mirror of
https://github.com/blitzkit/blitzkit.git
synced 2026-10-21 18:57:03 +02:00
feat: generalize ZY correction
This commit is contained in:
1 parent
5d733a79ef
commit
fde9319bbd
8 files changed
+38
-80
No files matched your search
@@ -11,6 +11,7 @@ import {
|
||||
import { degToRad } from 'three/src/math/MathUtils';
|
||||
import { I_HAT, J_HAT, K_HAT } from '../../../../../../../constants/axis';
|
||||
import { applyPitchYawLimits } from '../../../../../../../core/blitz/applyPitchYawLimits';
|
||||
import { correctZYTuple } from '../../../../../../../core/blitz/correctZYTuple';
|
||||
import { hasEquipment } from '../../../../../../../core/blitzkit/hasEquipment';
|
||||
import { jsxTree } from '../../../../../../../core/blitzkit/jsxTree';
|
||||
import { modelDefinitions } from '../../../../../../../core/blitzkit/modelDefinitions';
|
||||
@@ -36,21 +37,9 @@ export const TankModel = memo(() => {
|
||||
const mutateTankopediaTemporary = TankopediaEphemeral.useMutation();
|
||||
|
||||
useEffect(() => {
|
||||
const hullOrigin = new Vector3(
|
||||
trackModelDefinition.origin[0],
|
||||
trackModelDefinition.origin[1],
|
||||
-trackModelDefinition.origin[2],
|
||||
).applyAxisAngle(I_HAT, Math.PI / 2);
|
||||
const turretOrigin = new Vector3(
|
||||
tankModelDefinition.turretOrigin[0],
|
||||
tankModelDefinition.turretOrigin[1],
|
||||
-tankModelDefinition.turretOrigin[2],
|
||||
).applyAxisAngle(I_HAT, Math.PI / 2);
|
||||
const gunOrigin = new Vector3(
|
||||
turretModelDefinition.gunOrigin[0],
|
||||
turretModelDefinition.gunOrigin[1],
|
||||
-turretModelDefinition.gunOrigin[2],
|
||||
).applyAxisAngle(I_HAT, Math.PI / 2);
|
||||
const hullOrigin = correctZYTuple(trackModelDefinition.origin);
|
||||
const turretOrigin = correctZYTuple(tankModelDefinition.turretOrigin);
|
||||
const gunOrigin = correctZYTuple(turretModelDefinition.gunOrigin);
|
||||
const turretPosition = new Vector3();
|
||||
const turretRotation = new Euler();
|
||||
const gunPosition = new Vector3();
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { HeightIcon, WidthIcon } from '@radix-ui/react-icons';
|
||||
import { Flex, TextField } from '@radix-ui/themes';
|
||||
import { Box, Flex, TextField } from '@radix-ui/themes';
|
||||
import { use, useEffect, useRef } from 'react';
|
||||
import { degToRad, radToDeg } from 'three/src/math/MathUtils';
|
||||
import { applyPitchYawLimits } from '../../../../../../core/blitz/applyPitchYawLimits';
|
||||
@@ -178,7 +178,7 @@ export function RotationInputs() {
|
||||
</TextField.Root>
|
||||
</Flex>
|
||||
|
||||
{/* <Flex gap="2">
|
||||
<Flex gap="2">
|
||||
<Box
|
||||
width="var(--space-6)"
|
||||
height="var(--space-4)"
|
||||
@@ -210,7 +210,7 @@ export function RotationInputs() {
|
||||
<Box flexGrow="1" style={{ backgroundColor: '#8000FF' }} />
|
||||
<Box flexGrow="1" style={{ backgroundColor: '#FF0080' }} />
|
||||
</Flex>
|
||||
</Flex> */}
|
||||
</Flex>
|
||||
</Flex>
|
||||
);
|
||||
}
|
||||
@@ -2,6 +2,7 @@ import { memo, useEffect, useRef } from 'react';
|
||||
import { Euler, Group, Vector3 } from 'three';
|
||||
import { degToRad } from 'three/src/math/MathUtils';
|
||||
import { I_HAT, J_HAT, K_HAT } from '../../../constants/axis';
|
||||
import { correctZYTuple } from '../../../core/blitz/correctZYTuple';
|
||||
import {
|
||||
ModelTransformEventData,
|
||||
modelTransformEvent,
|
||||
@@ -26,21 +27,9 @@ export const CoreArmorScene = memo(() => {
|
||||
useEffect(() => {
|
||||
if (!modelDefinitions) return;
|
||||
|
||||
const hullOrigin = new Vector3(
|
||||
trackModelDefinition.origin[0],
|
||||
trackModelDefinition.origin[1],
|
||||
-trackModelDefinition.origin[2],
|
||||
).applyAxisAngle(I_HAT, Math.PI / 2);
|
||||
const turretOrigin = new Vector3(
|
||||
tankModelDefinition.turretOrigin[0],
|
||||
tankModelDefinition.turretOrigin[1],
|
||||
-tankModelDefinition.turretOrigin[2],
|
||||
).applyAxisAngle(I_HAT, Math.PI / 2);
|
||||
const gunOrigin = new Vector3(
|
||||
turretModelDefinition.gunOrigin[0],
|
||||
turretModelDefinition.gunOrigin[1],
|
||||
-turretModelDefinition.gunOrigin[2],
|
||||
).applyAxisAngle(I_HAT, Math.PI / 2);
|
||||
const hullOrigin = correctZYTuple(trackModelDefinition.origin);
|
||||
const turretOrigin = correctZYTuple(tankModelDefinition.turretOrigin);
|
||||
const gunOrigin = correctZYTuple(turretModelDefinition.gunOrigin);
|
||||
const turretPosition = new Vector3();
|
||||
const turretRotation = new Euler();
|
||||
const gunPosition = new Vector3();
|
||||
@@ -119,21 +108,9 @@ export const CoreArmorScene = memo(() => {
|
||||
const trackModelDefinition = tankModelDefinition.tracks[track.id];
|
||||
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
|
||||
const gunModelDefinition = turretModelDefinition.guns[gun.id];
|
||||
const hullOrigin = new Vector3(
|
||||
trackModelDefinition.origin[0],
|
||||
trackModelDefinition.origin[1],
|
||||
-trackModelDefinition.origin[2],
|
||||
).applyAxisAngle(I_HAT, Math.PI / 2);
|
||||
const turretOrigin = new Vector3(
|
||||
tankModelDefinition.turretOrigin[0],
|
||||
tankModelDefinition.turretOrigin[1],
|
||||
-tankModelDefinition.turretOrigin[2],
|
||||
).applyAxisAngle(I_HAT, Math.PI / 2);
|
||||
const gunOrigin = new Vector3(
|
||||
turretModelDefinition.gunOrigin[0],
|
||||
turretModelDefinition.gunOrigin[1],
|
||||
-turretModelDefinition.gunOrigin[2],
|
||||
).applyAxisAngle(I_HAT, Math.PI / 2);
|
||||
const hullOrigin = correctZYTuple(trackModelDefinition.origin);
|
||||
const turretOrigin = correctZYTuple(tankModelDefinition.turretOrigin);
|
||||
const gunOrigin = correctZYTuple(turretModelDefinition.gunOrigin);
|
||||
|
||||
return (
|
||||
<group
|
||||
|
||||
@@ -2,6 +2,7 @@ import { memo, useEffect, useRef } from 'react';
|
||||
import { Euler, Group, Plane, Scene, Vector3 } from 'three';
|
||||
import { degToRad } from 'three/src/math/MathUtils';
|
||||
import { I_HAT, J_HAT, K_HAT } from '../../../constants/axis';
|
||||
import { correctZYTuple } from '../../../core/blitz/correctZYTuple';
|
||||
import {
|
||||
ModelTransformEventData,
|
||||
modelTransformEvent,
|
||||
@@ -45,21 +46,9 @@ export const SpacedArmorScene = memo<SpacedArmorSceneProps>(({ scene }) => {
|
||||
const trackModelDefinition = tankModelDefinition.tracks[track.id];
|
||||
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
|
||||
const gunModelDefinition = turretModelDefinition.guns[gun.id];
|
||||
const hullOrigin = new Vector3(
|
||||
trackModelDefinition.origin[0],
|
||||
trackModelDefinition.origin[1],
|
||||
-trackModelDefinition.origin[2],
|
||||
).applyAxisAngle(I_HAT, Math.PI / 2);
|
||||
const turretOrigin = new Vector3(
|
||||
tankModelDefinition.turretOrigin[0],
|
||||
tankModelDefinition.turretOrigin[1],
|
||||
-tankModelDefinition.turretOrigin[2],
|
||||
).applyAxisAngle(I_HAT, Math.PI / 2);
|
||||
const gunOrigin = new Vector3(
|
||||
turretModelDefinition.gunOrigin[0],
|
||||
turretModelDefinition.gunOrigin[1],
|
||||
-turretModelDefinition.gunOrigin[2],
|
||||
).applyAxisAngle(I_HAT, Math.PI / 2);
|
||||
const hullOrigin = correctZYTuple(trackModelDefinition.origin);
|
||||
const turretOrigin = correctZYTuple(tankModelDefinition.turretOrigin);
|
||||
const gunOrigin = correctZYTuple(turretModelDefinition.gunOrigin);
|
||||
const maskOrigin =
|
||||
gunModelDefinition.mask === undefined
|
||||
? undefined
|
||||
@@ -68,21 +57,10 @@ export const SpacedArmorScene = memo<SpacedArmorSceneProps>(({ scene }) => {
|
||||
useEffect(() => {
|
||||
if (!modelDefinitions) return;
|
||||
|
||||
const hullOrigin = new Vector3(
|
||||
trackModelDefinition.origin[0],
|
||||
trackModelDefinition.origin[1],
|
||||
-trackModelDefinition.origin[2],
|
||||
).applyAxisAngle(I_HAT, Math.PI / 2);
|
||||
const turretOrigin = new Vector3(
|
||||
tankModelDefinition.turretOrigin[0],
|
||||
tankModelDefinition.turretOrigin[1],
|
||||
-tankModelDefinition.turretOrigin[2],
|
||||
).applyAxisAngle(I_HAT, Math.PI / 2);
|
||||
const gunOrigin = new Vector3(
|
||||
turretModelDefinition.gunOrigin[0],
|
||||
turretModelDefinition.gunOrigin[1],
|
||||
-turretModelDefinition.gunOrigin[2],
|
||||
).applyAxisAngle(I_HAT, Math.PI / 2);
|
||||
// BIG TODO: work out this repeat
|
||||
const hullOrigin = correctZYTuple(trackModelDefinition.origin);
|
||||
const turretOrigin = correctZYTuple(tankModelDefinition.turretOrigin);
|
||||
const gunOrigin = correctZYTuple(turretModelDefinition.gunOrigin);
|
||||
const turretPosition = new Vector3();
|
||||
const turretRotation = new Euler();
|
||||
const gunPosition = new Vector3();
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
export function StaticArmorScene() {
|
||||
return null;
|
||||
}
|
||||
@@ -1,3 +1,5 @@
|
||||
import { StaticArmorScene } from './components/StaticArmorScene';
|
||||
|
||||
export function StaticArmor() {
|
||||
return null;
|
||||
return <StaticArmorScene />;
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
import { Vector3, Vector3Tuple } from 'three';
|
||||
import { I_HAT } from '../../constants/axis';
|
||||
|
||||
export function correctZYTuple(tuple: Vector3Tuple) {
|
||||
return new Vector3(tuple[0], tuple[1], -tuple[2]).applyAxisAngle(
|
||||
I_HAT,
|
||||
Math.PI / 2,
|
||||
);
|
||||
}
|
||||
Reference in new issue
Block a user