Commit Graph
44 Commits
Author SHA1 Message Date
Mark Greene 940c3c537b Feature: track repair time in Tankopedia
Adds track repair time to the Tankopedia survivability stats, matching the value the game lists.

- Added a required `repair_time` to track definitions, filled from each chassis's hysteresis health divided by its health regen per second
- Applied the toolbox, the repair crew skill and the protective kit as multiplicative repair speed bonuses
- Added a Track repair time row under fire chance; it appears once the definitions are regenerated on the next build

Fixes #308
2026-10-08 18:02:05 +13:00
Mark Greene 541da65bfc Feature: option to turn off automatic tank model loading
Lets people on limited data stop the Tankopedia from downloading 3D models automatically.

- Added an Automatically load 3D models switch to the settings page, on by default
- When off, the tank page hero shows a Load 3D model button where the loading bar sits
- Held back every model download on the tank page until requested, including the dynamic armor switcher and the gun flexibility visualizer
- Wrapped the tank sandbox in its own suspense boundary so the loading bar shows real progress instead of the whole page waiting on the model
- Measured loading progress from when each loading bar appears so it always starts empty
- Added the English strings; other languages fall back until translated

Fixes #311
2026-10-05 19:52:46 +13:00
Mark Greene e4e92d76b4 Feature: tier XI compatibility
Prepares BlitzKit for tier XI tanks ahead of their release. Tier X was hardcoded as the maximum in the tank search filters, the guesser and the tech tree, and had no roman numeral beyond X.

- Added `XI` to `TIER_ROMAN_NUMERALS`
- Added an awaitable tier list derived from the highest tier in the tank definitions, so nothing changes until tier XI tanks exist
- Used it for the tank search tier filters and the guesser tier picker and defaults
- Made the tech tree check for successors instead of assuming tier X is the last tier

Fixes #302
2026-10-05 18:18:19 +13:00
Mark Greene 273881c460 Fix: keep tank order stable on select
Tanks sharing the same tier, nation, class and type were shown in an arbitrary order that changed after selecting a tank. The meta sort had no tiebreaker, and the filtered list was sorted and reversed in place, so each re-sort started from the previous reversed order and flipped tied tanks around.

- Added tank ID as the first sort key in `metaSortTank` so tied tanks always come out in the same order
- Sorted a copy of the tank search results, pre-sorted by ID, instead of the cached list
- Added an `exclude` option to tank search and used it in Compare so tanks already being compared can't be added again, including through select all or by swapping another slot

Fixes #313
2026-10-05 18:00:43 +13:00
Mark Greene 3aefe7d985 Fix: await the ID discovery loop so it runs to completion
The ID discovery script exited about a second after starting. Since the switch to `atMaxRate`, neither the discovery loop nor the request loop was awaited, and `atMaxRate` didn't await its callback, so the script went straight to `save()`, committed and exited while overlapping duplicate requests failed in the background.

- Awaited both `atMaxRate` loops and the callback inside `atMaxRate`
- Moved the ID range exhaustion check out of the retry loop so retries can't remove extra regions
- Treated network and JSON errors as failed API calls so a long run retries instead of crashing without saving

Fixes #306
2026-10-05 17:33:01 +13:00
Mark Greene bfe31053a9 Fix: keep contact shadows visible at low camera angles
Contact shadows under the tank disappeared when the camera orbited low enough to look up at it. The shadow plane and the ground disc are both transparent and centred on the origin, so three.js sorts them by camera depth. Looking upward flips that order, and because the shadow doesn't write depth, the ground disc was drawn over it.

- Gave `ContactShadows` a `renderOrder` of 1 so it always renders after the ground disc

Fixes #299
2026-10-05 17:28:01 +13:00
Mark Greene a5eac5572e Fix: remove background sliver under equalizer toggle gradient
On some browsers a thin sliver of the Insanity banner showed through along the rounded edges of the equalizer toggle, most visibly on the right where the gradient is opaque. The banner and the gradient were painted on two separately clipped elements, so their anti-aliased edges didn't line up.

- Moved the gradient onto the outer box as the top layer of its `backgroundImage`, above the banner
- Removed the separate gradient layer from the inner flex

Fixes #297
2026-10-05 17:20:52 +13:00
Mark Greene c2c586c2e7 Fix: scroll track textures at the same rate
Dragging a tank's track scrolled its roughness/metalness texture at twice the speed of the base color and normal textures, so highlights drifted off the track links.

**Cause**
- `translateTexture` added the scroll offset to `roughnessMap` and `metalnessMap` separately
- glTF has a single metallic-roughness texture, and the loader assigns that same texture object to both slots, so it received the offset twice

**Changes**
- Collect the track's maps in a `Set` before scrolling so a texture shared between slots is offset exactly once
2026-10-04 20:00:51 +13:00
Mark Greene aaf0e52be4 Fix: restore redirect to the user's preferred locale
Users were no longer sent to their preferred locale. `LocaleRedirector` was emptied in `115fa5aca` after its previous versions caused repeated redirects, and nothing replaced it.

**Cause**
- The earlier logic compared the best locale (a string) against the current locale entry (an object), so the check was always true on non-default locale pages
- That made the redirect fire repeatedly, which led to the logic being removed entirely

**Changes**
- Derive the current locale from the URL, treating the default locale as unprefixed to match how pages are generated
- Redirect only when the best locale differs from the current locale, so it stops after one hop
- Redirect users with a saved `preferred-locale` from any page
- Redirect users without a saved preference from default-locale URLs only, using their browser language, so shared locale links are respected
- Preserve the rest of the path when swapping the locale prefix
- Skip `/api` paths
2026-10-04 19:47:20 +13:00
Mark Greene b4770c1497 Fix: uneven margin around the help translate link
The "Help translate BlitzKit" link on the home page had only a bottom margin, so it sat flush against the hero above while the tool grid below added extra space.

Add a top margin so the space above matches the space below, leaving the bottom margin unchanged.
2026-10-04 14:44:39 +13:00
Mark Greene cef393473f Fix: testing and unlocked filters off by default and exclusive
Both buttons in the testing and unlocked filter pairs started on, so showing only one kind meant turning the other kind off.

Start all four filters off, treat a pair with neither button on as showing everything, and make the buttons in each pair mutually exclusive: turning one on turns its partner off, and clicking an active one turns it off. The playlist page now sets the unlocked filter on (and locked off) explicitly, since the old default no longer provides that.
2026-10-04 14:39:30 +13:00
Mark Greene 6fb14d5544 Fix: footer game version and CDN label
The footer showed the game's full version with its build number and labelled the environment as "CDN".

Show only the part of the game version before the underscore (e.g. 11.20), and rename the "CDN" label to "Branch" since it shows the environment/branch the site was built from.
2026-10-04 14:36:18 +13:00
Mark Greene 2e46ba79cf Fix: reload times show one decimal from a shared constant
The reload visualizer and the Firepower reload rows showed two decimals.

Add an exported `RELOAD_PRECISION` (1) in the reload visualizer and use it for the visualizer's times and placeholders and for the Firepower reload rows (per-shell reloads, reload and intra-clip).
2026-10-04 14:33:24 +13:00
Mark Greene 6153beced6 Fix: search redirecting early and missing full tank names
**Enter key**
- Enter redirected to the previous results' first tank while a search was still buffering, because the key handler captured a stale `searching` value.
- Enter on an empty field redirected to the first tank of the unfiltered list (Sheridan).
- The handler now reads live filter state and only acts when there is a settled search, matching the quick-link button.

**Full names in search**
- Search only knew short tank names, so queries like "super pershing" found nothing when the game stores a short form.
- Add an optional `name_full` to `TankDefinition`, filled from the game's full name when a short name exists, and index it (plus an accent-stripped copy) in `fetchTankNames` / `SEARCH_KEYS`.
- Displayed names are unchanged. Full names become searchable once the definitions are regenerated on the next build.
2026-10-04 14:24:02 +13:00
Mark Greene 90006dfd2a Fix: loading bar too close to tank title
The hero loading bar was offset below the title by half the font size plus a fixed 16px. The title is centered as a line box, so its descenders and heavy caps reach lower than half the font size, and the fixed gap didn't grow with the title.

Offset the bar by 0.75 of the font size instead, so the gap scales with the title.
2026-10-04 14:14:57 +13:00
Mark Greene 98b555fa7e Fix: gun depression visualizer ignoring turret mount tilt
The gun flexibility visualizer at the bottom of the Tankopedia Firepower section computed depression/elevation purely from the raw gun `pitch.min`/`pitch.max` values, ignoring `initial_turret_rotation.pitch` (the tank's baked-in turret mount tilt). Every other place that reports gun depression/elevation already accounts for this offset; the visualizer was the outlier.

On tanks with a level turret mount the offset is zero, so it was invisible almost everywhere. Minotauro's turret sits pitched 3° forward, which made the visualizer's min/max/pitch stats and wedge shape disagree with the Firepower stats directly above it (e.g. 7°/-18° instead of 10°/15°).

**Changes:**
- `GunFlexibilityVisualizer/index.tsx`: fold the turret's initial pitch offset into `minPitch`, `maxPitch` and the displayed `pitch` stat, and into the drawn limit shape, the pitch dot and the pointer mapping, so the dashed neutrality circle sits at the displayed 0°.
- `GunFlexibilityVisualizer/components/CanvasContent.tsx`: nest the gun mesh inside a turret group carrying the same static tilt as its base rotation, so the mini 3D preview's live drag-pitch composes on top of it, mirroring `useTankTransform.ts`.
2026-10-04 13:38:20 +13:00
Mark Greene 0bdb66742b Feature: Add Spall Liner toggle to Tankopedia model viewer
## Summary
- Add a Spall Liner toggle button to the Tankopedia model viewer, placed alongside the existing Calibrated Shells / Enhanced Armor buttons. It's only shown for tanks that can actually equip Spall Liner.
- The toggle reads/writes the same `Duel.protagonist.provisions` array as the Provisions tab, so both stay in sync automatically.
- If a provision slot is free, clicking equips Spall Liner immediately. If all slots are full, a popover shows icons with a shuffle arrow so you can pick which active provision to swap out in one step.
- Buttons use the same medium rounding as the consumable buttons on the tank page.
- When Spall Liner is equipped, the Dynamic Armor 3D viewer's click-damage tooltip now applies the same 20% HE damage reduction Spall Liner grants in-game.
- Refactored the hardcoded `-0.2` HE damage coefficient in `tankCharacteristics.ts` into a shared constant so the Compare tool and the 3D viewer use a single source of truth.

## Scope
This only affects the single-tank Tankopedia page. The Firepower stats table (the viewed tank's own outgoing gun damage) is intentionally untouched, since a defensive damage reduction would be semantically backwards there. The Dynamic Armor viewer's click tooltip is the only place a "damage taken by this tank" number exists, so that's where the reduction is wired in.
2026-10-04 13:27:34 +13:00
Mark Greene 0941c23a3c Fix dynamic armor overlay vanishing on re-render
PrimaryArmorSceneComponent rebuilt its ShaderMaterial every render with null uniforms that were only set once on mount. Create it once with useState instead.
2026-10-02 19:24:43 +13:00
Mark Greene d44c184025 Clarify shooting camo labels 2026-10-02 18:49:23 +13:00
Mark Greene 73975a5d83 Fix contact shadows growing across modes
Armor left gl.autoClear off after its frame, so ContactShadows accumulated onto an uncleared target. Restore it at the end of the frame.
2026-10-02 18:34:50 +13:00
Mark Greene 7f9ee1f907 Remove equalizer beta badge 2026-10-02 18:27:10 +13:00
Mark Greene 85b8c7057d Redesign Spall Liner swap popover with icons
Replace wordy swap prompt with compact icon row (spall liner icon,
swap icon, current provisions) and drop unused ProvisionButton
tooltip that flashed on popover open.
2026-09-26 19:45:17 +12:00
Mark Greene 281e4abec7 Add peekaboo DPM stat to Tankopedia firepower
Adds a **Peekaboo DPM** entry nested under DPM for single-shot guns, estimating damage per minute when only firing after resetting camouflage (or waiting out the reload, whichever is slower), assuming at least 10 seconds between shots.

- Shots per minute are capped at `60/10` for reloads faster than 10s, and fall back to `60/reload` otherwise
- The result is multiplied by the currently selected shell's damage and rounded
- An (i) icon next to the label opens a popover explaining the calculation
- The row is hidden for auto-loader/auto-reloader guns
- No percentile ranking bar is shown, since no dataset exists yet for this new stat
2026-09-25 09:22:08 +12:00
Mark Greene 9e38815475 Add Spall Liner toggle to Tankopedia model viewer 2026-09-23 08:32:53 +12:00
Mark Greene 88643d366d Fix: skip session delta entries with no tank definition or average
The /session/ page crashed when a tracked player's tank stats included
a tank with no matching tank definition or no average stats (WN8
baseline). The delta memo dereferenced `tank.id` on a possibly missing
definition and forced `average?.mu!` through as non-null, so a missing
average threw inside `compositeStats`/`calculateWN8` uncaught, breaking
the page on every load while the bad state persisted in localStorage.

Skip those entries instead of crashing: entries with no tank
definition or no average `mu` are dropped from the delta via
`flatMap`, so the rest of the session table still renders.
2026-09-23 08:21:16 +12:00
Mark Greene 1061e003f7 Fix Safari crash on mixer texture disposal 2026-07-10 21:30:21 +12:00
Mark Greene a2b573abca fix ricochets on external modules 2026-07-10 17:51:32 +12:00
Mark Greene 4571d141e6 Fix crash on repeated HE shell clicks in Tankopedia armor viewer 2026-07-10 16:03:05 +12:00
Mark Greene d70225b03c fix static armor plate title to use localized strings
Was rendering the raw lowercase layerTypeNames key instead of resolving it through strings.website.tools.tankopedia.sandbox.dynamic.shot_card.element, same pattern already used in ShotDisplayCard.
2026-07-10 15:41:46 +12:00
Mark Greene c37acf4a93 Fixed Module dmage filter showing alpha damage 2026-01-07 15:41:55 +13:00
Mark Greene 43c14665de Fix 2026-01-04 14:50:11 +13:00
Mark Greene e249408360 Fixed Filters not centering 2026-01-04 14:22:20 +13:00
Mark Greene 24e57d7125 Added Tier Filter to Guesser 2026-01-04 10:18:48 +13:00
Mark Greene 636a2934a2 Reworked Game Mode Ability Filters 2026-01-03 22:07:01 +13:00
Mark Greene b6204b1c2c Added ability to filter tanks by available provisions 2025-12-30 20:45:44 +13:00
Mark Greene 53b0f04512 Revert changes 2025-12-30 15:53:25 +13:00
Mark Greene d2fa93ee71 Revert changes 2025-12-30 15:51:57 +13:00
Mark Greene 7871eae7a3 revert changes 2025-12-30 15:50:43 +13:00
Mark Greene 0bd660f255 Revert changes 2025-12-30 15:48:44 +13:00
Mark Greene 5e4c5fc230 Fixed Provisions not affecting terrain resistances and added commented-out helper function to log provisions later if needed. 2025-12-30 15:43:16 +13:00
Mark Greene 9e225d2093 Fixed Provison Button Sizes 2025-12-28 12:12:56 +13:00
Mark Greene d1001df3cf Add randomise function to modules 2025-12-28 10:06:53 +13:00
Mark Greene d28c56fe1c Add Randomise function to module selection 2025-12-28 10:04:21 +13:00
Mark Greene 9d4e1a66a1 Fix Turret chnage not affecting DPM 2025-12-27 15:35:16 +13:00