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4 Commits
Author SHA1 Message Date
TrèsAbhi fced1e96ef feat: remove transition skeleton 2025-11-26 21:10:54 -06:00
TrèsAbhi 778efb2372 feat: transiton and reveal 2025-11-26 21:10:03 -06:00
TrèsAbhi b67fd5b58c feat: new lighting 2025-11-26 20:48:25 -06:00
TrèsAbhi 2559782a28 fix: ground phasing through 2025-11-26 20:25:45 -06:00
9 changed files with 110 additions and 161 deletions

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@@ -1,3 +1,5 @@
import { Box, Text } from "@radix-ui/themes";
import { Html } from "@react-three/drei";
import { memo, type ComponentProps } from "react";
interface Props extends ComponentProps<"spotLight"> {
@@ -8,10 +10,20 @@ export const HelpingSpotLight = memo<Props>(({ debug, ...props }) => {
return (
<>
{debug && (
<mesh position={props.position}>
<icosahedronGeometry args={[0.1, 2]} />
<meshBasicMaterial color={props.color} />
</mesh>
<group position={props.position}>
<mesh>
<icosahedronGeometry args={[0.1, 2]} />
<meshBasicMaterial color={props.color} />
</mesh>
<Html center>
<Box pb="9">
<Text wrap="nowrap">
{props.intensity} @ {JSON.stringify(props.userData)}
</Text>
</Box>
</Html>
</group>
)}
<spotLight {...props} />
@@ -15,7 +15,7 @@ type ThicknessesProps = MaybeSkeletonComponentProps & {
};
export function Thicknesses({ thicknessRange, skeleton }: ThicknessesProps) {
const display = Tankopedia.use((state) => state.display);
const display = Tankopedia.use((state) => state.requestedDisplay);
const showExternalModules = TankopediaPersistent.use(
(state) => state.showExternalModules
);
@@ -55,7 +55,7 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
const hasCustomShell = Tankopedia.use(
(state) => state.customShell !== undefined
);
const display = Tankopedia.use((state) => state.display);
const display = Tankopedia.use((state) => state.requestedDisplay);
const isFullScreen = useFullScreen();
const advancedHighlighting = TankopediaPersistent.use(
(state) => state.advancedHighlighting
@@ -388,7 +388,7 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
onValueChange={(value) => {
Tankopedia.mutate((draft) => {
draft.disturbed = true;
draft.display = Number(value);
draft.requestedDisplay = Number(value);
});
}}
>
@@ -1,40 +0,0 @@
import { invalidate, useThree } from "@react-three/fiber";
import { useEffect } from "react";
import type { Fog } from "three";
import { fogAnimationTime, fogFar0, fogFar1, forNear0, forNear1 } from "..";
import { Tankopedia } from "../../../../../../stores/tankopedia";
export function InitialFogReveal() {
const fog = useThree((state) => state.scene.fog as Fog | null);
useEffect(() => {
Tankopedia.mutate((draft) => {
draft.revealed = true;
});
if (!fog) return;
const t0 = Date.now();
const interval = setInterval(() => {
const t = (Date.now() - t0) / 1000;
const x = t / fogAnimationTime;
const near = forNear1 + (forNear0 - forNear1) * x;
const far = fogFar1 + (fogFar0 - fogFar1) * x;
fog.near = near;
fog.far = far;
invalidate();
if (x >= 1) {
fog.near = forNear0;
fog.far = fogFar0;
clearInterval(interval);
}
}, 1000 / 60);
return () => clearInterval(interval);
}, []);
return null;
}
@@ -1,82 +1,93 @@
import { useHelper } from "@react-three/drei";
import { useFrame } from "@react-three/fiber";
import { times } from "lodash-es";
import { useRef, useState } from "react";
import { Color, SpotLight, SpotLightHelper } from "three";
import { degToRad } from "three/src/math/MathUtils.js";
import { isHalloween } from "../../../../../../core/blitzkit/isHalloween";
import { useFrame, useThree } from "@react-three/fiber";
import { useEffect, useRef } from "react";
import { HemisphereLight, SpotLight, type Group } from "three";
import { clamp } from "three/src/math/MathUtils.js";
import { Tankopedia } from "../../../../../../stores/tankopedia";
import { HelpingSpotLight } from "../../../../../HelpingSpotLight";
const LIGHTS_COUNT = 5;
const LIGHT_DISTANCE = 13;
const LIGHT_HEIGHT_0 = 4;
const LIGHT_HEIGHT_1 = 2;
const INTENSITY = 50;
const N = 128;
const TARGET_FRAME_RATE = 30;
const ANGLE = Math.PI / 3;
const HEMISPHERE_INTENSITY = 4;
const REVEAL_ANIMATION_TIME = 5;
const TRANSITION_ANIMATION_TIME = 0.5;
export function Lighting() {
const [cast, setCast] = useState(true);
const wrapper = useRef<Group>(null!);
const t0 = useRef(0);
const topLight = useRef<SpotLight>(null!);
const frontLight = useRef<SpotLight>(null!);
const clock = useThree((state) => state.clock);
const display = Tankopedia.use((state) => state.display);
const requestedDisplay = Tankopedia.use((state) => state.requestedDisplay);
const animationTime = useRef(REVEAL_ANIMATION_TIME);
useHelper(topLight, SpotLightHelper, "red");
useHelper(frontLight, SpotLightHelper, "green");
useEffect(() => {
Tankopedia.mutate((draft) => {
draft.revealed = true;
});
const last = useRef<number>(0);
const samples = useRef<number[]>([]);
t0.current = clock.elapsedTime - REVEAL_ANIMATION_TIME;
}, []);
useFrame(({ clock, frameloop }) => {
if (frameloop === "never") {
t0.current = clock.elapsedTime;
samples.current = [];
return;
}
if (!cast || clock.elapsedTime - t0.current < TARGET_FRAME_RATE * N) {
return;
useFrame(({ clock, invalidate }) => {
const x = clamp(
(clock.elapsedTime - t0.current) / animationTime.current,
0,
2
);
const t = 0.5 * Math.sin(Math.PI * (x + 0.5)) + 0.5;
for (const child of wrapper.current.children) {
if (child instanceof HemisphereLight) {
child.intensity = HEMISPHERE_INTENSITY * t;
} else if (child instanceof SpotLight) {
child.angle = ANGLE * t;
}
}
const dt = clock.elapsedTime - last.current;
last.current = clock.elapsedTime;
if (x < 2) invalidate();
const fps = 1 / dt;
samples.current.push(fps);
if (samples.current.length > N) samples.current.shift();
const avg =
samples.current.reduce((a, b) => a + b, 0) / samples.current.length;
if (avg < TARGET_FRAME_RATE) setCast(false);
if (x === 2 && display !== requestedDisplay) {
Tankopedia.mutate((draft) => {
draft.display = requestedDisplay;
});
}
});
return (
<>
{times(LIGHTS_COUNT, (index) => {
const x = index / (LIGHTS_COUNT - 1);
const theta = 2 * Math.PI * (index / LIGHTS_COUNT) - degToRad(152);
const position = [
LIGHT_DISTANCE * Math.sin(theta),
LIGHT_HEIGHT_0 * (1 - x) + LIGHT_HEIGHT_1 * x,
LIGHT_DISTANCE * Math.cos(theta),
] as const;
const color = new Color();
useEffect(() => {
if (requestedDisplay === display) return;
return (
<HelpingSpotLight
key={index}
position={position}
intensity={INTENSITY}
penumbra={1}
castShadow={cast}
decay={1}
color={color}
/>
);
})}
</>
t0.current = clock.elapsedTime;
animationTime.current = TRANSITION_ANIMATION_TIME;
}, [requestedDisplay]);
return (
<group ref={wrapper}>
<hemisphereLight
position={[0, 1, 0]}
color="#dadaff"
groundColor="#856331"
intensity={0}
/>
<HelpingSpotLight
debug
position={[-6, 6, -10]}
intensity={4}
penumbra={1}
castShadow
color="#ffffff"
decay={0}
angle={0}
/>
<HelpingSpotLight
debug
position={[6, 6, -10]}
intensity={1}
penumbra={1}
castShadow
color="#ffffff"
decay={0}
angle={0}
/>
</group>
);
}
@@ -4,7 +4,7 @@ import { Quicklime, type QuicklimeEvent } from "quicklime";
import { useEffect, useRef } from "react";
import { Mesh, MeshStandardMaterial } from "three";
const SIZE = 2 ** 5;
const SIZE = 2 ** 6;
export const screenshotReadyEvent = new Quicklime(false);
@@ -36,6 +36,7 @@ export function SceneProps() {
receiveShadow
visible={!screenshotReadyEvent.last!}
ref={mesh}
renderOrder={-1}
>
<planeGeometry args={[SIZE, SIZE]} />
<meshStandardMaterial
@@ -43,7 +44,7 @@ export function SceneProps() {
ref={material}
color="black"
roughness={1}
metalness={1}
metalness={0}
/>
</mesh>
);
@@ -59,7 +59,10 @@ export function TankModel() {
}
function onPointerDown(event: ThreeEvent<PointerEvent>) {
if (isTrack && Tankopedia.state.display === TankopediaDisplay.Model) {
if (
isTrack &&
Tankopedia.state.requestedDisplay === TankopediaDisplay.Model
) {
position.set(event.clientX, event.clientY);
event.stopPropagation();
@@ -106,7 +109,9 @@ export function TankModel() {
const isTurret = node.name.startsWith("turret_");
const isCurrentTurret =
node.name ===
`turret_${turretModelDefinition.model_id.toString().padStart(2, "0")}`;
`turret_${turretModelDefinition.model_id
.toString()
.padStart(2, "0")}`;
const isVisible = isCurrentTurret;
const position = new Vector2();
const delta = new Vector2();
@@ -1,12 +1,10 @@
import { BLITZKIT_TANK_ICON_SIZE } from "@blitzkit/core";
import { invalidate } from "@react-three/fiber";
import {
forwardRef,
Suspense,
useEffect,
useImperativeHandle,
useRef,
useState,
} from "react";
import { Fog } from "three";
import { applyPitchYawLimits } from "../../../../../core/blitz/applyPitchYawLimits";
@@ -29,26 +27,17 @@ import { SmartCanvas } from "../../../../SmartCanvas";
import { AutoClear } from "./components/AutoClear";
import { Controls } from "./components/Control";
import { InitialAligner } from "./components/InitialAligner";
import { InitialFogReveal } from "./components/InitialFogReveal";
import { Lighting } from "./components/Lighting";
import { SceneProps } from "./components/SceneProps";
import { TankModel } from "./components/TankModel";
import { TransitionSkeleton } from "./components/TransitionSkeleton";
interface TankSandboxProps {
thicknessRange: ThicknessRange;
naked?: boolean;
}
export const forNear0 = 30;
export const fogFar0 = 50;
export const forNear1 = 0;
export const fogFar1 = 0;
export const fogAnimationTime = 2.5;
export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
({ thicknessRange, naked }, ref) => {
const fog = useRef(new Fog("black", forNear1, fogFar1));
const canvas = useRef<HTMLCanvasElement>(null);
const hasImprovedVerticalStabilizer = useEquipment(122);
const hasDownImprovedVerticalStabilizer = useEquipment(124);
@@ -58,40 +47,11 @@ export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
const turretModelDefinition =
tankModelDefinition.turrets[protagonistTurret.id];
const gunModelDefinition = turretModelDefinition.guns[protagonistGun.id];
const rawDisplay = Tankopedia.use((state) => state.display);
const [display, setDisplay] = useState(rawDisplay);
const display = Tankopedia.use((state) => state.requestedDisplay);
const hideTankModelUnderArmor = TankopediaPersistent.use(
(state) => state.hideTankModelUnderArmor
);
useEffect(() => {
if (rawDisplay === display) return;
const t0 = Date.now();
const interval = setInterval(() => {
const t = (Date.now() - t0) / 1000;
const x = t / fogAnimationTime;
const y = Math.sin(Math.PI * x);
const near = forNear0 + (forNear1 - forNear0) * y;
const far = fogFar0 + (fogFar1 - fogFar0) * y;
fog.current.near = near;
fog.current.far = far;
invalidate();
if (rawDisplay !== display && x >= 0.5) setDisplay(rawDisplay);
if (x >= 1) {
fog.current.near = forNear0;
fog.current.far = fogFar0;
clearInterval(interval);
}
}, 1000 / 60);
return () => clearInterval(interval);
}, [rawDisplay]);
useImperativeHandle(ref, () => canvas.current!, []);
function handlePointerDown() {
@@ -191,7 +151,7 @@ export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
return (
<SmartCanvas
ref={canvas}
scene={{ fog: naked ? undefined : fog.current }}
scene={{ fog: naked ? undefined : new Fog("black", 30, 50) }}
gl={{
clippingPlanes: [],
localClippingEnabled: true,
@@ -216,7 +176,6 @@ export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
{(display === TankopediaDisplay.Model ||
(display === TankopediaDisplay.DynamicArmor &&
!hideTankModelUnderArmor)) && <TankModel />}
<TransitionSkeleton />
<ShotDisplay />
<ArmorPlateDisplay />
<AutoClear />
@@ -224,7 +183,6 @@ export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
<Suspense>
{/* Controls within Suspense to allow for frame-perfect start of camera auto-rotate */}
<Controls naked={naked} />
<InitialFogReveal />
{display === TankopediaDisplay.DynamicArmor && <Armor />}
{display === TankopediaDisplay.StaticArmor && (
@@ -100,6 +100,7 @@ interface Tankopedia {
);
xpMultiplier: (typeof XP_MULTIPLIERS)[number];
customShell?: ShellDefinition;
requestedDisplay: TankopediaDisplay;
display: TankopediaDisplay;
statSearch?: string;
}
@@ -114,5 +115,6 @@ export const Tankopedia = new Varuna<Tankopedia, ModelDefinition>((model) => ({
skills: createDefaultSkills(skillDefinitions),
model,
xpMultiplier: 1,
requestedDisplay: TankopediaDisplay.Model,
display: TankopediaDisplay.Model,
}));