fix: casing

This commit is contained in:
TrèsAbhi committed 2024-10-07 18:45:11 -05:00
1 parent ef52434a42
commit fc8e0e55f0
34 files changed
+321 -304

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@@ -99,7 +99,7 @@ export function ArmorPlateDisplay() {
const tank = draft.model;
const turret = tank.turrets[protagonist.turret.id];
const gun =
turret.guns[protagonist.gun.gunType!.value.base.id];
turret.guns[protagonist.gun.gun_type!.value.base.id];
const track = tank.tracks[protagonist.track.id];
console.log(highlightArmor.name);
@@ -154,10 +154,10 @@ export function ArmorPlateDisplay() {
const initialTurret =
initialTank.turrets[protagonist.turret.id];
const gun =
turret.guns[protagonist.gun.gunType!.value.base.id];
turret.guns[protagonist.gun.gun_type!.value.base.id];
const initialGun =
initialTurret.guns[
protagonist.gun.gunType!.value.base.id
protagonist.gun.gun_type!.value.base.id
];
const track = tank.tracks[protagonist.track.id];
const initialTrack =
@@ -25,10 +25,10 @@ export const PrimaryArmorScene = memo(() => {
const trackModelDefinition = tankModelDefinition.tracks[track.id];
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
const gunModelDefinition =
turretModelDefinition.guns[gun.gunType!.value.base.id];
turretModelDefinition.guns[gun.gun_type!.value.base.id];
const hullOrigin = correctZYTuple(trackModelDefinition.origin);
const turretOrigin = correctZYTuple(tankModelDefinition.turretOrigin);
const gunOrigin = correctZYTuple(turretModelDefinition.gunOrigin);
const turretOrigin = correctZYTuple(tankModelDefinition.turret_origin);
const gunOrigin = correctZYTuple(turretModelDefinition.gun_origin);
const isDynamicArmorActive = Duel.use((state) =>
state.protagonist.consumables.includes(73),
);
@@ -69,7 +69,7 @@ export const PrimaryArmorScene = memo(() => {
<group ref={turretContainer}>
{armorNodes.map((node) => {
const isCurrentTurret = node.name.startsWith(
`turret_${turretModelDefinition.modelId.toString().padStart(2, '0')}`,
`turret_${turretModelDefinition.model_id.toString().padStart(2, '0')}`,
);
const isVisible = isCurrentTurret;
const armorId = nameToArmorId(node.name);
@@ -103,7 +103,7 @@ export const PrimaryArmorScene = memo(() => {
<group ref={gunContainer}>
{armorNodes.map((node) => {
const isCurrentGun = node.name.startsWith(
`gun_${gunModelDefinition.modelId.toString().padStart(2, '0')}`,
`gun_${gunModelDefinition.model_id.toString().padStart(2, '0')}`,
);
const isVisible = isCurrentGun;
const armorId = nameToArmorId(node.name);
@@ -68,8 +68,8 @@ export function PrimaryArmorSceneComponent({
);
material.uniforms.isExplosive.value = isExplosive(shell.type);
material.uniforms.canSplash.value = canSplash(shell.type);
material.uniforms.damage.value = shell.armorDamage;
material.uniforms.explosionRadius.value = shell.explosionRadius;
material.uniforms.damage.value = shell.armor_damage;
material.uniforms.explosionRadius.value = shell.explosion_radius;
const duel = duelStore.getState();
await handleProtagonistEquipmentChange(duel.protagonist.equipmentMatrix);
@@ -90,7 +90,7 @@ export function PrimaryArmorSceneComponent({
const duel = duelStore.getState();
const hasEnhancedArmor = await hasEquipment(
110,
duel.protagonist.tank.equipmentPreset,
duel.protagonist.tank.equipment_preset,
equipment,
);
material.uniforms.thickness.value = hasEnhancedArmor
@@ -103,7 +103,7 @@ export function PrimaryArmorSceneComponent({
const penetration = shell.penetration.near;
const hasCalibratedShells = await hasEquipment(
103,
duel.antagonist.tank.equipmentPreset,
duel.antagonist.tank.equipment_preset,
equipment,
);
@@ -38,10 +38,10 @@ export const SpacedArmorScene = memo<SpacedArmorSceneProps>(({ scene }) => {
const trackModelDefinition = tankModelDefinition.tracks[track.id];
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
const gunModelDefinition =
turretModelDefinition.guns[gun.gunType!.value.base.id];
turretModelDefinition.guns[gun.gun_type!.value.base.id];
const hullOrigin = correctZYTuple(trackModelDefinition.origin);
const turretOrigin = correctZYTuple(tankModelDefinition.turretOrigin);
const gunOrigin = correctZYTuple(turretModelDefinition.gunOrigin);
const turretOrigin = correctZYTuple(tankModelDefinition.turret_origin);
const gunOrigin = correctZYTuple(turretModelDefinition.gun_origin);
const maskOrigin =
gunModelDefinition.mask === undefined
? undefined
@@ -106,7 +106,7 @@ export const SpacedArmorScene = memo<SpacedArmorSceneProps>(({ scene }) => {
<group ref={turretContainer}>
{armorNodes.map((node) => {
const isCurrentTurret = node.name.startsWith(
`turret_${turretModelDefinition.modelId.toString().padStart(2, '0')}`,
`turret_${turretModelDefinition.model_id.toString().padStart(2, '0')}`,
);
const isVisible = isCurrentTurret;
const armorId = nameToArmorId(node.name);
@@ -141,7 +141,7 @@ export const SpacedArmorScene = memo<SpacedArmorSceneProps>(({ scene }) => {
<group ref={gunContainer}>
{armorNodes.map((node) => {
const isCurrentGun = node.name.startsWith(
`gun_${gunModelDefinition.modelId.toString().padStart(2, '0')}`,
`gun_${gunModelDefinition.model_id.toString().padStart(2, '0')}`,
);
const isVisible = isCurrentGun;
const armorId = nameToArmorId(node.name);
@@ -173,7 +173,7 @@ export const SpacedArmorScene = memo<SpacedArmorSceneProps>(({ scene }) => {
})}
{modelNodes.map((node) => {
const gunString = `gun_${gunModelDefinition.modelId
const gunString = `gun_${gunModelDefinition.model_id
.toString()
.padStart(2, '0')}`;
const isCurrentGun = gunModelDefinition.mask
@@ -58,7 +58,7 @@ export function SpacedArmorSubExternal({
const duel = duelStore.getState();
const hasEnhancedArmor = await hasEquipment(
110,
duel.protagonist.tank.equipmentPreset,
duel.protagonist.tank.equipment_preset,
equipment,
);
material.uniforms.thickness.value = hasEnhancedArmor
@@ -71,7 +71,7 @@ export function SpacedArmorSubExternal({
const penetration = shell.penetration.near;
const hasCalibratedShells = await hasEquipment(
103,
duel.antagonist.tank.equipmentPreset,
duel.antagonist.tank.equipment_preset,
equipment,
);
@@ -68,7 +68,7 @@ export function SpacedArmorSubSpaced({
const duel = duelStore.getState();
const hasEnhancedArmor = await hasEquipment(
110,
duel.protagonist.tank.equipmentPreset,
duel.protagonist.tank.equipment_preset,
equipment,
);
material.uniforms.thickness.value = hasEnhancedArmor
@@ -81,7 +81,7 @@ export function SpacedArmorSubSpaced({
const penetration = shell.penetration.near;
const hasCalibratedShells = await hasEquipment(
103,
duel.antagonist.tank.equipmentPreset,
duel.antagonist.tank.equipment_preset,
equipment,
);
@@ -91,7 +91,7 @@ export function SpacedArmorSceneComponent({
const shell = antagonist.shell;
const cameraNormal = camera.position.clone().sub(point).normalize();
const shot: Shot = {
splashRadius: shell.explosionRadius,
splashRadius: shell.explosion_radius,
damage: -1,
containsGaps: shell.type === ShellType.HEAT,
in: {
@@ -103,12 +103,12 @@ export function SpacedArmorSceneComponent({
const hasCalibratedShells = await hasEquipment(
103,
antagonist.tank.equipmentPreset,
antagonist.tank.equipment_preset,
antagonist.equipmentMatrix,
);
const hasEnhancedArmor = await hasEquipment(
110,
protagonist.tank.equipmentPreset,
protagonist.tank.equipment_preset,
protagonist.equipmentMatrix,
);
const penetration =
@@ -288,8 +288,8 @@ export function SpacedArmorSceneComponent({
const finalDamage = Math.max(
0,
0.5 *
shell.armorDamage *
(1 - distanceFromSpacedArmor / shell.explosionRadius!) -
shell.armor_damage *
(1 - distanceFromSpacedArmor / shell.explosion_radius!) -
1.1 *
(lastLayer.thicknessAngled +
Math.min(penetration, totalSpacedArmorThickness)),
@@ -311,7 +311,7 @@ export function SpacedArmorSceneComponent({
shot.damage = finalDamage;
} else {
shot.in.status = 'penetration';
shot.damage = shell.armorDamage;
shot.damage = shell.armor_damage;
}
} else {
if (lastLayer.status === 'blocked') {
@@ -319,7 +319,7 @@ export function SpacedArmorSceneComponent({
shot.damage = 0;
} else if (lastLayer.status === 'penetration') {
shot.in.status = 'penetration';
shot.damage = shell.armorDamage;
shot.damage = shell.armor_damage;
} else {
const caster = new Raycaster();
// https://math.stackexchange.com/a/13263/1222875
@@ -44,10 +44,10 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
const trackModelDefinition = tankModelDefinition.tracks[track.id];
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
const gunModelDefinition =
turretModelDefinition.guns[gun.gunType!.value.base.id];
turretModelDefinition.guns[gun.gun_type!.value.base.id];
const hullOrigin = correctZYTuple(trackModelDefinition.origin);
const turretOrigin = correctZYTuple(tankModelDefinition.turretOrigin);
const gunOrigin = correctZYTuple(turretModelDefinition.gunOrigin);
const turretOrigin = correctZYTuple(tankModelDefinition.turret_origin);
const gunOrigin = correctZYTuple(turretModelDefinition.gun_origin);
const mutateDuel = Duel.useMutation();
const canvas = useThree((state) => state.gl.domElement);
const mutateTankopediaEphemeral = TankopediaEphemeral.useMutation();
@@ -131,7 +131,7 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
<group ref={turretContainer}>
{armorNodes.map((node) => {
const isCurrentTurret = node.name.startsWith(
`turret_${turretModelDefinition.modelId.toString().padStart(2, '0')}`,
`turret_${turretModelDefinition.model_id.toString().padStart(2, '0')}`,
);
const isVisible = isCurrentTurret;
const armorId = nameToArmorId(node.name);
@@ -177,7 +177,7 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
const duel = duelStore.getState();
const hasImprovedVerticalStabilizer = await hasEquipment(
122,
duel.protagonist.tank.equipmentPreset,
duel.protagonist.tank.equipment_preset,
duel.protagonist.equipmentMatrix,
);
const boundingRect = canvas.getBoundingClientRect();
@@ -226,7 +226,7 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
<group ref={gunContainer}>
{armorNodes.map((node) => {
const isCurrentGun = node.name.startsWith(
`gun_${gunModelDefinition.modelId.toString().padStart(2, '0')}`,
`gun_${gunModelDefinition.model_id.toString().padStart(2, '0')}`,
);
const isVisible = isCurrentGun;
const armorId = nameToArmorId(node.name);
@@ -272,7 +272,7 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
const duel = duelStore.getState();
const hasImprovedVerticalStabilizer = await hasEquipment(
122,
duel.protagonist.tank.equipmentPreset,
duel.protagonist.tank.equipment_preset,
duel.protagonist.equipmentMatrix,
);
const boundingRect = canvas.getBoundingClientRect();
@@ -317,7 +317,7 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
})}
{modelNodes.map((node) => {
const gunString = `gun_${gunModelDefinition.modelId
const gunString = `gun_${gunModelDefinition.model_id
.toString()
.padStart(2, '0')}`;
const isCurrentGun = gunModelDefinition.mask
@@ -354,7 +354,7 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
const duel = duelStore.getState();
const hasImprovedVerticalStabilizer = await hasEquipment(
122,
duel.protagonist.tank.equipmentPreset,
duel.protagonist.tank.equipment_preset,
duel.protagonist.equipmentMatrix,
);
const boundingRect = canvas.getBoundingClientRect();
@@ -13,7 +13,7 @@ interface BodyProps {
export function Body({ stats }: BodyProps) {
const members = CompareEphemeral.use((state) => state.members);
const hasNonRegularGun = members.some(
({ gun }) => gun.gunType!.$case !== 'regular',
({ gun }) => gun.gun_type!.$case !== 'regular',
);
const mutateCompareEphemeral = CompareEphemeral.useMutation();
@@ -31,7 +31,7 @@ export function Body({ stats }: BodyProps) {
<StickyColumnHeaderCell key={key} top={137}>
<Flex justify="center">
<Flex>
{gun.gunType!.value.base.shells.map(
{gun.gun_type!.value.base.shells.map(
(thisShell, shellIndex) => (
<IconButton
color={thisShell.id === shell.id ? undefined : 'gray'}
@@ -43,12 +43,12 @@ export function Body({ stats }: BodyProps) {
shellIndex === 0 ? undefined : 0,
borderTopRightRadius:
shellIndex ===
gun.gunType!.value.base.shells.length - 1
gun.gun_type!.value.base.shells.length - 1
? undefined
: 0,
borderBottomRightRadius:
shellIndex ===
gun.gunType!.value.base.shells.length - 1
gun.gun_type!.value.base.shells.length - 1
? undefined
: 0,
marginLeft: shellIndex === 0 ? 0 : -1,
@@ -169,7 +169,7 @@ export function CompareTable({ stats }: CompareTableProps) {
index,
) => {
const equipmentPreset =
equipmentDefinitions.presets[tank.equipmentPreset];
equipmentDefinitions.presets[tank.equipment_preset];
const provisionsList = availableProvisions(
tank,
gun,
@@ -239,7 +239,7 @@ export function CompareTable({ stats }: CompareTableProps) {
member.turret = member.tank.turrets[0];
member.gun = member.turret.guns[0];
member.shell =
member.gun.gunType!.value.base.shells[0];
member.gun.gun_type!.value.base.shells[0];
member.engine = member.tank.engines[0];
member.track = member.tank.tracks[0];
});
@@ -256,7 +256,7 @@ export function CompareTable({ stats }: CompareTableProps) {
member.turret = member.tank.turrets.at(-1)!;
member.gun = member.turret.guns.at(-1)!;
member.shell =
member.gun.gunType!.value.base.shells[0];
member.gun.gun_type!.value.base.shells[0];
member.engine = member.tank.engines.at(-1)!;
member.track = member.tank.tracks.at(-1)!;
});
@@ -329,7 +329,7 @@ export function CompareTable({ stats }: CompareTableProps) {
(provision) => provision.id,
)}
selected={provisions}
disabled={tank.maxProvisions === provisions.length}
disabled={tank.max_provisions === provisions.length}
onChange={(provisions) => {
mutateCompareEphemeral((draft) => {
draft.members[index].provisions = provisions;
@@ -515,7 +515,7 @@ export function CompareTable({ stats }: CompareTableProps) {
});
}}
disabled={
tank.maxConsumables === consumables.length
tank.max_consumables === consumables.length
}
/>
@@ -60,7 +60,7 @@ export function ModuleManager({
const draft = { ...modules };
draft.turret = turret;
draft.gun = draft.turret.guns.at(-1)!;
draft.shell = draft.gun.gunType!.value.base.shells[0];
draft.shell = draft.gun.gun_type!.value.base.shells[0];
onChange?.(draft);
setTurretMenuOpen(false);
@@ -82,7 +82,7 @@ export function ModuleManager({
<ModuleButton
module="gun"
discriminator={
TIER_ROMAN_NUMERALS[modules.gun.gunType!.value.base.tier]
TIER_ROMAN_NUMERALS[modules.gun.gun_type!.value.base.tier]
}
onClick={() => setGunMenuOpen(true)}
/>
@@ -94,17 +94,17 @@ export function ModuleManager({
<DropdownMenu.Content>
<DropdownMenu.RadioGroup
value={`${modules.gun.gunType!.value.base.id}`}
value={`${modules.gun.gun_type!.value.base.id}`}
>
{[...modules.turret.guns].reverse().map((gun) => {
return (
<DropdownMenu.RadioItem
key={gun.gunType!.value.base.id}
value={`${gun.gunType!.value.base.id}`}
key={gun.gun_type!.value.base.id}
value={`${gun.gun_type!.value.base.id}`}
onClick={() => {
const draft = { ...modules };
draft.gun = gun;
draft.shell = draft.gun.gunType!.value.base.shells[0];
draft.shell = draft.gun.gun_type!.value.base.shells[0];
onChange?.(draft);
setGunMenuOpen(false);
@@ -114,10 +114,10 @@ export function ModuleManager({
variant="ghost"
module="gun"
discriminator={
TIER_ROMAN_NUMERALS[gun.gunType!.value.base.tier]
TIER_ROMAN_NUMERALS[gun.gun_type!.value.base.tier]
}
/>{' '}
{gun.gunType!.value.base.name}
{gun.gun_type!.value.base.name}
</DropdownMenu.RadioItem>
);
})}
@@ -32,26 +32,26 @@ export function TankCard({ tank, onSelect }: TankCardProps) {
const turret = tank.turrets.at(-1)!;
const gun = turret.guns.at(-1)!;
const shell0 = gun.gunType!.value.base.shells[0];
const shell1 = gun.gunType!.value.base.shells[1];
const shell0 = gun.gun_type!.value.base.shells[0];
const shell1 = gun.gun_type!.value.base.shells[1];
const tracks = tank.tracks.at(-1)!;
const engine = tank.engines.at(-1)!;
const tankModelDefinition = modelDefinitions.models[tank.id];
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
const gunModelDefinition =
turretModelDefinition.guns[gun.gunType!.value.base.id];
turretModelDefinition.guns[gun.gun_type!.value.base.id];
switch (tankopediaSort.by) {
case 'fire.aimTime':
return gun.gunType!.value.base.aimTime.toFixed(2);
return gun.gun_type!.value.base.aim_time.toFixed(2);
case 'fire.caliber':
return shell0.caliber.toFixed(0);
case 'fire.damage':
return shell0.armorDamage.toFixed(0);
return shell0.armor_damage.toFixed(0);
case 'fire.dispersionMoving':
return tracks.dispersionMove.toFixed(3);
return tracks.dispersion_move.toFixed(3);
case 'fire.dispersionStill':
return gun.gunType!.value.base.dispersionBase.toFixed(3);
return gun.gun_type!.value.base.dispersion_base.toFixed(3);
case 'fire.dpm':
return resolveDpm(gun, shell0).toFixed(0);
case 'fire.dpmPremium':
@@ -67,17 +67,17 @@ export function TankCard({ tank, onSelect }: TankCardProps) {
case 'fire.gunDepression':
return (
gunModelDefinition.pitch.max +
(tankModelDefinition.initialTurretRotation?.pitch ?? 0)
(tankModelDefinition.initial_turret_rotation?.pitch ?? 0)
).toFixed(1);
case 'fire.gunElevation':
return (
-gunModelDefinition.pitch.min -
(tankModelDefinition.initialTurretRotation?.pitch ?? 0)
(tankModelDefinition.initial_turret_rotation?.pitch ?? 0)
).toFixed(1);
case 'maneuverability.forwardsSpeed':
return tank.speedForwards.toFixed(0);
return tank.speed_forwards.toFixed(0);
case 'maneuverability.backwardsSpeed':
return tank.speedBackwards.toFixed(0);
return tank.speed_backwards.toFixed(0);
case 'maneuverability.power':
return engine.power.toFixed(0);
case 'maneuverability.powerToWeight':
@@ -87,7 +87,7 @@ export function TankCard({ tank, onSelect }: TankCardProps) {
engine.weight +
tracks.weight +
turret.weight +
gun.gunType!.value.base.weight)
gun.gun_type!.value.base.weight)
).toFixed(1);
case 'maneuverability.weight':
return (
@@ -95,30 +95,30 @@ export function TankCard({ tank, onSelect }: TankCardProps) {
engine.weight +
tracks.weight +
turret.weight +
gun.gunType!.value.base.weight) /
gun.gun_type!.value.base.weight) /
1000
).toFixed(1);
case 'maneuverability.traverseSpeed':
return tracks.traverseSpeed.toFixed(1);
return tracks.traverse_speed.toFixed(1);
case 'survivability.health':
return (tank.health + turret.health).toFixed(0);
case 'survivability.viewRange':
return turret.viewRange.toFixed(0);
return turret.view_range.toFixed(0);
case 'survivability.camouflageStill':
return (tank.camouflageStill * 100).toFixed(0);
return (tank.camouflage_still * 100).toFixed(0);
case 'survivability.camouflageMoving':
return (tank.camouflageMoving * 100).toFixed(0);
return (tank.camouflage_moving * 100).toFixed(0);
case 'survivability.camouflageShooting':
return (
tank.camouflageStill *
gun.gunType!.value.base.camouflageLoss *
tank.camouflage_still *
gun.gun_type!.value.base.camouflage_loss *
100
).toFixed(0);
case 'survivability.volume': {
const dimensions = normalizeBoundingBox(
unionBoundingBox(
tankModelDefinition.boundingBox,
turretModelDefinition.boundingBox,
tankModelDefinition.bounding_box,
turretModelDefinition.bounding_box,
),
);
@@ -128,8 +128,8 @@ export function TankCard({ tank, onSelect }: TankCardProps) {
case 'survivability.length': {
const bounds = normalizeBoundingBox(
unionBoundingBox(
tankModelDefinition.boundingBox,
turretModelDefinition.boundingBox,
tankModelDefinition.bounding_box,
turretModelDefinition.bounding_box,
),
);
@@ -94,31 +94,31 @@ export const TankSearch = memo<TankSearchProps>(
case 'survivability.viewRange':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.viewRange - b.turrets.at(-1)!.viewRange,
a.turrets.at(-1)!.view_range - b.turrets.at(-1)!.view_range,
);
break;
case 'survivability.camouflageStill':
sorted = filtered.sort(
(a, b) => a.camouflageStill - b.camouflageStill,
(a, b) => a.camouflage_still - b.camouflage_still,
);
break;
case 'survivability.camouflageMoving':
sorted = filtered.sort(
(a, b) => a.camouflageMoving - b.camouflageMoving,
(a, b) => a.camouflage_moving - b.camouflage_moving,
);
break;
case 'survivability.camouflageShooting':
sorted = filtered.sort(
(a, b) =>
a.camouflageStill *
a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base
.camouflageLoss -
b.camouflageStill *
b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base
.camouflageLoss,
a.camouflage_still *
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
.camouflage_loss -
b.camouflage_still *
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
.camouflage_loss,
);
break;
@@ -132,14 +132,14 @@ export const TankSearch = memo<TankSearchProps>(
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
const aSize = normalizeBoundingBox(
unionBoundingBox(
aTankModelDefinition.boundingBox,
aTurretModelDefinition.boundingBox,
aTankModelDefinition.bounding_box,
aTurretModelDefinition.bounding_box,
),
);
const bSize = normalizeBoundingBox(
unionBoundingBox(
bTankModelDefinition.boundingBox,
bTurretModelDefinition.boundingBox,
bTankModelDefinition.bounding_box,
bTurretModelDefinition.bounding_box,
),
);
const aVolume = aSize.x * aSize.y * aSize.z;
@@ -159,14 +159,14 @@ export const TankSearch = memo<TankSearchProps>(
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
const aSize = normalizeBoundingBox(
unionBoundingBox(
aTankModelDefinition.boundingBox,
aTurretModelDefinition.boundingBox,
aTankModelDefinition.bounding_box,
aTurretModelDefinition.bounding_box,
),
);
const bSize = normalizeBoundingBox(
unionBoundingBox(
bTankModelDefinition.boundingBox,
bTurretModelDefinition.boundingBox,
bTankModelDefinition.bounding_box,
bTurretModelDefinition.bounding_box,
),
);
const aLength = Math.max(aSize.x, aSize.y, aSize.z);
@@ -181,11 +181,11 @@ export const TankSearch = memo<TankSearchProps>(
(a, b) =>
resolveDpm(
a.turrets.at(-1)!.guns.at(-1)!,
a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.shells[0],
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0],
) -
resolveDpm(
b.turrets.at(-1)!.guns.at(-1)!,
b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.shells[0],
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0],
),
);
break;
@@ -193,17 +193,17 @@ export const TankSearch = memo<TankSearchProps>(
case 'fire.dpmPremium':
sorted = filtered.sort(
(a, b) =>
(a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.shells[1]
(a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[1]
? resolveDpm(
a.turrets.at(-1)!.guns.at(-1)!,
a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
.shells[1],
)
: 0) -
(b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.shells[1]
(b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[1]
? resolveDpm(
b.turrets.at(-1)!.guns.at(-1)!,
b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
.shells[1],
)
: 0),
@@ -221,9 +221,9 @@ export const TankSearch = memo<TankSearchProps>(
case 'fire.caliber':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.shells[0]
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
.caliber -
b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.shells[0]
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
.caliber,
);
break;
@@ -231,9 +231,9 @@ export const TankSearch = memo<TankSearchProps>(
case 'fire.standardPenetration':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.shells[0]
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
.penetration.near -
b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.shells[0]
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
.penetration.near,
);
break;
@@ -241,9 +241,9 @@ export const TankSearch = memo<TankSearchProps>(
case 'fire.premiumPenetration':
sorted = filtered.sort(
(a, b) =>
(a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.shells[1]
(a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[1]
?.penetration.near ?? 0) -
(b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.shells[1]
(b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[1]
?.penetration.near ?? 0),
);
break;
@@ -251,19 +251,19 @@ export const TankSearch = memo<TankSearchProps>(
case 'fire.damage':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.shells[0]
.armorDamage -
b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.shells[0]
.armorDamage,
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
.armor_damage -
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
.armor_damage,
);
break;
case 'fire.shellVelocity':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.shells[0]
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
.velocity -
b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.shells[0]
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
.velocity,
);
break;
@@ -271,26 +271,26 @@ export const TankSearch = memo<TankSearchProps>(
case 'fire.aimTime':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.aimTime -
b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.aimTime,
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.aim_time -
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.aim_time,
);
break;
case 'fire.dispersionStill':
sorted = filtered.sort(
(a, b) =>
a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base
.dispersionBase -
b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base
.dispersionBase,
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
.dispersion_base -
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
.dispersion_base,
);
break;
case 'fire.dispersionMoving':
sorted = filtered.sort(
(a, b) =>
a.tracks.at(-1)!.dispersionMove -
b.tracks.at(-1)!.dispersionMove,
a.tracks.at(-1)!.dispersion_move -
b.tracks.at(-1)!.dispersion_move,
);
break;
@@ -298,14 +298,14 @@ export const TankSearch = memo<TankSearchProps>(
sorted = filtered.sort(
(a, b) =>
modelDefinitions.models[a.id].turrets[a.turrets.at(-1)!.id]
.guns[a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.id]
.guns[a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.id]
.pitch.max +
(modelDefinitions.models[a.id].initialTurretRotation?.pitch ??
(modelDefinitions.models[a.id].initial_turret_rotation?.pitch ??
0) -
modelDefinitions.models[b.id].turrets[b.turrets.at(-1)!.id]
.guns[b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.id]
.guns[b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.id]
.pitch.max -
(modelDefinitions.models[b.id].initialTurretRotation?.pitch ??
(modelDefinitions.models[b.id].initial_turret_rotation?.pitch ??
0),
);
break;
@@ -314,25 +314,27 @@ export const TankSearch = memo<TankSearchProps>(
sorted = filtered.sort(
(a, b) =>
modelDefinitions.models[b.id].turrets[b.turrets.at(-1)!.id]
.guns[b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.id]
.guns[b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.id]
.pitch.min +
(modelDefinitions.models[b.id].initialTurretRotation?.pitch ??
(modelDefinitions.models[b.id].initial_turret_rotation?.pitch ??
0) -
modelDefinitions.models[a.id].turrets[a.turrets.at(-1)!.id]
.guns[a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.id]
.guns[a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.id]
.pitch.min -
(modelDefinitions.models[a.id].initialTurretRotation?.pitch ??
(modelDefinitions.models[a.id].initial_turret_rotation?.pitch ??
0),
);
break;
case 'maneuverability.forwardsSpeed':
sorted = filtered.sort((a, b) => a.speedForwards - b.speedForwards);
sorted = filtered.sort(
(a, b) => a.speed_forwards - b.speed_forwards,
);
break;
case 'maneuverability.backwardsSpeed':
sorted = filtered.sort(
(a, b) => a.speedBackwards - b.speedBackwards,
(a, b) => a.speed_backwards - b.speed_backwards,
);
break;
@@ -350,13 +352,14 @@ export const TankSearch = memo<TankSearchProps>(
a.engines.at(-1)!.weight +
a.tracks.at(-1)!.weight +
a.turrets.at(-1)!.weight +
a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.weight) -
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base
.weight) -
b.engines.at(-1)!.power /
(b.weight +
b.engines.at(-1)!.weight +
b.tracks.at(-1)!.weight +
b.turrets.at(-1)!.weight +
b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.weight),
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.weight),
);
break;
@@ -367,19 +370,20 @@ export const TankSearch = memo<TankSearchProps>(
a.engines.at(-1)!.weight +
a.tracks.at(-1)!.weight +
a.turrets.at(-1)!.weight +
a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.weight -
a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.weight -
(b.weight +
b.engines.at(-1)!.weight +
b.tracks.at(-1)!.weight +
b.turrets.at(-1)!.weight +
b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.weight),
b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.weight),
);
break;
case 'maneuverability.traverseSpeed':
sorted = filtered.sort(
(a, b) =>
a.tracks.at(-1)!.traverseSpeed - b.tracks.at(-1)!.traverseSpeed,
a.tracks.at(-1)!.traverse_speed -
b.tracks.at(-1)!.traverse_speed,
);
break;
}
@@ -75,7 +75,7 @@ export function Characteristics() {
const tankModelDefinition = useTankModelDefinition();
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
const gunModelDefinition =
turretModelDefinition.guns[gun.gunType!.value.base.id];
turretModelDefinition.guns[gun.gun_type!.value.base.id];
const stats = tankCharacteristics(
{
tank,
@@ -148,7 +148,7 @@ export function Characteristics() {
<Heading size="5">Firepower</Heading>
<Flex>
{gun.gunType!.value.base.shells.map((thisShell, shellIndex) => (
{gun.gun_type!.value.base.shells.map((thisShell, shellIndex) => (
<Tooltip content={thisShell.name} key={thisShell.id}>
<IconButton
color={thisShell.id === shell.id ? undefined : 'gray'}
@@ -157,11 +157,13 @@ export function Characteristics() {
borderTopLeftRadius: shellIndex === 0 ? undefined : 0,
borderBottomLeftRadius: shellIndex === 0 ? undefined : 0,
borderTopRightRadius:
shellIndex === gun.gunType!.value.base.shells.length - 1
shellIndex ===
gun.gun_type!.value.base.shells.length - 1
? undefined
: 0,
borderBottomRightRadius:
shellIndex === gun.gunType!.value.base.shells.length - 1
shellIndex ===
gun.gun_type!.value.base.shells.length - 1
? undefined
: 0,
marginLeft: shellIndex === 0 ? 0 : -1,
@@ -183,11 +185,11 @@ export function Characteristics() {
))}
</Flex>
</Flex>
<Info name="Gun type">{GUN_TYPE_NAMES[gun.gunType!.$case]}</Info>
<Info name="Gun type">{GUN_TYPE_NAMES[gun.gun_type!.$case]}</Info>
<InfoWithDelta name="DPM" decimals={0} unit="hp / min">
{stats.dpm}
</InfoWithDelta>
{gun.gunType!.$case === 'autoReloader' && (
{gun.gun_type!.$case === 'auto_reloader' && (
<InfoWithDelta
decimals={0}
indent
@@ -197,10 +199,10 @@ export function Characteristics() {
{stats.dpmEffective!}
</InfoWithDelta>
)}
{gun.gunType!.$case !== 'regular' && (
{gun.gun_type!.$case !== 'regular' && (
<InfoWithDelta name="Shells">{stats.shells}</InfoWithDelta>
)}
{gun.gunType!.$case === 'autoReloader' ? (
{gun.gun_type!.$case === 'auto_reloader' ? (
<>
<Info indent name="Most optimal shell index">
{stats.mostOptimalShellIndex! + 1}
@@ -228,8 +230,8 @@ export function Characteristics() {
{stats.shellReload!}
</InfoWithDelta>
)}
{(gun.gunType!.$case === 'autoLoader' ||
gun.gunType!.$case === 'autoReloader') && (
{(gun.gun_type!.$case === 'auto_loader' ||
gun.gun_type!.$case === 'auto_reloader') && (
<InfoWithDelta
indent
decimals={2}
@@ -300,7 +302,7 @@ export function Characteristics() {
<InfoWithDelta name="Damage" unit="hp" decimals={0}>
{stats.damage}
</InfoWithDelta>
{gun.gunType!.$case !== 'regular' && (
{gun.gun_type!.$case !== 'regular' && (
<InfoWithDelta name="Clipping potential" indent>
{stats.clipDamage!}
</InfoWithDelta>
@@ -74,7 +74,7 @@ export function Consumables() {
consumables={consumablesList}
selected={consumables}
cooldownBooster={cooldownBooster}
disabled={protagonist.tank.maxConsumables === consumables.length}
disabled={protagonist.tank.max_consumables === consumables.length}
hasConsumableDeliverySystem={hasConsumableDeliverySystem}
hasHighEndConsumables={hasHighEndConsumables}
timers
@@ -10,7 +10,7 @@ export function Equipment() {
const mutateDuel = Duel.useMutation();
const protagonist = Duel.use((state) => state.protagonist);
const equipmentPreset =
equipmentDefinitions.presets[protagonist.tank.equipmentPreset];
equipmentDefinitions.presets[protagonist.tank.equipment_preset];
const equipmentMatrix = Duel.use(
(state) => state.protagonist.equipmentMatrix,
);
@@ -38,7 +38,7 @@ export function Miscellaneous() {
<Heading size="4">Miscellaneous</Heading>
<Flex gap="2" align="center">
{!tank.fixedCamouflage && (
{!tank.fixed_camouflage && (
<GenericTankComponentButton
icon={asset('icons/camo.webp')}
selected={camouflage}
@@ -32,8 +32,8 @@ type ModuleDefinition =
| EngineDefinition;
function extractModule(raw: ModuleDefinition | TankDefinition) {
if ('gunType' in raw) {
return raw.gunType!.value.base;
if ('gun_type' in raw) {
return raw.gun_type!.value.base;
} else
return raw as Exclude<ModuleDefinition | TankDefinition, GunDefinition>;
}
@@ -172,34 +172,36 @@ export function Modules() {
if (
!draft.protagonist.turret.guns.some(
(gun) =>
gun.gunType!.value.base.id ===
draft.protagonist.gun.gunType!.value.base.id,
gun.gun_type!.value.base.id ===
draft.protagonist.gun.gun_type!.value.base.id,
)
) {
draft.protagonist.gun = draft.protagonist.turret.guns.at(-1)!;
draft.protagonist.shell =
draft.protagonist.gun.gunType!.value.base.shells[0];
draft.protagonist.gun.gun_type!.value.base.shells[0];
}
} else if (unlock.type === ModuleType.GUN) {
const gunInTurret = draft.protagonist.turret.guns.find(
(gun) => gun.gunType!.value.base.id === unlock.id,
(gun) => gun.gun_type!.value.base.id === unlock.id,
);
if (gunInTurret) {
draft.protagonist.gun = gunInTurret;
draft.protagonist.shell = gunInTurret.gunType!.value.base.shells[0];
draft.protagonist.shell = gunInTurret.gun_type!.value.base.shells[0];
} else {
// TODO: warn somehow?
const suitableTurret = draft.protagonist.tank.turrets.find((turret) =>
turret.guns.some((gun) => gun.gunType!.value.base.id === unlock.id),
turret.guns.some(
(gun) => gun.gun_type!.value.base.id === unlock.id,
),
)!;
const gunInSuitableTurret = suitableTurret.guns.find(
(gun) => gun.gunType!.value.base.id === unlock.id,
(gun) => gun.gun_type!.value.base.id === unlock.id,
)!;
draft.protagonist.turret = suitableTurret;
draft.protagonist.gun = gunInSuitableTurret;
draft.protagonist.shell =
gunInSuitableTurret.gunType!.value.base.shells[0];
gunInSuitableTurret.gun_type!.value.base.shells[0];
}
} else if (unlock.type === ModuleType.ENGINE) {
draft.protagonist.engine = draft.protagonist.tank.engines.find(
@@ -232,10 +234,10 @@ export function Modules() {
module = tank.turrets
.find((turret) =>
turret.guns.some(
(gun) => gun.gunType!.value.base.id === unlock.id,
(gun) => gun.gun_type!.value.base.id === unlock.id,
),
)!
.guns.find((gun) => gun.gunType!.value.base.id === unlock.id)!;
.guns.find((gun) => gun.gun_type!.value.base.id === unlock.id)!;
} else if (unlock.type === ModuleType.VEHICLE) {
module = tankDefinitions.tanks[unlock.id];
}
@@ -298,7 +300,7 @@ export function Modules() {
(unlock.type === ModuleType.TURRET
? turret.id
: unlock.type === ModuleType.GUN
? gun.gunType!.value.base.id
? gun.gun_type!.value.base.id
: unlock.type === ModuleType.ENGINE
? engine.id
: unlock.type === ModuleType.TRACKS
@@ -310,7 +312,7 @@ export function Modules() {
? extractModule(module).id == topTurret.id
: unlock.type === ModuleType.GUN
? extractModule(module).id ===
topGun.gunType!.value.base.id
topGun.gun_type!.value.base.id
: unlock.type === ModuleType.ENGINE
? extractModule(module).id === topEngine.id
: unlock.type === ModuleType.TRACKS
@@ -360,7 +362,7 @@ export function Modules() {
draft.protagonist.turret = draft.protagonist.tank.turrets[0];
draft.protagonist.gun = draft.protagonist.turret.guns[0];
draft.protagonist.shell =
draft.protagonist.gun.gunType!.value.base.shells[0];
draft.protagonist.gun.gun_type!.value.base.shells[0];
draft.protagonist.engine = draft.protagonist.tank.engines[0];
draft.protagonist.track = draft.protagonist.tank.tracks[0];
});
@@ -376,7 +378,7 @@ export function Modules() {
draft.protagonist.tank.turrets.at(-1)!;
draft.protagonist.gun = draft.protagonist.turret.guns.at(-1)!;
draft.protagonist.shell =
draft.protagonist.gun.gunType!.value.base.shells[0];
draft.protagonist.gun.gun_type!.value.base.shells[0];
draft.protagonist.engine =
draft.protagonist.tank.engines.at(-1)!;
draft.protagonist.track =
@@ -415,7 +417,7 @@ export function Modules() {
{tree(ModuleType.GUN, [
{
cost: { type: 'xp', value: 0 },
id: gun0.gunType!.value.base.id,
id: gun0.gun_type!.value.base.id,
type: ModuleType.GUN,
},
])}
@@ -32,7 +32,7 @@ export function Provisions() {
<ProvisionsManager
provisions={provisionsList.map((provision) => provision.id)}
selected={provisions}
disabled={tank.maxProvisions === provisions.length}
disabled={tank.max_provisions === provisions.length}
onChange={(provisions) => {
mutateDuel((draft) => {
draft.protagonist.provisions = provisions;
@@ -28,8 +28,8 @@ export function DynamicArmorSwitcher() {
draft.protagonist.consumables =
draft.protagonist.consumables.filter((id) => id !== 73);
} else {
if (draft.protagonist.consumables.length === tank.maxConsumables) {
draft.protagonist.consumables[tank.maxConsumables - 1] = 73;
if (draft.protagonist.consumables.length === tank.max_consumables) {
draft.protagonist.consumables[tank.max_consumables - 1] = 73;
} else {
draft.protagonist.consumables.push(73);
}
@@ -21,8 +21,9 @@ export function QuickInputs() {
const turretModelDefinition =
tankModelDefinition.turrets[protagonist.turret.id];
const gunModelDefinition =
turretModelDefinition.guns[protagonist.gun.gunType!.value.base.id];
const initialGunPitch = tankModelDefinition.initialTurretRotation?.pitch ?? 0;
turretModelDefinition.guns[protagonist.gun.gun_type!.value.base.id];
const initialGunPitch =
tankModelDefinition.initial_turret_rotation?.pitch ?? 0;
const hasImprovedVerticalStabilizer = useEquipment(122);
useEffect(() => {
@@ -45,7 +46,7 @@ export function QuickInputs() {
pitchInput.current.value = (
-radToDeg(pitch) +
(tankModelDefinition.initialTurretRotation?.pitch ?? 0)
(tankModelDefinition.initial_turret_rotation?.pitch ?? 0)
).toFixed(1);
if (yaw === undefined) return;
@@ -131,7 +131,7 @@ export function Options({ thicknessRange, canvas }: OptionsProps) {
>
{
TIER_ROMAN_NUMERALS[
antagonistGun.gunType!.value.base.tier
antagonistGun.gun_type!.value.base.tier
]
}
</Text>
@@ -155,21 +155,21 @@ export function Options({ thicknessRange, canvas }: OptionsProps) {
.map(({ gun, turret }) => (
<ModuleButton
module="gun"
key={gun.gunType!.value.base.id}
key={gun.gun_type!.value.base.id}
onClick={() =>
mutateDuel((draft) => {
draft.antagonist.turret = turret;
draft.antagonist.gun = gun;
draft.antagonist.shell =
gun.gunType!.value.base.shells[0];
gun.gun_type!.value.base.shells[0];
})
}
selected={
gun.gunType!.value.base.id ===
antagonistGun.gunType!.value.base.id
gun.gun_type!.value.base.id ===
antagonistGun.gun_type!.value.base.id
}
discriminator={
TIER_ROMAN_NUMERALS[gun.gunType!.value.base.tier]
TIER_ROMAN_NUMERALS[gun.gun_type!.value.base.tier]
}
/>
))}
@@ -184,7 +184,7 @@ export function Options({ thicknessRange, canvas }: OptionsProps) {
}}
overflow="hidden"
>
{antagonistGun.gunType!.value.base.shells.map(
{antagonistGun.gun_type!.value.base.shells.map(
(thisShell, shellIndex) => (
<IconButton
color={
@@ -332,7 +332,7 @@ export function Options({ thicknessRange, canvas }: OptionsProps) {
draft.antagonist.gun =
draft.antagonist.turret.guns.at(-1)!;
draft.antagonist.shell =
draft.antagonist.gun.gunType!.value.base.shells[0];
draft.antagonist.gun.gun_type!.value.base.shells[0];
});
setAntagonistSelectorOpen(false);
}}
@@ -38,7 +38,7 @@ export function Controls() {
antagonistModelDefinition.turrets[antagonist.turret.id];
const protagonistGunModelDefinition =
protagonistTurretModelDefinition.guns[
protagonist.gun.gunType!.value.base.id
protagonist.gun.gun_type!.value.base.id
];
const protagonistHullOrigin = new Vector3(
protagonistTrackModelDefinition.origin.x,
@@ -46,19 +46,19 @@ export function Controls() {
-protagonistTrackModelDefinition.origin.z,
);
const protagonistTurretOrigin = new Vector3(
protagonistModelDefinition.turretOrigin.x,
protagonistModelDefinition.turretOrigin.y,
-protagonistModelDefinition.turretOrigin.z,
protagonistModelDefinition.turret_origin.x,
protagonistModelDefinition.turret_origin.y,
-protagonistModelDefinition.turret_origin.z,
);
const protagonistGunOrigin = new Vector3(
protagonistTurretModelDefinition.gunOrigin.x,
protagonistTurretModelDefinition.gunOrigin.y,
-protagonistTurretModelDefinition.gunOrigin.z,
protagonistTurretModelDefinition.gun_origin.x,
protagonistTurretModelDefinition.gun_origin.y,
-protagonistTurretModelDefinition.gun_origin.z,
);
const antagonistGunHeight =
protagonistTrackModelDefinition.origin.y +
antagonistModelDefinition.turretOrigin.y +
antagonistTurretModelDefinition.gunOrigin.y;
antagonistModelDefinition.turret_origin.y +
antagonistTurretModelDefinition.gun_origin.y;
const [autoRotate, setAutoRotate] = useState(true);
useEffect(() => {
@@ -78,7 +78,7 @@ export function Controls() {
const duel = duelStore.getState();
const hasImprovedVerticalStabilizer = await hasEquipment(
122,
duel.protagonist.tank.equipmentPreset,
duel.protagonist.tank.equipment_preset,
duel.protagonist.equipmentMatrix,
);
@@ -29,7 +29,7 @@ export const TankModel = memo(() => {
const turretModelDefinition =
tankModelDefinition.turrets[protagonist.turret.id];
const gunModelDefinition =
turretModelDefinition.guns[protagonist.gun.gunType!.value.base.id];
turretModelDefinition.guns[protagonist.gun.gun_type!.value.base.id];
const { gltf } = useModel(protagonist.tank.id);
const nodes = Object.values(gltf.nodes);
const isDynamicArmorActive = Duel.use((state) =>
@@ -136,7 +136,7 @@ export const TankModel = memo(() => {
const isTurret = node.name.startsWith('turret_');
const isCurrentTurret =
node.name ===
`turret_${turretModelDefinition.modelId.toString().padStart(2, '0')}`;
`turret_${turretModelDefinition.model_id.toString().padStart(2, '0')}`;
const isVisible = isCurrentTurret;
const position = new Vector2();
const delta = new Vector2();
@@ -169,7 +169,7 @@ export const TankModel = memo(() => {
const duel = duelStore.getState();
const hasImprovedVerticalStabilizer = await hasEquipment(
122,
duel.protagonist.tank.equipmentPreset,
duel.protagonist.tank.equipment_preset,
duel.protagonist.equipmentMatrix,
);
const boundingRect = canvas.getBoundingClientRect();
@@ -232,12 +232,12 @@ export const TankModel = memo(() => {
{nodes.map((node) => {
const isCurrentMantlet =
node.name ===
`gun_${gunModelDefinition.modelId
`gun_${gunModelDefinition.model_id
.toString()
.padStart(2, '0')}_mask`;
const isCurrentGun =
node.name ===
`gun_${gunModelDefinition.modelId.toString().padStart(2, '0')}`;
`gun_${gunModelDefinition.model_id.toString().padStart(2, '0')}`;
const isVisible = isCurrentGun || isCurrentMantlet;
const position = new Vector2();
const delta = new Vector2();
@@ -269,7 +269,7 @@ export const TankModel = memo(() => {
const duel = duelStore.getState();
const hasImprovedVerticalStabilizer = await hasEquipment(
122,
duel.protagonist.tank.equipmentPreset,
duel.protagonist.tank.equipment_preset,
duel.protagonist.equipmentMatrix,
);
const boundingRect = canvas.getBoundingClientRect();
@@ -45,7 +45,7 @@ export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
const turretModelDefinition =
tankModelDefinition.turrets[protagonist.turret.id];
const gunModelDefinition =
turretModelDefinition.guns[protagonist.gun.gunType!.value.base.id];
turretModelDefinition.guns[protagonist.gun.gun_type!.value.base.id];
const display = TankopediaPersistent.useDeferred(
(state) => state.display,
TankopediaDisplay.Model,
@@ -34,7 +34,7 @@ export function HeroSection() {
(filtered.reduce((accumulator, thisTank) => {
return (
accumulator +
thisTank.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.shells[0]
thisTank.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
.penetration.near
);
}, 0) /
@@ -105,8 +105,8 @@ export function MetaSection() {
direction={{ initial: 'column', sm: 'row' }}
>
<Flex direction="column" width="100%">
{protagonist.nameFull && (
<Listing label="Full-name">{protagonist.nameFull}</Listing>
{protagonist.name_full && (
<Listing label="Full-name">{protagonist.name_full}</Listing>
)}
<Listing label="Nation">
<Flex align="center" gap="1">
@@ -199,11 +199,12 @@ export function MetaSection() {
/>
</Flex>
</Listing>
{protagonist.researchCost && (
{protagonist.research_cost && (
<Listing label="Research XP">
<Flex align="center" gap="1">
{(
protagonist.researchCost.researchCostType!.value as number
protagonist.research_cost.research_cost_type!
.value as number
).toLocaleString()}
<img
style={{ width: '1em', height: '1em' }}
@@ -22,15 +22,17 @@ export function Node({ id, highlight, nextIds }: NodeProps) {
const tank = tankDefinitions.tanks[id];
const nextTanks = nextIds?.map((id) => tankDefinitions.tanks[id]);
const thisTankXp =
tank.researchCost === undefined || tank.tier === 1
tank.research_cost === undefined || tank.tier === 1
? 0
: (tank.researchCost.researchCostType!.value as number)! / xpMultiplier;
: (tank.research_cost.research_cost_type!.value as number)! /
xpMultiplier;
const nextTanksXp = nextTanks?.reduce(
(xp, tank) =>
xp +
(tank.researchCost === undefined || tank.tier === 1
(tank.research_cost === undefined || tank.tier === 1
? 0
: (tank.researchCost.researchCostType!.value as number) / xpMultiplier),
: (tank.research_cost.research_cost_type!.value as number) /
xpMultiplier),
0,
);
const averages = averageDefinitions.averages[tank.id]?.mu;
@@ -53,10 +53,10 @@ export function TechTreeSection() {
const totalXp = line.reduce(
(xp, id) =>
xp +
(tankDefinitions.tanks[id].researchCost === undefined ||
(tankDefinitions.tanks[id].research_cost === undefined ||
tankDefinitions.tanks[id].tier === 1
? 0
: (tankDefinitions.tanks[id].researchCost.researchCostType!
: (tankDefinitions.tanks[id].research_cost.research_cost_type!
.value as number)),
0,
);
@@ -1,19 +1,19 @@
import type { GunDefinition } from '@blitzkit/core';
export function resolveReload(gun: GunDefinition) {
if (gun.gunType!.$case === 'regular') {
return gun.gunType!.value.extension.reload;
} else if (gun.gunType!.$case === 'autoLoader') {
if (gun.gun_type!.$case === 'regular') {
return gun.gun_type!.value.extension.reload;
} else if (gun.gun_type!.$case === 'auto_loader') {
return (
gun.gunType!.value.extension.clipReload +
(gun.gunType!.value.extension.shellCount - 1) *
gun.gunType!.value.extension.intraClip
gun.gun_type!.value.extension.clip_reload +
(gun.gun_type!.value.extension.shell_count - 1) *
gun.gun_type!.value.extension.intra_clip
);
} else {
return (
gun.gunType!.value.extension.shellReloads.reduce((a, b) => a + b, 0) +
(gun.gunType!.value.extension.shellCount - 1) *
gun.gunType!.value.extension.intraClip
gun.gun_type!.value.extension.shell_reloads.reduce((a, b) => a + b, 0) +
(gun.gun_type!.value.extension.shell_count - 1) *
gun.gun_type!.value.extension.intra_clip
);
}
}
@@ -77,10 +77,10 @@ export function tankCharacteristics(
provisionDefinitions: ProvisionDefinitions;
},
) {
const preset = equipmentDefinitions.presets[tank.equipmentPreset];
const preset = equipmentDefinitions.presets[tank.equipment_preset];
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
const gunModelDefinition =
turretModelDefinition.guns[gun.gunType!.value.base.id];
turretModelDefinition.guns[gun.gun_type!.value.base.id];
function equipment(id: number) {
return preset.slots.some((slot, index) => {
@@ -129,7 +129,8 @@ export function tankCharacteristics(
const hasGearOil = provision(44);
const hasImprovedGearOil = provision(45);
const gunDefaultPitch = tankModelDefinition.initialTurretRotation?.pitch ?? 0;
const gunDefaultPitch =
tankModelDefinition.initial_turret_rotation?.pitch ?? 0;
const provisionCrewBonus =
provisions.reduce(
(total, provision) =>
@@ -159,7 +160,7 @@ export function tankCharacteristics(
const reloadCoefficient =
(coefficient([hasGunRammer, -0.05]) *
coefficient([true, degressiveStat(loaderMastery)])) /
coefficient([hasAdrenaline && gun.gunType!.$case === 'regular', 0.17]);
coefficient([hasAdrenaline && gun.gun_type!.$case === 'regular', 0.17]);
const penetrationCoefficient = coefficient([
hasCalibratedShells,
resolvePenetrationCoefficient(true, shell.type) - 1,
@@ -310,8 +311,8 @@ export function tankCharacteristics(
const size = normalizeBoundingBox(
unionBoundingBox(
tankModelDefinition.boundingBox,
turretModelDefinition.boundingBox,
tankModelDefinition.bounding_box,
turretModelDefinition.bounding_box,
),
);
const weightKg =
@@ -319,14 +320,14 @@ export function tankCharacteristics(
engine.weight +
track.weight +
turret.weight +
gun.gunType!.value.base.weight;
gun.gun_type!.value.base.weight;
const weightTons = weightKg / 1000;
const stockWeight =
tank.weight +
stockEngine.weight +
stockTrack.weight +
stockTurret.weight +
stockGun.gunType!.value.base.weight;
stockGun.gun_type!.value.base.weight;
const resolvedEnginePower = engine.power * enginePowerCoefficient;
const dpm = resolveDpm(
gun,
@@ -336,12 +337,12 @@ export function tankCharacteristics(
intraClipCoefficient,
);
const intraClip =
gun.gunType?.$case === 'regular'
gun.gun_type?.$case === 'regular'
? undefined
: gun.gunType!.value.extension.intraClip * intraClipCoefficient;
: gun.gun_type!.value.extension.intra_clip * intraClipCoefficient;
const mostOptimalShellIndex =
gun.gunType!.$case === 'autoReloader'
? gun.gunType!.value.extension.shellReloads.reduce<null | {
gun.gun_type!.$case === 'auto_reloader'
? gun.gun_type!.value.extension.shell_reloads.reduce<null | {
index: number;
reload: number;
}>((current, reloadRaw, index) => {
@@ -354,82 +355,86 @@ export function tankCharacteristics(
return current;
}, null)!.index
: undefined;
const damage = shell.armorDamage * damageCoefficient;
const damage = shell.armor_damage * damageCoefficient;
const dpmEffective =
gun.gunType!.$case === 'autoReloader'
? gun.gunType!.value.extension.shellReloads[0] >
gun.gunType!.value.extension.shellReloads[1] +
gun.gunType!.value.extension.intraClip
? ((damageCoefficient * shell.armorDamage) /
(gun.gunType!.value.extension.shellReloads.at(-1)! *
gun.gun_type!.$case === 'auto_reloader'
? gun.gun_type!.value.extension.shell_reloads[0] >
gun.gun_type!.value.extension.shell_reloads[1] +
gun.gun_type!.value.extension.intra_clip
? ((damageCoefficient * shell.armor_damage) /
(gun.gun_type!.value.extension.shell_reloads.at(-1)! *
reloadCoefficient +
gun.gunType!.value.extension.intraClip * intraClipCoefficient)) *
gun.gun_type!.value.extension.intra_clip *
intraClipCoefficient)) *
(60 -
(gun.gunType!.value.extension.shellReloads.slice(0, -1).length -
(gun.gun_type!.value.extension.shell_reloads.slice(0, -1).length -
1) *
gun.gunType!.value.extension.intraClip *
gun.gun_type!.value.extension.intra_clip *
intraClipCoefficient) +
damageCoefficient *
shell.armorDamage *
gun.gunType!.value.extension.shellReloads.slice(0, -1).length
: ((damageCoefficient * shell.armorDamage) /
(gun.gunType!.value.extension.shellReloads[0] * reloadCoefficient +
gun.gunType!.value.extension.intraClip * intraClipCoefficient)) *
shell.armor_damage *
gun.gun_type!.value.extension.shell_reloads.slice(0, -1).length
: ((damageCoefficient * shell.armor_damage) /
(gun.gun_type!.value.extension.shell_reloads[0] *
reloadCoefficient +
gun.gun_type!.value.extension.intra_clip *
intraClipCoefficient)) *
(60 -
(gun.gunType!.value.extension.shellReloads.slice(1).length - 1) *
gun.gunType!.value.extension.intraClip *
(gun.gun_type!.value.extension.shell_reloads.slice(1).length -
1) *
gun.gun_type!.value.extension.intra_clip *
intraClipCoefficient) +
damageCoefficient *
shell.armorDamage *
gun.gunType!.value.extension.shellReloads.slice(1).length
shell.armor_damage *
gun.gun_type!.value.extension.shell_reloads.slice(1).length
: undefined;
const shells =
gun.gunType!.$case === 'regular'
gun.gun_type!.$case === 'regular'
? 1
: gun.gunType!.value.extension.shellCount;
: gun.gun_type!.value.extension.shell_count;
const shellReloads =
gun.gunType!.$case === 'autoReloader'
? gun.gunType!.value.extension.shellReloads.map(
gun.gun_type!.$case === 'auto_reloader'
? gun.gun_type!.value.extension.shell_reloads.map(
(reload) => reload * reloadCoefficient,
)
: undefined;
const shellReload =
gun.gunType!.$case === 'autoReloader'
gun.gun_type!.$case === 'auto_reloader'
? undefined
: (gun.gunType!.$case === 'regular'
? gun.gunType!.value.extension.reload
: gun.gunType!.value.extension.clipReload) * reloadCoefficient;
: (gun.gun_type!.$case === 'regular'
? gun.gun_type!.value.extension.reload
: gun.gun_type!.value.extension.clip_reload) * reloadCoefficient;
const caliber = shell.caliber;
const penetration = shell.penetration.near * penetrationCoefficient;
const clipDamage =
gun.gunType!.$case === 'regular'
gun.gun_type!.$case === 'regular'
? undefined
: gun.gunType!.value.extension.shellCount * damage;
const moduleDamage = shell.moduleDamage * damageCoefficient;
const explosionRadius = shell.explosionRadius;
: gun.gun_type!.value.extension.shell_count * damage;
const moduleDamage = shell.module_damage * damageCoefficient;
const explosionRadius = shell.explosion_radius;
const shellVelocity = shell.velocity * shellVelocityCoefficient;
const aimTime = gun.gunType!.value.base.aimTime * aimTimeCoefficient;
const aimTime = gun.gun_type!.value.base.aim_time * aimTimeCoefficient;
const dispersion =
gun.gunType!.value.base.dispersionBase * dispersionStillCoefficient;
gun.gun_type!.value.base.dispersion_base * dispersionStillCoefficient;
const maxDispersion =
gun.gunType!.value.base.dispersionBase *
gun.gun_type!.value.base.dispersion_base *
Math.sqrt(
((gun.gunType!.value.base.dispersionTraverse * turret.traverseSpeed) **
((gun.gun_type!.value.base.dispersion_traverse * turret.traverse_speed) **
2 +
(track.traverseSpeed * track.traverseSpeed) ** 2 +
track.dispersionMove * tank.speedForwards) **
(track.traverse_speed * track.traverse_speed) ** 2 +
track.dispersion_move * tank.speed_forwards) **
2,
);
const dispersionMoving = track.dispersionMove * dispersionMovingCoefficient;
const dispersionMoving = track.dispersion_move * dispersionMovingCoefficient;
const dispersionHullTraversing =
track.traverseSpeed * dispersionHullTraverseCoefficient;
track.traverse_speed * dispersionHullTraverseCoefficient;
const dispersionTurretTraversing =
gun.gunType!.value.base.dispersionTraverse *
gun.gun_type!.value.base.dispersion_traverse *
dispersionTurretTraverseCoefficient;
const dispersionShooting =
gun.gunType!.value.base.dispersionShot * dispersionAfterShotCoefficient;
gun.gun_type!.value.base.dispersion_shot * dispersionAfterShotCoefficient;
const dispersionGunDamaged =
gun.gunType!.value.base.dispersionDamaged * dispersionDamagedCoefficient;
gun.gun_type!.value.base.dispersion_damaged * dispersionDamagedCoefficient;
const gunDepression =
gunModelDefinition.pitch.max +
gunDefaultPitch +
@@ -450,17 +455,17 @@ export function tankCharacteristics(
? -turretModelDefinition.yaw.min
: undefined;
const azimuthRight = turretModelDefinition.yaw?.max;
const speedForwards = tank.speedForwards + speedForwardsSum;
const speedBackwards = tank.speedBackwards + speedBackwardsSum;
const speedForwards = tank.speed_forwards + speedForwardsSum;
const speedBackwards = tank.speed_backwards + speedBackwardsSum;
const enginePower = resolvedEnginePower;
const hardTerrainCoefficientRaw =
track.resistanceHard * resistanceHardCoefficient;
track.resistance_hard * resistanceHardCoefficient;
const hardTerrainCoefficient = 100 / hardTerrainCoefficientRaw;
const mediumTerrainCoefficientRaw =
track.resistanceMedium * resistanceMediumCoefficient;
track.resistance_medium * resistanceMediumCoefficient;
const mediumTerrainCoefficient = 100 / mediumTerrainCoefficientRaw;
const softTerrainCoefficientRaw =
track.resistanceSoft * resistanceSoftCoefficient;
track.resistance_soft * resistanceSoftCoefficient;
const softTerrainCoefficient = 100 / softTerrainCoefficientRaw;
const powerToWeightRatioHardTerrain =
resolvedEnginePower / weightTons / hardTerrainCoefficientRaw;
@@ -469,44 +474,44 @@ export function tankCharacteristics(
const powerToWeightRatioSoftTerrain =
resolvedEnginePower / weightTons / softTerrainCoefficientRaw;
const weight = weightTons;
const turretTraverseSpeed = turret.traverseSpeed * turretTraverseCoefficient;
const turretTraverseSpeed = turret.traverse_speed * turretTraverseCoefficient;
const hullTraverseHardTerrain =
(resolvedEnginePower / stockEngine.power) *
track.traverseSpeed *
track.traverse_speed *
hullTraverseCoefficient *
(track.resistanceHard / hardTerrainCoefficientRaw) *
(track.resistance_hard / hardTerrainCoefficientRaw) *
(stockWeight / weightKg);
const hullTraverseMediumTerrain =
(resolvedEnginePower / stockEngine.power) *
track.traverseSpeed *
track.traverse_speed *
hullTraverseCoefficient *
(track.resistanceHard / mediumTerrainCoefficientRaw) *
(track.resistance_hard / mediumTerrainCoefficientRaw) *
(stockWeight / weightKg);
const hullTraverseSoftTerrain =
(resolvedEnginePower / stockEngine.power) *
track.traverseSpeed *
track.traverse_speed *
hullTraverseCoefficient *
(track.resistanceHard / softTerrainCoefficientRaw) *
(track.resistance_hard / softTerrainCoefficientRaw) *
(stockWeight / weightKg);
const health = (tank.health + turret.health) * healthCoefficient;
const fireChance = engine.fireChance * fireChanceCoefficient;
const viewRange = turret.viewRange * viewRangeCoefficient;
const camouflageStill = tank.camouflageStill * camouflageCoefficientStill;
const fireChance = engine.fire_chance * fireChanceCoefficient;
const viewRange = turret.view_range * viewRangeCoefficient;
const camouflageStill = tank.camouflage_still * camouflageCoefficientStill;
const camouflageMoving =
tank.class === TankClass.LIGHT
? tank.camouflageStill * camouflageCoefficientStill
: tank.camouflageMoving * camouflageCoefficientMoving;
? tank.camouflage_still * camouflageCoefficientStill
: tank.camouflage_moving * camouflageCoefficientMoving;
const camouflageShootingStill =
tank.camouflageStill *
gun.gunType!.value.base.camouflageLoss *
tank.camouflage_still *
gun.gun_type!.value.base.camouflage_loss *
camouflageCoefficientStill;
const camouflageShootingMoving =
(tank.class === TankClass.LIGHT
? tank.camouflageStill * camouflageCoefficientStill
: tank.camouflageMoving * camouflageCoefficientMoving) *
gun.gunType!.value.base.camouflageLoss;
? tank.camouflage_still * camouflageCoefficientStill
: tank.camouflage_moving * camouflageCoefficientMoving) *
gun.gun_type!.value.base.camouflage_loss;
const camouflageCaughtOnFire =
tank.camouflageOnFire * tank.camouflageStill * camouflageCoefficientStill;
tank.camouflage_onFire * tank.camouflage_still * camouflageCoefficientStill;
const width = size.z;
const height = size.x;
const length = size.y;
@@ -37,11 +37,11 @@ export function tankToDuelMember(
infinityFallback(PROVISION_PREFERENCES.indexOf(b.id)),
)
.sort((a, b) => (b.crew ?? 0) - (a.crew ?? 0))
.slice(0, tank.maxProvisions)
.slice(0, tank.max_provisions)
.map(({ id }) => id),
engine: tank.engines.at(-1)!,
gun,
shell: tank.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.shells[0],
shell: tank.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0],
tank,
track: tank.tracks.at(-1)!,
yaw: 0,
+1 -1
View File
@@ -8,7 +8,7 @@ export function useEquipment(id: number, antagonist = false) {
const member = Duel.use(
(state) => state[antagonist ? 'antagonist' : 'protagonist']!,
);
const preset = equipmentDefinitions.presets[member.tank.equipmentPreset];
const preset = equipmentDefinitions.presets[member.tank.equipment_preset];
const equipmentMatrix = Duel.use(
(state) =>
state[antagonist ? 'antagonist' : 'protagonist']!.equipmentMatrix,
@@ -22,8 +22,8 @@ export function useTankTransform(
const turretModelDefinition = tankModelDefinition.turrets[member.turret.id];
const hullOrigin = correctZYTuple(trackModelDefinition.origin);
const turretOrigin = correctZYTuple(tankModelDefinition.turretOrigin);
const gunOrigin = correctZYTuple(turretModelDefinition.gunOrigin);
const turretOrigin = correctZYTuple(tankModelDefinition.turret_origin);
const gunOrigin = correctZYTuple(turretModelDefinition.gun_origin);
const turretPosition = new Vector3();
const turretRotation = new Euler();
const gunPosition = new Vector3();
@@ -52,15 +52,15 @@ export function useTankTransform(
.applyAxisAngle(new Vector3(0, 0, 1), yaw);
turretRotation.set(0, 0, yaw);
if (tankModelDefinition.initialTurretRotation) {
if (tankModelDefinition.initial_turret_rotation) {
const initialPitch = -degToRad(
tankModelDefinition.initialTurretRotation.pitch,
tankModelDefinition.initial_turret_rotation.pitch,
);
const initialYaw = -degToRad(
tankModelDefinition.initialTurretRotation.yaw,
tankModelDefinition.initial_turret_rotation.yaw,
);
const initialRoll = -degToRad(
tankModelDefinition.initialTurretRotation.roll,
tankModelDefinition.initial_turret_rotation.roll,
);
turretPosition