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Author SHA1 Message Date
tresabhi f355cb9f76 proper concurrency 2026-08-13 12:34:53 -05:00
tresabhi e42576b005 proper concurrency 2026-08-13 12:30:48 -05:00
tresabhi f68198475e install clis 2026-08-13 12:15:55 -05:00
tresabhi 896ae20dce remove pages 2026-08-13 12:06:55 -05:00
tresabhi b8fdc5424d logs 2026-08-13 12:02:49 -05:00
tresabhi 204c3eacc1 i give up 2026-08-13 12:01:16 -05:00
tresabhi 4d0f21e10b zip download 2026-08-13 11:05:01 -05:00
tresabhi d3202e8607 steam downloader 2026-08-13 10:56:15 -05:00
tresabhi a438eb704f smarter max rate 2026-08-13 10:29:11 -05:00
10 changed files with 252 additions and 141 deletions

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+36 -44
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@@ -2,7 +2,6 @@ name: Website
on: on:
push: push:
branches: production
schedule: schedule:
- cron: "0 4 * * *" - cron: "0 4 * * *"
@@ -34,14 +33,40 @@ on:
- preview - preview
- opentest - opentest
client_provider:
description: Client provider
type: choice
required: true
default: steam
options:
- steam
- zip
- wgpkg
client_source:
description: Client source
type: string
required: true
default: 444200/windows
permissions: permissions:
contents: read contents: read
concurrency: concurrency:
group: ${{ github.workflow }}-${{ github.ref }} group: ${{ github.workflow }}-${{ inputs.environment || github.ref }}
cancel-in-progress: true cancel-in-progress: true
env: env:
# client
STEAM_USERNAME: ${{ secrets.STEAM_USERNAME }}
STEAM_PASSWORD: ${{ secrets.STEAM_PASSWORD }}
CLIENT_PROVIDER: ${{ inputs.client_provider || 'steam' }}
CLIENT_SOURCE: ${{ inputs.client_source || '444200/windows' }}
CLIENT_DIR: ../../temp/game
# blitzkit # blitzkit
PUBLIC_ENVIRONMENT: ${{ inputs.environment || 'production' }} PUBLIC_ENVIRONMENT: ${{ inputs.environment || 'production' }}
PUBLIC_PROMOTE_OPENTEST: false PUBLIC_PROMOTE_OPENTEST: false
@@ -52,7 +77,6 @@ env:
WOTB_GLOSSARY: ${{ secrets.WOTB_GLOSSARY }} WOTB_GLOSSARY: ${{ secrets.WOTB_GLOSSARY }}
WOTB_GLOSSARY_DOMAIN: ${{ secrets.WOTB_GLOSSARY_DOMAIN }} WOTB_GLOSSARY_DOMAIN: ${{ secrets.WOTB_GLOSSARY_DOMAIN }}
WOTB_GLOSSARY_PATH: ${{ secrets.WOTB_GLOSSARY_PATH }} WOTB_GLOSSARY_PATH: ${{ secrets.WOTB_GLOSSARY_PATH }}
GAME_DIR: ../../temp/game
# google # google
PUBLIC_GOOGLE_TAG_MANAGER_ID: ${{ secrets.PUBLIC_GOOGLE_TAG_MANAGER_ID }} PUBLIC_GOOGLE_TAG_MANAGER_ID: ${{ secrets.PUBLIC_GOOGLE_TAG_MANAGER_ID }}
@@ -60,12 +84,6 @@ env:
# wargaming # wargaming
PUBLIC_WARGAMING_APPLICATION_ID: ${{ secrets.PUBLIC_WARGAMING_APPLICATION_ID }} PUBLIC_WARGAMING_APPLICATION_ID: ${{ secrets.PUBLIC_WARGAMING_APPLICATION_ID }}
# steam
STEAM_USERNAME: ${{ secrets.STEAM_USERNAME }}
STEAM_PASSWORD: ${{ secrets.STEAM_PASSWORD }}
STEAM_APP: 444200
STEAM_OS: windows
jobs: jobs:
build: build:
name: Build website name: Build website
@@ -73,7 +91,7 @@ jobs:
runs-on: ubuntu-latest runs-on: ubuntu-latest
strategy: strategy:
fail-fast: false fail-fast: true
matrix: matrix:
chunk: [default, api] chunk: [default, api]
@@ -96,44 +114,16 @@ jobs:
with: with:
repo-token: ${{ secrets.GH_TOKEN }} repo-token: ${{ secrets.GH_TOKEN }}
- name: Configure pages - name: Setup CLIs
uses: actions/configure-pages@v6 run: |
sudo apt-get update
sudo apt-get install -y aria2 libarchive-tools
- name: Install dependencies - name: Install dependencies
run: bun install run: bun install
- name: Setup DepotDownloader - name: Download Client
run: | run: bun run download-client
REPO_USER="SteamRE"
REPO_NAME="DepotDownloader"
TEMP="temp"
OUT="$TEMP/$REPO_NAME"
ZIP="$TEMP/$REPO_NAME.zip"
URL=$(
curl -s "https://api.github.com/repos/$REPO_USER/$REPO_NAME/releases/latest" \
| jq -r '.assets[]
| select(.name | contains("linux-x64"))
| .browser_download_url' \
| head -n 1
)
mkdir -p "$TEMP"
curl -L "$URL" -o "$ZIP"
unzip -p "$ZIP" "$REPO_NAME" > "$OUT"
rm "$ZIP"
chmod +x "$OUT"
- name: Download game
run: |
TEMP="temp"
DEPOT_DOWNLOADER="$TEMP/DepotDownloader"
GAME="$TEMP/game"
$DEPOT_DOWNLOADER -os $STEAM_OS -app $STEAM_APP -username $STEAM_USERNAME -password $STEAM_PASSWORD -dir $GAME -max-downloads 256
- name: Build - name: Build
run: bun run --bun build run: bun run --bun build
@@ -149,6 +139,8 @@ jobs:
- name: Trigger deployment - name: Trigger deployment
if: ${{ github.ref == 'refs/heads/production' }}
env: env:
TOKEN: ${{ secrets.GH_NODE_DEPLOY_TOKEN }} TOKEN: ${{ secrets.GH_NODE_DEPLOY_TOKEN }}
CHUNK: ${{ matrix.chunk }} CHUNK: ${{ matrix.chunk }}
+3
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@@ -0,0 +1,3 @@
# BlitzKit 1.31.1
This update adds capabilities to release BlitzKit OpenTest and Preview.
+3 -2
View File
@@ -1,6 +1,6 @@
{ {
"name": "blitzkit", "name": "blitzkit",
"version": "1.31.0", "version": "1.31.1",
"license": "BlitzKit License", "license": "BlitzKit License",
"private": true, "private": true,
"scripts": { "scripts": {
@@ -8,7 +8,8 @@
"build": "cd packages/website && bun run build", "build": "cd packages/website && bun run build",
"discover-ids": "cd packages/scripts && bun run discover-ids", "discover-ids": "cd packages/scripts && bun run discover-ids",
"build-protos": "cd packages/scripts && bun run build-protos", "build-protos": "cd packages/scripts && bun run build-protos",
"record-performance": "cd packages/scripts && bun run record-performance" "record-performance": "cd packages/scripts && bun run record-performance",
"download-client": "cd packages/scripts && bun run download-client"
}, },
"type": "module", "type": "module",
"workspaces": [ "workspaces": [
+2 -1
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@@ -4,7 +4,8 @@
"scripts": { "scripts": {
"discover-ids": "bun src/discoverIds/index.ts", "discover-ids": "bun src/discoverIds/index.ts",
"build-protos": "bun src/protos.ts", "build-protos": "bun src/protos.ts",
"record-performance": "bun src/recordPerformance/index.ts" "record-performance": "bun src/recordPerformance/index.ts",
"download-client": "bun src/downloadClient/index.ts"
}, },
"dependencies": { "dependencies": {
"@blitzkit/closed": "workspace:*", "@blitzkit/closed": "workspace:*",
+59 -91
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@@ -4,7 +4,7 @@ import { exit } from "node:process";
import { GitObjectStorage } from "../core/blitzkit/gitObjectStorage"; import { GitObjectStorage } from "../core/blitzkit/gitObjectStorage";
import { IdArray } from "../core/blitzkit/idArray"; import { IdArray } from "../core/blitzkit/idArray";
import { CHUNK_COUNT, MAX_DRY_STREAK, MAX_IDS_PER_CALL } from "./constants"; import { CHUNK_COUNT, MAX_DRY_STREAK, MAX_IDS_PER_CALL } from "./constants";
import { sleep, withinTimeLimit } from "./time"; import { atMaxRate } from "./time";
import { IdsManifest, QuickInfo, RegionDescriptor } from "./types"; import { IdsManifest, QuickInfo, RegionDescriptor } from "./types";
const storage = await new GitObjectStorage( const storage = await new GitObjectStorage(
@@ -30,18 +30,16 @@ for (let i = 0; i < manifest.chunks; i++) {
console.log(`Found ${manifest.chunks} pre-existing chunks`); console.log(`Found ${manifest.chunks} pre-existing chunks`);
manifest.chunks = CHUNK_COUNT;
let chunks: IdArray[] = []; let chunks: IdArray[] = [];
if (discoveredChunks.length === manifest.chunks) { if (manifest.chunks === CHUNK_COUNT) {
console.log("Pre-existing chunking is consistent, passing as-is..."); console.log("Pre-existing chunking is consistent, passing as-is...");
chunks = discoveredChunks as IdArray[]; chunks = discoveredChunks as IdArray[];
} else { } else {
console.log("Pre-existing chunking is not consistent, re-chunking..."); console.log("Pre-existing chunking is not consistent, re-chunking...");
chunks = Array.from({ length: manifest.chunks }).map(() => new IdArray()); chunks = Array.from({ length: CHUNK_COUNT }).map(() => new IdArray());
for (let i = 0; i < discoveredChunks.length; i++) { for (let i = 0; i < discoveredChunks.length; i++) {
const ids = discoveredChunks[i]; const ids = discoveredChunks[i];
@@ -49,7 +47,7 @@ if (discoveredChunks.length === manifest.chunks) {
for (let j = 0; j < size; j++) { for (let j = 0; j < size; j++) {
const id = ids!.get(j); const id = ids!.get(j);
const chunk = chunks[id % manifest.chunks]; const chunk = chunks[id % CHUNK_COUNT];
chunk.push(id); chunk.push(id);
} }
@@ -60,6 +58,9 @@ if (discoveredChunks.length === manifest.chunks) {
console.log("Sorting chunks..."); console.log("Sorting chunks...");
for (let i = 0; i < chunks.length; i++) chunks[i].sort(); for (let i = 0; i < chunks.length; i++) chunks[i].sort();
manifest.chunks = CHUNK_COUNT;
manifest.last_verified = manifest.last_verified % CHUNK_COUNT;
} }
const regions: RegionDescriptor[] = [ const regions: RegionDescriptor[] = [
@@ -116,7 +117,6 @@ async function save() {
manifest.total_count = totalFound; manifest.total_count = totalFound;
await storage.write("manifest.json", JSON.stringify(manifest, null, 2)); await storage.write("manifest.json", JSON.stringify(manifest, null, 2));
await storage.commit(); await storage.commit();
console.log( console.log(
@@ -129,41 +129,44 @@ async function save() {
process.on("SIGINT", save); process.on("SIGINT", save);
process.on("SIGTERM", save); process.on("SIGTERM", save);
const queue: { region: RegionDescriptor; url: string; size: number }[] = [];
const applicationId = import.meta.env.PUBLIC_WARGAMING_APPLICATION_ID; const applicationId = import.meta.env.PUBLIC_WARGAMING_APPLICATION_ID;
const fields = "account_id%2C-account_id"; const fields = "account_id%2C-account_id";
let regionI = 0; let regionI = 0;
function fillQueue() { console.log("Starting discovery loop...");
if (queue.length >= 1) return;
while (regions.length > 0) { atMaxRate(async ({ _break: break1 }) => {
regionI = (regionI + 1) % regions.length; if (regions.length === 0) {
const region = regions[regionI]; console.log("All regions exhausted, exiting discovery loop...");
return break1();
}
if (region.dry_streak >= MAX_DRY_STREAK) { regionI = (regionI + 1) % regions.length;
console.log( const region = regions[regionI];
`Removing region ${region.domain} removed due to ${region.dry_streak} dry streak...`,
);
regions.splice(regionI, 1);
continue;
}
const id0 = region.seed; if (region.dry_streak >= MAX_DRY_STREAK) {
const id1 = Math.min(id0 + MAX_IDS_PER_CALL - 1, region.max); console.log(
const idRange = range(id0, id1 + 1); `Removing region ${region.domain} removed due to ${region.dry_streak} dry streak...`,
);
regions.splice(regionI, 1);
region.seed += idRange.length; return;
}
const accountIds = idRange.join(","); const id0 = region.seed;
const url = `https://api.wotblitz.${ const id1 = Math.min(id0 + MAX_IDS_PER_CALL - 1, region.max);
region.domain const idRange = range(id0, id1 + 1);
}/wotb/account/info/?application_id=${applicationId}&fields=${
fields
}&account_id=${accountIds}`;
queue.push({ region, url, size: idRange.length }); region.seed += idRange.length;
const accountIds = idRange.join(",");
const url = `https://api.wotblitz.${
region.domain
}/wotb/account/info/?application_id=${applicationId}&fields=${
fields
}&account_id=${accountIds}`;
atMaxRate(async ({ _break: break2 }) => {
if (idRange.length < MAX_IDS_PER_CALL) { if (idRange.length < MAX_IDS_PER_CALL) {
console.log( console.log(
`Removing region ${region.domain} removed due to ID range exhaustion...`, `Removing region ${region.domain} removed due to ID range exhaustion...`,
@@ -171,74 +174,39 @@ function fillQueue() {
regions.splice(regionI, 1); regions.splice(regionI, 1);
} }
return; const response = await fetch(url);
} const data = (await response.json()) as QuickInfo;
}
console.log("Starting discovery loop..."); if (data.status !== "ok") {
console.warn("Failed API call; trying again...");
return;
}
while (withinTimeLimit() && regions.length > 0) { let foundIds = 0;
await sleep();
fillQueue(); for (const key in data.data) {
const value = data.data[key];
if (queue.length === 0) { if (value === null) continue;
console.log("Queue empty, ending discovery loop...");
break;
}
const request = queue.shift()!; foundIds++;
const response = await fetch(request.url);
const data = (await response.json()) as QuickInfo;
if (data.status !== "ok") { const id = Number(key);
console.warn("Failed API call; pushing back into queue..."); const chunkIndex = id % manifest.chunks;
queue.push(request); const chunk = chunks[chunkIndex];
continue; chunk.push(id);
} }
let foundIds = 0; if (foundIds === 0) {
region.dry_streak += idRange.length;
} else {
region.dry_streak = 0;
// console.log(`Found ${foundIds} ids in ${request.region.domain}`);
}
for (const key in data.data) { break2();
const value = data.data[key]; });
});
if (value === null) continue;
foundIds++;
const id = Number(key);
const chunkIndex = id % manifest.chunks;
const chunk = chunks[chunkIndex];
chunk.push(id);
}
if (foundIds === 0) {
request.region.dry_streak += request.size;
} else {
request.region.dry_streak = 0;
// console.log(`Found ${foundIds} ids in ${request.region.domain}`);
}
}
// console.log("Starting verification loop...");
// while (withinTimeLimit()) {
// const verificationIndex = (manifest.last_verified + 1) % manifest.chunks;
// manifest.last_verified = verificationIndex;
// const chunk = chunks[verificationIndex];
// const size = chunk.size();
// let i0 = 0;
// while (withinTimeLimit() && i0 < size) {
// await sleep();
// const i1 = Math.min(i0 + MAX_IDS_PER_CALL - 1, size - 1);
// const indices = range(i0, i1 + 1);
// }
// console.log(`Verification complete for chunk ${verificationIndex}`);
// }
await save(); await save();
+33 -2
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@@ -9,6 +9,37 @@ export function withinTimeLimit() {
return performance.now() < t1; return performance.now() < t1;
} }
export function sleep() { export function sleep(t: number) {
return new Promise((resolve) => setTimeout(resolve, 1000 / API_RATE)); return new Promise((resolve) => setTimeout(resolve, t));
}
interface MethodContext {
_break(): void;
}
let lastT = 0;
const maxDelta = 1000 / API_RATE;
const DELTA_BUFFER = 0;
export async function atMaxRate(method: (context: MethodContext) => void) {
let isBroken = false;
const context: MethodContext = {
_break() {
isBroken = true;
},
};
while (!isBroken) {
if (!withinTimeLimit()) break;
const t = performance.now();
const delta = t - lastT;
if (delta < maxDelta) {
await sleep(maxDelta - delta + DELTA_BUFFER);
}
method(context);
lastT = t;
}
} }
@@ -0,0 +1,9 @@
// dava engine has a lot of tiny files, this is faster
export const DEPOT_DOWNLOADER_MAX_DOWNLOADS = 256;
export const DEPOT_DOWNLOADER_OUTPUT = "../../temp/depotdownloader";
export const DEPOT_DOWNLOADER_EXECUTABLE = `${DEPOT_DOWNLOADER_OUTPUT}/DepotDownloader`;
export const ARIA2_OUTPUT = "../../temp/aria2";
export const ARIA2_EXECUTABLE = `${ARIA2_OUTPUT}/aria2c`;
export const WGPKG_DIR = "../../temp/wgpkgs";
@@ -0,0 +1,98 @@
import { assertSecret } from "@blitzkit/core";
import { $ } from "bun";
import { mkdir, rm } from "node:fs/promises";
import {
DEPOT_DOWNLOADER_EXECUTABLE,
DEPOT_DOWNLOADER_MAX_DOWNLOADS,
DEPOT_DOWNLOADER_OUTPUT,
WGPKG_DIR,
} from "./constants";
import { QuickGitHubRelease } from "./types";
const provider = assertSecret(import.meta.env.CLIENT_PROVIDER);
const source = assertSecret(import.meta.env.CLIENT_SOURCE);
const dir = assertSecret(import.meta.env.CLIENT_DIR);
await rm(dir, { recursive: true, force: true });
await mkdir(dir, { recursive: true });
if (provider === "steam") {
const [id, platform] = source.split("/");
console.log("Downloading Depot Downloader...");
const releases = await fetch(
"https://api.github.com/repos/SteamRE/DepotDownloader/releases/latest",
).then((response) => response.json() as Promise<QuickGitHubRelease>);
const asset = releases.assets.find((asset) =>
asset.name.includes("linux-x64"),
);
if (!asset) {
throw new Error("No linux-x64 asset found for Steam DepotDownloader");
}
await rm(DEPOT_DOWNLOADER_OUTPUT, { recursive: true, force: true });
await $`curl -L "${asset.browser_download_url}" -o "${DEPOT_DOWNLOADER_OUTPUT}.zip"`;
await $`unzip "${DEPOT_DOWNLOADER_OUTPUT}.zip" -d "${DEPOT_DOWNLOADER_OUTPUT}"`;
await $`chmod +x "${DEPOT_DOWNLOADER_EXECUTABLE}"`;
console.log("Downloading client...");
const username = assertSecret(import.meta.env.STEAM_USERNAME);
const password = assertSecret(import.meta.env.STEAM_PASSWORD);
await $`${DEPOT_DOWNLOADER_EXECUTABLE} -os ${
platform
} -app ${id} -username ${username} -password ${
password
} -dir ${dir} -max-downloads ${DEPOT_DOWNLOADER_MAX_DOWNLOADS}`;
} else if (provider === "zip") {
const url = assertSecret(import.meta.env.CLIENT_SOURCE);
console.log("Downloading and extracting zipped client...");
await mkdir(dir, { recursive: true });
await $`curl -L "${url}" | bsdtar -xf- --strip-components=1 -C ${dir}`;
} else if (provider === "wgpkg") {
let index = 1;
const urls: string[] = [];
console.log("Discovering packages...");
while (true) {
const url = `${source}.${index.toString().padStart(3, "0")}`;
const response = await fetch(url);
if (response.status === 200) {
urls.push(url);
} else if (response.status === 404) {
break;
} else {
throw new Error(`Wargaming response error status: ${response.status}`);
}
index++;
}
console.log(`Downloading ${urls.length} packages...`);
await rm(WGPKG_DIR, { recursive: true });
const inputContent = urls
.map((url) => {
const name = url.split("/").pop()!;
return `${url}\n out=${name}\n dir=${WGPKG_DIR}`;
})
.join("\n");
await $`echo ${inputContent} | aria2c -j ${urls.length} -x 2 -s 2 -i -`;
const firstChunk = `${WGPKG_DIR}/${urls[0].split("/").pop()!}`;
await $`7z x "${firstChunk}" -o${dir} -y`;
await rm(WGPKG_DIR, { recursive: true });
} else {
throw new Error(`Unknown provider: ${provider}`);
}
@@ -0,0 +1,8 @@
export interface QuickGitHubRelease {
assets: Asset[];
}
interface Asset {
name: string;
browser_download_url: string;
}
+1 -1
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@@ -1,4 +1,4 @@
import { assertSecret } from "@blitzkit/core"; import { assertSecret } from "@blitzkit/core";
import { LocalVFS } from "@blitzkit/core/src/blitzkit/vfs/local"; import { LocalVFS } from "@blitzkit/core/src/blitzkit/vfs/local";
export const vfs = new LocalVFS(assertSecret(import.meta.env.GAME_DIR)); export const vfs = new LocalVFS(assertSecret(import.meta.env.CLIENT_DIR));