tresabhi
6bef735aea
recover a bunch of stats from legacy, fix enhanced armor in sandbox, add game's module layout from the upgrade screen, a bunch of toys from legacy
2026-11-11 22:43:47 -06:00
tresabhi
cc0284e2ec
auto widths
2026-11-10 14:55:33 -06:00
tresabhi
f071a77fc0
antagonist controls
2026-11-10 14:54:22 -06:00
tresabhi
f74b66dd5f
localize
2026-11-09 23:27:36 -06:00
tresabhi
fe545c415e
antagonist settings
2026-11-09 23:23:04 -06:00
tresabhi
aa982d73de
thicknesses
2026-11-09 23:05:19 -06:00
tresabhi
263475ec3c
static card
2026-11-09 22:58:55 -06:00
tresabhi
e6158dec8d
shot card
2026-11-09 22:46:59 -06:00
tresabhi
7ff386cecc
animation pause button
2026-11-09 22:07:56 -06:00
tresabhi
1fce0ecb5a
remove flex
2026-11-09 21:33:16 -06:00
tresabhi
ffa24a9bc9
Merge branch 'main' into data-driven
2026-11-09 21:28:46 -06:00
tresabhi
be9dd9721d
non transparent ground
2026-11-08 18:30:07 -06:00
Mark Greene
99373872ed
Merge branch 'main' into animated-legendary-camos
2026-11-07 15:02:21 +13:00
tresabhi
5477be35e7
Merge branch 'main' into data-driven
2026-11-05 16:46:42 -06:00
TrèsAbhi
a2b97380ac
Update countdown text to reflect 3 tanks
2026-11-04 03:50:49 +00:00
tresabhi
de4094554e
countdown
2026-11-03 09:26:32 -06:00
tresabhi
7fb73edb87
Merge branch 'main' into pr/Hitjack007/283
2026-11-01 13:29:12 -06:00
tresabhi
c82d2ccf1c
Merge branch 'main' into pr/Hitjack007/378-2
2026-11-01 13:26:16 -06:00
tresabhi
f4894655b0
yeah this is fine
2026-11-01 13:23:35 -06:00
tresabhi
e4b49e1600
use canvas
2026-11-01 13:20:02 -06:00
tresabhi
7bfd930cea
Revert "remove granuality"
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This reverts commit b65229dc80 .
2026-11-01 13:15:06 -06:00
tresabhi
71e9e6fd5b
Revert "use canvas"
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This reverts commit ff507ed4e6 .
2026-11-01 13:15:06 -06:00
tresabhi
be0be90bdb
Revert "no gray picking"
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This reverts commit 62637418e5 .
2026-11-01 13:15:06 -06:00
tresabhi
62637418e5
no gray picking
2026-11-01 13:07:22 -06:00
tresabhi
ff507ed4e6
use canvas
2026-11-01 13:05:23 -06:00
tresabhi
b65229dc80
remove granuality
2026-11-01 13:03:37 -06:00
tresabhi
4a6a5b3d34
Merge branch 'main' into pr/Hitjack007/285-1
2026-11-01 12:55:25 -06:00
tresabhi
8d9549f7d5
get over it
2026-10-31 18:06:49 -05:00
tresabhi
c4edafa94b
oh lord
2026-10-31 17:54:36 -05:00
tresabhi
23fc2510da
sub menus
2026-10-31 17:43:57 -05:00
tresabhi
5df53458fd
button sizes
2026-10-31 17:26:59 -05:00
tresabhi
f596737419
remove styles
2026-10-31 17:20:51 -05:00
tresabhi
3bd1ab1e94
heheheha
2026-10-31 17:18:48 -05:00
tresabhi
01e3763f1e
ai can you do this? probably not
2026-10-31 17:06:00 -05:00
tresabhi
234d927313
ahhhhhh
2026-10-31 16:56:42 -05:00
tresabhi
4ae327b6fc
more consistent
2026-10-31 16:35:43 -05:00
tresabhi
e1d292c954
apply s'more
2026-10-31 16:21:18 -05:00
tresabhi
4245ae4b7b
some drop down styles
2026-10-31 16:08:27 -05:00
tresabhi
db210a431b
some styles
2026-10-31 14:31:30 -05:00
tresabhi
da3ad0aa1b
at least it runs
2026-10-31 14:13:17 -05:00
tresabhi
9ba19a425c
sizing
2026-10-31 14:02:26 -05:00
tresabhi
75f91467ab
loaders
2026-10-31 13:57:56 -05:00
tresabhi
11088ee3dc
attachments
2026-10-31 13:48:15 -05:00
tresabhi
b3064cdd3a
some small fixes
2026-10-31 13:41:41 -05:00
tresabhi
a15e331681
Merge branch 'main' into data-driven
2026-10-31 13:38:57 -05:00
Mark Greene
8566b2cc2f
Feature: Looping garage animations for legendary camouflages
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Legendary camo add-ons now loop their garage animation in the Tankopedia viewer. It's always on, with no settings.
- The garage replay now also works out which motions end up looping, and the export writes only those clips
- Customization parts export skeletons, skin weights and sockets
- Parts render as primitives so their bones can animate, with attachments layered on top
- Base tank models are unchanged
2026-10-31 22:15:57 +13:00
tresabhi
e216b4cd6b
fix 1 pixel lights
2026-10-30 16:49:43 -05:00
Mark Greene
c535811c1d
Fix: Fade glowing camouflage parts with the lights
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Unlit `Textured` materials loaded as `MeshBasicMaterial`, so they stayed bright while the lights receded during a camouflage switch (E 100 legendary camouflage).
- `Textured` materials now export as standard materials with the base color texture as emissive and a black base color, so they look the same as before.
- The Tankopedia model fades their emissive intensity with the lighting transition.
- Additive blending applies to these parts again, since they are standard materials.
2026-10-30 17:26:50 +13:00
tresabhi
d96f77bf05
i am tired boss
2026-10-29 15:29:37 -05:00
tresabhi
14126d05a1
rename
2026-10-29 14:58:40 -05:00