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batched-mesh
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No files matched your search
@@ -1,9 +1,9 @@
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|||||||
import { useModel } from "../hooks/useModel";
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import { useModel } from "../hooks/useModel";
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import { Guess, GuessState } from "../stores/guess";
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import { Guess, GuessState } from "../stores/guess";
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import { SmartCanvas } from "./SmartCanvas";
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import { SmartCanvas } from "./SmartCanvas";
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import { TankModel } from "./TankModel";
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import { Controls } from "./Tankopedia/HeroSection/components/TankSandbox/components/Control";
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import { Controls } from "./Tankopedia/HeroSection/components/TankSandbox/components/Control";
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import { Lighting } from "./Tankopedia/HeroSection/components/TankSandbox/components/Lighting";
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import { Lighting } from "./Tankopedia/HeroSection/components/TankSandbox/components/Lighting";
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import { TankModel } from "./Tankopedia/HeroSection/components/TankSandbox/components/TankModel";
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const BRIGHTNESS = 2 ** -5.5;
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const BRIGHTNESS = 2 ** -5.5;
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const CONTRAST = 2 ** 2;
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const CONTRAST = 2 ** 2;
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@@ -0,0 +1,297 @@
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import {
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invalidate,
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useThree,
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type ObjectMap,
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type ThreeEvent,
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} from "@react-three/fiber";
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import { useRef } from "react";
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import type { Texture } from "three";
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import { Group, Mesh, MeshStandardMaterial, Vector2 } from "three";
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import { applyPitchYawLimits } from "../core/blitz/applyPitchYawLimits";
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import { hasEquipment } from "../core/blitzkit/hasEquipment";
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import { modelTransformEvent } from "../core/blitzkit/modelTransform";
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import { controlsEnabledEvent } from "../core/controlsEnabled";
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import { useBatched } from "../hooks/useBatched";
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import { useModel } from "../hooks/useModel";
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import { useTankModelDefinition } from "../hooks/useTankModelDefinition";
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import { useTankTransform } from "../hooks/useTankTransform";
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import { Duel } from "../stores/duel";
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import { Tankopedia } from "../stores/tankopedia";
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import { TankopediaDisplay } from "../stores/tankopediaPersistent/constants";
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import { ModelTankWrapper } from "./Armor/components/ModelTankWrapper";
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interface SectionProps {
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map: ObjectMap;
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}
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function Tracks({ map }: SectionProps) {
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const Batched = useBatched(map, true);
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|
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|
const position = useRef(new Vector2());
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|
const delta = useRef(new Vector2());
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const textures = useRef(new Set<Texture | null>());
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function handlePointerMove(event: PointerEvent) {
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|
delta.current.set(event.clientX, event.clientY).sub(position.current);
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position.current.set(event.clientX, event.clientY);
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|
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const deltaX = delta.current.x / window.innerWidth;
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const deltaY = delta.current.y / window.innerHeight;
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|
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const offset = deltaX + deltaY;
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|
for (const texture of textures.current) {
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|
if (!texture) continue;
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texture.offset.y += offset;
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|
}
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|
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invalidate();
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|
}
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|
function handlePointerUp() {
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|
controlsEnabledEvent.dispatch(true);
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|
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|
window.removeEventListener("pointermove", handlePointerMove);
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|
window.removeEventListener("pointerup", handlePointerUp);
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|
}
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|
function handlePointerDown(event: ThreeEvent<PointerEvent>) {
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if (Tankopedia.state.display !== TankopediaDisplay.Model) {
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|
return;
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|
}
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|
const material = (event.object as Mesh).material as MeshStandardMaterial;
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textures.current = new Set([
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|
material.map,
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|
material.aoMap,
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|
material.normalMap,
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|
material.roughnessMap,
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|
material.metalnessMap,
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|
]);
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|
position.current.set(event.clientX, event.clientY);
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event.stopPropagation();
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controlsEnabledEvent.dispatch(false);
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window.addEventListener("pointermove", handlePointerMove);
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window.addEventListener("pointerup", handlePointerUp);
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}
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|
return (
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<Batched
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onPointerDown={handlePointerDown}
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slicer={(node) => {
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return node.name.startsWith("chassis_track_");
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|
}}
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/>
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|
);
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|
}
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function Hull({ map }: SectionProps) {
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const Batched = useBatched(map, true);
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function handlePointerDown(event: ThreeEvent<PointerEvent>) {
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event.stopPropagation();
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|
}
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|
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|
return (
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|
<Batched
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onPointerDown={handlePointerDown}
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slicer={(node) => {
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const isHull = node.name === "hull";
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const isWheel = node.name.startsWith("chassis_wheel_");
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return isHull || isWheel;
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}}
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/>
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);
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}
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function Turret({ map }: SectionProps) {
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const turret = Duel.use((state) => state.protagonist.turret);
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const gun = Duel.use((state) => state.protagonist.gun);
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const tankModelDefinition = useTankModelDefinition();
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const turretModelDefinition = tankModelDefinition.turrets[turret.id];
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const gunModelDefinition = turretModelDefinition.guns[gun.id];
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const Batched = useBatched(map, true);
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const position = useRef(new Vector2());
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const delta = useRef(new Vector2());
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const canvas = useThree((state) => state.gl.domElement);
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|
function onPointerDown(event: ThreeEvent<PointerEvent>) {
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event.stopPropagation();
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position.current.set(event.clientX, event.clientY);
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controlsEnabledEvent.dispatch(false);
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Tankopedia.mutate((draft) => {
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draft.shot = undefined;
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draft.highlightArmor = undefined;
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});
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window.addEventListener("pointermove", handlePointerMove);
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window.addEventListener("pointerup", handlePointerUp);
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|
}
|
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function handlePointerMove(event: PointerEvent) {
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const hasImprovedVerticalStabilizer = hasEquipment(
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122,
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Duel.state.protagonist.tank.equipment_preset,
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Duel.state.protagonist.equipmentMatrix,
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);
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const hasDownImprovedVerticalStabilizer = hasEquipment(
|
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|
124,
|
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Duel.state.protagonist.tank.equipment_preset,
|
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|
Duel.state.protagonist.equipmentMatrix,
|
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);
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||||||
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const boundingRect = canvas.getBoundingClientRect();
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|
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|
delta.current.set(event.clientX, event.clientY).sub(position.current);
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position.current.set(event.clientX, event.clientY);
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|
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|
const [pitch, yaw] = applyPitchYawLimits(
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modelTransformEvent.last!.pitch,
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|
modelTransformEvent.last!.yaw +
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|
delta.current.x * (Math.PI / boundingRect.width),
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||||||
|
gunModelDefinition.pitch!,
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||||||
|
turretModelDefinition.yaw,
|
||||||
|
hasImprovedVerticalStabilizer,
|
||||||
|
hasDownImprovedVerticalStabilizer,
|
||||||
|
);
|
||||||
|
modelTransformEvent.dispatch({ pitch, yaw });
|
||||||
|
}
|
||||||
|
function handlePointerUp() {
|
||||||
|
controlsEnabledEvent.dispatch(true);
|
||||||
|
window.removeEventListener("pointermove", handlePointerMove);
|
||||||
|
window.removeEventListener("pointerup", handlePointerUp);
|
||||||
|
}
|
||||||
|
|
||||||
|
return (
|
||||||
|
<Batched
|
||||||
|
onPointerDown={onPointerDown}
|
||||||
|
slicer={(node) => {
|
||||||
|
const isCurrentTurret =
|
||||||
|
node.name ===
|
||||||
|
`turret_${turretModelDefinition.model_id
|
||||||
|
.toString()
|
||||||
|
.padStart(2, "0")}`;
|
||||||
|
|
||||||
|
return isCurrentTurret;
|
||||||
|
}}
|
||||||
|
/>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
function Gun({ map }: SectionProps) {
|
||||||
|
const Batched = useBatched(map, true);
|
||||||
|
|
||||||
|
const turret = Duel.use((state) => state.protagonist.turret);
|
||||||
|
const gun = Duel.use((state) => state.protagonist.gun);
|
||||||
|
|
||||||
|
const tankModelDefinition = useTankModelDefinition();
|
||||||
|
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
|
||||||
|
const gunModelDefinition = turretModelDefinition.guns[gun.id];
|
||||||
|
|
||||||
|
const position = useRef(new Vector2());
|
||||||
|
const delta = useRef(new Vector2());
|
||||||
|
const pitch = useRef(0);
|
||||||
|
const yaw = useRef(0);
|
||||||
|
|
||||||
|
const canvas = useThree((state) => state.gl.domElement);
|
||||||
|
|
||||||
|
function handlePointerMove(event: PointerEvent) {
|
||||||
|
const hasImprovedVerticalStabilizer = hasEquipment(
|
||||||
|
122,
|
||||||
|
Duel.state.protagonist.tank.equipment_preset,
|
||||||
|
Duel.state.protagonist.equipmentMatrix,
|
||||||
|
);
|
||||||
|
const hasDownImprovedVerticalStabilizer = hasEquipment(
|
||||||
|
124,
|
||||||
|
Duel.state.protagonist.tank.equipment_preset,
|
||||||
|
Duel.state.protagonist.equipmentMatrix,
|
||||||
|
);
|
||||||
|
const boundingRect = canvas.getBoundingClientRect();
|
||||||
|
delta.current.set(event.clientX, event.clientY).sub(position.current);
|
||||||
|
position.current.set(event.clientX, event.clientY);
|
||||||
|
|
||||||
|
[pitch.current, yaw.current] = applyPitchYawLimits(
|
||||||
|
pitch.current - delta.current.y * (Math.PI / boundingRect.height),
|
||||||
|
yaw.current + delta.current.x * (Math.PI / boundingRect.width),
|
||||||
|
gunModelDefinition.pitch!,
|
||||||
|
turretModelDefinition.yaw,
|
||||||
|
hasImprovedVerticalStabilizer,
|
||||||
|
hasDownImprovedVerticalStabilizer,
|
||||||
|
);
|
||||||
|
modelTransformEvent.dispatch({ pitch: pitch.current, yaw: yaw.current });
|
||||||
|
}
|
||||||
|
function handlePointerUp() {
|
||||||
|
controlsEnabledEvent.dispatch(true);
|
||||||
|
window.removeEventListener("pointermove", handlePointerMove);
|
||||||
|
window.removeEventListener("pointerup", handlePointerUp);
|
||||||
|
}
|
||||||
|
function onPointerDown(event: ThreeEvent<PointerEvent>) {
|
||||||
|
event.stopPropagation();
|
||||||
|
|
||||||
|
controlsEnabledEvent.dispatch(false);
|
||||||
|
Tankopedia.mutate((draft) => {
|
||||||
|
draft.shot = undefined;
|
||||||
|
draft.highlightArmor = undefined;
|
||||||
|
});
|
||||||
|
|
||||||
|
position.current.set(event.clientX, event.clientY);
|
||||||
|
pitch.current = modelTransformEvent.last!.pitch;
|
||||||
|
yaw.current = modelTransformEvent.last!.yaw;
|
||||||
|
|
||||||
|
window.addEventListener("pointermove", handlePointerMove);
|
||||||
|
window.addEventListener("pointerup", handlePointerUp);
|
||||||
|
}
|
||||||
|
|
||||||
|
return (
|
||||||
|
<Batched
|
||||||
|
onPointerDown={onPointerDown}
|
||||||
|
slicer={(node) => {
|
||||||
|
const isCurrentMantlet =
|
||||||
|
node.name ===
|
||||||
|
`gun_${gunModelDefinition.model_id.toString().padStart(2, "0")}_mask`;
|
||||||
|
const isCurrentGun =
|
||||||
|
node.name ===
|
||||||
|
`gun_${gunModelDefinition.model_id.toString().padStart(2, "0")}`;
|
||||||
|
|
||||||
|
return isCurrentGun || isCurrentMantlet;
|
||||||
|
}}
|
||||||
|
/>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
export function TankModel() {
|
||||||
|
const protagonist = Duel.use((draft) => draft.protagonist);
|
||||||
|
|
||||||
|
const track = Duel.use((state) => state.protagonist.track);
|
||||||
|
const turret = Duel.use((state) => state.protagonist.turret);
|
||||||
|
|
||||||
|
const hullContainer = useRef<Group>(null);
|
||||||
|
const turretContainer = useRef<Group>(null!);
|
||||||
|
const gunContainer = useRef<Group>(null!);
|
||||||
|
|
||||||
|
const { gltf } = useModel(protagonist.tank.id);
|
||||||
|
|
||||||
|
useTankTransform(track, turret, turretContainer, gunContainer);
|
||||||
|
|
||||||
|
return (
|
||||||
|
<ModelTankWrapper ref={hullContainer}>
|
||||||
|
<Tracks map={gltf} />
|
||||||
|
<Hull map={gltf} />
|
||||||
|
|
||||||
|
<group ref={turretContainer}>
|
||||||
|
<Turret map={gltf} />
|
||||||
|
|
||||||
|
<group ref={gunContainer}>
|
||||||
|
<Gun map={gltf} />
|
||||||
|
</group>
|
||||||
|
</group>
|
||||||
|
</ModelTankWrapper>
|
||||||
|
);
|
||||||
|
}
|
||||||
+1
-1
@@ -125,7 +125,7 @@ export function Lighting({ hasPbr }: Props) {
|
|||||||
position={position}
|
position={position}
|
||||||
intensity={intensity}
|
intensity={intensity}
|
||||||
penumbra={1}
|
penumbra={1}
|
||||||
castShadow={highGraphics}
|
castShadow={highGraphics && index === 0}
|
||||||
decay={1}
|
decay={1}
|
||||||
color="#ffffff"
|
color="#ffffff"
|
||||||
angle={0}
|
angle={0}
|
||||||
|
|||||||
-271
@@ -1,271 +0,0 @@
|
|||||||
import { invalidate, useThree, type ThreeEvent } from "@react-three/fiber";
|
|
||||||
import { useRef } from "react";
|
|
||||||
import { Group, Mesh, MeshStandardMaterial, Vector2 } from "three";
|
|
||||||
import { applyPitchYawLimits } from "../../../../../../core/blitz/applyPitchYawLimits";
|
|
||||||
import { hasEquipment } from "../../../../../../core/blitzkit/hasEquipment";
|
|
||||||
import { jsxTree } from "../../../../../../core/blitzkit/jsxTree";
|
|
||||||
import { modelTransformEvent } from "../../../../../../core/blitzkit/modelTransform";
|
|
||||||
import { controlsEnabledEvent } from "../../../../../../core/controlsEnabled";
|
|
||||||
import { useModel } from "../../../../../../hooks/useModel";
|
|
||||||
import { useTankModelDefinition } from "../../../../../../hooks/useTankModelDefinition";
|
|
||||||
import { useTankTransform } from "../../../../../../hooks/useTankTransform";
|
|
||||||
import { Duel } from "../../../../../../stores/duel";
|
|
||||||
import { Tankopedia } from "../../../../../../stores/tankopedia";
|
|
||||||
import { TankopediaDisplay } from "../../../../../../stores/tankopediaPersistent/constants";
|
|
||||||
import { ModelTankWrapper } from "../../../../../Armor/components/ModelTankWrapper";
|
|
||||||
|
|
||||||
export function TankModel() {
|
|
||||||
const protagonist = Duel.use((draft) => draft.protagonist);
|
|
||||||
const track = Duel.use((state) => state.protagonist.track);
|
|
||||||
const turret = Duel.use((state) => state.protagonist.turret);
|
|
||||||
const canvas = useThree((state) => state.gl.domElement);
|
|
||||||
const hullContainer = useRef<Group>(null);
|
|
||||||
const turretContainer = useRef<Group>(null!);
|
|
||||||
const gunContainer = useRef<Group>(null!);
|
|
||||||
const tankModelDefinition = useTankModelDefinition();
|
|
||||||
const turretModelDefinition =
|
|
||||||
tankModelDefinition.turrets[protagonist.turret.id];
|
|
||||||
const gunModelDefinition = turretModelDefinition.guns[protagonist.gun.id];
|
|
||||||
const { gltf } = useModel(protagonist.tank.id);
|
|
||||||
const nodes = Object.values(gltf.nodes);
|
|
||||||
|
|
||||||
useTankTransform(track, turret, turretContainer, gunContainer);
|
|
||||||
|
|
||||||
return (
|
|
||||||
<ModelTankWrapper ref={hullContainer}>
|
|
||||||
{nodes.map((node) => {
|
|
||||||
const isHull = node.name === "hull";
|
|
||||||
const isWheel = node.name.startsWith("chassis_wheel_");
|
|
||||||
const isTrack = node.name.startsWith("chassis_track_");
|
|
||||||
const isVisible = isHull || isWheel || isTrack;
|
|
||||||
const position = new Vector2();
|
|
||||||
const delta = new Vector2();
|
|
||||||
|
|
||||||
if (!isVisible) return null;
|
|
||||||
|
|
||||||
function translateTexture(offset: number) {
|
|
||||||
const mesh = node.children[0] as Mesh;
|
|
||||||
const material = mesh?.material as MeshStandardMaterial;
|
|
||||||
|
|
||||||
if (!material) return;
|
|
||||||
|
|
||||||
invalidate();
|
|
||||||
|
|
||||||
const textures = new Set([
|
|
||||||
material.map,
|
|
||||||
material.aoMap,
|
|
||||||
material.normalMap,
|
|
||||||
material.roughnessMap,
|
|
||||||
material.metalnessMap,
|
|
||||||
]);
|
|
||||||
|
|
||||||
for (const texture of textures) {
|
|
||||||
if (texture) texture.offset.y += offset;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function onPointerDown(event: ThreeEvent<PointerEvent>) {
|
|
||||||
if (isTrack && Tankopedia.state.display === TankopediaDisplay.Model) {
|
|
||||||
position.set(event.clientX, event.clientY);
|
|
||||||
event.stopPropagation();
|
|
||||||
|
|
||||||
controlsEnabledEvent.dispatch(false);
|
|
||||||
|
|
||||||
window.addEventListener("pointermove", handlePointerMove);
|
|
||||||
window.addEventListener("pointerup", handlePointerUp);
|
|
||||||
} else {
|
|
||||||
event.stopPropagation();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
function handlePointerMove(event: PointerEvent) {
|
|
||||||
delta.set(event.clientX, event.clientY).sub(position);
|
|
||||||
position.set(event.clientX, event.clientY);
|
|
||||||
const deltaX = delta.x / window.innerWidth;
|
|
||||||
const deltaY = delta.y / window.innerHeight;
|
|
||||||
|
|
||||||
translateTexture(deltaX + deltaY);
|
|
||||||
}
|
|
||||||
function handlePointerUp() {
|
|
||||||
controlsEnabledEvent.dispatch(true);
|
|
||||||
|
|
||||||
window.removeEventListener("pointermove", handlePointerMove);
|
|
||||||
window.removeEventListener("pointerup", handlePointerUp);
|
|
||||||
}
|
|
||||||
|
|
||||||
return jsxTree(node, {
|
|
||||||
mesh(_, props, key) {
|
|
||||||
return (
|
|
||||||
<mesh
|
|
||||||
{...props}
|
|
||||||
key={key}
|
|
||||||
onPointerDown={onPointerDown}
|
|
||||||
castShadow
|
|
||||||
receiveShadow
|
|
||||||
/>
|
|
||||||
);
|
|
||||||
},
|
|
||||||
});
|
|
||||||
})}
|
|
||||||
|
|
||||||
<group ref={turretContainer}>
|
|
||||||
{nodes.map((node) => {
|
|
||||||
const isTurret = node.name.startsWith("turret_");
|
|
||||||
const isCurrentTurret =
|
|
||||||
node.name ===
|
|
||||||
`turret_${turretModelDefinition.model_id
|
|
||||||
.toString()
|
|
||||||
.padStart(2, "0")}`;
|
|
||||||
const isVisible = isCurrentTurret;
|
|
||||||
const position = new Vector2();
|
|
||||||
const delta = new Vector2();
|
|
||||||
|
|
||||||
if (!isVisible) return null;
|
|
||||||
|
|
||||||
function onPointerDown(event: ThreeEvent<PointerEvent>) {
|
|
||||||
event.stopPropagation();
|
|
||||||
|
|
||||||
if (!isTurret) return;
|
|
||||||
|
|
||||||
position.set(event.clientX, event.clientY);
|
|
||||||
|
|
||||||
controlsEnabledEvent.dispatch(false);
|
|
||||||
Tankopedia.mutate((draft) => {
|
|
||||||
draft.shot = undefined;
|
|
||||||
draft.highlightArmor = undefined;
|
|
||||||
});
|
|
||||||
window.addEventListener("pointermove", handlePointerMove);
|
|
||||||
window.addEventListener("pointerup", handlePointerUp);
|
|
||||||
}
|
|
||||||
function handlePointerMove(event: PointerEvent) {
|
|
||||||
const hasImprovedVerticalStabilizer = hasEquipment(
|
|
||||||
122,
|
|
||||||
Duel.state.protagonist.tank.equipment_preset,
|
|
||||||
Duel.state.protagonist.equipmentMatrix,
|
|
||||||
);
|
|
||||||
const hasDownImprovedVerticalStabilizer = hasEquipment(
|
|
||||||
124,
|
|
||||||
Duel.state.protagonist.tank.equipment_preset,
|
|
||||||
Duel.state.protagonist.equipmentMatrix,
|
|
||||||
);
|
|
||||||
const boundingRect = canvas.getBoundingClientRect();
|
|
||||||
|
|
||||||
delta.set(event.clientX, event.clientY).sub(position);
|
|
||||||
position.set(event.clientX, event.clientY);
|
|
||||||
|
|
||||||
const [pitch, yaw] = applyPitchYawLimits(
|
|
||||||
modelTransformEvent.last!.pitch,
|
|
||||||
modelTransformEvent.last!.yaw +
|
|
||||||
delta.x * (Math.PI / boundingRect.width),
|
|
||||||
gunModelDefinition.pitch!,
|
|
||||||
turretModelDefinition.yaw,
|
|
||||||
hasImprovedVerticalStabilizer,
|
|
||||||
hasDownImprovedVerticalStabilizer,
|
|
||||||
);
|
|
||||||
modelTransformEvent.dispatch({ pitch, yaw });
|
|
||||||
}
|
|
||||||
function handlePointerUp() {
|
|
||||||
controlsEnabledEvent.dispatch(true);
|
|
||||||
window.removeEventListener("pointermove", handlePointerMove);
|
|
||||||
window.removeEventListener("pointerup", handlePointerUp);
|
|
||||||
}
|
|
||||||
|
|
||||||
return jsxTree(node, {
|
|
||||||
mesh(_, props, key) {
|
|
||||||
return (
|
|
||||||
<mesh
|
|
||||||
{...props}
|
|
||||||
key={key}
|
|
||||||
onPointerDown={onPointerDown}
|
|
||||||
castShadow
|
|
||||||
receiveShadow
|
|
||||||
/>
|
|
||||||
);
|
|
||||||
},
|
|
||||||
});
|
|
||||||
})}
|
|
||||||
|
|
||||||
<group ref={gunContainer}>
|
|
||||||
{nodes.map((node) => {
|
|
||||||
const isCurrentMantlet =
|
|
||||||
node.name ===
|
|
||||||
`gun_${gunModelDefinition.model_id
|
|
||||||
.toString()
|
|
||||||
.padStart(2, "0")}_mask`;
|
|
||||||
const isCurrentGun =
|
|
||||||
node.name ===
|
|
||||||
`gun_${gunModelDefinition.model_id.toString().padStart(2, "0")}`;
|
|
||||||
const isVisible = isCurrentGun || isCurrentMantlet;
|
|
||||||
const position = new Vector2();
|
|
||||||
const delta = new Vector2();
|
|
||||||
|
|
||||||
if (!isVisible) return null;
|
|
||||||
|
|
||||||
let pitch = 0;
|
|
||||||
let yaw = 0;
|
|
||||||
|
|
||||||
function onPointerDown(event: ThreeEvent<PointerEvent>) {
|
|
||||||
event.stopPropagation();
|
|
||||||
|
|
||||||
controlsEnabledEvent.dispatch(false);
|
|
||||||
Tankopedia.mutate((draft) => {
|
|
||||||
draft.shot = undefined;
|
|
||||||
draft.highlightArmor = undefined;
|
|
||||||
});
|
|
||||||
|
|
||||||
position.set(event.clientX, event.clientY);
|
|
||||||
pitch = modelTransformEvent.last!.pitch;
|
|
||||||
yaw = modelTransformEvent.last!.yaw;
|
|
||||||
|
|
||||||
window.addEventListener("pointermove", handlePointerMove);
|
|
||||||
window.addEventListener("pointerup", handlePointerUp);
|
|
||||||
}
|
|
||||||
function handlePointerMove(event: PointerEvent) {
|
|
||||||
const hasImprovedVerticalStabilizer = hasEquipment(
|
|
||||||
122,
|
|
||||||
Duel.state.protagonist.tank.equipment_preset,
|
|
||||||
Duel.state.protagonist.equipmentMatrix,
|
|
||||||
);
|
|
||||||
const hasDownImprovedVerticalStabilizer = hasEquipment(
|
|
||||||
124,
|
|
||||||
Duel.state.protagonist.tank.equipment_preset,
|
|
||||||
Duel.state.protagonist.equipmentMatrix,
|
|
||||||
);
|
|
||||||
const boundingRect = canvas.getBoundingClientRect();
|
|
||||||
delta.set(event.clientX, event.clientY).sub(position);
|
|
||||||
position.set(event.clientX, event.clientY);
|
|
||||||
|
|
||||||
[pitch, yaw] = applyPitchYawLimits(
|
|
||||||
pitch - delta.y * (Math.PI / boundingRect.height),
|
|
||||||
yaw + delta.x * (Math.PI / boundingRect.width),
|
|
||||||
gunModelDefinition.pitch!,
|
|
||||||
turretModelDefinition.yaw,
|
|
||||||
hasImprovedVerticalStabilizer,
|
|
||||||
hasDownImprovedVerticalStabilizer,
|
|
||||||
);
|
|
||||||
modelTransformEvent.dispatch({ pitch, yaw });
|
|
||||||
}
|
|
||||||
function handlePointerUp() {
|
|
||||||
controlsEnabledEvent.dispatch(true);
|
|
||||||
window.removeEventListener("pointermove", handlePointerMove);
|
|
||||||
window.removeEventListener("pointerup", handlePointerUp);
|
|
||||||
}
|
|
||||||
|
|
||||||
return jsxTree(node, {
|
|
||||||
mesh(_, props, key) {
|
|
||||||
return (
|
|
||||||
<mesh
|
|
||||||
{...props}
|
|
||||||
key={key}
|
|
||||||
onPointerDown={onPointerDown}
|
|
||||||
castShadow
|
|
||||||
receiveShadow
|
|
||||||
/>
|
|
||||||
);
|
|
||||||
},
|
|
||||||
});
|
|
||||||
})}
|
|
||||||
</group>
|
|
||||||
</group>
|
|
||||||
</ModelTankWrapper>
|
|
||||||
);
|
|
||||||
}
|
|
||||||
+1
-1
@@ -23,12 +23,12 @@ import {
|
|||||||
type ThicknessRange,
|
type ThicknessRange,
|
||||||
} from "../../../../Armor/components/StaticArmor";
|
} from "../../../../Armor/components/StaticArmor";
|
||||||
import { SmartCanvas } from "../../../../SmartCanvas";
|
import { SmartCanvas } from "../../../../SmartCanvas";
|
||||||
|
import { TankModel } from "../../../../TankModel";
|
||||||
import { AutoClear } from "./components/AutoClear";
|
import { AutoClear } from "./components/AutoClear";
|
||||||
import { Controls } from "./components/Control";
|
import { Controls } from "./components/Control";
|
||||||
import { InitialAligner } from "./components/InitialAligner";
|
import { InitialAligner } from "./components/InitialAligner";
|
||||||
import { Lighting } from "./components/Lighting";
|
import { Lighting } from "./components/Lighting";
|
||||||
import { SceneProps } from "./components/SceneProps";
|
import { SceneProps } from "./components/SceneProps";
|
||||||
import { TankModel } from "./components/TankModel";
|
|
||||||
|
|
||||||
interface TankSandboxProps {
|
interface TankSandboxProps {
|
||||||
thicknessRange: ThicknessRange;
|
thicknessRange: ThicknessRange;
|
||||||
|
|||||||
@@ -0,0 +1,89 @@
|
|||||||
|
import type { ObjectMap } from "@react-three/fiber";
|
||||||
|
import type { ComponentProps } from "react";
|
||||||
|
import {
|
||||||
|
BatchedMesh,
|
||||||
|
Group,
|
||||||
|
Mesh,
|
||||||
|
MeshStandardMaterial,
|
||||||
|
type Object3D,
|
||||||
|
} from "three";
|
||||||
|
|
||||||
|
interface BatchedProps extends ComponentProps<"group"> {
|
||||||
|
slicer: (node: Object3D) => boolean;
|
||||||
|
mutator?: (mesh: Mesh) => void;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function useBatched(map: ObjectMap, shadows = false) {
|
||||||
|
return function Batched({ slicer, mutator, ...props }: BatchedProps) {
|
||||||
|
const groups = new Map<
|
||||||
|
MeshStandardMaterial,
|
||||||
|
{ clonedMaterial: MeshStandardMaterial; meshes: Mesh[] }
|
||||||
|
>();
|
||||||
|
|
||||||
|
for (const node of Object.values(map.nodes)) {
|
||||||
|
if (!slicer(node)) continue;
|
||||||
|
|
||||||
|
node.traverse((object) => {
|
||||||
|
if (!(object instanceof Mesh)) return;
|
||||||
|
|
||||||
|
const originalMaterial = object.material;
|
||||||
|
|
||||||
|
if (!(originalMaterial instanceof MeshStandardMaterial)) return;
|
||||||
|
|
||||||
|
let group = groups.get(originalMaterial);
|
||||||
|
|
||||||
|
if (!group) {
|
||||||
|
group = {
|
||||||
|
clonedMaterial: originalMaterial.clone(),
|
||||||
|
meshes: [],
|
||||||
|
};
|
||||||
|
groups.set(originalMaterial, group);
|
||||||
|
}
|
||||||
|
|
||||||
|
group.meshes.push(object);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
const wrapper = new Group();
|
||||||
|
|
||||||
|
for (const { clonedMaterial: material, meshes } of groups.values()) {
|
||||||
|
let vertices = 0;
|
||||||
|
let indices = 0;
|
||||||
|
|
||||||
|
for (const mesh of meshes) {
|
||||||
|
vertices += mesh.geometry.attributes.position.count;
|
||||||
|
indices += mesh.geometry.index!.count;
|
||||||
|
}
|
||||||
|
|
||||||
|
const batched = new BatchedMesh(
|
||||||
|
meshes.length,
|
||||||
|
vertices,
|
||||||
|
indices,
|
||||||
|
material,
|
||||||
|
);
|
||||||
|
|
||||||
|
for (const mesh of meshes) {
|
||||||
|
const geometryId = batched.addGeometry(mesh.geometry);
|
||||||
|
const instanceId = batched.addInstance(geometryId);
|
||||||
|
|
||||||
|
mesh.updateWorldMatrix(true, false);
|
||||||
|
batched.setMatrixAt(instanceId, mesh.matrixWorld);
|
||||||
|
|
||||||
|
if (shadows) {
|
||||||
|
batched.castShadow = true;
|
||||||
|
batched.receiveShadow = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
mutator?.(mesh);
|
||||||
|
}
|
||||||
|
|
||||||
|
wrapper.add(batched);
|
||||||
|
}
|
||||||
|
|
||||||
|
return (
|
||||||
|
<group {...props}>
|
||||||
|
<primitive object={wrapper} />
|
||||||
|
</group>
|
||||||
|
);
|
||||||
|
};
|
||||||
|
}
|
||||||
Reference in new issue
Block a user