fix: casing

This commit is contained in:
TrèsAbhi committed 2024-10-07 18:45:11 -05:00
1 parent ef52434a42
commit fc8e0e55f0
34 files changed
+321 -304

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@@ -28,8 +28,8 @@ export function DynamicArmorSwitcher() {
draft.protagonist.consumables =
draft.protagonist.consumables.filter((id) => id !== 73);
} else {
if (draft.protagonist.consumables.length === tank.maxConsumables) {
draft.protagonist.consumables[tank.maxConsumables - 1] = 73;
if (draft.protagonist.consumables.length === tank.max_consumables) {
draft.protagonist.consumables[tank.max_consumables - 1] = 73;
} else {
draft.protagonist.consumables.push(73);
}
@@ -21,8 +21,9 @@ export function QuickInputs() {
const turretModelDefinition =
tankModelDefinition.turrets[protagonist.turret.id];
const gunModelDefinition =
turretModelDefinition.guns[protagonist.gun.gunType!.value.base.id];
const initialGunPitch = tankModelDefinition.initialTurretRotation?.pitch ?? 0;
turretModelDefinition.guns[protagonist.gun.gun_type!.value.base.id];
const initialGunPitch =
tankModelDefinition.initial_turret_rotation?.pitch ?? 0;
const hasImprovedVerticalStabilizer = useEquipment(122);
useEffect(() => {
@@ -45,7 +46,7 @@ export function QuickInputs() {
pitchInput.current.value = (
-radToDeg(pitch) +
(tankModelDefinition.initialTurretRotation?.pitch ?? 0)
(tankModelDefinition.initial_turret_rotation?.pitch ?? 0)
).toFixed(1);
if (yaw === undefined) return;
@@ -131,7 +131,7 @@ export function Options({ thicknessRange, canvas }: OptionsProps) {
>
{
TIER_ROMAN_NUMERALS[
antagonistGun.gunType!.value.base.tier
antagonistGun.gun_type!.value.base.tier
]
}
</Text>
@@ -155,21 +155,21 @@ export function Options({ thicknessRange, canvas }: OptionsProps) {
.map(({ gun, turret }) => (
<ModuleButton
module="gun"
key={gun.gunType!.value.base.id}
key={gun.gun_type!.value.base.id}
onClick={() =>
mutateDuel((draft) => {
draft.antagonist.turret = turret;
draft.antagonist.gun = gun;
draft.antagonist.shell =
gun.gunType!.value.base.shells[0];
gun.gun_type!.value.base.shells[0];
})
}
selected={
gun.gunType!.value.base.id ===
antagonistGun.gunType!.value.base.id
gun.gun_type!.value.base.id ===
antagonistGun.gun_type!.value.base.id
}
discriminator={
TIER_ROMAN_NUMERALS[gun.gunType!.value.base.tier]
TIER_ROMAN_NUMERALS[gun.gun_type!.value.base.tier]
}
/>
))}
@@ -184,7 +184,7 @@ export function Options({ thicknessRange, canvas }: OptionsProps) {
}}
overflow="hidden"
>
{antagonistGun.gunType!.value.base.shells.map(
{antagonistGun.gun_type!.value.base.shells.map(
(thisShell, shellIndex) => (
<IconButton
color={
@@ -332,7 +332,7 @@ export function Options({ thicknessRange, canvas }: OptionsProps) {
draft.antagonist.gun =
draft.antagonist.turret.guns.at(-1)!;
draft.antagonist.shell =
draft.antagonist.gun.gunType!.value.base.shells[0];
draft.antagonist.gun.gun_type!.value.base.shells[0];
});
setAntagonistSelectorOpen(false);
}}
@@ -38,7 +38,7 @@ export function Controls() {
antagonistModelDefinition.turrets[antagonist.turret.id];
const protagonistGunModelDefinition =
protagonistTurretModelDefinition.guns[
protagonist.gun.gunType!.value.base.id
protagonist.gun.gun_type!.value.base.id
];
const protagonistHullOrigin = new Vector3(
protagonistTrackModelDefinition.origin.x,
@@ -46,19 +46,19 @@ export function Controls() {
-protagonistTrackModelDefinition.origin.z,
);
const protagonistTurretOrigin = new Vector3(
protagonistModelDefinition.turretOrigin.x,
protagonistModelDefinition.turretOrigin.y,
-protagonistModelDefinition.turretOrigin.z,
protagonistModelDefinition.turret_origin.x,
protagonistModelDefinition.turret_origin.y,
-protagonistModelDefinition.turret_origin.z,
);
const protagonistGunOrigin = new Vector3(
protagonistTurretModelDefinition.gunOrigin.x,
protagonistTurretModelDefinition.gunOrigin.y,
-protagonistTurretModelDefinition.gunOrigin.z,
protagonistTurretModelDefinition.gun_origin.x,
protagonistTurretModelDefinition.gun_origin.y,
-protagonistTurretModelDefinition.gun_origin.z,
);
const antagonistGunHeight =
protagonistTrackModelDefinition.origin.y +
antagonistModelDefinition.turretOrigin.y +
antagonistTurretModelDefinition.gunOrigin.y;
antagonistModelDefinition.turret_origin.y +
antagonistTurretModelDefinition.gun_origin.y;
const [autoRotate, setAutoRotate] = useState(true);
useEffect(() => {
@@ -78,7 +78,7 @@ export function Controls() {
const duel = duelStore.getState();
const hasImprovedVerticalStabilizer = await hasEquipment(
122,
duel.protagonist.tank.equipmentPreset,
duel.protagonist.tank.equipment_preset,
duel.protagonist.equipmentMatrix,
);
@@ -29,7 +29,7 @@ export const TankModel = memo(() => {
const turretModelDefinition =
tankModelDefinition.turrets[protagonist.turret.id];
const gunModelDefinition =
turretModelDefinition.guns[protagonist.gun.gunType!.value.base.id];
turretModelDefinition.guns[protagonist.gun.gun_type!.value.base.id];
const { gltf } = useModel(protagonist.tank.id);
const nodes = Object.values(gltf.nodes);
const isDynamicArmorActive = Duel.use((state) =>
@@ -136,7 +136,7 @@ export const TankModel = memo(() => {
const isTurret = node.name.startsWith('turret_');
const isCurrentTurret =
node.name ===
`turret_${turretModelDefinition.modelId.toString().padStart(2, '0')}`;
`turret_${turretModelDefinition.model_id.toString().padStart(2, '0')}`;
const isVisible = isCurrentTurret;
const position = new Vector2();
const delta = new Vector2();
@@ -169,7 +169,7 @@ export const TankModel = memo(() => {
const duel = duelStore.getState();
const hasImprovedVerticalStabilizer = await hasEquipment(
122,
duel.protagonist.tank.equipmentPreset,
duel.protagonist.tank.equipment_preset,
duel.protagonist.equipmentMatrix,
);
const boundingRect = canvas.getBoundingClientRect();
@@ -232,12 +232,12 @@ export const TankModel = memo(() => {
{nodes.map((node) => {
const isCurrentMantlet =
node.name ===
`gun_${gunModelDefinition.modelId
`gun_${gunModelDefinition.model_id
.toString()
.padStart(2, '0')}_mask`;
const isCurrentGun =
node.name ===
`gun_${gunModelDefinition.modelId.toString().padStart(2, '0')}`;
`gun_${gunModelDefinition.model_id.toString().padStart(2, '0')}`;
const isVisible = isCurrentGun || isCurrentMantlet;
const position = new Vector2();
const delta = new Vector2();
@@ -269,7 +269,7 @@ export const TankModel = memo(() => {
const duel = duelStore.getState();
const hasImprovedVerticalStabilizer = await hasEquipment(
122,
duel.protagonist.tank.equipmentPreset,
duel.protagonist.tank.equipment_preset,
duel.protagonist.equipmentMatrix,
);
const boundingRect = canvas.getBoundingClientRect();
@@ -45,7 +45,7 @@ export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
const turretModelDefinition =
tankModelDefinition.turrets[protagonist.turret.id];
const gunModelDefinition =
turretModelDefinition.guns[protagonist.gun.gunType!.value.base.id];
turretModelDefinition.guns[protagonist.gun.gun_type!.value.base.id];
const display = TankopediaPersistent.useDeferred(
(state) => state.display,
TankopediaDisplay.Model,
@@ -34,7 +34,7 @@ export function HeroSection() {
(filtered.reduce((accumulator, thisTank) => {
return (
accumulator +
thisTank.turrets.at(-1)!.guns.at(-1)!.gunType!.value.base.shells[0]
thisTank.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[0]
.penetration.near
);
}, 0) /