={() => {
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useEffect(() => {
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if (display !== TankopediaDisplay.DynamicArmor) {
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mutateTankopediaEphemeral((draft) => {
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draft.shot = undefined;
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});
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}
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if (display !== TankopediaDisplay.StaticArmor) {
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mutateTankopediaEphemeral((draft) => {
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draft.highlightArmor = undefined;
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});
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}}
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style={{ userSelect: 'none' }}
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camera={{ fov: 25, far: 32 }}
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>
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<Controls />
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<SceneProps />
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{display !== TankopediaDisplay.StaticArmor && <TankModel />}
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}
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}, [display]);
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<ShotDisplay />
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<ArmorPlateDisplay />
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return (
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<Canvas
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frameloop="demand"
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gl={{
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clippingPlanes: Object.freeze([]),
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localClippingEnabled: true,
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preserveDrawingBuffer: true,
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}}
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shadows
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ref={canvas}
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onPointerDown={handlePointerDown}
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onPointerMissed={() => {
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mutateTankopediaEphemeral((draft) => {
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draft.shot = undefined;
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draft.highlightArmor = undefined;
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});
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}}
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style={{ userSelect: 'none' }}
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camera={{ fov: 25, far: 32 }}
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>
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<Controls />
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<SceneProps />
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{display !== TankopediaDisplay.StaticArmor && <TankModel />}
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{/* idk why the shot display doesn't work without suspense here lol */}
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<Suspense fallback={<ModelLoader />}>
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{display === TankopediaDisplay.DynamicArmor && <Armor />}
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{display === TankopediaDisplay.StaticArmor && (
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<StaticArmor thicknessRange={thicknessRange} />
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)}
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<Lighting />
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</Suspense>
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</Canvas>
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);
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}
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<ShotDisplay />
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<ArmorPlateDisplay />
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{/* idk why the shot display doesn't work without suspense here lol */}
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<Suspense fallback={<ModelLoader />}>
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{display === TankopediaDisplay.DynamicArmor && <Armor />}
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{display === TankopediaDisplay.StaticArmor && (
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<StaticArmor thicknessRange={thicknessRange} />
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)}
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<Lighting />
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</Suspense>
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</Canvas>
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);
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},
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);
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@@ -1,4 +1,5 @@
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import {
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CameraIcon,
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EnterFullScreenIcon,
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ExitFullScreenIcon,
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EyeOpenIcon,
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@@ -19,7 +20,7 @@ import {
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Tooltip,
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} from '@radix-ui/themes';
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import { invalidate } from '@react-three/fiber';
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import { useEffect, useState } from 'react';
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import { RefObject, useEffect, useState } from 'react';
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import { ModuleButton } from '../../../../../../../components/ModuleButtons/ModuleButton';
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import { SmallTankIcon } from '../../../../../../../components/SmallTankIcon';
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import { ThicknessRange } from '../../../../../../../components/StaticArmor';
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@@ -45,9 +46,10 @@ import { Thicknesses } from '../../Thicknesses';
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interface OptionsProps {
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thicknessRange: ThicknessRange;
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canvas: RefObject<HTMLCanvasElement>;
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}
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export function Options({ thicknessRange }: OptionsProps) {
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export function Options({ thicknessRange, canvas }: OptionsProps) {
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const mutateTankopediaEphemeral = TankopediaEphemeral.useMutation();
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const mutateTankopediaPersistent = TankopediaPersistent.useMutation();
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const displayRaw = TankopediaPersistent.use((state) => state.display);
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@@ -73,6 +75,7 @@ export function Options({ thicknessRange }: OptionsProps) {
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(state) => state.model.visual.environment,
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);
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const developerMode = App.useDeferred(false, (state) => state.developerMode);
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const protagonist = Duel.use((state) => state.protagonist.tank);
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const antagonistGun = Duel.use((state) => state.antagonist.gun);
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const antagonistShell = Duel.use((state) => state.antagonist.shell);
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const [antagonistSelectorOpen, setAntagonistSelectorOpen] = useState(false);
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@@ -122,12 +125,9 @@ export function Options({ thicknessRange }: OptionsProps) {
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<Flex
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gap="2"
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direction="column"
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style={{
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position: 'absolute',
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right: 16,
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top: '50%',
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transform: 'translateY(-50%)',
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}}
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top="50%"
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right="3"
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style={{ position: 'absolute', transform: 'translateY(-50%)' }}
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align="end"
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>
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<Text color="gray" size={{ initial: '1', sm: '2' }}>
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@@ -302,6 +302,24 @@ export function Options({ thicknessRange }: OptionsProps) {
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</Flex>
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)}
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<Box position="absolute" bottom="3" right="3">
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<IconButton
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size="3"
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variant="soft"
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onClick={() => {
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if (!canvas.current) return;
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const anchor = document.createElement('a');
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anchor.setAttribute('download', `${protagonist.name}.png`);
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anchor.setAttribute('href', canvas.current.toDataURL('image/png'));
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anchor.click();
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}}
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>
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<CameraIcon />
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</IconButton>
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</Box>
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<Flex
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style={{
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position: 'absolute',
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Reference in new issue
Block a user