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https://github.com/blitzkit/blitzkit.git
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fix: casing
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ef52434a42
commit
fc8e0e55f0
34 files changed
+321
-304
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+13
-11
@@ -75,7 +75,7 @@ export function Characteristics() {
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const tankModelDefinition = useTankModelDefinition();
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const turretModelDefinition = tankModelDefinition.turrets[turret.id];
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const gunModelDefinition =
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turretModelDefinition.guns[gun.gunType!.value.base.id];
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turretModelDefinition.guns[gun.gun_type!.value.base.id];
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const stats = tankCharacteristics(
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{
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tank,
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@@ -148,7 +148,7 @@ export function Characteristics() {
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<Heading size="5">Firepower</Heading>
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<Flex>
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{gun.gunType!.value.base.shells.map((thisShell, shellIndex) => (
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{gun.gun_type!.value.base.shells.map((thisShell, shellIndex) => (
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<Tooltip content={thisShell.name} key={thisShell.id}>
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<IconButton
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color={thisShell.id === shell.id ? undefined : 'gray'}
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@@ -157,11 +157,13 @@ export function Characteristics() {
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borderTopLeftRadius: shellIndex === 0 ? undefined : 0,
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borderBottomLeftRadius: shellIndex === 0 ? undefined : 0,
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borderTopRightRadius:
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shellIndex === gun.gunType!.value.base.shells.length - 1
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shellIndex ===
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gun.gun_type!.value.base.shells.length - 1
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? undefined
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: 0,
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borderBottomRightRadius:
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shellIndex === gun.gunType!.value.base.shells.length - 1
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shellIndex ===
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gun.gun_type!.value.base.shells.length - 1
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? undefined
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: 0,
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marginLeft: shellIndex === 0 ? 0 : -1,
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@@ -183,11 +185,11 @@ export function Characteristics() {
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))}
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</Flex>
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</Flex>
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<Info name="Gun type">{GUN_TYPE_NAMES[gun.gunType!.$case]}</Info>
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<Info name="Gun type">{GUN_TYPE_NAMES[gun.gun_type!.$case]}</Info>
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<InfoWithDelta name="DPM" decimals={0} unit="hp / min">
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{stats.dpm}
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</InfoWithDelta>
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{gun.gunType!.$case === 'autoReloader' && (
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{gun.gun_type!.$case === 'auto_reloader' && (
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<InfoWithDelta
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decimals={0}
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indent
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@@ -197,10 +199,10 @@ export function Characteristics() {
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{stats.dpmEffective!}
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</InfoWithDelta>
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)}
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{gun.gunType!.$case !== 'regular' && (
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{gun.gun_type!.$case !== 'regular' && (
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<InfoWithDelta name="Shells">{stats.shells}</InfoWithDelta>
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)}
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{gun.gunType!.$case === 'autoReloader' ? (
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{gun.gun_type!.$case === 'auto_reloader' ? (
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<>
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<Info indent name="Most optimal shell index">
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{stats.mostOptimalShellIndex! + 1}
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@@ -228,8 +230,8 @@ export function Characteristics() {
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{stats.shellReload!}
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</InfoWithDelta>
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)}
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{(gun.gunType!.$case === 'autoLoader' ||
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gun.gunType!.$case === 'autoReloader') && (
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{(gun.gun_type!.$case === 'auto_loader' ||
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gun.gun_type!.$case === 'auto_reloader') && (
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<InfoWithDelta
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indent
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decimals={2}
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@@ -300,7 +302,7 @@ export function Characteristics() {
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<InfoWithDelta name="Damage" unit="hp" decimals={0}>
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{stats.damage}
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</InfoWithDelta>
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{gun.gunType!.$case !== 'regular' && (
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{gun.gun_type!.$case !== 'regular' && (
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<InfoWithDelta name="Clipping potential" indent>
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{stats.clipDamage!}
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</InfoWithDelta>
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+1
-1
@@ -74,7 +74,7 @@ export function Consumables() {
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consumables={consumablesList}
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selected={consumables}
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cooldownBooster={cooldownBooster}
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disabled={protagonist.tank.maxConsumables === consumables.length}
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disabled={protagonist.tank.max_consumables === consumables.length}
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hasConsumableDeliverySystem={hasConsumableDeliverySystem}
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hasHighEndConsumables={hasHighEndConsumables}
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timers
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+1
-1
@@ -10,7 +10,7 @@ export function Equipment() {
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const mutateDuel = Duel.useMutation();
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const protagonist = Duel.use((state) => state.protagonist);
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const equipmentPreset =
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equipmentDefinitions.presets[protagonist.tank.equipmentPreset];
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equipmentDefinitions.presets[protagonist.tank.equipment_preset];
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const equipmentMatrix = Duel.use(
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(state) => state.protagonist.equipmentMatrix,
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);
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+1
-1
@@ -38,7 +38,7 @@ export function Miscellaneous() {
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<Heading size="4">Miscellaneous</Heading>
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<Flex gap="2" align="center">
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{!tank.fixedCamouflage && (
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{!tank.fixed_camouflage && (
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<GenericTankComponentButton
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icon={asset('icons/camo.webp')}
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selected={camouflage}
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+19
-17
@@ -32,8 +32,8 @@ type ModuleDefinition =
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| EngineDefinition;
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function extractModule(raw: ModuleDefinition | TankDefinition) {
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if ('gunType' in raw) {
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return raw.gunType!.value.base;
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if ('gun_type' in raw) {
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return raw.gun_type!.value.base;
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} else
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return raw as Exclude<ModuleDefinition | TankDefinition, GunDefinition>;
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}
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@@ -172,34 +172,36 @@ export function Modules() {
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if (
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!draft.protagonist.turret.guns.some(
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(gun) =>
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gun.gunType!.value.base.id ===
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draft.protagonist.gun.gunType!.value.base.id,
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gun.gun_type!.value.base.id ===
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draft.protagonist.gun.gun_type!.value.base.id,
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)
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) {
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draft.protagonist.gun = draft.protagonist.turret.guns.at(-1)!;
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draft.protagonist.shell =
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draft.protagonist.gun.gunType!.value.base.shells[0];
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draft.protagonist.gun.gun_type!.value.base.shells[0];
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}
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} else if (unlock.type === ModuleType.GUN) {
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const gunInTurret = draft.protagonist.turret.guns.find(
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(gun) => gun.gunType!.value.base.id === unlock.id,
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(gun) => gun.gun_type!.value.base.id === unlock.id,
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);
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if (gunInTurret) {
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draft.protagonist.gun = gunInTurret;
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draft.protagonist.shell = gunInTurret.gunType!.value.base.shells[0];
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draft.protagonist.shell = gunInTurret.gun_type!.value.base.shells[0];
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} else {
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// TODO: warn somehow?
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const suitableTurret = draft.protagonist.tank.turrets.find((turret) =>
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turret.guns.some((gun) => gun.gunType!.value.base.id === unlock.id),
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turret.guns.some(
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(gun) => gun.gun_type!.value.base.id === unlock.id,
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),
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)!;
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const gunInSuitableTurret = suitableTurret.guns.find(
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(gun) => gun.gunType!.value.base.id === unlock.id,
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(gun) => gun.gun_type!.value.base.id === unlock.id,
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)!;
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draft.protagonist.turret = suitableTurret;
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draft.protagonist.gun = gunInSuitableTurret;
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draft.protagonist.shell =
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gunInSuitableTurret.gunType!.value.base.shells[0];
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gunInSuitableTurret.gun_type!.value.base.shells[0];
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}
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} else if (unlock.type === ModuleType.ENGINE) {
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draft.protagonist.engine = draft.protagonist.tank.engines.find(
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@@ -232,10 +234,10 @@ export function Modules() {
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module = tank.turrets
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.find((turret) =>
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turret.guns.some(
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(gun) => gun.gunType!.value.base.id === unlock.id,
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(gun) => gun.gun_type!.value.base.id === unlock.id,
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),
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)!
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.guns.find((gun) => gun.gunType!.value.base.id === unlock.id)!;
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.guns.find((gun) => gun.gun_type!.value.base.id === unlock.id)!;
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} else if (unlock.type === ModuleType.VEHICLE) {
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module = tankDefinitions.tanks[unlock.id];
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}
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@@ -298,7 +300,7 @@ export function Modules() {
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(unlock.type === ModuleType.TURRET
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? turret.id
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: unlock.type === ModuleType.GUN
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? gun.gunType!.value.base.id
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? gun.gun_type!.value.base.id
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: unlock.type === ModuleType.ENGINE
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? engine.id
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: unlock.type === ModuleType.TRACKS
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@@ -310,7 +312,7 @@ export function Modules() {
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? extractModule(module).id == topTurret.id
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: unlock.type === ModuleType.GUN
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? extractModule(module).id ===
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topGun.gunType!.value.base.id
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topGun.gun_type!.value.base.id
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: unlock.type === ModuleType.ENGINE
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? extractModule(module).id === topEngine.id
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: unlock.type === ModuleType.TRACKS
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@@ -360,7 +362,7 @@ export function Modules() {
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draft.protagonist.turret = draft.protagonist.tank.turrets[0];
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draft.protagonist.gun = draft.protagonist.turret.guns[0];
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draft.protagonist.shell =
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draft.protagonist.gun.gunType!.value.base.shells[0];
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draft.protagonist.gun.gun_type!.value.base.shells[0];
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draft.protagonist.engine = draft.protagonist.tank.engines[0];
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draft.protagonist.track = draft.protagonist.tank.tracks[0];
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});
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@@ -376,7 +378,7 @@ export function Modules() {
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draft.protagonist.tank.turrets.at(-1)!;
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draft.protagonist.gun = draft.protagonist.turret.guns.at(-1)!;
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draft.protagonist.shell =
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draft.protagonist.gun.gunType!.value.base.shells[0];
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draft.protagonist.gun.gun_type!.value.base.shells[0];
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draft.protagonist.engine =
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draft.protagonist.tank.engines.at(-1)!;
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draft.protagonist.track =
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@@ -415,7 +417,7 @@ export function Modules() {
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{tree(ModuleType.GUN, [
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{
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cost: { type: 'xp', value: 0 },
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id: gun0.gunType!.value.base.id,
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id: gun0.gun_type!.value.base.id,
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type: ModuleType.GUN,
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},
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])}
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+1
-1
@@ -32,7 +32,7 @@ export function Provisions() {
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<ProvisionsManager
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provisions={provisionsList.map((provision) => provision.id)}
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selected={provisions}
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disabled={tank.maxProvisions === provisions.length}
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disabled={tank.max_provisions === provisions.length}
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onChange={(provisions) => {
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mutateDuel((draft) => {
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draft.protagonist.provisions = provisions;
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+2
-2
@@ -28,8 +28,8 @@ export function DynamicArmorSwitcher() {
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draft.protagonist.consumables =
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draft.protagonist.consumables.filter((id) => id !== 73);
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} else {
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if (draft.protagonist.consumables.length === tank.maxConsumables) {
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draft.protagonist.consumables[tank.maxConsumables - 1] = 73;
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if (draft.protagonist.consumables.length === tank.max_consumables) {
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draft.protagonist.consumables[tank.max_consumables - 1] = 73;
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} else {
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draft.protagonist.consumables.push(73);
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}
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+4
-3
@@ -21,8 +21,9 @@ export function QuickInputs() {
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const turretModelDefinition =
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tankModelDefinition.turrets[protagonist.turret.id];
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const gunModelDefinition =
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turretModelDefinition.guns[protagonist.gun.gunType!.value.base.id];
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const initialGunPitch = tankModelDefinition.initialTurretRotation?.pitch ?? 0;
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turretModelDefinition.guns[protagonist.gun.gun_type!.value.base.id];
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const initialGunPitch =
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tankModelDefinition.initial_turret_rotation?.pitch ?? 0;
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const hasImprovedVerticalStabilizer = useEquipment(122);
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useEffect(() => {
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@@ -45,7 +46,7 @@ export function QuickInputs() {
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pitchInput.current.value = (
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-radToDeg(pitch) +
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(tankModelDefinition.initialTurretRotation?.pitch ?? 0)
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(tankModelDefinition.initial_turret_rotation?.pitch ?? 0)
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).toFixed(1);
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if (yaw === undefined) return;
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@@ -131,7 +131,7 @@ export function Options({ thicknessRange, canvas }: OptionsProps) {
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>
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{
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TIER_ROMAN_NUMERALS[
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antagonistGun.gunType!.value.base.tier
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antagonistGun.gun_type!.value.base.tier
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]
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}
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</Text>
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@@ -155,21 +155,21 @@ export function Options({ thicknessRange, canvas }: OptionsProps) {
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.map(({ gun, turret }) => (
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<ModuleButton
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module="gun"
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key={gun.gunType!.value.base.id}
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key={gun.gun_type!.value.base.id}
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onClick={() =>
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mutateDuel((draft) => {
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draft.antagonist.turret = turret;
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draft.antagonist.gun = gun;
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draft.antagonist.shell =
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gun.gunType!.value.base.shells[0];
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gun.gun_type!.value.base.shells[0];
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})
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}
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selected={
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gun.gunType!.value.base.id ===
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antagonistGun.gunType!.value.base.id
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gun.gun_type!.value.base.id ===
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antagonistGun.gun_type!.value.base.id
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}
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discriminator={
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TIER_ROMAN_NUMERALS[gun.gunType!.value.base.tier]
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TIER_ROMAN_NUMERALS[gun.gun_type!.value.base.tier]
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}
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/>
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))}
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@@ -184,7 +184,7 @@ export function Options({ thicknessRange, canvas }: OptionsProps) {
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}}
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overflow="hidden"
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>
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{antagonistGun.gunType!.value.base.shells.map(
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{antagonistGun.gun_type!.value.base.shells.map(
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(thisShell, shellIndex) => (
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<IconButton
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color={
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@@ -332,7 +332,7 @@ export function Options({ thicknessRange, canvas }: OptionsProps) {
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draft.antagonist.gun =
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draft.antagonist.turret.guns.at(-1)!;
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draft.antagonist.shell =
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draft.antagonist.gun.gunType!.value.base.shells[0];
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draft.antagonist.gun.gun_type!.value.base.shells[0];
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});
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setAntagonistSelectorOpen(false);
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}}
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+10
-10
@@ -38,7 +38,7 @@ export function Controls() {
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antagonistModelDefinition.turrets[antagonist.turret.id];
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const protagonistGunModelDefinition =
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protagonistTurretModelDefinition.guns[
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protagonist.gun.gunType!.value.base.id
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protagonist.gun.gun_type!.value.base.id
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];
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const protagonistHullOrigin = new Vector3(
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protagonistTrackModelDefinition.origin.x,
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@@ -46,19 +46,19 @@ export function Controls() {
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-protagonistTrackModelDefinition.origin.z,
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);
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const protagonistTurretOrigin = new Vector3(
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protagonistModelDefinition.turretOrigin.x,
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protagonistModelDefinition.turretOrigin.y,
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-protagonistModelDefinition.turretOrigin.z,
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protagonistModelDefinition.turret_origin.x,
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protagonistModelDefinition.turret_origin.y,
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-protagonistModelDefinition.turret_origin.z,
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);
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const protagonistGunOrigin = new Vector3(
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protagonistTurretModelDefinition.gunOrigin.x,
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protagonistTurretModelDefinition.gunOrigin.y,
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-protagonistTurretModelDefinition.gunOrigin.z,
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protagonistTurretModelDefinition.gun_origin.x,
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protagonistTurretModelDefinition.gun_origin.y,
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-protagonistTurretModelDefinition.gun_origin.z,
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);
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const antagonistGunHeight =
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protagonistTrackModelDefinition.origin.y +
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antagonistModelDefinition.turretOrigin.y +
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antagonistTurretModelDefinition.gunOrigin.y;
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antagonistModelDefinition.turret_origin.y +
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antagonistTurretModelDefinition.gun_origin.y;
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const [autoRotate, setAutoRotate] = useState(true);
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useEffect(() => {
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@@ -78,7 +78,7 @@ export function Controls() {
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const duel = duelStore.getState();
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const hasImprovedVerticalStabilizer = await hasEquipment(
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122,
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duel.protagonist.tank.equipmentPreset,
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duel.protagonist.tank.equipment_preset,
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duel.protagonist.equipmentMatrix,
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);
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+6
-6
@@ -29,7 +29,7 @@ export const TankModel = memo(() => {
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const turretModelDefinition =
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tankModelDefinition.turrets[protagonist.turret.id];
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const gunModelDefinition =
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turretModelDefinition.guns[protagonist.gun.gunType!.value.base.id];
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turretModelDefinition.guns[protagonist.gun.gun_type!.value.base.id];
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const { gltf } = useModel(protagonist.tank.id);
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const nodes = Object.values(gltf.nodes);
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const isDynamicArmorActive = Duel.use((state) =>
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@@ -136,7 +136,7 @@ export const TankModel = memo(() => {
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const isTurret = node.name.startsWith('turret_');
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const isCurrentTurret =
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node.name ===
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`turret_${turretModelDefinition.modelId.toString().padStart(2, '0')}`;
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`turret_${turretModelDefinition.model_id.toString().padStart(2, '0')}`;
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const isVisible = isCurrentTurret;
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const position = new Vector2();
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const delta = new Vector2();
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@@ -169,7 +169,7 @@ export const TankModel = memo(() => {
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const duel = duelStore.getState();
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const hasImprovedVerticalStabilizer = await hasEquipment(
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122,
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duel.protagonist.tank.equipmentPreset,
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duel.protagonist.tank.equipment_preset,
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duel.protagonist.equipmentMatrix,
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);
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const boundingRect = canvas.getBoundingClientRect();
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@@ -232,12 +232,12 @@ export const TankModel = memo(() => {
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{nodes.map((node) => {
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const isCurrentMantlet =
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node.name ===
|
||||
`gun_${gunModelDefinition.modelId
|
||||
`gun_${gunModelDefinition.model_id
|
||||
.toString()
|
||||
.padStart(2, '0')}_mask`;
|
||||
const isCurrentGun =
|
||||
node.name ===
|
||||
`gun_${gunModelDefinition.modelId.toString().padStart(2, '0')}`;
|
||||
`gun_${gunModelDefinition.model_id.toString().padStart(2, '0')}`;
|
||||
const isVisible = isCurrentGun || isCurrentMantlet;
|
||||
const position = new Vector2();
|
||||
const delta = new Vector2();
|
||||
@@ -269,7 +269,7 @@ export const TankModel = memo(() => {
|
||||
const duel = duelStore.getState();
|
||||
const hasImprovedVerticalStabilizer = await hasEquipment(
|
||||
122,
|
||||
duel.protagonist.tank.equipmentPreset,
|
||||
duel.protagonist.tank.equipment_preset,
|
||||
duel.protagonist.equipmentMatrix,
|
||||
);
|
||||
const boundingRect = canvas.getBoundingClientRect();
|
||||
|
||||
+1
-1
@@ -45,7 +45,7 @@ export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
|
||||
const turretModelDefinition =
|
||||
tankModelDefinition.turrets[protagonist.turret.id];
|
||||
const gunModelDefinition =
|
||||
turretModelDefinition.guns[protagonist.gun.gunType!.value.base.id];
|
||||
turretModelDefinition.guns[protagonist.gun.gun_type!.value.base.id];
|
||||
const display = TankopediaPersistent.useDeferred(
|
||||
(state) => state.display,
|
||||
TankopediaDisplay.Model,
|
||||
|
||||
@@ -34,7 +34,7 @@ export function HeroSection() {
|
||||
(filtered.reduce((accumulator, thisTank) => {
|
||||
return (
|
||||
accumulator +
|
||||
thisTank.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.shells[0]
|
||||
thisTank.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
|
||||
.penetration.near
|
||||
);
|
||||
}, 0) /
|
||||
|
||||
@@ -105,8 +105,8 @@ export function MetaSection() {
|
||||
direction={{ initial: 'column', sm: 'row' }}
|
||||
>
|
||||
<Flex direction="column" width="100%">
|
||||
{protagonist.nameFull && (
|
||||
<Listing label="Full-name">{protagonist.nameFull}</Listing>
|
||||
{protagonist.name_full && (
|
||||
<Listing label="Full-name">{protagonist.name_full}</Listing>
|
||||
)}
|
||||
<Listing label="Nation">
|
||||
<Flex align="center" gap="1">
|
||||
@@ -199,11 +199,12 @@ export function MetaSection() {
|
||||
/>
|
||||
</Flex>
|
||||
</Listing>
|
||||
{protagonist.researchCost && (
|
||||
{protagonist.research_cost && (
|
||||
<Listing label="Research XP">
|
||||
<Flex align="center" gap="1">
|
||||
{(
|
||||
protagonist.researchCost.researchCostType!.value as number
|
||||
protagonist.research_cost.research_cost_type!
|
||||
.value as number
|
||||
).toLocaleString()}
|
||||
<img
|
||||
style={{ width: '1em', height: '1em' }}
|
||||
|
||||
@@ -22,15 +22,17 @@ export function Node({ id, highlight, nextIds }: NodeProps) {
|
||||
const tank = tankDefinitions.tanks[id];
|
||||
const nextTanks = nextIds?.map((id) => tankDefinitions.tanks[id]);
|
||||
const thisTankXp =
|
||||
tank.researchCost === undefined || tank.tier === 1
|
||||
tank.research_cost === undefined || tank.tier === 1
|
||||
? 0
|
||||
: (tank.researchCost.researchCostType!.value as number)! / xpMultiplier;
|
||||
: (tank.research_cost.research_cost_type!.value as number)! /
|
||||
xpMultiplier;
|
||||
const nextTanksXp = nextTanks?.reduce(
|
||||
(xp, tank) =>
|
||||
xp +
|
||||
(tank.researchCost === undefined || tank.tier === 1
|
||||
(tank.research_cost === undefined || tank.tier === 1
|
||||
? 0
|
||||
: (tank.researchCost.researchCostType!.value as number) / xpMultiplier),
|
||||
: (tank.research_cost.research_cost_type!.value as number) /
|
||||
xpMultiplier),
|
||||
0,
|
||||
);
|
||||
const averages = averageDefinitions.averages[tank.id]?.mu;
|
||||
|
||||
@@ -53,10 +53,10 @@ export function TechTreeSection() {
|
||||
const totalXp = line.reduce(
|
||||
(xp, id) =>
|
||||
xp +
|
||||
(tankDefinitions.tanks[id].researchCost === undefined ||
|
||||
(tankDefinitions.tanks[id].research_cost === undefined ||
|
||||
tankDefinitions.tanks[id].tier === 1
|
||||
? 0
|
||||
: (tankDefinitions.tanks[id].researchCost.researchCostType!
|
||||
: (tankDefinitions.tanks[id].research_cost.research_cost_type!
|
||||
.value as number)),
|
||||
0,
|
||||
);
|
||||
|
||||
Reference in new issue
Block a user