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feat: chassis mangler
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+27
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@@ -223,9 +223,9 @@ namespace BlitzKit.CLI.Functions
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slug = MultipleDashesRegex().Replace(slug, "-");
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slug = TrailingDashRegex().Replace(slug, "");
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// await MangleHull(pda);
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await MangleHull(pda);
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// await MangleIcon(pda);
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await MangleArmor(pda);
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// await MangleArmor(pda);
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Tank tank = new()
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{
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@@ -312,14 +312,37 @@ namespace BlitzKit.CLI.Functions
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async Task MangleHull(UObject pda)
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{
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var id = PropertyUtil.Get<FName>(pda, "TankId").Text;
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var hulls = PropertyUtil.Get<UDataTable>(pda, "DT_Hulls");
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UDataTableUtility.TryGetDataTableRow(hulls, "hull", StringComparison.Ordinal, out var hull);
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var hullsDt = PropertyUtil.Get<UDataTable>(pda, "DT_Hulls");
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var chassisDt = PropertyUtil.Get<UDataTable>(pda, "DT_Chassis");
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UDataTableUtility.TryGetDataTableRow(hullsDt, "hull", StringComparison.Ordinal, out var hull);
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UDataTableUtility.TryGetDataTableRow(
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chassisDt,
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"chassis",
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StringComparison.Ordinal,
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out var chassis
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);
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var hullVisualData = PropertyUtil.Get<UObject>(hull, "VisualData");
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var chassisVisualData = PropertyUtil.Get<UObject>(chassis, "VisualData");
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var hullMeshSettings = PropertyUtil.Get<FStructFallback>(hullVisualData, "MeshSettings");
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var chassisMeshSettings = PropertyUtil.Get<FStructFallback>(
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chassisVisualData,
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"MeshSettings"
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);
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var hullCollision = PropertyUtil.Get<UStaticMesh>(hullMeshSettings, "CollisionMesh");
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var chassisCollision = PropertyUtil.Get<UStaticMesh>(chassisMeshSettings, "CollisionMesh");
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MonoGltf hullCollisionGltf = new(hullCollision);
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MonoGltf chassisCollisionGltf = new(chassisCollision);
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await assetUploader.Add(new($"tanks/{id}/collision/hull.glb", hullCollisionGltf.Write()));
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await assetUploader.Add(
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new($"tanks/{id}/collision/chassis.glb", chassisCollisionGltf.Write())
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);
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}
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}
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}
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