feat: generalize ZY correction

This commit is contained in:
TrèsAbhi committed 2024-07-24 20:27:16 -05:00
1 parent 5d733a79ef
commit fde9319bbd
8 files changed
+38 -80

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+1 -1
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@@ -1 +1 @@
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@@ -11,6 +11,7 @@ import {
import { degToRad } from 'three/src/math/MathUtils';
import { I_HAT, J_HAT, K_HAT } from '../../../../../../../constants/axis';
import { applyPitchYawLimits } from '../../../../../../../core/blitz/applyPitchYawLimits';
import { correctZYTuple } from '../../../../../../../core/blitz/correctZYTuple';
import { hasEquipment } from '../../../../../../../core/blitzkit/hasEquipment';
import { jsxTree } from '../../../../../../../core/blitzkit/jsxTree';
import { modelDefinitions } from '../../../../../../../core/blitzkit/modelDefinitions';
@@ -36,21 +37,9 @@ export const TankModel = memo(() => {
const mutateTankopediaTemporary = TankopediaEphemeral.useMutation();
useEffect(() => {
const hullOrigin = new Vector3(
trackModelDefinition.origin[0],
trackModelDefinition.origin[1],
-trackModelDefinition.origin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
const turretOrigin = new Vector3(
tankModelDefinition.turretOrigin[0],
tankModelDefinition.turretOrigin[1],
-tankModelDefinition.turretOrigin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
const gunOrigin = new Vector3(
turretModelDefinition.gunOrigin[0],
turretModelDefinition.gunOrigin[1],
-turretModelDefinition.gunOrigin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
const hullOrigin = correctZYTuple(trackModelDefinition.origin);
const turretOrigin = correctZYTuple(tankModelDefinition.turretOrigin);
const gunOrigin = correctZYTuple(turretModelDefinition.gunOrigin);
const turretPosition = new Vector3();
const turretRotation = new Euler();
const gunPosition = new Vector3();
@@ -1,5 +1,5 @@
import { HeightIcon, WidthIcon } from '@radix-ui/react-icons';
import { Flex, TextField } from '@radix-ui/themes';
import { Box, Flex, TextField } from '@radix-ui/themes';
import { use, useEffect, useRef } from 'react';
import { degToRad, radToDeg } from 'three/src/math/MathUtils';
import { applyPitchYawLimits } from '../../../../../../core/blitz/applyPitchYawLimits';
@@ -178,7 +178,7 @@ export function RotationInputs() {
</TextField.Root>
</Flex>
{/* <Flex gap="2">
<Flex gap="2">
<Box
width="var(--space-6)"
height="var(--space-4)"
@@ -210,7 +210,7 @@ export function RotationInputs() {
<Box flexGrow="1" style={{ backgroundColor: '#8000FF' }} />
<Box flexGrow="1" style={{ backgroundColor: '#FF0080' }} />
</Flex>
</Flex> */}
</Flex>
</Flex>
);
}
@@ -2,6 +2,7 @@ import { memo, useEffect, useRef } from 'react';
import { Euler, Group, Vector3 } from 'three';
import { degToRad } from 'three/src/math/MathUtils';
import { I_HAT, J_HAT, K_HAT } from '../../../constants/axis';
import { correctZYTuple } from '../../../core/blitz/correctZYTuple';
import {
ModelTransformEventData,
modelTransformEvent,
@@ -26,21 +27,9 @@ export const CoreArmorScene = memo(() => {
useEffect(() => {
if (!modelDefinitions) return;
const hullOrigin = new Vector3(
trackModelDefinition.origin[0],
trackModelDefinition.origin[1],
-trackModelDefinition.origin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
const turretOrigin = new Vector3(
tankModelDefinition.turretOrigin[0],
tankModelDefinition.turretOrigin[1],
-tankModelDefinition.turretOrigin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
const gunOrigin = new Vector3(
turretModelDefinition.gunOrigin[0],
turretModelDefinition.gunOrigin[1],
-turretModelDefinition.gunOrigin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
const hullOrigin = correctZYTuple(trackModelDefinition.origin);
const turretOrigin = correctZYTuple(tankModelDefinition.turretOrigin);
const gunOrigin = correctZYTuple(turretModelDefinition.gunOrigin);
const turretPosition = new Vector3();
const turretRotation = new Euler();
const gunPosition = new Vector3();
@@ -119,21 +108,9 @@ export const CoreArmorScene = memo(() => {
const trackModelDefinition = tankModelDefinition.tracks[track.id];
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
const gunModelDefinition = turretModelDefinition.guns[gun.id];
const hullOrigin = new Vector3(
trackModelDefinition.origin[0],
trackModelDefinition.origin[1],
-trackModelDefinition.origin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
const turretOrigin = new Vector3(
tankModelDefinition.turretOrigin[0],
tankModelDefinition.turretOrigin[1],
-tankModelDefinition.turretOrigin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
const gunOrigin = new Vector3(
turretModelDefinition.gunOrigin[0],
turretModelDefinition.gunOrigin[1],
-turretModelDefinition.gunOrigin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
const hullOrigin = correctZYTuple(trackModelDefinition.origin);
const turretOrigin = correctZYTuple(tankModelDefinition.turretOrigin);
const gunOrigin = correctZYTuple(turretModelDefinition.gunOrigin);
return (
<group
@@ -2,6 +2,7 @@ import { memo, useEffect, useRef } from 'react';
import { Euler, Group, Plane, Scene, Vector3 } from 'three';
import { degToRad } from 'three/src/math/MathUtils';
import { I_HAT, J_HAT, K_HAT } from '../../../constants/axis';
import { correctZYTuple } from '../../../core/blitz/correctZYTuple';
import {
ModelTransformEventData,
modelTransformEvent,
@@ -45,21 +46,9 @@ export const SpacedArmorScene = memo<SpacedArmorSceneProps>(({ scene }) => {
const trackModelDefinition = tankModelDefinition.tracks[track.id];
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
const gunModelDefinition = turretModelDefinition.guns[gun.id];
const hullOrigin = new Vector3(
trackModelDefinition.origin[0],
trackModelDefinition.origin[1],
-trackModelDefinition.origin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
const turretOrigin = new Vector3(
tankModelDefinition.turretOrigin[0],
tankModelDefinition.turretOrigin[1],
-tankModelDefinition.turretOrigin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
const gunOrigin = new Vector3(
turretModelDefinition.gunOrigin[0],
turretModelDefinition.gunOrigin[1],
-turretModelDefinition.gunOrigin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
const hullOrigin = correctZYTuple(trackModelDefinition.origin);
const turretOrigin = correctZYTuple(tankModelDefinition.turretOrigin);
const gunOrigin = correctZYTuple(turretModelDefinition.gunOrigin);
const maskOrigin =
gunModelDefinition.mask === undefined
? undefined
@@ -68,21 +57,10 @@ export const SpacedArmorScene = memo<SpacedArmorSceneProps>(({ scene }) => {
useEffect(() => {
if (!modelDefinitions) return;
const hullOrigin = new Vector3(
trackModelDefinition.origin[0],
trackModelDefinition.origin[1],
-trackModelDefinition.origin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
const turretOrigin = new Vector3(
tankModelDefinition.turretOrigin[0],
tankModelDefinition.turretOrigin[1],
-tankModelDefinition.turretOrigin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
const gunOrigin = new Vector3(
turretModelDefinition.gunOrigin[0],
turretModelDefinition.gunOrigin[1],
-turretModelDefinition.gunOrigin[2],
).applyAxisAngle(I_HAT, Math.PI / 2);
// BIG TODO: work out this repeat
const hullOrigin = correctZYTuple(trackModelDefinition.origin);
const turretOrigin = correctZYTuple(tankModelDefinition.turretOrigin);
const gunOrigin = correctZYTuple(turretModelDefinition.gunOrigin);
const turretPosition = new Vector3();
const turretRotation = new Euler();
const gunPosition = new Vector3();
@@ -0,0 +1,3 @@
export function StaticArmorScene() {
return null;
}
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@@ -1,3 +1,5 @@
import { StaticArmorScene } from './components/StaticArmorScene';
export function StaticArmor() {
return null;
return <StaticArmorScene />;
}
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@@ -0,0 +1,9 @@
import { Vector3, Vector3Tuple } from 'three';
import { I_HAT } from '../../constants/axis';
export function correctZYTuple(tuple: Vector3Tuple) {
return new Vector3(tuple[0], tuple[1], -tuple[2]).applyAxisAngle(
I_HAT,
Math.PI / 2,
);
}