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https://github.com/blitzkit/blitzkit.git
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(2) some implementation
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@@ -1,9 +1,11 @@
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import {
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AbstractVFS,
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Armor,
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AssaultRanges,
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BlitzCrewType,
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BlitzModuleType,
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BlitzStrings,
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BlitzTankClass,
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CamouflageDefinitions,
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CamouflagesXml,
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CamouflagesYaml,
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@@ -14,7 +16,9 @@ import {
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Crew,
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CrewType,
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EngineDefinitionsList,
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Equalizer,
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EquipmentDefinitions,
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GunDefinition,
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GunDefinitionsList,
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I18nString,
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MapDefinitions,
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@@ -27,14 +31,18 @@ import {
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ProvisionsCommon,
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ResearchCost,
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ShellDefinitionsList,
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ShellKind,
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ShellType,
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SkillDefinitions,
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sluggify,
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SquadBattleTypeStylesYaml,
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TankClass,
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TankDefinitions,
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TankmenAvatar,
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TankParameters,
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TankPrice,
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TankPriceType,
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TankType,
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toUniqueId,
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TurretDefinitionsList,
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Unlock,
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@@ -45,6 +53,7 @@ import {
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} from "@blitzkit/core";
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import { SUPPORTED_LOCALE_BLITZ_MAP } from "@blitzkit/i18n";
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import locales from "@blitzkit/i18n/locales.json";
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import { parse as parsePath } from "path";
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import { parse as parseYaml } from "yaml";
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import { BlitzKitAPI } from "./base";
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@@ -84,6 +93,18 @@ export class ServerBlitzKitAPI extends BlitzKitAPI {
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loader: CrewType.CREW_TYPE_LOADER,
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radioman: CrewType.CREW_TYPE_RADIOMAN,
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};
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private blitzTankClassToBlitzkit: Record<BlitzTankClass, TankClass> = {
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lightTank: TankClass.TANK_CLASS_LIGHT,
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"AT-SPG": TankClass.TANK_CLASS_TANK_DESTROYER,
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heavyTank: TankClass.TANK_CLASS_HEAVY,
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mediumTank: TankClass.TANK_CLASS_MEDIUM,
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};
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private blitzShellKindToBlitzkit: Record<ShellKind, ShellType> = {
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ARMOR_PIERCING: ShellType.SHELL_TYPE_AP,
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ARMOR_PIERCING_CR: ShellType.SHELL_TYPE_APCR,
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HIGH_EXPLOSIVE: ShellType.SHELL_TYPE_HE,
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HOLLOW_CHARGE: ShellType.SHELL_TYPE_HEAT,
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};
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private stringsI18n: Record<string, Record<string, string>> = {};
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private nationsDir?: string[];
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@@ -235,6 +256,24 @@ export class ServerBlitzKitAPI extends BlitzKitAPI {
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}
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}
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private parseResearchCost(raw: number | string) {
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if (typeof raw === "number") {
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return {
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research_cost_type: { $case: "xp", value: raw },
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} satisfies ResearchCost;
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} else {
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return {
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research_cost_type: {
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$case: "seasonal_tokens",
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value: {
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season: Number(/prx_season_(\d+):\d+/.exec(raw)![1]),
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tokens: Number(/prx_season_\d+:(\d+)/.exec(raw)![1]),
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},
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},
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} satisfies ResearchCost;
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}
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}
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async tankDefinitions() {
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const tankDefinitions = TankDefinitions.create();
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@@ -515,7 +554,9 @@ export class ServerBlitzKitAPI extends BlitzKitAPI {
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}
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}
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const camouflages = Object.entries(camouflagesXml.root.camouflages)
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const camouflages = Object.entries(
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this.camouflagesXml!.root.camouflages,
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)
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.filter(([, camo]) => {
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if (!camo.vehicleFilter.include) return false;
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if (camo.unlockCostCategory !== "legendary-skins-gold")
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@@ -535,7 +576,7 @@ export class ServerBlitzKitAPI extends BlitzKitAPI {
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})
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.map(([, camo]) => camo.id);
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let equalizerEntry = tierEqualizer.find(
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let equalizerEntry = this.tierEqualizer!.find(
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(line) => line[0] === `${nation}:${tankKey}`,
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);
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@@ -566,8 +607,8 @@ export class ServerBlitzKitAPI extends BlitzKitAPI {
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max_provisions: tankDefinition.root.provisionSlots,
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name:
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(tank.shortUserString
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? getString(tank.shortUserString)
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: undefined) ?? getString(tank.userString),
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? this.getString(tank.shortUserString)
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: undefined) ?? this.getString(tank.userString),
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slug,
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nation,
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type: tankTags.includes("collectible")
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@@ -576,7 +617,7 @@ export class ServerBlitzKitAPI extends BlitzKitAPI {
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? TankType.TANK_TYPE_PREMIUM
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: TankType.TANK_TYPE_RESEARCHABLE,
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tier: tank.level,
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class: blitzTankClassToBlitzkit[tankTags[0] as BlitzTankClass],
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class: this.blitzTankClassToBlitzkit[tankTags[0] as BlitzTankClass],
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testing: tankTags.includes("testTank"),
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deprecated: tankTags.includes("deprecated"),
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price: tankPrice,
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@@ -601,7 +642,8 @@ export class ServerBlitzKitAPI extends BlitzKitAPI {
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);
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}
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tankDefinitions.tanks[tankId].roles[id] = combatRoles[role].id;
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tankDefinitions.tanks[tankId].roles[id] =
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this.combatRoles![role].id;
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});
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}
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@@ -616,7 +658,7 @@ export class ServerBlitzKitAPI extends BlitzKitAPI {
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tankDefinitions.tanks[tankId].tracks.push({
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id: trackId,
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weight: track.weight,
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name: getString(track.userString),
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name: this.getString(track.userString),
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traverse_speed: track.rotationSpeed,
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dispersion_move: track.shotDispersionFactors.vehicleMovement,
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dispersion_traverse: track.shotDispersionFactors.vehicleRotation,
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@@ -624,7 +666,10 @@ export class ServerBlitzKitAPI extends BlitzKitAPI {
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resistance_medium: terrainResistances[1],
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resistance_soft: terrainResistances[2],
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tier: track.level,
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unlocks: resolveUnlocks(track.unlocks),
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unlocks: resolveUnlocks(
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this.blitzModuleTypeToBlitzkit,
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track.unlocks,
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),
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});
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});
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@@ -636,17 +681,21 @@ export class ServerBlitzKitAPI extends BlitzKitAPI {
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totalUnlocks.push(engine.unlocks);
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tankDefinitions.tanks[tankId].engines.push({
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id: engineId,
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name: getString(engineListEntry.userString),
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name: this.getString(engineListEntry.userString),
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fire_chance: engineListEntry.fireStartingChance,
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tier: engineListEntry.level,
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weight: engineListEntry.weight,
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power: engineListEntry.power,
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unlocks: resolveUnlocks(engine.unlocks),
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unlocks: resolveUnlocks(
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this.blitzModuleTypeToBlitzkit,
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engine.unlocks,
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),
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});
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});
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Object.keys(tankDefinition.root.turrets0).forEach(
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(turretKey, turretIndex) => {
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let turretIndex = 0;
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for (const turretKey in tankDefinition.root.turrets0) {
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{
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const turret = tankDefinition.root.turrets0[turretKey];
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const turretId = toUniqueId(nation, turretList.root.ids[turretKey]);
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@@ -665,7 +714,7 @@ export class ServerBlitzKitAPI extends BlitzKitAPI {
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const armorId = parseInt(armorIdString);
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const armorRaw = turret.armor[name];
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assignArmor(armorRaw, armorId, turretArmor);
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this.assignArmor(armorRaw, armorId, turretArmor);
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});
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turret.userString;
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@@ -673,205 +722,223 @@ export class ServerBlitzKitAPI extends BlitzKitAPI {
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tankDefinitions.tanks[tankId].turrets.push({
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id: turretId,
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traverse_speed: turret.rotationSpeed,
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name: getString(turret.userString),
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name: this.getString(turret.userString),
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tier: turret.level,
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guns: [],
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health: turret.maxHealth,
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view_range: turret.circularVisionRadius,
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weight: turret.weight,
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unlocks: resolveUnlocks(turret.unlocks),
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unlocks: resolveUnlocks(
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this.blitzModuleTypeToBlitzkit,
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turret.unlocks,
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),
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});
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Object.keys(turret.guns).forEach((gunKey, gunIndex) => {
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const gun = turret.guns[gunKey];
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const gunId = toUniqueId(nation, gunList.root.ids[gunKey]);
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const gunListEntry = gunList.root.shared[gunKey];
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const pitchLimitsRaw =
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gun.pitchLimits ?? gunListEntry.pitchLimits;
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const gunPitch = (
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typeof pitchLimitsRaw === "string"
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? pitchLimitsRaw
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: pitchLimitsRaw.at(-1)!
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)
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.split(" ")
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.map(Number) as [number, number];
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const gunModel = Number(
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parsePath(gun.models.undamaged).name.split("_")[1],
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);
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const gunName = getString(gunListEntry.userString);
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const gunType =
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"clip" in gun
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? gun.pumpGunMode
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? "autoReloader"
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: "autoLoader"
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: "regular";
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// const gunReload = gun.reloadTime;
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// const shellReloads =
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const gunClipCount = gunType === "regular" ? 1 : gun.clip!.count;
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const gunArmor: Armor = { thickness: {}, spaced: [] };
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const shotDispersionFactors =
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gun.shotDispersionFactors ?? gunListEntry.shotDispersionFactors;
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const maskName = `gun_${gunModel.toString().padStart(2, "0")}`;
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const maskEnabled =
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tankParameters.maskSlice?.[maskName]?.enabled ?? false;
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let assault_ranges: AssaultRanges | undefined;
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if (gun.extras?.trayShell) {
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const types = gun.extras.trayShell.kinds
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let gunIndex = 0;
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for (const gunKey in turret.guns) {
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{
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const gun = turret.guns[gunKey];
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const gunId = toUniqueId(nation, gunList.root.ids[gunKey]);
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const gunListEntry = gunList.root.shared[gunKey];
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const pitchLimitsRaw =
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gun.pitchLimits ?? gunListEntry.pitchLimits;
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const gunPitch = (
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typeof pitchLimitsRaw === "string"
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? pitchLimitsRaw
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: pitchLimitsRaw.at(-1)!
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)
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.split(" ")
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.map((string) => {
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const trimmed = string.trim();
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.map(Number) as [number, number];
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const gunModel = Number(
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parsePath(gun.models.undamaged).name.split("_")[1],
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);
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const gunName = this.getString(gunListEntry.userString);
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const gunType =
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"clip" in gun
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? gun.pumpGunMode
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? "autoReloader"
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: "autoLoader"
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: "regular";
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// const gunReload = gun.reloadTime;
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// const shellReloads =
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const gunClipCount =
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gunType === "regular" ? 1 : gun.clip!.count;
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const gunArmor: Armor = { thickness: {}, spaced: [] };
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const shotDispersionFactors =
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gun.shotDispersionFactors ??
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gunListEntry.shotDispersionFactors;
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const maskName = `gun_${gunModel.toString().padStart(2, "0")}`;
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const maskEnabled =
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tankParameters.maskSlice?.[maskName]?.enabled ?? false;
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let assault_ranges: AssaultRanges | undefined;
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if (trimmed in blitzShellKindToBlitzkit) {
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return blitzShellKindToBlitzkit[trimmed as ShellKind];
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}
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if (gun.extras?.trayShell) {
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const types = gun.extras.trayShell.kinds
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.split(" ")
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.map((string) => {
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const trimmed = string.trim();
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throw new SyntaxError(`Invalid shell kind: ${trimmed}`);
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});
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const sectorNames = Object.keys(gun.extras.trayShell.sectors);
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if (trimmed in this.blitzShellKindToBlitzkit) {
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return this.blitzShellKindToBlitzkit[
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trimmed as ShellKind
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];
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}
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if (sectorNames.length !== 1 || sectorNames[0] !== "sector") {
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throw new SyntaxError("Invalid tray shell sector");
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throw new SyntaxError(`Invalid shell kind: ${trimmed}`);
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});
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const sectorNames = Object.keys(gun.extras.trayShell.sectors);
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if (sectorNames.length !== 1 || sectorNames[0] !== "sector") {
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throw new SyntaxError("Invalid tray shell sector");
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}
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const sector = gun.extras.trayShell.sectors.sector;
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assault_ranges = {
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types,
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ranges: sector.map((value) => ({
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factor: value.factor,
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distance: value.distance,
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})),
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};
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}
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const sector = gun.extras.trayShell.sectors.sector;
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totalUnlocks.push(gun.unlocks);
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Object.keys(gun.armor)
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.filter((name) => name.startsWith("armor_"))
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.forEach((name) => {
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const armorIdString = name.match(/armor_(\d+)/)?.[1];
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if (armorIdString === undefined) {
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throw new SyntaxError(`Invalid armor id: ${name}`);
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}
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const armorId = parseInt(armorIdString);
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const armorRaw = gun.armor[name];
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assault_ranges = {
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types,
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ranges: sector.map((value) => ({
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factor: value.factor,
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distance: value.distance,
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})),
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};
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}
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this.assignArmor(armorRaw, armorId, gunArmor);
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});
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if (maskEnabled) {
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const maskRaw = tankParameters.maskSlice![maskName]!;
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mask = maskRaw.planePosition[1];
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} else {
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mask = undefined;
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}
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totalUnlocks.push(gun.unlocks);
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Object.keys(gun.armor)
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.filter((name) => name.startsWith("armor_"))
|
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.forEach((name) => {
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const armorIdString = name.match(/armor_(\d+)/)?.[1];
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if (armorIdString === undefined) {
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throw new SyntaxError(`Invalid armor id: ${name}`);
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}
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const armorId = parseInt(armorIdString);
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const armorRaw = gun.armor[name];
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assignArmor(armorRaw, armorId, gunArmor);
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});
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tankDefinitions.tanks[tankId].turrets[turretIndex].guns.push({
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id: gunId,
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weight: gunListEntry.weight,
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rotation_speed: gunListEntry.rotationSpeed,
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name: gunName,
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tier: gunListEntry.level,
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shells: [],
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camouflage_loss:
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typeof gun.invisibilityFactorAtShot === "number"
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? gun.invisibilityFactorAtShot
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: gun.invisibilityFactorAtShot.at(-1)!,
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aim_time: gun.aimingTime ?? gunListEntry.aimingTime,
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dispersion_base:
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gun.shotDispersionRadius ?? gunListEntry.shotDispersionRadius,
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dispersion_damaged: shotDispersionFactors.whileGunDamaged,
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dispersion_shot: shotDispersionFactors.afterShot,
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dispersion_traverse: shotDispersionFactors.turretRotation,
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unlocks: resolveUnlocks(gun.unlocks),
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shell_capacity: gun.maxAmmo ?? gunListEntry.maxAmmo,
|
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assault_ranges,
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burst:
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gun.burst && gun.burst.count > 1
|
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? {
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count: gun.burst.count,
|
||||
interval: 60 / gun.burst.rate,
|
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}
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: undefined,
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gun_type:
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gunType === "regular"
|
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? {
|
||||
$case: "regular",
|
||||
value: {
|
||||
reload: gun.reloadTime,
|
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},
|
||||
}
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: gunType === "autoReloader"
|
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tankDefinitions.tanks[tankId].turrets[turretIndex].guns.push({
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id: gunId,
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weight: gunListEntry.weight,
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rotation_speed: gunListEntry.rotationSpeed,
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name: gunName,
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tier: gunListEntry.level,
|
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shells: [],
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camouflage_loss:
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typeof gun.invisibilityFactorAtShot === "number"
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? gun.invisibilityFactorAtShot
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: gun.invisibilityFactorAtShot.at(-1)!,
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aim_time: gun.aimingTime ?? gunListEntry.aimingTime,
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dispersion_base:
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gun.shotDispersionRadius ??
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gunListEntry.shotDispersionRadius,
|
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dispersion_damaged: shotDispersionFactors.whileGunDamaged,
|
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dispersion_shot: shotDispersionFactors.afterShot,
|
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dispersion_traverse: shotDispersionFactors.turretRotation,
|
||||
unlocks: resolveUnlocks(
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this.blitzModuleTypeToBlitzkit,
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gun.unlocks,
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),
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shell_capacity: gun.maxAmmo ?? gunListEntry.maxAmmo,
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assault_ranges,
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burst:
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gun.burst && gun.burst.count > 1
|
||||
? {
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$case: "auto_reloader",
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count: gun.burst.count,
|
||||
interval: 60 / gun.burst.rate,
|
||||
}
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: undefined,
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gun_type:
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gunType === "regular"
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||||
? {
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||||
$case: "regular",
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||||
value: {
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||||
intra_clip: 60 / gun.clip!.rate,
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||||
shell_count: gunClipCount,
|
||||
shell_reloads: gun
|
||||
.pumpGunReloadTimes!.split(" ")
|
||||
.map(Number),
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reload: gun.reloadTime,
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||||
},
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||||
}
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||||
: {
|
||||
$case: "auto_loader",
|
||||
value: {
|
||||
intra_clip: 60 / gun.clip!.rate,
|
||||
clip_reload: gun.reloadTime,
|
||||
shell_count: gunClipCount,
|
||||
: gunType === "autoReloader"
|
||||
? {
|
||||
$case: "auto_reloader",
|
||||
value: {
|
||||
intra_clip: 60 / gun.clip!.rate,
|
||||
shell_count: gunClipCount,
|
||||
shell_reloads: gun
|
||||
.pumpGunReloadTimes!.split(" ")
|
||||
.map(Number),
|
||||
},
|
||||
}
|
||||
: {
|
||||
$case: "auto_loader",
|
||||
value: {
|
||||
intra_clip: 60 / gun.clip!.rate,
|
||||
clip_reload: gun.reloadTime,
|
||||
shell_count: gunClipCount,
|
||||
},
|
||||
},
|
||||
},
|
||||
} satisfies GunDefinition);
|
||||
} satisfies GunDefinition);
|
||||
|
||||
Object.keys(gunListEntry.shots).forEach((shellKey) => {
|
||||
const gunShellEntry = gunListEntry.shots[shellKey];
|
||||
const shell = shellList.root[shellKey];
|
||||
const shellId = toUniqueId(nation, shell.id);
|
||||
const shellName = getString(shell.userString);
|
||||
const penetrationRaw = gunShellEntry.piercingPower
|
||||
.split(" ")
|
||||
.filter((penetrationString) => penetrationString !== "")
|
||||
.map(Number);
|
||||
for (const shellKey in gunListEntry.shots) {
|
||||
{
|
||||
const gunShellEntry = gunListEntry.shots[shellKey];
|
||||
const shell = shellList.root[shellKey];
|
||||
const shellId = toUniqueId(nation, shell.id);
|
||||
const shellName = this.getString(shell.userString);
|
||||
const penetrationRaw = gunShellEntry.piercingPower
|
||||
.split(" ")
|
||||
.filter((penetrationString) => penetrationString !== "")
|
||||
.map(Number);
|
||||
|
||||
tankDefinitions.tanks[tankId].turrets[turretIndex].guns[
|
||||
gunIndex
|
||||
].shells.push({
|
||||
id: shellId,
|
||||
name: shellName,
|
||||
velocity: gunShellEntry.speed,
|
||||
armor_damage: shell.damage.armor,
|
||||
module_damage: shell.damage.devices,
|
||||
caliber: shell.caliber,
|
||||
normalization: shell.normalizationAngle,
|
||||
ricochet: shell.ricochetAngle,
|
||||
type: blitzShellKindToBlitzkit[shell.kind],
|
||||
explosion_radius:
|
||||
shell.kind === "HIGH_EXPLOSIVE"
|
||||
? (shell.explosionRadius ?? 0)
|
||||
: undefined,
|
||||
icon: shell.icon,
|
||||
penetration: {
|
||||
near: penetrationRaw[0],
|
||||
far: penetrationRaw[1],
|
||||
},
|
||||
range: gunShellEntry.maxDistance,
|
||||
});
|
||||
});
|
||||
});
|
||||
},
|
||||
);
|
||||
tankDefinitions.tanks[tankId].turrets[turretIndex].guns[
|
||||
gunIndex
|
||||
].shells.push({
|
||||
id: shellId,
|
||||
name: shellName,
|
||||
velocity: gunShellEntry.speed,
|
||||
armor_damage: shell.damage.armor,
|
||||
module_damage: shell.damage.devices,
|
||||
caliber: shell.caliber,
|
||||
normalization: shell.normalizationAngle,
|
||||
ricochet: shell.ricochetAngle,
|
||||
type: this.blitzShellKindToBlitzkit[shell.kind],
|
||||
explosion_radius:
|
||||
shell.kind === "HIGH_EXPLOSIVE"
|
||||
? (shell.explosionRadius ?? 0)
|
||||
: undefined,
|
||||
icon: shell.icon,
|
||||
penetration: {
|
||||
near: penetrationRaw[0],
|
||||
far: penetrationRaw[1],
|
||||
},
|
||||
range: gunShellEntry.maxDistance,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
totalUnlocks.forEach((unlocks) => {
|
||||
gunIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
turretIndex++;
|
||||
}
|
||||
|
||||
for (const unlocks of totalUnlocks) {
|
||||
if (unlocks === undefined) return;
|
||||
|
||||
Object.entries(unlocks).forEach(([key, value]) => {
|
||||
(Array.isArray(value) ? value : [value]).forEach((vehicle) => {
|
||||
for (const key in unlocks) {
|
||||
const value = unlocks[key as keyof BlitzModuleType];
|
||||
|
||||
for (const vehicle of Array.isArray(value) ? value : [value]) {
|
||||
switch (key as keyof BlitzModuleType) {
|
||||
case "vehicle": {
|
||||
const tankListEntry = tankList.root[vehicle["#text"]];
|
||||
const currentTank = tankDefinitions.tanks[tankId];
|
||||
const successorId = toUniqueId(nation, tankListEntry.id);
|
||||
|
||||
tankXps.set(successorId, parseResearchCost(vehicle.cost));
|
||||
tankXps.set(
|
||||
successorId,
|
||||
this.parseResearchCost(vehicle.cost),
|
||||
);
|
||||
|
||||
if (currentTank.successors === undefined) {
|
||||
currentTank.successors = [];
|
||||
@@ -885,7 +952,7 @@ export class ServerBlitzKitAPI extends BlitzKitAPI {
|
||||
case "gun": {
|
||||
gunXps.set(
|
||||
toUniqueId(nation, gunList.root.ids[vehicle["#text"]]),
|
||||
parseResearchCost(vehicle.cost),
|
||||
this.parseResearchCost(vehicle.cost),
|
||||
);
|
||||
break;
|
||||
}
|
||||
@@ -893,7 +960,7 @@ export class ServerBlitzKitAPI extends BlitzKitAPI {
|
||||
case "turret": {
|
||||
turretXps.set(
|
||||
toUniqueId(nation, turretList.root.ids[vehicle["#text"]]),
|
||||
parseResearchCost(vehicle.cost),
|
||||
this.parseResearchCost(vehicle.cost),
|
||||
);
|
||||
break;
|
||||
}
|
||||
@@ -901,7 +968,7 @@ export class ServerBlitzKitAPI extends BlitzKitAPI {
|
||||
case "engine": {
|
||||
engineXps.set(
|
||||
toUniqueId(nation, enginesList.root.ids[vehicle["#text"]]),
|
||||
parseResearchCost(vehicle.cost),
|
||||
this.parseResearchCost(vehicle.cost),
|
||||
);
|
||||
break;
|
||||
}
|
||||
@@ -909,14 +976,14 @@ export class ServerBlitzKitAPI extends BlitzKitAPI {
|
||||
case "chassis": {
|
||||
trackXps.set(
|
||||
toUniqueId(nation, chassisList.root.ids[vehicle["#text"]]),
|
||||
parseResearchCost(vehicle.cost),
|
||||
this.parseResearchCost(vehicle.cost),
|
||||
);
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Object.values(tankDefinitions.tanks[tankId].turrets).forEach(
|
||||
(turret) => {
|
||||
@@ -974,7 +1041,7 @@ export class ServerBlitzKitAPI extends BlitzKitAPI {
|
||||
async modelDefinitions() {
|
||||
const modelDefinitions = ModelDefinitions.create();
|
||||
|
||||
for (const nation of nationsDir) {
|
||||
for (const nation of this.nationsDir!) {
|
||||
const tankList = await vfs.xml<{ root: VehicleDefinitionList }>(
|
||||
`Data/XML/item_defs/vehicles/${nation}/list.xml`,
|
||||
);
|
||||
|
||||
@@ -15,7 +15,7 @@ export type ShellDefinitionsList = Record<
|
||||
icons: Record<string, string>;
|
||||
};
|
||||
|
||||
type ShellKind =
|
||||
export type ShellKind =
|
||||
| "ARMOR_PIERCING"
|
||||
| "ARMOR_PIERCING_CR"
|
||||
| "HIGH_EXPLOSIVE"
|
||||
|
||||
@@ -4,40 +4,18 @@ import {
|
||||
Consumable,
|
||||
ConsumableDefinitions,
|
||||
ConsumableTankCategoryFilterCategory,
|
||||
CrewType,
|
||||
EquipmentDefinitions,
|
||||
EquipmentSlot,
|
||||
MapDefinitions,
|
||||
ModelDefinitions,
|
||||
Provision,
|
||||
ProvisionDefinitions,
|
||||
ResearchCost,
|
||||
ShellType,
|
||||
SkillDefinitions,
|
||||
TankClass,
|
||||
TankDefinitions,
|
||||
Vector3,
|
||||
} from "@blitzkit/core";
|
||||
import type { Vector3Tuple } from "three";
|
||||
|
||||
function parseResearchCost(raw: number | string) {
|
||||
if (typeof raw === "number") {
|
||||
return {
|
||||
research_cost_type: { $case: "xp", value: raw },
|
||||
} satisfies ResearchCost;
|
||||
} else {
|
||||
return {
|
||||
research_cost_type: {
|
||||
$case: "seasonal_tokens",
|
||||
value: {
|
||||
season: Number(/prx_season_(\d+):\d+/.exec(raw)![1]),
|
||||
tokens: Number(/prx_season_\d+:(\d+)/.exec(raw)![1]),
|
||||
},
|
||||
},
|
||||
} satisfies ResearchCost;
|
||||
}
|
||||
}
|
||||
|
||||
type BlitzTankFilterDefinitionCategory = "clip";
|
||||
const blitzTankFilterDefinitionCategoryToBlitzkit: Record<
|
||||
BlitzTankFilterDefinitionCategory,
|
||||
@@ -48,18 +26,11 @@ const blitzTankFilterDefinitionCategoryToBlitzkit: Record<
|
||||
function vector3TupleToBlitzkit(tuple: Vector3Tuple) {
|
||||
return { x: tuple[0], y: tuple[1], z: tuple[2] } satisfies Vector3;
|
||||
}
|
||||
const blitzTankClassToBlitzkit: Record<BlitzTankClass, TankClass> = {
|
||||
lightTank: TankClass.TANK_CLASS_LIGHT,
|
||||
"AT-SPG": TankClass.TANK_CLASS_TANK_DESTROYER,
|
||||
heavyTank: TankClass.TANK_CLASS_HEAVY,
|
||||
mediumTank: TankClass.TANK_CLASS_MEDIUM,
|
||||
};
|
||||
|
||||
export interface BlitzStrings {
|
||||
[key: string]: string;
|
||||
}
|
||||
|
||||
|
||||
|
||||
export interface ConsumablesCommon {
|
||||
[key: string]: {
|
||||
id: number;
|
||||
@@ -116,13 +87,6 @@ type CombatRolesYaml = Record<
|
||||
}
|
||||
>;
|
||||
|
||||
const blitzShellKindToBlitzkit: Record<ShellKind, ShellType> = {
|
||||
ARMOR_PIERCING: ShellType.SHELL_TYPE_AP,
|
||||
ARMOR_PIERCING_CR: ShellType.SHELL_TYPE_APCR,
|
||||
HIGH_EXPLOSIVE: ShellType.SHELL_TYPE_HE,
|
||||
HOLLOW_CHARGE: ShellType.SHELL_TYPE_HEAT,
|
||||
};
|
||||
|
||||
export async function definitions() {
|
||||
Object.values(tankDefinitions.tanks).forEach((tank) => {
|
||||
tank.research_cost = tankXps.get(tank.id);
|
||||
|
||||
Reference in new issue
Block a user